Neutrio

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  1. Neutrio

    Farewell

    Like everyone else, I was stunned & am still trying to come to terms with this sudden & aweful news.

    I began playing CoH a few weeks after it was launched. I had never played an MMO game & I was not sure I wanted to having been a PC/Mac gamer with a little SNES console time & of course arcade games.

    After installing the game, creating an account & logging in, I was presented with a choice of "shards". I really had no idea what to pick -- I didn't even know what the little colored dots next to the shard names were. I just picked the first one in the list which was, thankfully, Champion. I did try the other shards however they didn't have a community that was palatable to me.

    I started off playing a blaster & had no idea what I was doing or even that I didn't know that I didn't what I was doing & should solicit help. After getting smacked around by every mob that I came close to -- I swear those mailboxes by the AP train ganked me on more than one occasion -- I decided to make my namesake toon as I needed something that could heal the damage it was taking.

    After about 4 months of play, I was standing around in FF by Numina when a nice person named Jayle came by & asked me if I was interested in joing a supergroup. I didn't have a clue what that was or that she could tell I wasn't in an SG. Having subsisted as what I would later learn was called a "soloist" & finding it more of a chore than a respite from work, etc., I took her up on that offer & joined "- Heroes Inc. -" and thus began my true education in how to not only play the game or my toon but in being a part of a team, the team, the supergroup and ultimately a true citizen of the CoH community.

    As I got to virtually meet all the SG members, one of the other SG founders -- Stark Fist -- took me under his tutelage & with the help of all the others in the SG, not only did the game become a joy to play, I began to be more comfortable about my decision to enter online gameplay & become a part of something outside of my little corner of the world.

    Without CoH, I wouldn't have met Stark, his wife & some of their friends who have now all become my close friends. I am so very grateful that CoH brought some wonderful people into my life.

    Now, I did stray to "that other game" for a couple of years however it just couldn't hold me. It just didn't have the day-to-day enjoyment of play or the wonderful community of players, devs & support teams. I came back to CoH and had vowed to not leave again.

    I want to thank all of the players whom I have gotten to know these last 8+ years. It has been an honor & a privilege to have made your acquaintance. I trust I have been helpful & curtious to all of you -- apologies to those I errantly did not.

    I will miss you all & the immense fun teaming up with you & sharing our thoughts, dreams, ideas & lives with one another.

    Take care of yourselves & enjoy life!

    -- I'll be playing as much as I can until the last day so I hope to continue to see you all there.

    - @Neutrio
  2. Quote:
    Originally Posted by Placta View Post
    At this point, I'm still not sure if I can do this this Sunday, so I'm going to go ahead and cancel. I'll almost certainly try again the next Sunday, and get a thread up early next week.
    If I knew the strategy, I'd offer to run it -- or at least herd the cats :-P
  3. Thanks again for leading the charge. There were quite a few lightning spawns next to Tyrant. Still a most excellent effort and a good league. Need more practice with the lightning dodging. :-)
  4. Thanks for running that Amy! Gratz to all on the badge. It truly was an aweome team.
  5. Count me in with my namesake/badger (who needs this one) and who is an Emp/Rad Def @ +3, all but newest Destiny, WW/Cim Lore (though I could make others) and Support Hybrid
  6. Neutrio needs:

    Blueside: Task Forces

    Master of Ms. Liberty's Task Force (formerly MoSTF)

    Redside: Strike Forces

    Master of Lord Recluse's Strike Force (MoLRSF)
    Master of the 5th Column Strike Force (MoCuda)

    Co-op: Task Forces

    Master of the Imperious Task Force (MoITF)

    Incarnate Trials

    Master of Magisterium (MoMagi)
    The Really Hard Way (not technically part of MoMagi)
  7. I can bring Neutrio who is an Emp/Rad Def, +3, has all Destiny powers except the team teleport one ... Oh and who also needs the badge :-)
  8. Gratz to all!!

