MrDead

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  1. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    But if you budget wisely, you can get the whole pack and not pay a dime outside of your usual $15/mo subscription. How is this bad?
    As I mentioned a second ago I'm afraid this is the start of having to pay for everything, forever and this driving current customers away.

    Btw do we have any info on the powers prices yet?
  2. Quote:
    Originally Posted by Psyte View Post
    Chad showed the math, actually. $15 for what we'd get for a booster pack. It can work out to be $10 for a VIP if they haven't spent their 400 point stipend, or can be "free" if bought piecemeal over three months using the stipend. I believe the objection is the full bundle (costumes bits, temp power and emotes) should be $10 without the stipend, or as low as $5 with the stipend.

    Thus sort of reminds me of a longstanding argument against boosters; we should be getting all that in our subscription, not bought extra, so we're arguably getting less for the same amount of money or paying more ($10 a pop) more than before to get the same amount of stuff.

    My view is different as are my expectations, so that's all I'm willing to venture o guessing. But, regardless of you agreeing or disagreeing, its important that the devs see these comments and feedback! I've always prided myself as a COH player because the development team and community reps at least listened to player concerns, so we should reflect that by not discouraging other views we dislike.

    I'm being idealistic here, but that, I feel, is only fitting. Sorry for the times I don't measure up to that.
    Full disclosure I'm totally one of those people (you're all so surprised I can tell) but I also bought every booster pack.. twice...

    edit: except the party pack.
  3. Quote:
    Originally Posted by White Hot Flash View Post
    Because you're not paying more for the same thing. You're paying to get more things for the same price you've been paying every month. You're also not wasting real money on parts of Booster packs that you either don't need or don't like. Everyone that's ever bought a booster just for one costume, or one power, or a couple of emotes, and could take or leave the rest of it, should be ecstatic about this model.

    Pessimism and looking for conspiracies won't serve you well in the long run. Everyone who thinks the boogeyman is out there will eventually find one, usually after making one up just to be right, or making a mountain out of a mole hill.
    I'm not searching for anything not being presented upfront. I'm concerned they're going to drive people away with this model (though I can think of a couple I wouldn't mind...)

    I'm concerned this will be the death of free content, and that we'll quietly be being charged ever so slightly more for everything, and WILL be charged for EVERYTHING that isn't a mission from now on.
  4. -sigh- If I'm paying more to get the complete contents of a booster pack that already exists at a pre-established price being able to NOT buy parts doesn't actually make it NOT cost more to buy an item for $12 I could previously buy for $10.
  5. Quote:
    Originally Posted by Thany144 View Post
    Can someone explain to me how it became evil to make money? Did I wake up in fhe soviet union this morning?
    Explain to me why I should just be happy to pay more for the same thing.
  6. Quote:
    Originally Posted by Psyte View Post
    Or less, or about the same.

    I think we've now discussed, or at least touched on the two possible extremes of this model.
    I'm a 'glass half empty but whats left is battery acid' kinda guy.
  7. Quote:
    Originally Posted by Psyte View Post
    As its been if you wanted one or two things from a booster you would be paying $10 for very little. How is that any better?

    On top of that? Those prices aren't finalized yet, are they?
    No you're right they could be MUCH more expensive...
  8. Quote:
    Originally Posted by Psyte View Post
    To be honest? No, its pretty obvious they're trying to make more money. They are giving themselves more ways to make money off of subscribers, they're attempting to recapture former players and make money off of the, and bring in new players to profit from. I've been an armchair game industry analyst fir years now and its obvious not only to me but pretty much everyone else.

    Now, that being said, they don't have to screw us to make more money with this approach. Making money and screwing the customer are not the same.
    I'd have to say charging more for an existing product by breaking it into components and charging ever so slightly more is shady at best.
  9. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Bah, beaten to the punch by Arcanaville. Curse my being at work.
    And I had such faith in you too...
  10. Quote:
    Originally Posted by ShadowsBetween View Post
    Standard Coding Rant, or something similar. IE, saying "it would be easy to code this" is usually about as true as saying "to make a fusion generator, you just need to get some hydrogen and make it really hot."
    Who's ranting? Also to make a fusion generator...
  11. Quote:
    Originally Posted by Psyte View Post
    ¿SCR?

