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Posts
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Joined
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Sorry for the double post, but I am also in the market for a supergoup (as I am sure my former groups have left me in my absence.)
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What level is this superteam? I just resigned up and this sounds like an intriguing team.
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So I used to play, and have come back for Going Rogue (excited) the problem I am having is that when I load up the updater it looks as if it is going to take 481:29:40 (At the moment) for it to install. it says it is "Fixing Files: piggs/geomBC.pigg"
I am on a cable modem, and have a reasonably fast computer.
Any thoughts? It also says 20.3M/3.4 and 8.1k/sec.
I have tried quiting and restarting and that didn't seem to help.
Thanks.
Navar -
Server: Liberty
Zone: Grandville
Character name: Fourtunata Seer
Time: Friday, December 12, 2008 0900
Location: Just off of the Ferry Dock on the wall
Mission: NA
Mission Contact: NA
Bug Description: I have noticed in the past that when I try to log into Grandville with any toon the first time I will often lose my connection and have to login again (having to type my password and everything.) Now that Day Jobs have been initiated when this occurs I also gain no patrol XP nor do I gain any day job time towards the power or badge.
Link to Forum Discussions: NA -
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A. You've succeeded at breaking the english language!
Q. Why isn't this in Forum Games?
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Win and after 2 posts, a new record. -
I think I had a fantastic idea about this so I thought I would post it. It is hard for me to describe so just bear with me as I am not a computer programmer, just a thinker.
First off Yes the powers have many moving pixels in them that are multiple colors. Just like the fire example . These all have to be mapped into the 3D space of the game and given a color. So (I am picking an easy example that I am familiar with) for example the Radiation Blast power X-Ray Beam. This is a simple power that makes 2 lines of green energy emit from the eyes of the player and strike the center mass of the mob he is targeting. To display this power each green dot that will be displayed on the screen has to be mapped into the 3D space of the game and colored green. With weapon customization there are 8 assault rifles (6 more can be unlocked), 8 Axes (with 1 unlockable), 7 bows, 9 Broadswords (3 unlockable), 10 claws (1 unlockable), 17 Duel blades (1 unlockable), and so on. So the art department could make like 20 color modifications per power. These could all be made and could hit the main ROYGBIV colors (7) and 13 more. Now YES this would be time consuming and YES people would still complain because they couldn't coordinate the EXACT green of their blast with their eyes or whatever, but it would be a start.
Now what I have said everyone knows (more or less) but what I think my great idea is, is a way to speed up the art departments (or whoever's) creation of 20 variations (and I just 20 as an example) per power. Because every pixel has to be given both color and placement this seems like easy work that a spread sheet could accomplish. Just give it like 6-7 columns (depending on the number of colors you wanted to make per power) and start inputting the codes for the colors. In the X-Ray Beam example it could look like this
XXXX YYYY ZZZZ CCC1
Where XXXX is the first number in the coordinates mapping the beam, YYYY is the second and ZZZZ is the third. Then CCC1 would be the color code for Green. If this is the case a simple search and replace could change all of the CCC1 to CCC2 (which may be red for example). Then save as (X-Ray Beam red) and move on to CCC3 CCC4 and so on. More complicated powers that use multiple colors would be almost just as easy. An additional column would be added and the searching and replacing would begin again. This would enable the new powers to be remade with as little work as possible.
Anyway I don't know if this is how the art department colors pixels in 3D or if the engine could work like this, but it seems to me that this would be a workable solution to the problem. Then after 20 colors per powerset have been made (a couple of days work after the spreadsheets have been made) it would only be a small step to make the powersets work with every color in the CoX template.
Just some thoughts from a thinker if I am not clear enough I will be happy to try to explain in greater detail exactly what I mean.
Edit: And having the 20 banked powerset colors would also keep the "Draw Fire" code to 1 step. -
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Numbers look about right compared to: TopDoc's Complete Movement Guide
Though, you only touch on the travel powers and ignore the fact that Hurdle can out move unenhanced Flight.