    I'll get that badge one day. I may have to move out of craptastic, overhead power line infested Montgomery County, MD though. Stupid storms. :-)
  9. I'll be there for the fun & if your RL stuphs get in the way & you can't make it (and nobody else would like to run it), I can make another attempt at leading the badge runs.
  10. Thank you to Seldom for bringing us together & keeping us on task. :-)

    Also thanks to the team! We had an awesome team that totally rocked the TF (pun intended for Kral -- never seen a happier stony :-D ... reminded me a bit of the rock monster in Galaxy Quest).

    Gratz to Seldom on getting the last Mo badge. I'm hoping to get there soon -- need MoSTF, MoITF & now MoMagi :-)
  11. Well ... we gave it a go with 16 ... just didn't have enough pew pew. Thanks to all who helped in the attempt.
  12. Quote:
    Originally Posted by Amygdala View Post
    I wasn't around last week but according to Placta's post from July 22nd, I'm assuming Placta was going to use the 4 lights for 3 cycles strategy again:
    Thanks Amy! I'll use that strat if I'm lead. Any other tips on THW? From what I can discern from various posts, etc. one should:

    1. Taunter moves Tyrant out of the bowl - helps light team?
    2. When "the air crackles", *everyone* should run out of melee range of Tyrant & when clear get back on Tyrant - ranged keep firing throughout
    3. Get Tyrant to 40% HP as fast as possible so that Olympian Guards (OGs) stop spawning
    4. Take out 4 lights each spawn for a total of 3 spawns
    5. Use Lore pets at the start of Tyrant phase
    6. Pop Hybrid at the start of Tyrant phase and/or at "the wall"

    Edit: Corrected #5 - thanks Amy!
  13. Quote:
    Originally Posted by Placta View Post
    As of now, it looks like my Internet won't be fixed until Monday at the earliest. I'm going to try one more thing tomorrow, but if that doesn't work I almost certainly won't be able to do this.

    If anyone would like to run this if I can't make it, feel free. @Craz Dragoon and @ReDorothy have asked me to save them spots.

    Hope to see you all tomorrow; if not, I'm sorry, and good luck if you do try.
    I can try to run this if your Internet service is still down. I've ran one attempt at Triple Threat before and have been with you on a few attempts. I'll find the strategy for The Hard Way.
  14. Neutrio

    Hamidon Raid

    I'd be interested ... I'll be taking Neutrio over to the red side in about 30 days -- finishing up Day Job badges on blue side.
  15. Neutrio

    Hamidon Raid

    I just wanted to thank all the folks who came out this past Sunday (and last Sunday) to form for the Hami raid. Unfortunately, we weren't able to launch (either) as we didn't get enough folks.

    I might try again another Sunday though it won't be this Sunday as I'm going to help with the MoLGTF.

    - Neutrio
  16. Quote:
    .

    Please copy this list and add yourself to the list to sign up.
    (also, please note whether you need the badge or are just there to play/help)

    1. Dreameater lvl. 50 mind/psy dom (needs badge)
    2. @gameboy1234, 50+3+Hybrid Robotics/FF Mastermind (needs badge)
    3. Neutrio, 50 emp/rad Def +3 (all Destiny except Incand) +Hybrid (Support) - need badge
    4.
    5.
    6.
    7.
    8.
    I'm down for this.
  17. I'll be there as well with my Emp/Rad Def
  18. Neutrio

    Hamidon Raid

    Evening all! I was just reflecting on the "old days" and recalled the good times taking down Hamidon. So, thanks to Amygdala & Cobalt Azurean's suggestions, I'm proposing to roust him out of his hiding place in The Hive (with your help of course) & remind him that he isn't untouchable. :-)

    Since the 7/8/2012 raid went so well (and my lack of remembering to post a 7/15 raid on this forum), I am proposing 7/22/2012 @ 6:30PM EST -- meet at the center of The Hive (that way some folks can get the exploration badge sitting there where Hami's butt used to be). I'll be on Neutrio (Emp/Rad) though I have every other AT to bring to the fun.

