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Posts
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Joined
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And who are you?
To be honest we just wanted to have fun like everyone else, yes some of our team memebers were unavailable to make the fight but considering the whole tournament was supposed to be for fun etc, people complaining to get people kicked because we used 2 subs and mentioned it that we were using 2 subs really puts a downer on the fun side of things. If it was meant to be for fun why did people need to get so sour about the situation? -
Can people not see stuff blatently infront of them. On the night 2 of our members couldnt make this that was 100% clear at the beginning of the night of the tournament. I also !!!!BROADCASTED!!!! for 2 Subs to help us fight not fussed who just wanted to make numbers up for us so we could do some PvP in this game which is a very rare thing these days. I spoke to jj about the subs, he asked if i had sorted and i said yes, because i now had 2 subs for our fight against them. I also spoke to a Judge about this before we fought any matches.
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Well as far as i was aware 1 Judge didnt mention to me that i was breaking any rules about more than 1 Sub when i was talkin to this judge about it. And in one of the loser side matches 2 subs were used.
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I did mention it im sure to a judge, and what about grace i dont get that?
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How were they broken if we were allowed 2 subs? How could i have made it clearer that as our team was using 2 subs by asking in BROADCAST for it i was basically BROADCASTING that we needed 2 subs.
So if we lost your telling me that they would have still complained? -
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Another lie, is the fact your subs weren't respeced for lvl 40, Rent told me he was. Not a pre-planned build, but he still did a quick respec to fit powers in for 40.
Even though all of this is totally irrelevant now, as the tourny is over. No point laying into MME, they played more matches, and won them all, their team turned up to every fight, they didn't need any subs, nor team changes.
Your team already won the lvl 21 tourny, even if it was by popping a shed load of tier 3s, they won. (Not against the rules I know, but tier 3s at lvl 21 is just lol...)
Just be happy you have 1 title, as it seems to mean that much, and move on.
This tourny was meant to be fun, it was organised by KS in good faith, and with all this drama, I doubt he'd be brave enough to do it again.
Rules are rules, and judges decisions are final. MME played by the rules throughout the whole tourny.
And while I recognise that 2 subs are allowed in extreme circumstances, and only if the opposing teams leader agrees to it, really, you should be aiming this at the 2 players from your team that let you down, because if they showed, none of this would of happened.
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Im not laying into MME, i just not gonna take it when people start saying well we could have beat you but bla bla bla cos thats a rubbish excuse. I understand at the end of the day it boils down to who didnt make it to the fight and who did. But like you said it was for fun so why did people need to complain when we used 2 Subs which like i said earlier was blatently clear due to me asking in BROADCAST. Thats what i dont understand that if its all in the spirit of fun, why complain that due to you losing you will kick up a fuss?
Also MME did lose, to us kinda what this is all about :P -
Your tank is JJ, so thats a lie for starters as he does have experience as does Raz.
We got disqualified for using 2 subs, yet it was pretty clear me asking for 2 subs the entire evening as i was asking in Broadcast so if this was such an EPIC OMG HAX0r rule breaking why didnt some one tell me this when i was asking?
So correct me if im wrong, is it our fault you lost because you made some half a$$ed effort to practice or gain experience in PvP or Team PvP? -
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Im not trying to stir anything up but considering this post, regardless of us "Breaking" the rules. The subs we used in our match Vs MME both were neither Purpled or Respeced for level 40.
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Edit: And the Scrapper was Broadsword... -
Im not trying to stir anything up but considering this post, regardless of us "Breaking" the rules. The subs we used in our match Vs MME both were neither Purpled or Respeced for level 40.
