MutePathos

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  1. It's not a bad remake, but your FF proc is giving a false reading that your ML is still perma when unless you're procing that fast could be a little off.
    Do you see less of a need for TT:veng than I? Granted its nice for the team when someone expires, but really not a need.
    Otherwise, nice take off of what I built.
  2. Quote:
    Originally Posted by Teamsaver View Post
    Hi,

    I'm going to run a Night Widow as part of a 3 man regular team, but I've never played a stalker/widow type before, so I need some clarification on how the whole 'get a crit if you attack while hidden' thing. All of the guides for Widows I have seen are *very* out of date, and I want to be sure I understand what I'm supposed to be doing. The other two members of the team are going to be Arachnos Soldier types who have run them before.
    Most attacks give you a crit out of the gate. poison dart doesn't and I can't confirm dart burst/mental blast/scream. Spin has a chance to on each mob, and I think eviscerate does the same.

    Quote:
    Originally Posted by Teamsaver View Post
    I see that Mask Presence provides stealth (45 rating), and that Smoke grenade is an AoE debuff to perception for the enemy. Placate looks like a single target 're-hide' power.

    Do I have to have all 3 of these as a NW?
    No. Most only take MP, I've seen some take Smoke Grenade but it's uncommon and probably personal taste. If you're going to take placate you should take build up to make the most of it.


    Quote:
    Originally Posted by Teamsaver View Post
    Does stealth from other sources make me 'hidden' like Mask Presence? Or do I have to use the NW specific powers to be hidden? I'm a big fan of Super Speed combined with a +Stealth IO in Combat Jumping (I use this on my main character) but I don't know if this will work for a NW. I do understand that Mask Presence won't work with other Concealment powers like Stealth, and so forth.
    No, I don't think so. The stealth proc is great and most recommend to go that way for invisibility.

    Quote:
    Originally Posted by Teamsaver View Post
    How does Smoke Grenade work? Does it aggro the enemy when I toss it into a crowd?
    The way I understand it to be the same as the fire control smoke. No it shouldn't agro anyone unless you are too close.
    Quote:
    Originally Posted by Teamsaver View Post
    Assuming I am hidden when I make my first attack on a target, is the critical automatic, like a stalker gets? Or is it just a chance for a crit, like a scrapper gets? If it's a chance, how much of a chance is it?
    See above.

    Quote:
    Originally Posted by Teamsaver View Post
    I see that Placate has to hit to be effective. Can I 're-apply' the Placate effect between my attacks, to keep hiding and critting the target? Or is there a limit to how often you can use it on the same guy? Should I even care about using Placate?
    Personal taste again. Like a stalker, first strike, wait however long, placate, strike again and repeat when up.

    Quote:
    Originally Posted by Teamsaver View Post
    If you have any further advice for a melee-oriented NW, particularly one that will be teaming regularly with a pair of Arachnos Soldiers, I'd appreciate it.

    Thanks for your time!
    A few days ago someone posted a lvling build for NW, could check that out, with many post50 builds to choose from or building your own.
    Good luck, let me know if I can clarify something.
  3. The problem is, Gameboy, that I don't know what powers to choose..? It's a little easier to choose NW powers because it's a scrapperish build. From my dom and NW I know about dom/total dom/scream and all the teamwork powers everything else is rather new to me.

    I think I chose the ones I did because my NW rocks ST and I wanted to be able to push some AoE out of my fort, in addition it is easy to tell that certain powers should be skipped (mainly just scramble). I took gloom for the set bonus and later chose DN because it could be useful. I could just as easily put in mental blast/take out tk blast-move gloom slots over and fill in with something else--but that's the advice I'm looking for I suppose.

    To me it looks like a nice build, I don't imagine dmg will be suffering and with near perma hasten and perma ML, soft capped positional defs all around it feels like I've succeeded with what I set out to build for this fort. I just lack any play time on a fort.