    MrDead - I would suggest actually writing out a draft and maybe PMing it. Keep in mind the devs and management likely have poured over details of other F2P titles you have available, plus likely have studies, projections and more data plus goals (break even , successful, wildly successful) that you don't. They likely have other considerations, maybe even consultations, in various matters including this.

    Keep in mind this is not final, and can, if not will, change by i21s launch and will evolve past then too. It might be a consideration, might have some dev support, but regardless its not yet announced as being an absolute yes or no... So don't rule it out, but do t count on it either. Just because other (but not all!) hybrids do it doesn't mean Paragon would or should.
    I understand all that believe me it's just this current model concerns me and feels like a major weird and pointless shift sideways that won't accomplish anything.
    I want the same thing you all do, I want the game to thrive for many years to come.
    I just honestly don't see how this is going to accomplish that or really much of anything.
  12. Quote:
    Originally Posted by Void_Huntress View Post
    In order to be able to usefully offer us points for in-game accomplishments, there would need to be a notably different set of structures in place.

    In both of Turbine's MMOs, there are some fairly notable distinctions that have to be noted. One of them is a more standard model MMO, which has significantly different gating rules than CoX does. The other, which is closer to CoX in playstyle (and the way you can roll over content in groups), already had a mechanism in place to which point progress could be tied.

    The closest analog we have to that MMO's particular standing mechanism is badges, and attaching money to badges is a level of insanity I don't think I'm comfortable attributing to any of the current CoX devs.
    I THINK it'd be possible to emulate faction pretty transparently, but it's not like I wrote out a draft or anything...
  13. Quote:
    Originally Posted by Hansha View Post
    This may have already been covered or this may be the wrong place to ask, but how will rewards earned as a VIP player transfer if you change to a free account? For example: I have a subscription now which will become a VIP account. if 3 months after CoH Freedom comes out I change to a free account, will I lose access to ATs, Powersets, or other content I had access to as a VIP and as a subscribing player? If I switch from a VIP account to a free account, but two patches have been released since CoH Freedom was released, do I loose content from those patches and have to buy it again? If someone starts with a free account, then becomes a VIP, then goes back to a free account, do they get to keep access to features released in patches from when they were a VIP, but not released before they were a VIP? Do people becoming VIPs after starting with free accounts get access to content that pre-dates CoH Freedom, and then loose it again when if they switch to free accounts?

    *takes a deep breath*

    Also, is it possible to upgrade a VIP account in preparation for it becoming a free account? Let's say I have a fantastic job which is paying me boat loads of money, but I'm afraid that at some point I won't have that fantastic job and won't be able to pay for a VIP account. Can I start buying access to ATs, powersets, mission content, and costume items that I currently have access to as a VIP player and then have them already unlocked for me once I switch to a free account for the first time without paying for them again? How many slots can we unlock for our free accounts? Do slots we unlocked during previous systems exceed that number? Do slots we got as veteran rewards exceed the maximum number of slots we can have on free accounts through slot purchase?

    What is the secret to life, the universe, and everything?
    As I read it you'll lose (or have locked) anything you didn't pay points for or get automaticaly as a premium player. But Chad will probably chime in in short order with a clearer answer.
  14. Quote:
    Originally Posted by Arcanaville View Post
    I don't really have to convince you. You have to convince the devs. Good luck with that. If it happens, it will have to be essentially insignificant. And insignificant is basically pointless.

    Also, I rather doubt its likely you've played this MMO significantly longer than I have. You might have played more F2P ones than I have, although I have played all the major western ones that have converted to F2P including the Turbine ones since their early betas.
    I said as long or longer.
  15. Quote:
    Originally Posted by MajorPrankster View Post
    Starting with such a closed minded view of the situation is not really going to help your case, IMO.

    While your idea has merits, it does have flaws even if you choose not to see them.