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This is similar to the build i had on my Fire/cold
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Cold Domination
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Ice Blast -- Dev'n-Acc/Dmg/Rchg:50(A), Dev'n-Hold%:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(3), Decim-Dmg/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5), Decim-Acc/Dmg:40(7)
Level 1: Infrigidate -- HO:Lyso(A), HO:Lyso(7), HO:Lyso(9), Achilles-ResDeb%:20(13), LdyGrey-%Dam:50(29), LdyGrey-DefDeb/Rchg/EndRdx:50(29)
Level 2: Ice Bolt -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Dmg/Rchg:50(11), ImpSwft-Dam%:30(11), Thundr-Acc/Dmg/EndRdx:50(13), Thundr-Acc/Dmg/Rchg:50(50)
Level 4: Snow Storm -- TmpRdns-Rng/Slow:50(A)
Level 6: Hurdle -- Jump-I:50(A), Jump-I:50(15)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(17)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(19)
Level 12: Aim -- HO:Membr(A), HO:Membr(34), HO:Membr(34)
Level 14: Super Speed -- Clrty-Stlth:50(A), Clrty-RunSpd:50(19), Clrty-EndRdx:50(33)
Level 16: Health -- Mrcl-Rcvry+:40(A), Mrcl-Heal:40(21), Mrcl-Heal/EndRdx:40(21), Numna-Regen/Rcvry+:50(36), Numna-Heal:50(39), Numna-Heal/EndRdx:50(40)
Level 18: Bitter Ice Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(23), Apoc-Dmg/Rchg:50(25), Apoc-Acc/Dmg/Rchg:50(25), Apoc-Acc/Rchg:50(27), Dev'n-Acc/Dmg/Rchg:50(39)
Level 20: Arctic Fog -- LkGmblr-Rchg+:50(A), TtmC'tng-ResDam:50(31), TtmC'tng-ResDam/Rchg:50(31), TtmC'tng-ResDam/EndRdx:50(31)
Level 22: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(23), P'Shift-EndMod/Acc:50(33)
Level 24: Super Jump -- Jump-I:50(A)
Level 26: Stealth -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def:50(33)
Level 28: Benumb -- Acc-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36), RechRdx-I:50(37)
Level 30: Acrobatics -- EndRdx-I:50(A)
Level 32: Grant Invisibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(34), LkGmblr-Def/EndRdx:50(37)
Level 35: Sleet -- LdyGrey-DefDeb/Rchg:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(37), RechRdx-I:50(39), Achilles-ResDeb%:20(40)
Level 38: Heat Loss -- P'Shift-EndMod/Acc:50(A), Efficacy-EndMod/Rchg:50(40), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(43)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(42), RedFtn-Def:40(43), RedFtn-EndRdx:50(43), RedFtn-Def/Rchg:40(45), RedFtn-Def/EndRdx/Rchg:50(45)
Level 44: Web Cocoon -- G'Wdw-Hold/Rng:50(A), G'Wdw-Acc/Rchg:50(45), G'Wdw-Acc/Hold/Rchg:50(46), EoCur-Acc/Rchg:50(46), EoCur-Acc/Hold/Rchg:50(46)
Level 47: Freeze Ray -- UbrkCons-Dam%:50(A), UbrkCons-Hold:50(48), UbrkCons-Hold/Rchg:50(48), UbrkCons-Acc/Hold/Rchg:50(48), UbrkCons-Acc/Rchg:50(50)
Level 49: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(50)
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Level 1: Brawl -- Mako-Acc/Dmg/EndRdx/Rchg:50(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
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[u]Set Bonus Totals:[u]<ul type="square">[*]+6% DamageBuff[*]+15% Enhancement(Accuracy)[*]+62.5% Enhancement(RechargeTime)[*]+10% FlySpeed[*]+343.4 (28.5%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Immobilize) (Mag 7.15%)[*]+MezResist(Sleep) (Mag 2.2%)[*]+MezResist(Terrorized) (Mag 1.65%)[*]+8.5% Recovery[*]+82% Regeneration[*]+3.78% Resistance(Fire)[*]+3.78% Resistance(Cold)[*]+15% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Devastation[u]
(Ice Blast)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[/list][u]Decimation[u]
(Ice Blast)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +13.6 (1.13%) HitPoints[/list][u]Touch of Lady Grey[u]
(Infrigidate)<ul type="square">[*] +18.1 (1.5%) HitPoints[/list][u]Devastation[u]
(Ice Bolt)<ul type="square">[*] +12% Regeneration[*] +27.1 (2.25%) HitPoints[/list][u]Thunderstrike[u]
(Ice Bolt)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +7.5% Enhancement(RechargeTime)[/list][u]Celerity[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22.6 (1.88%) HitPoints[/list][u]Apocalypse[u]
(Bitter Ice Blast)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Arctic Fog)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Arctic Fog)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Luck of the Gambler[u]
(Stealth)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Grant Invisibility)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +7.5% Enhancement(RechargeTime)[/list][u]Touch of Lady Grey[u]
(Sleet)<ul type="square">[*] +18.1 (1.5%) HitPoints[/list][u]Performance Shifter[u]
(Heat Loss)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Efficacy Adaptor[u]
(Heat Loss)<ul type="square">[*] +13.6 (1.13%) HitPoints[/list][u]Luck of the Gambler[u]
(Scorpion Shield)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Red Fortune[u]
(Scorpion Shield)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Ghost Widow's Embrace[u]
