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My Fire/Dev blaster has always had trouble staying alive. The warning in the manual about being aware of your surroundings at all times is exactly right. With those big rewards, come greater risks. If my defender takes on a group of 3 mobs (one Lt. and 2 minions), I'm pretty confident that if things go badly, I can still get out of trouble. But, when my Fire/Dev blaster takes on a group of 8-12 mobs, she better get it right, or she's dead.
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From Gemini_II. Are you kidding me? Are you blasters really that delusional?
This guy just compared the survivability of a FF defender vs 3 mobs against a blaster fighting 8-12mobs.
1)The fact that you can beat 8-12 most of the time is inconcievable to the whole Defender AT.
2)Things can still go badly against 3 mobs...even for a FF defender who specializes in defense. A blaster wouldn't even break a sweat in that match up.
3)Those 8-12 mobs used to be +2, +3 levels. Post I2 they're probably +0, +1.
4)Given you do win, you finished the fighter in under a minute. Comparatively the Defender probably spent a minimum of two minutes on 1/4 of the mobs.
How can you say we're even playing the same game. Blasters (as a whole) are so far ahead of many other AT's it's not funny. The fact that they used to not even need other AT's is an insulting.
Blasters are fun to play, and no one is out to ruin your fun. However adjustments need to be made so everyone can enjoy this game at high levels, which is not currently the case.
Edit: For blasters complaining about HP, you have the same as Controllers and Defenders, learn to control your aggro, we did. (Most of you knew how in the lower levels.)