Nethergoat

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  1. Quote:
    Originally Posted by PrincessDarkstar View Post
    Well done on being able to make stuff up (From your posts I would be surprised if you ever had enough friends to know if they were leaving or not, do you ever say anything nice?).
    I give posts all the respect they deserve.
    Which makes me quite popular in certain circles, less so in others.

    Quote:
    Check back to the sales figures above. Then remember that Freedom was launched in August 2011 so that are actually now making more money per person than they were before (From what some people say they buy it seems significantly more), yet still managing to make less money overall.

    That means there are less people spending money, and thus less people playing.
    There are fewer things less relevant to my game experience than financial post-mortems from people who are confused by how to interpret server load indicators.

    I log in, I see as many players as ever, finding teams is so easy I've played more TFs in the last few weeks than in the previous 8 years combined, and the game is getting more development attention than it *ever* has in the entire time I've been playing.

    If this is death and failure, I'll take a second helping TYVM.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    I keep hearing about Mastermind pet AI issues, but my Masterminds work just fine when I play them. Henchmen ordered to attack attack and henchmen ordered to move move. Can't really say I need much more than that.
    all of them charging into melee all the time bugs me.
    their profound inability to navigate stairs or sloped surfaces (hills outside for instance) is amazingly annoying.
    their occasional brainfreeze at mission doors is a minor irritation- annoying, but I remember when you had to re-summon them every time, so I can live with it.

    And while it isn't a pet AI issue per se, the way ambushes COMPLETELY IGNORE your pets to focus 100% of their attention on you, the mastermind, drives me crazy.

    Individually minor but collectively aggravating stuff.
  3. My favorite melee set from a 'style' standpoint has always been Martial Arts.

    I like Street Justice better as a powerset, but MA is quite a bit 'flashier' and my favorite to watch in action.
  4. Quote:
    Originally Posted by Oldeb View Post
    Those quotes sound an awful lot like talking about how useful the non-costume parts in the pack are. Promoting them as worth the value, if you will.
    Your semantic hair splitting is nearly as tedious as it is inaccurate.

    Enjoy not having the Elemental Order set!
  5. Quote:
    Originally Posted by Ironblade View Post
    err, no. It *IS* random. The fact that the odds are weighted does not preclude it being random. Random does NOT mean equal chance of all outcomes, like rolling a die.
    In the sense that a roulette wheel that paid off 3/4ths of the time is 'random', sure.

    Its predictable payoff of "the good stuff" undermines the complaints of those using "random" in a pejorative sense. It isn't completely deterministic, but it is far from capricious.
  6. Quote:
    Originally Posted by PrincessDarkstar View Post
    Freedom and Virtue aren't any more populated than they once were though, or they would be red all the time considering the amount of people Union and other servers seem to have lost.
    Wrong, for reasons explained previously.

    Quote:
    Edit: I also don't know a single person who has moved servers, but I do know at least 50-60 people that have left or severely cut down on game time.
    I don't know anyone who has quit the game or severely cut down their game time, but I know at least 50-60 people who have switched servers.

    See, I can whip up baseless anecdotal evidence just as well as the next guy!
  7. Quote:
    Originally Posted by PrincessDarkstar View Post
    Whenever I log on I only see 2 servers with more than 1 dot, and it was never like that before.
    good lord, not this again.

    one: they've upgraded the server system many times over the past few years. Dots do *not* measure population, they measure server load. More powerful servers = less server load.

    two: there have been periods of mass free server transfers in the not to distant past and these days server transfers are available on the market as well as being a free perk for VIPs. While my oldest characters are still on Triumph, I did shuffle a bunch of alts on various servers to Freedom & Virtue for increased teaming opportunities. It isn't crazy to suppose other players have done the same.
  8. Quote:
    Originally Posted by Vel_Overload View Post

    This game is slowly dying....
    as are you, me, this planet and the entire universe.

    But your penetrating insight is greatly appreciated.
  9. Quote:
    Originally Posted by newchemicals View Post
    Buggy Pet AI? lol, Jack Frost on a coffee break was the original. The best use for him was to dump him in the middle of a group to absorb the alpha.
    Jack never actually bothered me much- on my cold/ice dom I'd just arrange him on a corner then pull the spawn.

    Kludgy, but it worked.

    These days I'd just get her a stealth IO and run past them- that's mostly what I do with Gun Drone.
  10. Quote:
    Originally Posted by Oldeb View Post
    The non-pejorative sense? Of a word without a positive connotation?
    I use it as a descriptor meaning "in game stuffs of various types" that accumulate as you play. Because none of it's worth anything outside the context of the game- thus, junk.

    Quote:
    You're interested enough to tout them as a major feature of the packs you purchased. If you don't care about them why are you so surprised that I don't either? But at least we've found common ground now.
    I don't recall "touting" them as anything- it's just junk I got while collecting costume parts. Reportage, not promotion.