    We'll need a 7 tanks, lots of melee & ranged dmg, a good showing of holds/mez & healz.

    So, here is a sign-up for those interested:

    1. @Neutrio
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    48.
  19. Neutrio

    Hamidon Raid

    Quote:
    Originally Posted by Cobalt Azurean View Post
    Excellent! ... If a later time than 6PM EST is more preferable, I'm good for that. If another day works better, I might be open to that too.
  20. Neutrio

    Hamidon Raid

    Thank you Cobalt & everyone who came out & helped make the blueside Hami raid a success. I would actually be down for a weekly of this raid. I'll get better at leading too :-)
  21. Neutrio

    Hamidon Raid

    Evening all! I was just reflecting on the "old days" and recalled the good times taking down Hamidon. So, thanks to Amygdala & Cobalt Azurean's suggestions, I'm proposing to roust him out of his hiding place in The Hive (with your help of course) & remind him that he isn't untouchable. :-)

    I am proposing 7/8/2012 @ 6:00PM EST -- meet at the center of The Hive (that way some folks can get the exploration badge sitting there where Hami's butt used to be). I'll be on Neutrio of course (Emp/Rad).

    We'll need a few tanks, lots of melee & ranged dmg, a good showing of holds/mez & healz -- also would love to see a bubbler (ReDorothy?).

    So, here is a sign-up for those interested:

    1. @Neutrio
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    48.
  22. Quote:
    Originally Posted by Sandolphan View Post
    Had a bug tonight on the final battle. We were going for Masters and had people assigned to kill the Essences. The timer got off somehow and the following was happening:

    Essences spawned at 20 secs.
    Diabolique consumed Essences at 18 secs.

    It was thus impossible to kill Diabolique as she healed back to full every 30 secs. and it was impossible to target and kill the Essences in 3 secs.
    Well ... that stinks! ... I also had problems with league & team invites not working (not because of alignments).
  23. While I don't want to steal the OPs thunder here, I just happened to put together a guide for my SG & thought I'd share it. I welcome constructive changes & am certainly willing to let the OP take the entire contents of this & use it however they see fit.

    My apologies for the length.

    -------

    (Updated: 3/8/2012) -- Corrected information about the Hero Rescue phase.

    Master of Dilemma Diabolique Incarnate Trial

    These are my notes on doing this trial for the Master of Dilemma Diabolique badge. Most of it was compiled from a number of successful & unsuccessful runs & some information was extracted from:
    CoH Titan – http://wiki.cohtitan.com/wiki/I22
    CoH Patch Notes – http://na.cityofheroes.com/en/news/p..._2012_live.php
    CoH Dilemma Diabolique Strategy Guide – http://na.cityofheroes.com/en/news/g...tegy_guide.php

    If you have other ideas, constructive comments, etc. please let me know.

    Personnel Needed: 8-16
    Trial Level Shift: Bosses (+3), Enemies (+1 to +2)
    Incarnate XP: Judgment, Interface, Lore & Destiny (if Alpha Slot is already unlocked)
    Zone: Dark Astoria (not Echo) – see below
    Zone Entrance: Base Portal, Peregrine Island, Grandville (I haven’t tried the Team-Up Teleporter [TUT])
    Zone Level Req: 50
    Trial Req: VIP
    Misc:
    • Your Alpha slot can be unlocked here
    • Clarion (Destiny Incarnate) power is quite handy as there are a number of stuns/holds cast by the mobs
    • This new zone is accessible by all alignment types
    • The typical gathering spot for this trial is in the “new” Dark Astoria (i.e. not in the now-labeled “Echo: Dark Astoria”) and over by the hospital/closed gates to Talos Island
    • The reason for meeting here is generally due to the fact that people are running the new missions & story arcs in the zone as well as the zone being a co-op zone
    • It is possible to have one or 2 non-level shifted league members however keep in mind that they will be facing effectively level 55-57 mobs -- the Diabolique fight is where it matters

    Trial Badges:

    Master of Dilemma Diabolique
    • Death Denied
    • Rescued and Recovered (though it is labeled Gate Crasher in my badge list)
    • Sentinel Smasher
    • Sacrificial Lamb
    • Life and Death

    There are other badges that might be awarded to you depending on where you are in those badge progressions (i.e. Apostate, Erasure & even Banisher).

