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Quote:You'll also need 1500 merits to go with that 600 million...I'm a little confused here. I was looking at the Glads 3% which is 30 A merits I think. Even if I use use 50 reward merits and 20 mil inf a day (rather than do tips) isn't that 600 million instead of 2 billion? Or did I drop a zero somewhere?
Quote:And I'm sorry but this drives me mildly insane: it's "ridiculouos" not "rediculous". -
Quote:I have no problem with there being shinies in a game that are very, very time consuming to get, particularly if they are generally only marginally better than alternatives (and often not even that). I also don't want the devs following the market to decide how difficult things should be to get, such as in the case of the junk PvP recipies.
The Steadfast Protection +3% is better than the Gladiator's Armor +3% because it also enhances the power. But I see no real problem with it being common as dirt and the Gladiator's Armor being ultra rare and influence-cap-busting expensive. Both things can comfortably exist in the same game.
If the Steadfast proc is better than the Gladiator's Proc, then why does it take 30 times more merits to get the PvP IO? The idea that "Both things can comfortably exist in the same game" is about as comfortable as the idea of getting a prostate exam by an NBA all-star. -
Quote:Actually, the correct thing to do would be to make PvP something more people want to participate in, however, that's a completely different discussion.The reason they're so dear to buy with A-Merits is that they're supposed to be earned from participating in PvP.
The correct thing to do, given what the PvP IOs were intended to do, would be to greatly increase their chance of dropping in PvP, not make them easier to buy in PvE. That'd run contrary to their intended purpose. -
Quote:Good advice to use.IMHO, directly purchasing recipes you're actually going to use is a good use of AMs. If you would rather put a number on it, look at the going market price of the recipe you want and compare it to the number of AMs it takes to purchase. A good rule of thumb would be 1 AM is worth somewhere around 72 million inf. If the recipe costs 1 AM and costs significantly more than that on the market, use the AM to get it. If it costs significantly less, use inf to get it. About the same, it's a judgement call. If there are none available on the market, use the AM.
These are all guidelines/suggestions of course, so do what works for you and what you feel comfortable with/rewarded by.
If you just want to accumulate inf, random-roll>craft>sell is most likely the optimal path. If you are a bit lazy like me and don't mind "losing" the extra 20 million inf per roll you would get by crafting, then just random-roll>sell.
Honestly, if you work the merits a bit, you can have one of those billions of influence builds for a fraction of what it would cost without using them. You are also assured of getting the exact level range you're looking for, since some things aren't always available in the auction houses. -
I'll see what we can come up with on Friday and Saturday when I log in.
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Quote:You do know that game designers are not infallible, right? They can be (and are) wrong about ideas just like the rest of us. This is one of them.What this boils down to is the game designers say "purple IOs should be ultra-rare, and PvP IOs even rarer." At least, in terms of how they set the a-merit purchases. Before they instituted a-merits, these IOs could not be purchased except from other players. And PvP IOs are largely rare due to how few people actually PvP, but the people in charge seem okay with keeping things that way -- or at least, not providing a method of purchasing them that is significantly easier.
But your argument is "they should be much easier to get". And the only real answer to that is that the people in charge don't agree. -
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Quote:Actually, I have the time to get up to a dozen of them in the usual timeframe (going with a low-end estimate for ease), if I wanted to spend that many hours doing so. I don't believe the time involved there is worth the reward, considering every other non-PvP/Purple rare is worth only 2 Merits, tops. They aren't worth up to 15 times the merit cost of any of those.So... very rare items should be easier to get? Gotcha.
Might I also suggest very hot drinks should be served on ice? Such as hot cocoa?
Also, I've earned up 30 merits for a PVP IO. It wasn't that difficult, and I wasn't playing more than 10 hours a week at the time. Taking out the days I didn't play, it didn't even take 60 days to do it. You could even do it in 20 days. Well, not you specifically, that was the general "you". You (specifically) sound too lazy to accomplish that. -
Quote:The thing is, basing the value of an A-Merit on the most expensive items in the game is a bit misleading. PvP IOs that sell for 100-200 mill also cost 30-35 A-Merits.
Not saying its right or wrong just pointing out the disparity that exists.
A disparity that wouldn't exist if there was a better system. -
Quote:Correct, in fact, the only reason I am bothering with this particular one is to maintain concept on my main. Keeping concept and running at full power, pretty crazy idea, I know...Just in case you weren't aware, but you're not required to use PvP IOs. I know, I know, that's a pretty outrageous comment, but it's the truth!
Quote:Also, if you're going to complain about them, you should also complain about Purples, as well as the actual freaking drop rate of PvP IOs. ATM, it's probably easier to get them via A-Merits than PvP.
Sure, we can add that to the list. -
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Quote:If 1 AM is worth about 72 million inf as my "I Hate the Market" experiment thread predicts so far, then 30 AMs translates to 2.16 billion inf. Yep, looks about dead-on to me. 35 AMs translates to 2.52 billion inf. Yes, that's about right.
Devs did it right.
No, they didn't. 5 Merits, maybe. 30 Merits is ridiculous. -
I can come up with that much influ pretty quickly, I am working on earning a Gladiator's Armor proc for:
1) To really get the effect of how stupid the costs are, everyone really should get at least one PvP IO this way...
2) What better way to prep for the unbelieveable tedium the Incanrate system looks like its going to be than getting 30 merits for one IO?
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Does anyone know who's idea it was to make PvP IOs cost up to 15 times more Merits than they are actually worth?
Does anyone know who came up with the numbers?
No? Then, I'll settle for their loved ones... -
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We can run some this weekend, if you like. I am game Thurs-Sun after 5 or 9pm, depending on the day.
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Quote:I also blame the fact that I was outside trying to watch this on my laptop with the sun glare. I still want that cap lifted though.Incorrect, aggro cap is the same for everyone. The reason more mobs close in is because its 2 characters aggroing them, not one. Since the characters are tied together, you've got a potential 34 (2x17) mobs aggroed and going to a given point with more coming in as others die.
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Phire, after seeing that run-through on the Cimarora rooftop of yours, I am insanely jealous of the fact that you (and a couple fo Controllers I have watched) you don't appear to have the same aggro cap that melee possesses.
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I don't know if worthy is the best descriptive, actually, since there isn't a set definiteion for who is and isn't in this game.
I say, play how you like, with whomever you like (or will tolerate you) until either you don't enjoy it anymore or the Devs decide to change it.