    Quote:
    You've estimated several times in this thread that 25-30 is a reasonable number of packs to obtain the full costume set. That's $25-$30 for a single costume. Which, we agree, is the interesting part of these packs. That's not even remotely a reasonable price based on anything else in the store.
    It's a way awesome costume.
    *shrug*
    Don't like it, don't buy it.

    Quote:
    So you were buying packs before you knew there was costume parts in them but you were really buying packs because you wanted the costume parts in them.
    You have your timeline confused.
    I bought a handful of packs from the store on spec shortly after re-installing the game- I had no idea how they worked, what they were or what sort of prizes they had. Popped those open, found the costume stuff, nosed around the forums a bit and then later popped for the big bundle.


    Quote:
    I think it's easier for Paragon Studios to get money out of you so they gate items I like to tempt me while throwing you a bone. Since you were apparently buying the packs before you even learned what was in them I'm probably right.
    I do like the game and the company, and if they want to sell me cool stuff I like then yes, I'm inclined to buy it.

    Why this bothers you is a mystery.

    Quote:
    Except for the packs you were buying before you learned there was a costume in there. Presumably you had some reason for buying them other than closing your eyes and clicking randomly, so it was for the ATOs? To work on your build? Because you've denied it was for merits or inf. And there is no chance you are going to convince me it was for the inspirations.
    I picked them up for same reason I do a lot of things in video games- curiosity.

    Quote:
    At least you're taking paying $30 for a costume set well. Um, hooray?
    Knowing you're out there somewhere coveting it makes me enjoy it even more. =)
  11. Quote:
    Originally Posted by seebs View Post
    I don't have any moral objection to gambling, I just think it's obviously gambling.
    It's way to deterministic to be considered "gambling".
    Once again, with the seeming exception of the black wolf pet.

    The way they weighted this thing, you ARE going to get ALL the costume junk without a massive expenditure.

    If it were really random, okay you'd be taking an actual chance.
    But it's not- the whole thing is weighted fairly heavily in the player's favor.

    Quote:
    But there is no amount of money where we can say "absolutely, 100%, if you spend this much, you will get the stuff you want". Can we think it's awfully likely? Sure. Say I spend $100 on points, and spend 9600 points on super packs. It is very, very, likely that I'll get the costume pieces.
    'word on the street' seems to confirm my personal findings- 30-odd packs, a full set of costume bits. Some folk got it all in fewer, some in a bit more. the impression is that if you buy the 24 pack you're a fair bet to get the entire set, or only be a bit short.

    Quote:
    Honestly, if Super Packs had some kind of guarantee that, after N packs, you would have all the costume pieces no matter what, and didn't yield some of the weird stuff that cannot be generated through play, I'd probably have gotten N packs.
    They don't provide a guarantee, but the weighting provides a STRONG LIKELIHOOD. In this context, that's a pretty good deal.
  12. Quote:
    Originally Posted by Oldeb View Post
    I will log on right now and trade you 1 billion inf and 1500 reward merits for that "costume junk." I'll even toss in a random handful of ATOs just cause I like you.
    I don't use 'junk' in a pejorative sense- the costume stuff is why I bought the packs in the first place. I picked up a couple not knowing anything about them and was pleasantly surprised to get some costume parts- a gun, I think, and a belt. That inspired my continued purchases.

    I'm not really interested in merits & certainly don't need the inf.

    Quote:
    Oh, wait. The part I like is gated and the parts you like aren't. That is the complaint from people like me who only want one portion of the packs. Why is only part of it locked out from being obtained outside the pack? Take a look at most of the people who agree with you about loving the packs, it's going to be people who love the parts that are trade-able/acquirable in game. Why do you win and I don't?
    I dunno, you're cheap and I'm not?

    I was a premium player at the time but still like supporting the game so I dropped $$$ on whatever the biggest 'bundle' of super packs is. That plus the handful I'd grabbed before I found out there were costume bits in there filled out the set.

    Plus I guess you can use tokens on them, although that strikes me as hunting for rabbits with a bazooka.

    Quote:
    That's rhetorical of course. I know why. Because min/max, character build focused people would largely by those items anyway.
    You're really going way off the highway here.
    I mean, I have a couple of tricked out characters, but it was mostly just to see what they could do. My *most* tricked out, most expensive build is a character I didn't like and hardly play that I spent roughly 5 billion inf on to get to the mythic Ranged Defense Cap hoping it would make him fun to play again. It didn't really, but I'm hopeful that combined with the impending blaster changes he'll get back in my regular rotation.

    But I digress.

    Again, the reason I bought 30-ish packs instead of two or three was for the costume set.

    Which I'm sure was the intent of having a costume set in there in the first place- well played, Paragon Studios!