    League Mix:

    You want a good mixture of damage, tank, crowd control, buff & debuff. Otherwise, you are likely to have problems with Sentinel & Diabolique. Something like:

    2 Taunters, 4 Heals, 2 Crowd Control, 2 Debuff & 6 Damage (mix & match here) -- having a dedicated debuffer (i.e. Rad/Rad) helped a great deal with Sentinel & Diabolique fights (duh right?! :-D)

    Strategy:

    First off, save your Lore pets for the final battle with Diabolique.

    Phase 1: Repulsive Spines

    Badge: Rescued and Recovered (listed as Gate Crasher in my badge list)
    Target Goal: Take out all the spines within 1 minute of the first one to be destroyed.

    When you first enter the zone, you are at the bottom of the hill leading up to the main gates of the Moth Cemetery.

    At the entrance to the gate & at the top of the barred/grated path is a group of mobs to take out.

    There are four (4) repulsive spines & they are guarded by Banished Pantheon (BP) mobs. Clear the mobs but DO NOT destroy the spines.

    Work in the following order (seems easiest):

    Southern Repulsive Spine
    Central Repulsive Spine
    Eastern Repulsive Spine
    Northern Repulsive Spine

    Once the mobs have been cleared from around the spines, split the league into 4 teams of 4 (or whatever you think can evenly take out the spines).

    Wail on the spines until they are at about 10% health – each spine has 30,677 health so 10% = 3067 HP. Also, if you have the trial info window displayed, this works out to bringing the spines to the “10/100” mark.

    The spines regen fairly quickly, so a pet/AoE or two shouldn’t spoil things & regen debuffs are handy.

    When you are at approximately 10% on each spine, give the order to nuke them down.


    Phase 2: Hero Rescue

    Badge: None – however we are setting up for one in this phase
    Target Goal: Rescue four (4) of the seven (7) captive heroes. There will be a mix of Freedom Phalanx & Vindicators.

    Freedom Phalanx: Positron, Numina, Manticore, Sister Psyche, Citadel, Synapse, as well as the independent Back Alley Brawler
    Vindicators: Aurora Borealis, Ms. Liberty, Infernal, Luminary, Swan, Valkyrie, Mynx

    The mixture of captive heroes will be random however there will always be 7 of them.

    In a non-MoDD run, you might want your strategy to be to rescue those heroes who would otherwise provide the Sentinel with a bonus power that you do not want to contend with (such as Positron/Valkyrie, Sister Psyche/Luminary, Citadel/Infernal & Numina/Swan).

    However in a MoDD run, we want to rescue a specific set of heroes.

    As there are mobs of BP guarding each captive hero, I recommend freeing one hero at a time unless you have the league mix to do more than one.

    Once you clear the mobs from a captive hero, the hero will be freed & immediately attack the league so take ‘em down – they are mind controlled by Mot so the only way to completely free them is to defeat them.

    For the badge, we need to allow Sentinel to have three specific powers (Aura of Decay, Touch of Death, and Grasp of Death) by rescuing the 4 trapped heroes that do NOT grant him those powers.

    IMPORTANT: The following are the heroes who are to REMAIN captive (DO NOT rescue them):

    Numina/Swan – gives Sentinel the Aura of Decay (AoD) power
    Sister Psyche/Luminary – gives Sentinel the Touch of Death (ToD) power
    Citadel/Infernal – gives Sentinel the Grasp of Death (GoD) power

    NOTE: Be very careful when traveling around the map from captive hero to captive hero (especially your pets/lore) as you do not want to aggro the mobs guarding the above mention heroes. Had this happen once & that cost us the badge.


