Nightmoves

Citizen
  • Posts

    5
  • Joined

  1. I did pretty much non stop soloing up to 50. Never really done any task force stuff, or much group oriented things at all. Just never found the right SG to run with. Therefore, I feel like there is stuff to the game that I am missing.
  2. Yes I have the new expansion and just trying to figure things out. From what I understand you can't take your existing player into the new zones. Is that correct. I sometimes feel like I need to start the game all over again. I should know more than I do at this point. Well, I will figure it out.
  3. So I am back to CoH for the fourth time in my CoH career. See, I have never really made it that far into the game abs I am sure that it offers more content than I give it credit for, hence why I have leftso many times . I need some help and direction if possible. I basically am re-newbed ans feel at a loss of where to start. Where might I find the best stuff to do, and the most activity? I am on freedom server with a level 50 blaster ans a few level 30s. Any good SGs out there I can hook up with? Lemme know what ya'll think.
  4. highly agree with retroduck.

    Again I'm going to reference the only other MMORPG I've played and that being EQ2. A blaster is a direct correspondant to the eq2 wizard/warlock in the effect of low HPs but high damage output/nukes. The thing you have to keep in mind about blasters is to play them smart. Blasters are more of an assist class. When in groups I target through the tank and use my hover ability extensively to remain above the mob at a distance and pick foe's off. This is highly effective. I love being the sniper of the group. On top of this you help the tank hold agro and cut the mobs down fast.

    And like a mage in EQ2 you want to be very cautous of your AoEs. Using them right off the bat will result in a very quick death. You only want to use them when the mob is cut down to only a few individuals or when the tank has established a good amount of agro.

    Another tidbit, I am new to the game but I'm finding that putting a lot of enhancement to reuse time on your nukes/blasts is a good advantage (as it would be for any class and spell). But especially here because if you are going to be at the distance blasting you want the powers to be rolling over quickly.

    I started my toon as an Electricity/fire manipulation. I got him to level 11 and deleted him and started him over as Energy/energy. I couldn't be happier with my decision. I find the energy much more of an asset because of the knockbacks and stuns. As i'm blasting from afar if the enemy does come in close I'll utilize my energy punch or torrent and put them on the ground. Having them at that point will allow me to blast them while on the ground and quickly end the encounter.

    I also stock up on heal inspirations, and energy inspirations. Since we dont have any buffs those come the closest and come in very handy.
  5. i must say that from only playing CoH for a week now I'm finding that there is more to this game than appears. Personally I like the idea of all of these market strategies and challenging me to take part in and learn them. It relieves some of the monotany of the game and adds kind of a little mini game within the entire MMO. I come from playing eq2 for the past year and a half and the advantage that this marketplace has over their 'broker' is the fun in bidding and being blind to what the item is actually going for. EQ2 you are fully aware of the price that the seller is trying to buttrape one for and its just a matter of saving up enough to buy it. Good times. I think I'm liking CoH more and more.