    Any Gameboy, thank you for liking it. I have the 45%dam and the 33%dam/end T3s, I'm just not sure which T4 route to go. My widow build pretty much needs cardiac as the end from musc doesn't quite cut it. But maybe fort can use it.
  4. You're right that was clicked, otherwise nothing else changed. I don't have interest in pvp. Any pve comments on it?
  5. Let me preface this by saying I've never played a fort; I've been night widow my entire career. So if I've chosen powers that are less than amazing or something of the like please tell me. I'm also unsure what to do about the darkest night, towards the end I was running out of slots and there isn't much to do with one power and two slots.. so I took DN for team assist?

    It's running 46.8/46.2/45 defs and 62.5/61.9/60.9 with ML.
    ML is perma and Hasten is 5 seconds from perma.

    I built it focusing on defense and recharge figuring that I could get the most out of it that way, and that it would play similar to my mind/psi dom.

    Mids says every control power is only base 2 second duration, really?

    Okay and thank you in advance for the help.

    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Telekinetic Blast -- KinCrsh-Acc/Dmg/KB(A)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), LkGmblr-Def(25)
    Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(17)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def(5), GftotA-Def/EndRdx(5)
    Level 6: Hover -- Flight-I(A)
    Level 8: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(9), Posi-Dmg/Rchg(9), Posi-Dam%(11), Posi-Acc/Dmg/EndRdx(11)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 12: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dam%(15), Posi-Acc/Dmg/EndRdx(15)
    Level 14: Fly -- Zephyr-ResKB(A)
    Level 16: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(29), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(31)
    Level 18: Dominate -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), Dmg-I(21), Dmg-I(23)
    Level 20: Mask Presence -- LkGmblr-Rchg+(A), GftotA-Def(36), GftotA-Def/EndRdx(36)
    Level 22: Foresight -- LkGmblr-Rchg+(A), GftotA-Def(37), GftotA-Def/EndRdx(37)
    Level 24: Mind Link -- LkGmblr-Def/Rchg(A), GftotA-Def/Rchg(34), S'dpty-Def/Rchg(34), RedFtn-Def/Rchg(36)
    Level 26: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Acc/Rchg(29)
    Level 28: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Build%(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43)
    Level 30: Tactical Training: Assault -- EndRdx-I(A)
    Level 32: Psychic Wail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
    Level 35: Confuse -- C'phny-Acc/Rchg(A), C'phny-EndRdx/Conf(37), C'phny-Acc/EndRdx(39), C'phny-Conf/Rng(39), C'phny-Acc/Conf/Rchg(39), C'phny-Dam%(50)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(46), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48)
    Level 44: Aura of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(45), CoPers-Acc/Conf/Rchg(45), CoPers-Acc/Rchg(45), CoPers-Conf/EndRdx(46), CoPers-Conf%(46)
    Level 47: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
    Level 49: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), EndRdx-I(50)
    Level 50: Cardiac Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Diamagnetic Core Flawless Interface
    Level 50: Warworks Core Superior Ally
    Level 50: Rebirth Radial Epiphany
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(7), Mrcl-Heal(40)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(7), P'Shift-End%(23), P'Shift-EndMod/Rchg(25), P'Shift-Acc/Rchg(40), P'Shift-EndMod/Acc/Rchg(40)
    ------------



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  6. Scene_EU:
    That's a nice build and I'll probably build off of that fitting in elude where Dark Oblit is, for a small loss with other minor changes.
    I have a question though. In poison dart and gloom you have different sets with the same overall theme of 6.25% +recharge, I'm guessing Decimation was chosen over a second Entropic to not waste the +10% regen, right? And the heal in poison dart is nice when it fires but nothing to depend on.

    Linea_Alba:
    I get what you're saying. I do have an issue getting onto test. I used the char. copy tool about a month ago to figure something out but since then nothing has transferred. I'm not entirely sure what I'm doing wrong.
    Otherwise your post was a good read and a lot to consider.

