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Posts
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I know I'll still see you but I'm going to miss you like crazy here in the office.
It was a blast working next to you. Thank you for everything!
It was a blast working next to you. Thank you for everything!
Greetings Everyone,
It has come to our attention that a bug has slipped through the cracks in all the excitement.
Currently with the purchase of the Magic Pack you are given the ability to have 2 capes. This is a bug and will be fixed in the next build to live. Once the fix is published to the live servers, a visit to the tailor will remove the 2nd cape option.
Players purchasing the pack after the fix will only see the original intended options.
Players wishing to keep the option should refrain from visiting the tailor.
We apologize for any inconvenience.
It has come to our attention that a bug has slipped through the cracks in all the excitement.
Currently with the purchase of the Magic Pack you are given the ability to have 2 capes. This is a bug and will be fixed in the next build to live. Once the fix is published to the live servers, a visit to the tailor will remove the 2nd cape option.
Players purchasing the pack after the fix will only see the original intended options.
Players wishing to keep the option should refrain from visiting the tailor.
We apologize for any inconvenience.
[ QUOTE ]
Ok, I was stupid and accidentaly bought 2 because of the time-outs and me hitting refresh. I want to give a spare to my friend. can anyone tell me if/how this is possible? I've looked but can't seem to find the actual serial code to give to my friend.
[/ QUOTE ]
We are identifying double taps and those folks will be refunded. There is no way to gift a code to another player.
Ok, I was stupid and accidentaly bought 2 because of the time-outs and me hitting refresh. I want to give a spare to my friend. can anyone tell me if/how this is possible? I've looked but can't seem to find the actual serial code to give to my friend.
[/ QUOTE ]
We are identifying double taps and those folks will be refunded. There is no way to gift a code to another player.
It's a kind of magic...

The Magic Super Booster is now available for purchase for $9.99 or as an in-game bonus item with the purchase of City of Heroes: Architect Edition.
The City of Heroes® Super Booster II: Magic Pack includes an extensive magic themed costume set, four costume change emotes, and a Mystic Fortune power.
Click here to get your magical groove on at the PlayNC Store!
If technology is more your style, don't forget that the City of Heroes® Super Booster I: Cyborg is also available as a bonus pack or for separate purchase!
Join in the Community Discussion!

The Magic Super Booster is now available for purchase for $9.99 or as an in-game bonus item with the purchase of City of Heroes: Architect Edition.
The City of Heroes® Super Booster II: Magic Pack includes an extensive magic themed costume set, four costume change emotes, and a Mystic Fortune power.
Click here to get your magical groove on at the PlayNC Store!
If technology is more your style, don't forget that the City of Heroes® Super Booster I: Cyborg is also available as a bonus pack or for separate purchase!
Join in the Community Discussion!
Please use this thread to discuss the recent announcement Super Booster II: Magic Pack Now on Sale
Please use this thread to discuss the recent announcement Architect Edition On Shelves

Make your mark on Paragon City with the newest City of Heroes product! CoH Architect edition breaks new ground by introducing user created content in the form of player generated stories and missions! Using an intuitive interface similar to the game's detailed Character Creator, those who play can now help shape the future of Paragon City.
Are you a Mac or a PC? It no longer matters in Paragon City. With the Mission Architect Edition you have the power to play however you want!
City of Heroes® Architect Edition includes both award-winning titles in one box, plus the innovative Mission Architect, and your choice between two exclusive in-game item packs, the Cyborg Pack or the Magic Pack!
For more exciting details on the CoH Architect Edition, visit http://www.cityofheroes.com/architect.
Join in the Community Discussion!
Please use this thread to discuss the recent announcement of Paragon Studios!
<img src=http://www.cityofheroes.com/assets_c/2009/04/Paragon-logo-forOCR-thumb-480x148.jpg>
<img src=http://www.cityofheroes.com/assets_c/2009/04/Paragon-logo-forOCR-thumb-480x148.jpg>
par-a-gon - [par-uh-gon]
-noun
A model or pattern of excellence
The team that brought you the award winning City of Heroes and City of Villains proudly reveals our new name:

The studio known for delivering a steady stream of new content for five years has taken its name from the City of Heroes herself. With this announcement we're trumpeting our intent to carry the grand tradition of Paragon City into the future, continuing to be a shining beacon of quality, innovation, and rollicking fun.
For more details check out www.paragon-studios.net
Join in the Community Discussion!
-noun
A model or pattern of excellence
The team that brought you the award winning City of Heroes and City of Villains proudly reveals our new name:

The studio known for delivering a steady stream of new content for five years has taken its name from the City of Heroes herself. With this announcement we're trumpeting our intent to carry the grand tradition of Paragon City into the future, continuing to be a shining beacon of quality, innovation, and rollicking fun.
For more details check out www.paragon-studios.net
Join in the Community Discussion!
Patch Notes
Tuesday, April 14, 2009
COMBINED
Mission Architect
<ul type="square">[*]Because Defendable objects have an ambush attached to them (which you must defend against) they will now be counted against the ambush limit per mission. However, we have raised the ambush limit from 3 to 6. . Any missions that become invalid after this change will have to be edited. Do NOT Unpublish your mission, or you will lose your Arc ID and ratings.[*]Removed the Rikti Warzone Mothership Rikti from the list of creatures that can be placed in missions. Any missions that specifically include these critters will now be invalid, and will have to be edited. Do NOT Unpublish your mission, or you will lose your Arc ID and ratings.[*]Fixed a bug that caused some missions to falsely appear with the Invalid icon[*]Fixed a bug that caused some Invalid missions to simply disappear from Search [*]Fixed bug that lowered the amount of tickets dropped as the group size increased[/list]
Bases
<ul type="square">[*]Fixed bug that made it impossible to enter some SG bases (the base map would keep crashing).[/list]
Tuesday, April 14, 2009
COMBINED
Mission Architect
<ul type="square">[*]Because Defendable objects have an ambush attached to them (which you must defend against) they will now be counted against the ambush limit per mission. However, we have raised the ambush limit from 3 to 6. . Any missions that become invalid after this change will have to be edited. Do NOT Unpublish your mission, or you will lose your Arc ID and ratings.[*]Removed the Rikti Warzone Mothership Rikti from the list of creatures that can be placed in missions. Any missions that specifically include these critters will now be invalid, and will have to be edited. Do NOT Unpublish your mission, or you will lose your Arc ID and ratings.[*]Fixed a bug that caused some missions to falsely appear with the Invalid icon[*]Fixed a bug that caused some Invalid missions to simply disappear from Search [*]Fixed bug that lowered the amount of tickets dropped as the group size increased[/list]
Bases
<ul type="square">[*]Fixed bug that made it impossible to enter some SG bases (the base map would keep crashing).[/list]
Vol. 2, Issue 41
April 10th, 2009
The City Scoop a publication for Supers by Supers!
Read the latest publication and then join in on the community discussion!
If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.
If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.
If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.
If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."
If you have a base you would like featured, please contact EnnVee.
Finally if you have a Recipe you would like included please contact Barron_.
April 10th, 2009
The City Scoop a publication for Supers by Supers!
Read the latest publication and then join in on the community discussion!
If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.
If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.
If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.
If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."
If you have a base you would like featured, please contact EnnVee.
Finally if you have a Recipe you would like included please contact Barron_.
Vol. 2, Issue 41
April 10th, 2009
The City Scoop a publication for Supers by Supers!
Read the latest publication and then join in on the community discussion!
If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.
If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.
If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.
If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."
If you have a base you would like featured, please contact EnnVee.
Finally if you have a Recipe you would like included please contact Barron_.
April 10th, 2009
The City Scoop a publication for Supers by Supers!
Read the latest publication and then join in on the community discussion!
If you have concerns regarding the content of the Scoop please direct your comments via PM to Ex Libris.
If you would like to do a feature article, or join "The City Scoop" team please PM Snow_Globe.
If you would like to place a classified ad or have an event covered, contact Cende, EnnVee, or Lemur Lad.
If you need some "Advice" contact Lady_Athyna, would like to "Ask The X" contact LiquidX, or need help with fashion, "Ask Arbiter Fabulous."
If you have a base you would like featured, please contact EnnVee.
Finally if you have a Recipe you would like included please contact Barron_.
The Hecktic Life![]() | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hello to you, my darling fan boys and girls. It has been a busy few months for me and I know you have all been dying to hear more from me, so here is my review of the wonder that is Issue 14: Architect. I won't be talking about story or content, I'll leave that stuff for people who care about more than the superficial. As a vain and capricious creature, I am mainly interested in creating Custom Groups and Custom Characters, and let me tell you, the scope for this is immense! So how do I design a good Custom Group for Architect? I'll run through a few ideas of what I think makes for a good Custom Group. ![]() Step 1! ConceptThis has to be your starting point. Come up with a unified idea for your Custom Group, a name and a theme. Are they sadistic clowns who torture people, or a heroic group of Ninjas saving the world from the shadows? A sound concept will drive every other stage of the Custom Group, and