Mr_E_Mann

Citizen
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  1. My problem is the fact that we have to have 8 new common salvage items (plus 4 uncommon, 4 rare, and 4 very-rare). It made sense before when a different TF awarded each one, but the new components are all awarded out of the same table. All that does is add an extra step where I have to go figure out what salvage I have and what I need to complete the abilities that I want before I can select the reward. A single generic common salvage item (plus an uncommon, rare, and very-rare) would remove all of that hassle without changing anything about the reward rate currently.

    In a similar note, why did we have uncommon salvage for the old alpha salvage? The only way to make it was to craft a common plus 8 shards. Why not just have the alpha enhancement recipe require the common and 8 shards and save a step?
  2. Server: Victory
    Character Name: Sentenza di Morte
    VG Name: Fallen Legion
    When do you Crash: Logging into the game at ~ 33% on the progress bar
    Does it affect all Characters: Just this one
    Does it affect only characters in one or more VG's: This is my only character currently in the Fallen Legion and the only one having problems.

    Fallen Legion had a problem for everyone logging into the game but that has been fixed (per a post by Ghost Falcon and checked by other members being able to log in). My character is still busted after that fix.
  3. Great Guide!

    I'm leveling up an SS/EA brute and I have to say that I agree with everything you say in regards to EA (I don't have any experience with EM).

    One note when issue 7 hits, the defense changes will allow you to floor the to-hit chance of ANY mob with overload without any extra defense enhancements (and you can turn off Kinetic and Power shield). At that point it would be more useful to slot it with 3x recharges and 3x health inspirations unless you are PvPing agains people with significant to-hit bonuses.

    For comparison sake, here is my build to 40 (this is what i respeced into at level 30):
    ---------------------------------------------
    Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
    ---------------------------------------------
    Name: Johnny Steel
    Level: 41
    Archetype: Brute
    Primary: Super Strength
    Secondary: Energy Aura
    ---------------------------------------------
    01) --> Punch==> Acc(1)Rechg(3)EndRdx(13)Dmg(17)Dmg(27)
    01) --> Kinetic Shield==> EndRdx(1)DefBuf(5)DefBuf(11)DefBuf(15)
    02) --> Haymaker==> Acc(2)Rechg(3)EndRdx(7)Dmg(17)Dmg(25)Dmg(36)
    04) --> Power Shield==> EndRdx(4)DefBuf(5)DefBuf(11)DefBuf(15)
    06) --> Air Superiority==> Acc(6)Rechg(7)EndRdx(13)Dmg(19)Dmg(27)
    08) --> Knockout Blow==> Acc(8)KB_Dist(9)EndRdx(9)Dmg(19)Dmg(25)Dmg(34)
    10) --> Entropy Shield==> EndRdx(10)
    12) --> Combat Jumping==> DefBuf(12)
    14) --> Super Jump==> Jump(14)
    16) --> Hurdle==> Jump(16)
    18) --> Health==> Heal(18)
    20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
    22) --> Rage==> Rechg(22)Rechg(23)Rechg(23)
    24) --> Energy Cloak==> EndRdx(24)DefBuf(37)DefBuf(37)
    26) --> Aid Other==> Heal(26)
    28) --> Energy Drain==> Rechg(28)Rechg(29)EndMod(29)EndMod(37)
    30) --> Aid Self==> IntRdx(30)Heal(31)Heal(31)Rechg(31)
    32) --> Foot Stomp==> Acc(32)Rechg(33)EndRdx(33)Dmg(33)Dmg(34)Dmg(34)
    35) --> Hurl==> Acc(35)EndRdx(36)Dmg(36)Dmg(40)
    38) --> Overload==> Rechg(38)Rechg(39)Rechg(39)DefBuf(39)DefBuf(40)Heal(40)
    ---------------------------------------------
    01) --> Sprint==> Empty(1)
    01) --> Brawl==> Empty(1)
    01) --> Fury==> Empty(1)
    02) --> Rest==> Empty(2)
    ---------------------------------------------