Mr_Marvellous

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  1. [ QUOTE ]
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    ...The difference there is that you actually get weapons with you character and there is a certain amount of customisation that you get with that. You don't get any choice in capes at level 1 at all (unless you pay for it or have been here a while)...

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    Well there are the shoulder capes if you really want one.

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    As I said, you don't get the choice unless you pay for it or have been here a while (21 months to be precise).
  2. [ QUOTE ]
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    I agree that capes have lost some of their shine nowadays but Auras are still good.

    However. They are still milestones. Just like customizable weapons are milestones.

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    Sorry, you can do what now?? How are customisable weapons milestones?

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    A lot of them are unlockable only. You want them you get the badge. A lot of those badges can only be won the hard way and most definitely not at level 1. That is as stifling my creativity (more so in my case) as much as waiting until lvl 20 to get one of the most easiest mission ever.

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    Wow, you go away for a bit and they change something like that. Actually, I think that's cool, along with the wings that you have to earn and the odd costume piece that you have to have paid for.

    The difference there is that you actually get weapons with you character and there is a certain amount of customisation that you get with that. You don't get any choice in capes at level 1 at all (unless you pay for it or have been here a while). Even if they gave you a small selection of capes and there were others you could 'unlock'. I'd be happy with that... not sure if others would though, what does everyone else think?

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    Say... if you've unlocked Capes and auras with 5 characters, then it unocks them at level 1 permenantly since by then you're going to be pretty sick of doing it.

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    I'd go for that, or you could make it part of the 3 month vet reward perhaps.
  3. [ QUOTE ]
    Very few superheroes (or villains for that matter) seem to have arrived on the scene complete. Every hero I can think of has evolved in some way, over time. Hell, Superman couldn't even fly when Siegel & Schuster first created him remember.

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    I had a character who was a blaster.. a robot actually who upgraded his look (when he got a new costume) every so often. That was the idea behind him. He was constantly growing and making more sophisticated things to put in himself.

    Similarly I had a character who had one costume and never changed it. That was part of his concept as well. But he didn't grow, in terms of story arc development. He was who he was, he had arrived and each new mission was like a new episode of a cartoon show.

    Both characters were really enjoyable to play and for different reasons. There are plenty of ways to show that a character is developing within the game. It is something, however, that could quite easily be left up to the player to decide. Your character doesn't have to be fully formed (in terms of powers). The important thing is, I believe, that he/she/it looks right in your eyes. It was a USP of the game and I have always felt it somewhat of a cheat that the cape and aura were left as rewards in a system that was so determined to make you constantly earn things that should have been available to all.
  4. YAY!!

    ...Possibly, if there's a space.

    [Edited for comic effect]
  5. Mr_Marvellous

    Sorry....

    It's not your fault, I'm sure they'll forgive you.
  6. [ QUOTE ]
    Personal I'm not saying remove the lvl20 and lvl30 mile stones but instead give every one auras and capes at lvl1 and introduce new more fitting milestones

    if were supposed to honer the memory of hero 1 and the rest of Omega team at lvl 20 have what you unlock be related to them not just a random cape

    If at lvl 30 were supposed to gain even greater control that's fine but to my mind walking about on fire or having a constant green radiation glow isn't demonstrating great control of your abilities if anything your more of a hazard and the hole pace maker thing is just ridiculous. Instead stick the current auras at lvl 1 as they all pretty much show you have very little control over your power and then at lvl 30 have more auras unlock that show control also have multiple versions of the unlock mission txt so you can pick the one that best relates to your concept.

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    That, definitely that....

    Sorry, that's three posts in a row. I'll stop now.
  7. [ QUOTE ]
    I agree that capes have lost some of their shine nowadays but Auras are still good.

    However. They are still milestones. Just like customizable weapons are milestones.

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    Sorry, you can do what now?? How are customisable weapons milestones?
  8. [ QUOTE ]
    I'm sorry, but if you not being able to have your cape at level 1 is stifling your enjoyment of the game that much, then maybe it's time for a break.