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You are correct. That is why I reference TopDoc's Complete Movement Guide. The main purpose of the essay is to highlight the formula for determining speed with relation to level. I did not see that in TopDoc's Complete Movement Guide and wanted to highlight the simplicity of the system. His guide is MUCH superior in most every way to my essay. -
Just some observations I have noted from several sources I have found on line, most notably TopDocs Complete Movement Guide!, (a fantastic essay on Travel Powers.) Now I dont know if any of the issues that have come out recently (5 and 6) have made any changes to travel powers, nor do I know if issue 7 will change them either. This data may all be worthless now if there have been major changes.
The first observation I made is that despite its reputation of being the fastest conventional travel power the Super Speed cap is actually lower than the Super Jump cap until level 25. So if you can manage to get your jumping (most likely through slotting Hurdle and Super Jump both) to the cap with SOs at level 22 or so you will actually be faster than a capped Super Speeder at the same level. This is because Super Jump is capped at 114.4 feet per second, but Super Speed is capped at 93.67+(Level*0.84) feet per second. So at level 24 a Super Speeder is capped at 112.99 feet per second.
The second observation I made was a series of formula to determine the unenhanced speed and the speed cap of the travel powers using liner algebra. In these formula y is your speed and x is your level. To convert these to Miles per hour multiply the final result by 0.681818182. If you are more of a metric fan you can multiply by 1.09728 for Kilometers per hour or by 0.3048 for Meters per Second.
Super Jump Cap y=114.4 fps
Super Seed Cap y=0.84x+93.67 fps
Super Speed y=0.427x+73.15 fps
Fly Cap y=0.63x+54.5 fps
Super Jump y=0.228x+61.87 fps
Fly y=0.21x+39.18 fps
By these formula a Super Speeder at level 50 with the cap is moving at 92.5 Miles per hour.
Now Teleportation doesnt play into these formula as it breaks the rules, you really arent traveling at all with teleport (in the conventional sense) and speed is VERY hard to measure over multiple hops. One teleportaton hop takes 2.8 seconds, but you cant really reactivate the power in 0.00 seconds so keybinds and player skill makes this issue more complex than the other powers. Needless to say though in terms of just traveling it is VERY fast. Unenhanced each hop is 300 feet. This makes 1 hop about 107.14 feet per second. Now, as I said before, no one can reactivate the power in 0.00 seconds, but lets assume you are awesome and have a great keybind that allows you to reactivate the power in 0.2 seconds. So, unenhanced hops work out to be about 100 feet per second. This is slower than the Super Speed cap, and the Super Jump cap, but you achieve this speed at level 14. You can enhance teleport with Range enhancements to extend the range of the power. After issue 6 you can no longer stack 6 Single Origin enhancements with much benefit after 3. If 3 SOs give you a 56% increase to your Range then you can move at 468 feet in 3 seconds or 156 feet per second. This is well above the Super Speed cap. The endurance cost is VERY steep however for this kind of travel. The good news is that after Issue 6 you can 3 slot Endurance Reducers in Teleport as well and decrease the cost accordingly. You will still likely need a 3 slotted Stamina to recover Endurance, but very few people teleport in combat anyway.
Anyway these are just my thoughts on the travel powers.
I have a Super Jumping Corrupter, a flying Mastermind, a Super Speeding Blaster, and a Teleporting Brute so I have played with all of the powers quite a bit. I must say that Super jump to me is the best, but Teleport and Fly are a lot of fun. I like Super Speed quite a bit as well, but the lack of vertical movement is just such a cripple to the power (esp. if you are a badge collector like me) that I wouldnt recommend it to anyones first character.
Anyway thank you for reading my rambling if I made any errors or you can update my math please feel free to post, if I can edit this message I will, but failing that I will check the data you provide and fix any mistakes I have made. The most important thing about CoX is to have fun.