Nagato

Citizen
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  1. Quote:
    Originally Posted by Auroxis View Post
    You're probably not doing it right, but keep experimenting and post your build for critique.

    A really basic way to go about making a build is to first make sure all your basics are covered before worrying about set bonuses. A step by step process would look like this:

    1. Pick the right powers at the right time. I believe the Blaster guides have info on all the secondaries and primaries available as well as power pools, listing which are the better powers to pick and when.

    2. Make sure you can hit your targets. In Mids, you can set your base chance to hit to simulate attacking +3's which will be the maximum con after you get a rare alpha. To do this, go to Options -> Exemping and Base Values -> set the value in the "Base ToHit" box to 45. Make sure all of your attacks are at least 95% accuracy through accuracy enhancements and set bonuses. Note: the Kismet defense set has a +6% ToHit IO in it, which is well worth the cost and will get you to your accuracy goals much more easily.

    3. Make sure you don't run out of endurance easily. As a damage dealer, you do not want to find yourself in a position you can't attack. This is primarily achieved by slotting endurance reduction enhancements in your attacks and toggle powers, and endurance modification enhancements in powers like Stamina. Other things you can do is slot the +recovery IO's from the Performance Shifter EndMod set(in Stamina), Miracle Heal set(in Health), and Numina's Convalescence Heal set(in Health). Those can take a while to obtain, however.

    4. Make sure you have enough damage in your attacks. You want to be around the 90% damage enhancement mark for your attacks. To do this you must slot damage enhancements in your attacks.

    5. Get recharge in your best Single Target attacks, Area of Effect attacks, and self damage buffs. Your best attacks(especially AoE attacks) need to be up more often, which will make you a more efficient blaster. To get more killing power you must slot recharge into them. Also, your self damage buffs are very important, and you should strive to have around 90% recharge in them. To do this you must slot recharge enhancements and go for global recharge bonuses...

    6. Get global recharge bonuses. This is where things get tricky, as IO sets come into play. Invention Origin enhancements have sets which can boost your global values for many things, ranging from extra defense and recovery to extra damage and recharge. The first thing you need to worry about is recharge, so try to get as many of those bonuses in first. Aside from IO's, you can get the Hasten power from the Speed power pool which provides a great boost to your recharge for a moderate period of time. The more global recharge you get, the more effective Hasten will become, giving you a great global recharge boost. A good goal to aim for is making Hasten recharge in close to two minutes, essentially making it "perma"

    7. If you happen to get all of the above covered, you can then go for other things from IO sets. Those can be extra defense, extra damage, extra HP, more damage procs in your powers, and more.

    Hehe thats a lot to take in, thank you though, its a tremendous help
  2. Quote:
    Originally Posted by Ordius View Post
    Well, you haven't really given us much to work with...

    Do you know how Single-Origin vs. Hamidon-Origin vs. Invention-Origin Enhancements work? Are you looking for a cheap build/expensive build? Would you like the build to cap defense/recharge/damage? How do you like to play your blaster? Are you a ranged lockdown artist with your Ice blasts? Do you get up close with your Energy punches?

    Knowing these sort of things will make any suggestions we give you not be as likely to make you hate your blaster, seeing as how we'd be adapting it to your play style and not giving you a basic template build which might not be as enjoyable.

    My best advice, honestly, would be to go and PLAY your Blaster. Learn what works best for you, learn what enemies will give you fits and which ones you can steamroll, and team with people to get some experience with other buffing/debuffing/control sets and how they effect you as a "glass cannon". Also, you're about to wade into the level range where Blasters drop off in terms of damage vs. the enemies' increasing HP and newly-gained mezzing abilities... this is where a lot of new Blasters get discouraged. Don't give up hope! I love my Blasters and they're well worth the journey.
    My play style is mainly caster based, range and I love AoE. Energy is good when things get close to me.

    Since the game gives limited re spec's when it comes to picking abilities and putting enhancement slots on them I'm worried I'm going to make a fatal mistake and break the character lol. I'm keeping the slots quite even among my powers right now.

    Cheap builds, well kinda, I'm only leveling right now. I used to have an endurance issue but I fixed that.

    Thanks for the advice, I really appreciate it =D
  3. Hey Guys,

    I'm a bit new to City of Heroes, I have a level 33 Ice/Energy Blaster, Magic origin.

    I was looking for a bit of advice, Ive been playing with Mids' Hero Designer.

    Not sure if I'm doing it right =P