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    I didn't say it was stifling my enjoyment of the game. I said it was stifling creativity. As for taking a break, I've only just come back, you're not getting rid of me that easily.

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    it doesn't take a big leap in imagination to get around it, especialy if the cape is that important or central to the characters concept.

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    No, it takes the Valkyrie pack to get around it. So why achieve when you can simply buy it? You don't need achievement to get a cape anymore and that cape isn't the reward it once was so why have it as a reward?

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    I believe I explained that in the latter half of that sentance; "something else that players no longer have to work towards but are given on a plate". If you cheapen something that previously had to be earned, it's no longer a reward, there's no longer a sense of achievment when you are given it, and ultimately there becomes nothing else that makes you go "YEEESSS" when you get it. THAT is something that is detremental to the game more than anything.

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    forgive me for being ignorant but I am unaware of the other things we have been given, what are they? I've not been here for a while. Maybe that's why I have a different point of view.

    I do wonder though, couldn't the rewards you once got be replaced with other rewards? See, I am thinking back over the Nemesis Staff temp power, for example. I have that on every character now (well, that or the wand) but it doesn't cheapen the experience of doing the mission for me. Perhaps that is because I am taking away more than just a temp power but rather the experience of having beaten the mission and the good time that I have spent with the people who teamed with me.

    I don't think there is anything that I would begrudge a starting character if it didn't break the game mechanics. It just seams anti-fun to me.
  9. [ QUOTE ]
    The reasons not to are not known by me. But I assume that they want us players to make our characters earn the right to wear capes/auras/get epic powers/get an epic AT to play.

    And guess what, I fully agree with those reasons. Because those reasons are the ONLY thing that truly counts. This is a game and you have to earn things in game by reaching milestones. This is NOT a fancy chatboard although you can use it like that.

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    Firstly, having capes and auras are nowhere near close to getting an epic AT or your epic power set. The former is completely concerned with your characters concept whilst the latter does have some benefits to you in-game.

    My point is that as a milestone, a cape is a ridiculous reward. They're not new and shiny enough anymore to warrant it. Also, it comes at a point in the game where you get a lot of stuff anyway. They don't need to be there in order to encourage or reward because, at this late stage, they do neither.
  10. [ QUOTE ]
    There's equally no reason why a persons character concept can't be moulded to fit in with the game mechanics either. Far easier to make Mohammed come to the mountain as it were.

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    Fit the character into the concept? Where's the masses of information to let you do that?... [snip]

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    It might be easier but having capes from level one would, for me and I am sure many others, be more fun. Conversely, I can't see how that would make the game less fun for anyone who is currently opposed to this.

    You see having the cape limit is already directly affecting the game diversely because it is stifling creativity. It's the people who have been through this game many times, who want to enjoy there trips to 50 instead of rushing through them and who play the game to create there concept of character who are being directly affected by it. Having capes a level 1 would make there lives better. Where is the detriment in that when considered against the current system?

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    ... I don't see this as an evolution, just another dumbing down that this game seems to have applied to it on a regular basis just recently; something else that players no longer have to work towards but are given on a plate.

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    I would be interested to know (as an aside form this topic of course) why you think that is a bad thing. Why you consider it dumbing down.

    Personally, I feel that there are too many goals to reach in order to have the character that you want (in terms of look) and that can cause, and has caused, some to rush through the levels much faster than they possibly would have. I can't see that as being a good thing.
  11. [ QUOTE ]
    Naaaah... Yip Yip Aliens. Guaranteed 100% protection from Stasis.

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    Thank you very much. I've just spat all over my monitor and now people are looking at me. Do you think I'll get away with saying it's a new technique for cleaning them?
  12. Mr_Marvellous

    80.4mb Download?

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    ...Make a New New Years Baby...