should be a cohesive thought that holds the group together. At this point you should be settling on a name, and a cohesive color palate for your Custom Group. Simple themes are strong themes; I went with Black, Green and Pink for my Custom Group. Step 2! Power ThemeBased on your concept what powers would your group have? For example, the Ninja Group will most likely have a mix of Katana, Martial Arts, Archery, Super Reflexes and Ninjitsu. Groups can and should have a variety of powers, but there should still be a coherent theme to them. For example: Crime of Fashion is creating an army of Minions to serve him in his evil endeavors. Crime of Fashion is a Radiation/Radiation Corrupter and wants his minions to reflect this. Therefore, the recurring theme of his Villain Group will be Radiation Blast and Radiation Control. Step 3! Individual DesignMinions Start with the Minions, the foot soldiers of your Custom Group. I suggest that you have a few different types of Minion so that your missions don't get too repetitive. Mixing Ranged and Melee type Minions are a good idea as well. Conceptually, these are the grunts, the basic mooks drawn to your group's ideals. It's a perfect place for faceless minions, robots, and the undead. For my faceless army I created a legion of high kicking, Radiation Blasting fashion models. | Lieutenants Lieutenants should have more character than your Minions; these are the squad leaders and champions of your group. Also, Lieutenant is a perfect rank for specialist buffer/debuffer type characters that support the Minions (Like Tsoo Sorcerers for example). It may be an idea to have multiple Lieutenant types, each charged with a different responsibility. One for Melee, one for Ranged and one for Support is a good starting point. Bosses Bosses should have a lot of character and should represent a paragon within your organization. Bosses should work well when supported by their Minions and Lieutenants, so take that into account when designing them. Your Bosses could be super versions of your regular foot soldiers, or something quite different. Go to town designing Bosses, give them extra gear and make them look important. After all, this is no ordinary minion. Elite Bosses and Archvillians These should be individuals, hopefully with personality and back-story. Take the guidelines from Bosses above and dial them up a notch. Make sure your AV's are something unique and memorable, something that says a lot about your custom group. It may be best not to include and EB's or an AV in your stories unless they are really needed, as wall to wall AV's do not suit a lot of players idea of a good time. . Step 4! TestTest your Custom Group... A lot... with friends if you can. Ask yourself the following questions.
Step 5! Make an Arc and publish itGet to it, listen to your feedback and be prepared to make adjustments based on constructive criticism. All in all, Issue 14 looks like a load of fun. Get into it and enjoy! I love you all (unless you're in plaid!) Crime of Fashion, City Scoop Fashion Reporter and secret love child of Tim Gunn. |
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Writer's BlockHey again, folks! Well, another edition of Writer's Block has come and I'm here to give more insight and help to those writers out there. If you have any questions about writing or want a topic covered or some questions answered, please drop me a PM anytime and I will do what I can for you! I thought of something the other day that may help those of you faced with clogging in your creative pipes. Take any kind of music, there doesn't have to be words to it at all, just music in general, and start listening to it. As soon as the music starts, begin writing. Let the music inspire you to write whatever you feel it is trying to say. A good addition to this exercise would be to listen to a multitude of different types of music. Classical, then techno, then rock, and etcetera and etcetera. Once you think you've finished with this, look back at what you've written and see what it looks like. Maybe you made the beginning of a compelling story you didn't even know you had in you, or just a quick little story in the span of the song. Whatever the case may be, learn from it and keep with it if you feel you want to. Something else you can do is making up a character from that music. What type of person do you associate with this song? Does this music set a sort of mood for you, if so, what kind of person would feel the same way? Does the song describe one of your existing characters? There are a myriad of possibilities to be seen just by listening to a song or two. Don't be afraid to experiment or to not like what you come up with. If you don't think that particular song fits one of your characters at all, or you don't like that song in general, pick a new one and go at it with an open mind. The best thing to do is to write on! | Fan Fiction SpotlightThe Justice KnightsSin_Stalker's holiday quest to discover who is pulling Manticore's strings continues, and the stakes get higher. How is somebody able to pose as Manticore without anybody else in the city realizing it? If he is the real Manticore, why is he reacting so violently to Sin Stalker saying he's not? What does the company "CyCorp" have to do with any of this? The Justice-Knights is a series I've been presented numerous times by its creator, Sin_Stalker, during my time here with the Scoop. I have repeatedly presented it to you readers for one simple reason: It's good. The only way this could be any better would be if they got a hold of dedicated artists to really maneuver the characters in any way shape or form that they want or need. As it stands, using screenshots and Comic Creator (*muah* wonderful program), Sin and his crew do a wonderful job of taking in-game elements and shifting them around properly to tell an impressive story. . . |