Myopic Aardvark

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  1. Myopic Aardvark

    Mission Creator

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    Seeing how often official content is broken (misplaced glowies, hostages that vanish or don't follow etc.), I have a feeling we'll see some broken player-created missions as well.

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    Fair point.
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    I know that if all this hit right now the stores in form of an expansion i would buy for both my accounts.

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    Ditto.
  3. Myopic Aardvark

    Mission Creator

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    Hopefully, you would need to play through the entire mission/arc before you could rate it.

    [/ QUOTE ]You'd need some way to mark content that's either really hard or just plain unfinishable due to being broken though.

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    I can't imagine the creator would allow you to set a broken mission and since it'll still just adjust things depending on team size/difficulty, it's not going to be "too hard", as such.

    No harder than facing Banished Pantheon with a Dark for example.
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    Oddly I haven't read the entire thread... mainly as the page count goes up between one page and the next.

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    Funny that


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    With the new (proposed) content call it CoH2 and release as a full standalone. Not an expansion.



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    Sounds like too much of a gamble for them right now. I'd get it but would every one who plays right now do the same?
  5. Myopic Aardvark

    Mission Creator

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    You never realised that Ghost Raptor would design such a poor mission nor that his costume looks like Laurence Llewelyn-Bowen in full gimpsuit!

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    5 stars right there
  6. Myopic Aardvark

    Mission Creator

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    <QR>

    Hopefully, you would need to play through the entire mission/arc before you could rate it. This should cut down the potential griefing.

    I still agree that they need to somehow protect the creator, be it via anonymous submissions or in some other way.

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    Also, there should be no way you could skip rating it. You can't exit until rated/if you log out the rating is waiting for you when you log back in.
  7. Thanks for the fix, so when is the game engine going to be fixed to allow those who have been running with High Qualty stuff™ prior to Issue 12 to do it again?
  8. Which is why I think that the outcome will only affect the mission owner, regardless of what happens.

    Of course, that leads to issues with RPing etc.

    "Why did that virtuous hero slaughter that person?"
    "No idea, but I didn't do it, so my morality meter is fine."
    "Do you have ANY idea what morality is, jerkwad?"

    etc.

    We need more details before we can decry or applaud this thing totally.
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    And it wasn't Eve who was at fault for taking the apple - it was the (male) serpent that lied to her

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    Technically, it was a snake possessed by Satan, which had no masculinity or feminity, except we've been brainwashed by popular mythology that Satan is male. And let's not even start on Lilith...
  10. Myopic Aardvark

    Moral Compass

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    KotOR-rip-off meter

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    Subtle
  11. Myopic Aardvark

    Mission Creator

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    I would imagine the unlocking would be done on a per acount basis, so as long as you played both heroes and villains you would be able to unlock everything.

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    That'd be fine.
  12. Myopic Aardvark

    Mission Creator

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    Thank you for the info Just wondering will the XP gained from creating our own missions be the same XP gained in the normal missions? :P

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    No idea. But the way they phrased it makes me think No.
  13. Myopic Aardvark

    Mission Creator

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    I've just played a really excellent mission by someone called FFM. So I want to look for more missions by the same author.

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    You could still have a link sending you to more of the same, even if you don't see the name. Granted, that's still open to abuse, but at least you'd just be abusing someone anonymously.
  14. [ QUOTE ]
    Like the difference between Christmas morning when you were 7, and Christmas morning now


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    I'm in my 30's now and I'm more excited on Xmas morning now than I ever was when I was younger.

    As with everything, it simply depends on your pov. If the system works as a choice clicky, like you said, I think that'll be good (like the conversation choices in Mass Effect).

    If it works by you choosing to slay a hostage before getting them out or even smacking them around a bit, then that'll be good too (unless you accidentally target them, but then, you should be careful with your powers ).

    We don't know anything about how they'll do it right now. I don't think they'll launch a COH2 though - that'd split the playerbase even more if this thread's any indication.
  15. Myopic Aardvark

    Mission Creator

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    9. Creators don't have access to high level content (environments, NPCs, etc.) until their own characters have encountered/defeated them in the main game.


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    Unfortunately, that means that Heroes won't get access to any maps which are uniquely villains and vice versa.

    I hope the rating system works with low criteria - as in if rate get 1 out of 5 stars a hundred times, you still get the same stuff as someone who got 5 out of 5 20 times. (This is just an example).

    What I don't want to see is someone creating a long, intricate story arc, but because they've called it Zachariah's Zebra, no one ever plays it cause it's at the bottom of the list. Putting a lot of effort in and then not getting a lot of it is the surest way to put people off, so making it strictly dependent on the whims of strangers - not so sure.

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    Very interesting. I'm trying to work out, as it's taken from a secondary source, whether that stuff is likely, definitely, or possibly going to end up in the mission creator.


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    As I said in the other thread, NCSoft confirmed they'd sent out the survey, so it's been put together by them. Even if it's just a mock up (which at this stage is doubtful), it's probably pretty close to how they'll do it when it's launched.
  16. [ QUOTE ]
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    That's not the going rogue system - that's just a system of deciding what you want to be at the start.
    Going rogue is switching sides, not deciding them when you start.

