Mystral

Citizen
  • Posts

    2
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  1. Stakers have advantage in pvp only if u stand in one place like a piece of meat ready to be butchered or do do not have a team.....we cannot by any chance take against a couple of players or a lonely tank....but if your point is that u do not like stakers adavantage then in pvp blaster should not be allowed to use invis or build up and aim, troller should not be allowed to hold and so on.....every AT has its advantages and it weak points....it is all about to minimize advantages and use weak points....

    Just my 2 cents
  2. Hello everyone..since i have a lvl 25 stalker i think i know what i am talking about.

    Raven says:
    Later, however, I found that while I was being more effective, I was quite sure the team would have completed the missions without a single problem if I hadn't been there.

    Well...maybe u are right, but i believe that stalkers can be really critical in a team, we can make things a lot easier, with build up i can one shot an orange liutenant, and with build up effect going on i can also kill a minion or take another liut to about half hp...and i can take away more than half a boss hp in one hit....the thing that counts about stalkers is tactic....u are the one who must start the battle, then hide till u are hidden again and take down what is left, or help a teammate.
    Also, being regen, i can scrap quite good, it happened more that once that i was the only one still standing after team died, and i could finish enemies.

    Also raven says:
    AS takes so long to wind up that the mob was usually falling before I got to hit it. It's spectacular when it works, but mostly I think I was shaving a couple of tenths of a second of some mob's lifespan.

    As take some time to recharge, but it is ready seconds after u are hidden again....so it's recharge time is quite perfect on my opinion, and it is definetly not a melee attack.
    That said, stalker are to be understood, not so straight like coh AT.