    /edit
    and also LOL @ the notion there's any sort of MORAL IMPERATIVE at play here.
    I thought Communism was buried in the rubble when the Berlin Wall fell, but you'd never know from some of the "logic" that always crops up in threads like this.
  13. Quote:
    Originally Posted by Bionic_Flea View Post
    To me, the superpacks are more like the vending machines some restaurants and other places have with crappy toys, keychains and decals in a little plastic bubble. Everyone who pays a quarter gets a little plastic bubble. Of course, it may be a three-legged, pink, plastic horse and not that cool Spider-Man sticker you wanted.
    sort of, except that in the case of the packs if you buy a small pile you're pretty much guaranteed to get that cool sticker, along with a bunch of other stuff you can turn into a small mountain of game currencies.
  14. Good for them.

    Want the goodies, buy the packs.

    And as far as "gambling" goes, not really.
    Well, the wolf pet I guess.

    But the devs have their thumb on the scale of the 'random' part of the superpack rewards. I bought 25 or 30 and got all the costume junk + over 1k in merits and enough ATO enhancements to make a billion in market sales even after I slotted all the brute & blaster ones.

    It's not much different from just buying a costume pack, except you get all this other useful stuff as well.
  15. Quote:
    Originally Posted by Arcanaville View Post
    I suggested to Arbiter Hawk that one way to simultaneously address this problem for /Devices, and everyone else at the same time, was to create an inherent toggle that everyone got that simply suppressed stealth. If you really need to be visible, but you don't want to turn off whatever is making you invisible, you'd turn this toggle on. The toggle would cost zero, recharge zero, and never itself suppress.

    Its a simple, if sledgehammer solution to the problem but it kills lots of birds with one stone.
    I'm all for the sledgehammer approach, providing it squashes the roach in question.

    Quote:
    Originally Posted by newchemicals View Post
    Stalkers have the same issue having to turn off hide and that's been going on since oh 2005.
    oh, don't I know it- the issues with stalker stealth have inspired me to delete more characters than anything else in the game besides mastermind pet AI. =P
  16. I'm always sort of astounded by threads like this, in that so few people evidence any ability to think conceptually or burrow underneath the surface of an issue.

    "the game is easy so who cares!"
    "why do you care if I have fun!"
    "I can do all that stuff anyway, it's just more annoying and tedious, so what's your point!"

    In the interest of not getting Geko's very enlightening thread sent to the Elephant's Graveyard I'll leave it at that.

    Here's hoping 'everyone' is right and they don't overreach on this.

    Although in this instance history is not on 'everyone's' side.
  17. Quote:
    Originally Posted by Pauper View Post
    Likewise, as noted above, I tend to be the guy who takes rare recipes and throws them on the AH for Inf to fund more mundane activities. So when the recent special on enhancements came up, I decided to splurge and picked up a couple for my blaster, including Ragnarok. While it hasn't turned my Blaster into a living god -- even Elite Bosses are still pretty tough and generally require a Rise of the Phoenix to finish off -- it's made the more mundane content a lot easier to get though, so I'm not nearly as worried about small groups of yellows as I used to be. Could I have ground out the Inf required to get all those enhancements 'honestly' from the in-game market? Probably. Would it have been any fun? Doubtful. Am I going to turn around and drop the same amount of money on enhancements for my other toons? No -- the difference isn't that huge. Was it worth the expense I paid? I'd say 'yes' -- I have one toon now with a significant power bump, so I know what that feels like, and I do enjoy it.
    speaking for myself, I don't mind stuff like those Ragnaroks ending up on the market that much. Why? Because it's augmenting an in-game system.

    Now I enjoy the market mini game, to the point where a purple set would be a trivial expense and I goggle at people paying *real physical cash* for stuff I get for "free". But I don't resent it- some people just dislike the market, I get that. And if those people want to buy that kind of in-game 'energy' with out of game cash, I'm pretty much okay with it even though it results in lower prices & that erodes some of the "fun" I get out of the market.

    The things that trigger my alarm bells are stuff like the amplifiers, the xp boosts, stuff that has a direct impact on gameplay without having a corresponding in-game system of supply.

    Not that the xp buffs and amplifiers are currently so superduper wonderful you can't get along without them, but it's setting a bad precedent, one that could lead somewhere I don't want the game going.
  18. playing my ar/dev last night & thinking about the impending changes, I have a point to raise before anything even hits beta:

    tying the 'sustain' mechanism of /dev to Cloaking Device will be problematic unless something is done about the various issues the game AI has with Stealth.

    Was running some tips and trying to escort someone out of the mish and they kept losing me because I keep CD running 24/7. I'd cleared out most of the map but a few spawns still needed dealing with, and toggling CD off and on to keep the escort attached was a PITA as well as slightly to moderately dangerous (was running at X6).

