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The rules for teleportation have changed in order to keep heroes from teleporting to otherwise impossible-to-get-to areas.
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Poz:
I've noticed that I have a lot more trouble teleporting lately. I use the simple left-shirt/left-click bind so I can shift-click my way around the map quickly.
Much more often than before I seem to be clicking into places the game considers 'bad' (get the red circles.... etc.). It's also been a contributing factor in my failure to escape death a number of times because I'll expend several seconds trying to find a 'white' place to teleport to.
I don't know how the teleport code works, but wouldn't it be possible to change it so that if the destination is invalid you simply teleport as far along the line-of-sight as possible? When I shift-click in the middle of battle, I just want to go "that way" as far as possible as fast as possible. I would think it'd be easy to check line of sight from player<->camera and camera<->destination first so that people could still teleport 'through' things if they wanted, but then after that allow for teleporting on a straight line if the destination was invalid.
Hey, I dunno what yer code looks like. I just know this whole invalid-destination thing hurts.
Reality Check
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This is the only thing I want changed, myself. I'd love to see this implemented. Dark Astoria would no longer make me very, very angry.