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    I wanted realism but that is going a bit too far
  13. [ QUOTE ]
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    I always forgot to turn on my stasis protection when I was playing a scrapper for the first time. That lasted about 30 levels.

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    You should tell Fire Guardian. If Stasis has been stalking you, he'll sort her out for you.

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    Now I'm wondering what that kind of stasis protection would look like
  14. [ QUOTE ]
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    I have still yet to see a proper argument for not doing this. One which would actually effect the game diversely.

    [/ QUOTE ]cos dev have said so...

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    Have they? When? Quote please!

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    ...and not go oh look im level 30 and i forgot to turn on my neon lights

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    I always forgot to turn on my stasis protection when I was playing a scrapper for the first time. That lasted about 30 levels.
  15. [ QUOTE ]
    I think we think of all the popular heroes that we know with capes, Superman, Batman, et al and as far as we're concerned, they've always had them from day one haven't they? The fact is, those heroes didn't start off at level 1 as it were. We see them fighting in comics now at level 50.

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    Actually I disagree with you. Superman might be level 50 now, but he wasn't Superman until he put the cape on. Before (in Smallville) he was just Clark Kent. Superman wouldn't have to register in Paragon as Clark Kent but he would as Superman.

    See, this is why conceptual arguments never work because, conceptually, there are always counter arguments. And if you counter that argument then you are just proving my point

    I have still yet to see a proper argument for not doing this. One which would actually effect the game diversely.

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    Frankly I think we should fit our characters to the game, not the game be changed to fit our characters.

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    To counter that; The game needs to constantly evolve in order to stay fresh. This is a simple way that the game can evolve which will benefit every player and harm none.
  16. [ QUOTE ]
    c) Make a 'sub-quest' available to characters AT ANY LEVEL (with a decent plot) that allows you to EARN the right to wear capes (The same can be done with auras, since I agree that some characters need auras from level 1, and waiting 30 levels is a bit harsh

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    Why should they have to be earned? What is the benefit to that in terms of game mechanics?
  17. [ QUOTE ]
    That assumes the hypothetical pool system would only have one pool. It could have multiple pools and this could be in the (e.g.) yearly pool...

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    Didn't you mention something like that earlier actually?

    I like the idea of a pool system.
  18. [ QUOTE ]
    Yeah cuz everyone would take Fly & Acrobatics

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    I wouldn't, I hated PE at school
  19. [ QUOTE ]
    Presumably you'd still need to pick 2 powers from the pools for the teir 4 power?

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    Well, nothing has been said about teir 4 as yet so we would have to assume so I think. Although, I seam to remember that devs are very bad at setting flags in this game so there might be a bug in there somewhere.
  20. If you see me around and want to team then just give me a shout. Unless I'm in a TF or something.

    As for an SG, the only one I am in has two players. I am one of them and Miss is the other. Her account's not been used in quite a while now and I'm only really on at weekends.
  21. [ QUOTE ]
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    Maybe in the mid to late teans you will see an advantage but I usually find I am running out of stamina if I use to many powers at once so the extra slot can only be a little benefit.

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    So freeing up an extra power slot can help go towards getting stamina - which can often be a painful 3 powerpicks to get?

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    Well, not really. You still need to get health after a certain level and stamina is still level 20.
  22. [ QUOTE ]
    I wouldn't buy one though, they are easy to get for free.

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    That's kind of my point actually. It's not an advantage because its too easy to get around by other methods.

    Maybe in the mid to late teans you will see an advantage but I usually find I am running out of stamina if I use to many powers at once so the extra slot can only be a little benefit.
  23. [ QUOTE ]
    See? Some simple reasonable explanations why this is allowed on the rogue islands based on the game lore and all.

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    But the devs could change that in a second, at there whim. It's no reason not to make them available at level one.
  24. I teamed with the Allstars several times and a great bunch of people they were too.
  25. Mr_Marvellous

    80.4mb Download?

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    These new powersets are awesome.

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    It's not a new power set, your computer's overheating!!!