    Now, free the other four (4) heroes (doesn’t matter what order but generally people start with BAB/Mynx & work back up the map by going counter-clockwise -- since one of the heroes will be in between two that you don't want to free):

    Back Ally Brawler (BAB) / Mynx -- in a non-MoDD run, they would boost the Sentinel's Damage and Recharge Rate
    Positron / Valkyrie -- in a non-MoDD run, they would boost the Sentinel's Defense and Regeneration
    Synapse / Ms. Liberty -- in a non-MoDD run, they would boost the Sentinel's Recharge Rate and Damage
    Manticore / Aurora Borealis -- in a non-MoDD run, they would boost the Sentinel's Range and Chance to Hit

    Part 3: Sentinel

    Badge: Sentinel Smasher
    Target Goal: Take out Sentinel

    Once you have freed the captive heroes, one of the remaining 3 captive heroes will be encased in the Sentinel who will spawn out of Maw of Mot (red dot on map) which is in the center area where the captive heroes were held. Sentinel will be granted a specific bonus power based on whichever hero is inside Sentinel:

    Numina/Swan – Bonus Power: To Hit/Range
    Sister Psyche/Luminary – Bonus Power: Regen/Resist
    Citadel/Infernal – Bonus Power: Resistance/Defense

    This guy is tough & hits very hard. Keep everyone under the healing blanket & keep it tight -- don't chase mobs, let them come to the league. Then just tank & spank him. Keep in mind that you only have 10 minutes to take him down – and I have had one failed run where that happened (not the right league mix).

    When Sentinel gets to 50% health, the captive hero is spit out & he loses his bonus power from that hero. He's a "bit" easier to take down now. :-) He still has AoD, ToD & GoD powers.

    Phase 4:

    Badge: None
    Target Goal: Survive 5 minutes inside Mot’s stomach & fend of waves of Banished Pantheon mobs.

    Once you’ve downed Sentinel, have everybody quickly head into Mot’s Maw (red dot at the top of the map).

    NOTE: If you do not enter the Maw, you are not teleported inside.

    NOTE: Make sure to have a few wakies/rez powers or enough people with rez powers -- there is hospital to go to however I am not yet sure if you can get back inside Mot's stomach.

    NOTE: I have heard that Recall Friend may not work (if you are outside) however the Incandescence incarnate power does. I haven’t been able to verify either though.

    Not any surprises here. Basically, just stay together under the healing blanket(s) & stay alive for 5 minutes. The BP mobs will come to you so you don’t have to chase them to the edge of Mot’s stomach. It may help to have taunters stay near the edge of the healing blanket & taunt the mobs that don't like to close into melee.

    Now is a good time to prepare for the final battle (unless you did that earlier or before the trial start – I would advise the latter). I recommend you have at least 2 people on LE duty (though in recent runs, I've found it to be better to have 3 people) & 2 tanks to taunt off the remaining 2 heroes (one hero per taunter) & one healer keeping an eye on the LE & tank teams – details are in the next phase below.

    When you have survived 5 minutes in Mot’s stomach, everyone in the league is “killed” and then rez’d at the beginning of the next/last phase with Diabolique – just so people are not surprised by this. Anyone who was still defeated at the end of this phase is auto-rez'd to full health/end.

    Phase 5: Diabolique

    Badge: Sacrificial Lamb
    Badge: Life and Death
    Target Goal: There are 3 things to do here:

    1) Take out Diabolique WITHOUT taking out either of the two remaining captive heroes
    2) keeping total league deaths under 20
    3) take out the spawning Lifegiving Essences that Diabolique summons.