    I like the proposed new power conceptually, but in practice I should't *ever* have to turn it off involuntarily, barring running out of end or something.
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Don't forget Assault Rifle. Mmmmm.... Ignite.
    pre-defense cap build my ar/dev made hay with caltrops three slotted with Slow + ignite.

    It was the highlight of an otherwise unappealing build.
  20. I was pondering composition of a similar missive Geko, thanks for saving me the effort.

    CO-SIGN.

    with the addenda that I don't mind the existing tendrils of Pay to Win threaded through the Paragon Market because the deluge of content and perks it has funded are enough to assuage my concerns. In other words, I've been bought off by all those powersets and costume bits that wouldn't have seen the light of day without the resources funded by the marketplace.

    But I'm conscious of the bribery, and aware that the potential for it to continue expanding in ways I may not be quite so sanguine about is high.

    Once you cede some portion of your game design ethos to the profit motive, the capitalist impulse is to keep offering more, more, more.

    And if you follow that path far enough you end up with Zynga.
  21. Quote:
    Originally Posted by Agent White View Post
    It's essentially growing pains. The game is expanding and changing and as it does so, earlier systems are growing out of date.

    Hazard zones are superfluous. Their sole source of use, which was the team sized spawns, is easy enough to replicate in any city zone simply by use of the difficulty slider and any instanced mission. The slight exception is when mission doors are in them which.. isn't exactly a use since the doors can technically be put just about anywhere.

    A lot of the redundancy built into the hero zones isn't really needed much anymore either. And the low levels skip by so fast that single arcs push you through levels at a quick pace. It's all too easy to do the Atlas Park arcs and shoot past King's Row for instance. Skyway isn't sooo bad, since a lot of the early push drops you off right around it's range but I'll agree with someone that posted earlier that Steel has become much more of a hub between the midnighter arc, the new arcs, Posi, and the various amenities offered.
    Yes indeed.

    One thing I continually struggle to keep in mind is that the game is 8 years old.

    Now, 8 years is a decent chunk of time, but in the "real world" you can still keep it in focus when you're my age- 8 years ago I was basically doing the same things and hanging around with the same people I am now.

    In game terms, 8 years is an INSANE span of time. Game time might not be as accelerated as internet time, but it's in the ballpark. I mean, I lapsed for a year and when I came back I barely recognized the place.

    Legacy content here is like if you got in a time machine and went back to the 1800's. Things would be vaguely familiar, but very little of it would be applicable to your life in the future.

    We're all living in the future now, but with all these locations and systems that carbon date to the 1800's. I understand that some folks like those places and systems, but chances are they're going to change fairly drastically as the devs get around to it.
  22. Quote:
    Originally Posted by Samuel_Tow View Post
    To you. I'm sure you read my post and didn't just stop at the first paragraph, so I won't repeat all the reasons why I liked the zone. You're free to disagree, of course, but please extend me at least the basic courtesy of not gloating about me losing a zone I loved irreversibly. Those absolute value judgements you're passing around are starting to get to me, to be honest, and I don't think I want to deal with them if you insist on persisting.
    I read the whole shebang Sam- you know me! =P

    I can usually get where you're coming from even if it's not my deal, but my grudge against Faultline is as deep and inescapable as one of its original chasms.

    Now new Faultline I love- it gets the same point across as the original, minus all the awful nonsense.

    But they could make it an echo, like DA.

    I'd install the TP plaque in my base just so I could stand in front making rude emotes.
  23. not a fan of the item itself, but loved the promotional art.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    To prove a point to a friend of mine, I took a Super Speeder to the base of the dam wall, at the far end of the Reservoir. I proceeded to race back to the zone entrance without taking a single point of damage within the span of about 30 seconds to a minute while making precisely one wrong turn, relying on the inherent stealth of Super Speed and the slow reaction time of unaggroed critters when moving through them quickly. If the zone existed, I'd take you to show you in person.
    that's great, but it doesn't help the person who zoomed into one of those bottomless pits with character-grabbing geometry at the bottom and needed TP Friend to get free.

    It was an awful, terribly designed zone.

    It doesn't evoke a single nostalgic memory for me- it was never anything but a huge PITA with no redeeming features.

    And I'm a guy who has fond memories of traipsing through the Perez Park maze looking for the hidden cave door to the Fortune Teller mission.

    The Shadow Shard at least had AWESOMENESS to wash down its ridiculous navigational impositions with.

    There was nothing cool about Faultline- good riddance to it.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    In fact, I'd really like to see the old Faultline as an Echo. That place was pointless, but it was ten times as visually impressive as new Faultline. I thought the deep cracks and the AMAZINGLY huge dam wall were some of the best sights in the game.
    I'd support it as an installation in a Museum of Terrible Zone Design.

    As would anyone else who tried completing one of those ridiculous 'hunt' missions on a super speedster...