    Schismatrix:
    It's a nice build. Strangely it says you sit at ~45% without ML and ~61% with ML with MP suppressed?
    I'm very interested to know how a widow fairs while hovering I don't have a travel save for the jetpack and sprint and can't stand the booster pack runs so I probably won't be going that route. Thus far, I've been curious as to how well you fair using hover?

    Thank you all for your posts.
  7. Quote:
    Originally Posted by Linea_Alba View Post
    Assault is every bit as good as shatter armor, due to redraw issues limiting Shatter Armor and your personal offensive capabilities, at least when either soloing or fighting anything softer than an EB while teaming. Shatter is also a pita to apply and use optimally, while Assault is automagic. In the end, Assault is better for solo and teaming when not killing an AV, While Shatter Armor is better for taking down an AV while teamed. Which do you spend more time doing, or which do you prefer to specialize in ? I finally gave in to the inevitable and switched back to double assault, and I've never looked back again.
    Took out shatter and picked up assault, took out web envelope and hasten and picked up heal self/other.
    Defenses changed a bit with

    Quote:
    Originally Posted by Linea_Alba View Post
    It appears you could easily get another 1.5 defense out of Mind Link, and 1.1 out of Foresight. That's like a nearly free PvP Defense IO.
    Defenses changed a bit with the loss of the full Mako set in Shatter and your suggestion.
    +1.2 Melee
    -2.5 Ranged
    +1.2 AoE

    Quote:
    Originally Posted by Linea_Alba View Post
    You could also plan on cardiac or musculature radial for +recovery, making it much easier to expand your offensive and defensive capabilities by giving you much more flexible slotting options. There look to be many options you may not have looked at in a fairly focused approach to get every +recovery and +recharge bonus you could find. I make the assumption that is an informed preference that understands the sacrifices that were made in return.
    I also assume it is an informed preference to aim for a the incarnate softcap within the build without inspirations, understanding that you will still be vulnerable anytime there is an orb in a spawn (which is almost every spawn), and understanding the sacrifices made in reaching that goal.

    As with your prior statement about assault I'll assume that maybe you're suggesting that +recharge and +recovery are not what I should be going for? In that case you're suggesting that +damage%? It is possible to perma mind link with only~68% recharge, so I don't have a problem giving up a fair bit of my recharge--if the gain from losing it is worth it.

    I chose to take a focused +recharge and +recovery path because I was under the impression that with higher of both you could pump out more attacks more quickly with less possibility of running dry. Now if I'm wrong it that assumption I'm open to hear otherwise. In the mock up of build I threw together with your suggestions posted in a bit there are some changes worth mentioning.

    • Recharge% down 85%
    • Accuracy(from sets) is down 21%
    • Damage% is up 21%
    • Mind link is still perma
    • End use is up to 1.27 from 1.06
    I don't know seems like a huge loss for 21% more damage. Unless of course you didn't specifically mean that and in that case I'm listening.

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  8. Thank you Narkor.
    With your suggestions I was able to increase my recovery rate slightly and (what I assume) have made myself invisible.

    Does anyone else see any other improvements?
    Thank you.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(45)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), Mako-Acc/EndRdx/Rchg(45)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(5), GftotA-Def(5), EndRdx-I(42)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), Mako-Acc/EndRdx/Rchg(46)
    Level 10: Indomitable Will -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-ResDam/EndRdx(11)
    Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(46)
    Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(27), GftotA-Def(27), LkGmblr-Rchg+(43), EndRdx-I(43)
    Level 16: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19), M'Strk-Acc/EndRdx(46)
    Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), Mako-Acc/EndRdx/Rchg(43)
    Level 20: Boxing -- Acc-I(A)
    Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
    Level 24: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
    Level 26: Mask Presence -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), RedFtn-Def/EndRdx(45)
    Level 28: Mental Training -- Run-I(A)
    Level 30: Mind Link -- GftotA-Def(A), GftotA-Def/Rchg(33), AdjTgt-Rchg(33), AdjTgt-ToHit/Rchg(34)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def(36), GftotA-Def/EndRdx(36), LkGmblr-Def(42)
    Level 38: Elude -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(39), GftotA-Def/Rchg(39), S'dpty-Def/Rchg(39)
    Level 41: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
    Level 44: Web Envelope -- TotHntr-Acc/EndRdx(A)
    Level 47: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
    Level 49: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 1: Conditioning
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(11), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    ------------



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  9. I recently came back after a three year break and decided to finish leveling my widow, I got 50 a week ago and have since been lurking the forums for a build to call my own.