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    Sorry, you didn't specify which one of the MANY (heh heh heh) options they were talking about

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    I think they'd also need a new starting zone for that system of deciding your alignment early on - like a 1-5 zone, so that by the time you were 5, you'd have done enough evil deeds to attract the attention of an Arachnos agent who'd take you to the Rogue Isles, or enough good deeds to attract the attention of a Longbow agent who'd take you to Paragon City - although, I'm not sure how it'd work if you did a mix of good and bad things.

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    Could just be as simle as choosing your starting contact in that zone.

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    Or a third "walking-the-tightrope" contact...
  17. [ QUOTE ]
    That's not the going rogue system - that's just a system of deciding what you want to be at the start.
    Going rogue is switching sides, not deciding them when you start.

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    Sorry, you didn't specify which one of the MANY (heh heh heh) options they were talking about
  18. [ QUOTE ]
    I think it'll take a lot more than "a few missions" to become evil or good

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    Erm, nope.

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    Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay

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    Quite quickly it would seem

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    helping people = good.


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    Really? So if you save a bunch of people who are being attacked by the Skulls and they then blow up downtown Paragon the following week? You did good? Or doesn't it matter, since you did "good" in the here & now?
  19. Given that they seemed to be talking about this being a paid for expansion, I'm wondering how they would keep the two systems separate?

    Maybe there will still be the option to play traditional style, with no loss of ability (other than accessing certain areas).

    Pure speculation until we get some more details, but heck, it's fun
  20. [ QUOTE ]
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    Never mind. When you've played a game set up like this and got hacked off with the mechanism you'll understand what I'm getting at.


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    *flashbacks of accidentally hitting a guard in Fable, or a trooper in KotoR, or simply misclicking a text choice*

    Unless it's done *very* well, then all it's going to boil down to is a formulaic system that people will maniupulat to swap sides at will, with no actual gravitas at all. Guess we'll have to wait and see

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    Well that's down to the individual players. Given that today what a PvP'er or Farmer does doesn't interfere with how I play the game, that gravitas doesn't really matter, does it? It's just a choice that each player will approach on their own individual way.

    Edit: Also, I've done all of what Xemulas has done in games too and very annoying it is at times. I've usually approached it with an "Oh well, onwards." approach (complete with angry/guilty feelings - perfect internal (and sometimes shouty external) RPing)
  21. [ QUOTE ]
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    Simplify this kind of thing to the point where a computer can judge it and you trivialise it to the point where it's just a game mechanic allowing people to switch sides when they want to.

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    Erm, that's exactly what it is. Don't get me wrong, I love a good shades of grey story, but this isn't exactly Tolstoy here. It's a comic book game with values of right and wrong. Besides, they did mention a 3rd choice too.

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    Never mind. When you've played a game set up like this and got hacked off with the mechanism you'll understand what I'm getting at.

    Maybe if you read my post instead of the last sentence...

    Probably not.

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    I did read your post. To me, what you described was what was happening in your head to describe how your character dealt with two side of the moral coin. It's certainly not the game differentiating between "You let him get away" or "You rescued him.", unless the morality system gives you that choice via conversation?
  22. [ QUOTE ]
    Simplify this kind of thing to the point where a computer can judge it and you trivialise it to the point where it's just a game mechanic allowing people to switch sides when they want to.

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    Erm, that's exactly what it is. Don't get me wrong, I love a good shades of grey story, but this isn't exactly Tolstoy here. It's a comic book game with values of right and wrong. Besides, they did mention a 3rd choice too.
  23. Myopic Aardvark

    Moral Compass

    Shepherd

    Watcher

    Powers That Be

    (Okay enough with the Whedon references)

    Splat-o-meter

    Ogle-o-meter

    Number of restraining orders
  24. Myopic Aardvark

    Moral Compass

    Just for fun:

    There are intimations that COH/V may soon employ a "Moral Compass" (See here if you don't already know)

    That's a rubbish name. Place yours here.

    Spinning Jenny

    Number of puppies nailed to walls

    Times stabbityed today

    etc.
  25. [ QUOTE ]
    As missions are played and more people positively rate them, the creator gains rewards and access to unlockable content for his/her missions. Rewards will also be given to players of the missions. Players will gain rewards such as badges and even XP for playing user created missions and StoryArcs.


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    This is going to be a tricky one to do. What happens if I create the greatest story in the world, but for some reason a group of people decide to rate it poorly? Would the kick in the teeth put me off? (Heck no, I'll story to my heart's content - even if it's never rated positively, I'll enjoy it). But still, if I can't get map x or item y to put into my map because no one ever tries it?

    I think all the missions should be at the very least anonymous, so that you can only choose a synopsis to play, rather than by person.

    What about those who just create a rubbish mission and then get their friends to rate it highly to unlock the rewards?

    And will rating be mandatory upon mission exit?