    At the start of this phase, Diabolique will pontificate for a short bit – enough time to summon pets/Lore/cast RAs, etc. I recommend you cast buffs after pets/Lore are summoned.

    Pets/Lore: When the fight starts, have them focus on Diabolique – you don’t want them to decide to go after the other heroes (I’m talking to you Jack Frost! :-D)

    Also, I have found that it is best to have 2-4 people put on Lifegiving Essence (LE) extermination duty. Plan this before this phase. The LE’s (50 +3) are somewhat easy to take out so massive damage is not necessary but very much appreciated. Every 30 seconds, Diabolique summons 4 of these at a time – there is a giant blue text message that appears on the screen when she does. You have a short time to take them out. I haven’t timed this yet but I think it is 30 seconds. There is a big red text message that indicates when she tries to consume the remaining Lifegiving Essences. If she eats even one, you miss out on the Life and Death badge.

    Here are two macros you can use for targeting the Lifegiving Essences:

    /macro LG targetcustom_next life
    /macro LG targetcustomnear lifegiving

    About the remaining 2 heroes, these are the remaining 2 captive heroes (you freed 4 & one was inside the Sentinel). They don’t grant Diabolique any bonus powers, they just make her more powerful (if you defeat the heroes, she becomes more powerful and you won’t get the Sacrificial Lamb badge which is required for this trail’s Master badge). DO NOT kill these two heroes. If either hero is defeated, then you miss out on the Sacrificial Lamb badge.

    I recommend that a tank/brute pull one each of these 2 heroes off of Diabolique – not too far, just enough to be out of the way of the league’s beating of Diabolique yet close enough for heals, etc. This way the league can use their AoEs on Diabolique without hurting the other 2 heroes. Healers/Buffers keep an eye on the tanks/brutes doing this as well as the LE team.

    Speaking of deaths, each time a league member or one of the captive heroes is defeated, Diabolique is healed some & her power increases – she gets a bonus to her Resistances, Defense, Regen & Chance to Hit. Also, after 20 league deaths, the trial is failed. Also, each defeated Lifegiving Essence raises any defeated league members – which also give a Heal over Time (HoT) to all living league members.

    Also, I would recommend that everyone (who is beating on Diabolique) stay under the healing blanket(s) which should be set up next to Diabolique (I summon my Lore pets close to her if I can – I use WarWorks so one of them is ranged).

    So, in a nutshell:

    1) Upon entering this phase, summon pets/Lore & buff up immediately
    2) Tanks/Brutes pull the 2 captive heroes away from Diabolique – out of AoE range of league
    3) Lifegiving Essence exterminators take out their targets ASAP
    4) Everybody else (including pets/lore) burn down Diabolique

    Easy right!

    Luck to you all!
  24. Quote:
    Originally Posted by BigMoneyHustla View Post
    1. @Amygdala
    2. @Cobalt Azurean (very likely I'll be bringin' my Level 53 TW/WP broot.)
    3. @Disciple of Horus (will bring whatever is needed but wouldn't mind havin' the badges on my fort)
    4. @Jitsurei (53 Elec/psi dom, something else if needed)
    5. @White Guardsman (50+3 inv/eng tank or something else if needed )
    6. @Hunter Smith (Kat/SR scrapper)
    7. @SteelDominator D3 Def +3
    8. @Ima

    Team 2
    1. @ResplendentMs, what ever you want
    2. @Evisikar (Evisikar 50+3 Scrapper)
    3. @Dread Shinobi (+3 Fire/kin Troller)
    4. @Thul Sorapa (+3 WP/Axe Tanker)
    5. @BellaStrega (Selene Daemon, 50+3 Scrapper)
    6. @BigMoneyHustla (+3 Ice/Fire Blaster)
    7. @Neutrio (Neutrio +3 Emp/Rad Defender)
    8. @i rock o.o (GenericHero1314 +3 Inv/SS Tank)
    GH was having problems logging into the forums so I am submitting his name for the last slot.