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Posts
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Joined
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Had the same problem on the live server (Liberty Server). The durn thing is that I completed that tf pre-patch, but I still haven't recieved the badge for it... soooo.... fix it quick!
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keeper of secrets badge is obtained by defeating Adamastor in Dark Astoria.
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oops, already posted -
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Well if what it comes down to is using copywrited stuff, they could just ban the act of spreading copywritten stuff. I'd be fine with banning superman textures and such, but banning the xp GUI mod I made or banning the altering of a sword into a golden sword? I dont see that as breaking any legal copywrite rules.
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The thing is that it would become very hard to police which mods are being created, and which are legal and which are not, and on and on. The fact that we were posting them on the official boards created a potential legal liability, which resulted in them being deleted. I'm sure that many of the developers would or do support modding, but when legal issues come into play, devs have no choice but to crack down on them. -
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Nope. It's different for Cryptic. They can be held liable for copyright violations when people do this, particularly when it's done on their sanctioned forums under their noses in a free-for-all.
Whether it would hold up in court is another story, but for any company, the risk is not worth it. And technically you're half right. If you draw a batman logo and hang it on your fridge, it's still copyright infringement, but you're protected so long as you don't claim it as your own or try selling it.
Cryptic doesn't have that leniency since they package and sell their game. If it were found to include copyrighted elements, their protections fall into that grey area, and they would still likely be found liable as they claim ownership of every account and the characters created therein.
Basically, it's not your account. You just rent it from Cryptic. As they are the rightful owners, characters created in copyrighted likenesses become a problem for them. While client-side mods are definitely a grey-area, the ToS must be upheld in instances of question to cover themselves. I don't blame them. That's just the way the world runs.
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Amen to that -
Do you think it would be possible to bypass the "no more than one power activated with one key press" roadblock by creating a bind that would activate one power when you pressed the key down, and activate another when you released the key? I'm not quite sure how to do that, but is it possible?
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I've been wanting to make this bind for a while, but didn't know how to do until looking at the fine work of Blue_Volt and Curveball, and of course everyone else who's contributed.
Basically, I made a bind that switches from having fancy colored text to plain old black and white text. People often complained that my text bubbles got in the way, so I decided to find a way to change it with the press of a key.
in your main binding txt file (mine is powers.txt), add this line:
lshift+t "bind enter beginchat <bgcolor black><border red><color red>$$bind_load_file C:\coh\text1.txt"
(of course substituting the keys you want and the colors, etc)
next for the text1.txt:
lshift+t "bind enter beginchat |$$bind_load_file C:\coh\powers.txt"
the only problem I'm having is that beginchat takes one argument, and I haven't found a way to give it an empty string as an argument, therefore everytime I hit enter, there's always one character there that I have to erase. Any help with getting rid of this hassle would be appreciated!
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I figured it out. replace beginchat with startchat
lshift+t "bind enter startchat$$ bind_load_file C:\coh\text2.txt"