(Web Cocoon)<ul type="square">[*] +5% RunSpeed[*] +22.6 (1.88%) HitPoints[/list][u]Essence of Curare[u]
(Web Cocoon)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[/list][u]Unbreakable Constraint[u]
(Freeze Ray)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list]
Not got any KB prot but can swap that for for some Lotg from stealth or Cj but thats down to preference of course. -
I think you be stupid not to enter, its like making an awesome cake and not trying it
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A PvP event at last, why cant we just be happy we actually get to do some decent PvP and make do
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I just think that all toons should be on par with each other in some way so its more interesting
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You do have to remember i never said i dont want them lol, i just said that i could see why you wouldnt have them
IOs have made PvP really fast and ye it would be a shame not to have them. I can just understand both sides of arguemnts thats all.
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So if a one team has 20 purples between them, and the other team has 100 between them you think thats all fair, and they should just deal with it? If you want a tournament based purely on the skill of the player and not on the hours they have spent farming inf etc to purple there toons then there has to be some sort of guidelines to insure that the player skills is what making the team "ub0r" and not how many pretty purples they have in there build. Also got to remember that if they are taken out or restricted in some way, it effects everyone i have purples id love to hit you with 129.9 Negative Dmg proc! :P
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I will put it as simple as possible.
Considering
a)i dont want to see restrictions that will simply wont reflect the true state of the game that we play on a daily basis
b)purple sets make NO difference in some of the most vital parts when it comes to PvP one of them being tactics. A fully purped team and a team with just set bonuses IO's are on an even playfield and skill prevails.
which brings me to my next point
c)Despite popular belief our SG has very few purped toons and
d) we will rip to pieces any purped team
which brings me to my conclusion
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So if a one team has 20 purples between them, and the other team has 100 between them you think thats all fair
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Yes its absolutely fair considering only skill makes the difference in such fights.I am waiting to fight SG's that will come fully purped against out teams and make my point even more clear.Not that we havent been making it clear so far
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If there really not important, why do you spend hours farming for them, or why do you care if there not allowed in the competition if there not a big impacting thing?
And you need to calm down on your bigging yourself up were gonna have to open up a new thread just for your head :P -
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Would you rather an uneven playing ground?
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I want a playing ground that represents the current state of the game.I dont spend countless hours on builds,team training,tactics and practise in order to be sent back into i10 or i4.
And also i am not be prepared to spend a gazillion inf to respec toons that will be in the availability of my SG to take out IO's and even erasing some due to the dumb respec enhancement slot system.
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So if a one team has 20 purples between them, and the other team has 100 between them you think thats all fair, and they should just deal with it? If you want a tournament based purely on the skill of the player and not on the hours they have spent farming inf etc to purple there toons then there has to be some sort of guidelines to insure that the player skills is what making the team "ub0r" and not how many pretty purples they have in there build. Also got to remember that if they are taken out or restricted in some way, it effects everyone i have purples id love to hit you with 129.9 Negative Dmg proc! :P -
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Would you rather an uneven playing ground?
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Its only uneven if youve been to lazy to get the IOs.
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Not everyone has purples and im not saying no to this or yes to that, my main has purples but is no where near the lvl of P1mpage that some other peoples toons are at -
I tried to do that little box thing, but it didnt work so my reply is to globey by the way
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Would you rather an uneven playing ground?