Nathaniel

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  1. As long as toggle dropping is reduced to where there is a chance that even with a successful hit from a toggle dropping power that there is a chance that no toggles will drop and an even slimmer chance that multiple toggles will drop I will be happy. Nothing should be 100%.

    I don't believe that blappers really fear going into melee at all because all I see is blappers charging at any and all visible targets with bonesmasher in pvp. That is not what someonewho is scared to do something would do.

    I also do not think the same attack that drops your mez protection should be able to stun you in the same hit. They should at least have to hit you with another hit to do that.
  2. I know you're right. It's too bad that pvp is turning into the clone wars. Meaning its all storm controllers and blappers with superspeed vs. stalkers
  3. [ QUOTE ]
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    The difficulty Brutes are seeing is that in PvP, you are generally not able to stand toe to toe with a target for long, which means the Fury Decay is effectively larger.

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    so what are they going to do about that part?

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    Nothing, most likely. The fact that our Fury doesn't build properly is something that isn't working as inteded so we might get a fix.

    That people dont like to go toe to toe with us is just smart play by other players. Why play to your opponents strengths? The closest we will ever get to them 'helping' with that is the aoe immobs we get in the PPP's.

    Brutes are the least effectively mobile fighters in pvp (short of a granite tank) which given the hop about like a bunny on crack nature of pvp isn't really going to change unless they dramatically increase the supression on travel powers in pvp. Even then, people would just respec into sprint/swift/hurdle builds and continue the hop.

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    Well people do go toe to toe with you often. Scrappers, tankers, and blasters. The last of the 3 being the most common in pvp (at least on virtue) and they are the reason we can't stand toe to toe and do what we were designed to do.

    Myself I think it comes down to this.

    The hero ATs work perfectly together in all that an MMO team would need. They fill every role specifically and perfectly. Villains has the misfortune of being second. So they can't exactly make the villain ATs the same so they are these bastardized mongrel ATs of whats actually needed to be successful in an MMO.

    It's too bad too because PvP is the only reason to play an MMO long term because no MMO has been made that the PvE part doesn't get easy.
  4. [ QUOTE ]
    The difficulty Brutes are seeing is that in PvP, you are generally not able to stand toe to toe with a target for long, which means the Fury Decay is effectively larger.

    [/ QUOTE ]

    so what are they going to do about that part?