    Now, for one reason or another I just didn't fall in love with any of the builds going back the last 14-16 months. So I tried my hand at my own with inspiration from various builds I found along the way. While I'm not that strapped for inf I can't quite slot purple yet; when that time comes I'll deal with then.

    So this build offers:
    • Nearly soft-capped positional defense (49.7 melee, 44.7 ranged, 44.1 aoe)
    • Perma Mind-Link pushing the positional defenses above what I think is I-trial softcap (63.8 melee, 58.9 ranged, 58.2 aoe)
    • Hasten is not perma but is about 130 second recharge.
    • 153.75 +Recharge
    • 7 toggles with an end drain of 1.07/sec
    • Elude, I just want it. I know, I've seen so many other people/threads say that it is unnecessary or a waste of a power but I'd like to have it.
    • Not too expensive
    I'm okay with this build, I leveled without heal self but I'm not sure what to drop. I suppose I could drop the whole fighting pool and pick up aid other/self and maybe leadership assault but then all defenses drop ~8%. I'm not sure how I feel about not being softcapped.

    The build feels like it's missing something. I'm not sure, it feels like there should be something else coming from the build.


    Please help?

    Thank you.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(23), Decim-Dmg/Rchg(23), Decim-Acc/EndRdx/Rchg(25), Decim-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx/Rchg(45)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21), Mako-Acc/EndRdx/Rchg(45)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), GftotA-Def/EndRdx(5), GftotA-Def(5), EndRdx-I(42)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), Mako-Acc/EndRdx/Rchg(46)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(11), ImpArm-ResDam/EndRdx/Rchg(11)
    Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx/Rchg(15), Mako-Acc/EndRdx/Rchg(46)
    Level 14: Maneuvers -- LkGmblr-Def/EndRdx(A), GftotA-Def/EndRdx(27), GftotA-Def(27), LkGmblr-Rchg+(43), EndRdx-I(43)
    Level 16: Spin -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(19), Sciroc-Acc/Dmg/EndRdx(19), M'Strk-Acc/EndRdx(46)
    Level 18: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), Mako-Acc/EndRdx/Rchg(43)
    Level 20: Boxing -- Empty(A)
    Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
    Level 24: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(34)
    Level 26: Mask Presence -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), RedFtn-Def/EndRdx(45)
    Level 28: Mental Training -- Run-I(A)
    Level 30: Mind Link -- LkGmblr-Def/Rchg(A), LkGmblr-Def(33), AdjTgt-Rchg(33), AdjTgt-ToHit/Rchg(34)
    Level 32: Tough -- Empty(A)
    Level 35: Weave -- LkGmblr-Def/EndRdx(A), GftotA-Def(36), GftotA-Def/EndRdx(36), LkGmblr-Def(42)
    Level 38: Elude -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(39), GftotA-Def/Rchg(39), S'dpty-Def/Rchg(39)
    Level 41: Tactical Training: Vengeance -- LkGmblr-Rchg+(A)
    Level 44: Web Envelope -- TotHntr-Acc/EndRdx(A)
    Level 47: Shatter Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(48), Mako-Dmg/Rchg(48), Mako-Acc/EndRdx/Rchg(48), Mako-Acc/Dmg/EndRdx/Rchg(50), Mako-Dam%(50)
    Level 49: Tactical Training: Assault -- EndRdx-I(A), EndRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(42)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    ------------



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