    Since you have arbitrarily decided there is no counter argument, then by all means, continue to put forth your brilliant idea and I am sure the developers will thank you later.
    Ah but it's NOT my idea. It's an implemented system that turned a company on the brink of ruin into a financially profitable venture. Still.
  16. Quote:
    Originally Posted by Arcanaville View Post
    If your point is that there has to be a level of Paragon Point award that is so low it cannot possibly be balance-significant, if you like I can ask the devs if they would be willing to give you 0.000000000000000000000000000000000001 Paragon Points for every successful completion of Dr. Quarterfield.
    No, thank you. 1 might work though. 200 tf's to earn enough points to buy premium sounds like a reasonable scale... are you under the impression they make thse points out of platinum or something? They don't cost anything to print you know. Are they going to buy a X100 damage power up in the store I'm unaware of?
  17. Quote:
    Originally Posted by MajorPrankster View Post
    Obviously, you are determined to somehow make this seem logical and implementable.

    Good luck with that.
    -shrug- I'm not determined, it is and it is. There really isn't a good argument why this would be game destroying. In my semi-experienced opinion this works, and works well. But hey, I'm just suggesting what I see as a way to better make the game prosper, and I know nobody wants that...
  18. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Small nitpick -- it's actually "whet" your appetite, which means "to sharpen."

    It doesn't help the above phrasing that when you drink, you "wet your whistle."

    Damn you, inventors of popular English sayings!!!
    I am so tempted to go change it and act like I don't know what you're talking about...
  19. Quote:
    Originally Posted by MajorPrankster View Post
    Written a lot of MMO code have ya?

    While I see where you are coming form with this and I can even see a few places where some 'earned' points now and then might make some sense, it is simply too exploitable.

    For example, let's take an RMT spammer. The account gets played 24/7 by slave labor. It earns enough free points in the first few hours to be able to use those points to gain access to global/broadcast channels and POOF! we have a new RMT spambot.

    While I can see Paragon, possibly, someday, maybe adding a way to earn points, I doubt it will be anytime soon.
    Ah, but it's all a matter of scale. Like I said, let them earn the points once per server. Make it take 200 arcs to earn 400 points. Those arguments are easy to accomodate. And the code? Adding in a switch that makes certain events add a number to a number once should be relatively simple for seasoned developers.
  20. Quote:
    Originally Posted by CodeJunkie View Post
    This. Basically the entire game would have to rebalanced to take much longer to progress so as to not allow such an allowance for free players to be exploited.
    Well, not exactly.... you can do it so as doing certain missions gives you a kind of karma and once you get a certain amount of karma you get some free points and you set it so you can only earn that set of karma points once per character and.. of course this isn't my idea...

    But it really wouldn't be hard to implement at all.

    Say.. doing all the your contacts missions in atlas would get you 5 points, or 1 point. Completing the tutorial would give you 5 points, to wet your appetite.. if you don't like that set it to once per server.
  21. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    The ITF can be done in under 20 minutes by people who really want to, and the "AE Baby" fiasco didn't supplant anything you could buy with real money*--powerlevelling to 50 didn't get you access to the Magic Booster.

    I see where you're coming from, but I'm siding with Arcanaville on this one... it really doesn't make sense given the pace of this game.

    *Well, nothing you could pay Paragon Studios for, anyway. It did put a dent in unlicensed RMTers' wallets, so I guess it's got that going for it...
    -sigh- I knew that ITF reference would bite me on... would say, the original Praetorian arc be a more to your liking point of reference?
  22. Quote:
    Originally Posted by Texas Justice View Post
    No thanks. I don't like mixing Snickers and popcorn.
    I don't like popcorn, I'll take the snickers.
  23. Quote:
    Originally Posted by CodeJunkie View Post
    *Does the same.*

    I started debating this, but Arcanaville has much more stamina when it comes to debating things like this.
    Well since I'm the only one who apparently actually plays another MMO AND an F2P one and have been playing this one easily as long as any of you, I sincerely doubt she can say anything that will _actually_ make any sense. There's nothing she can say that will make me believe letting free players earn some points in game and then buy a double xp potion, or time travel, or a skirt will require even the slightest shred of rebalancing, because quite frankly it won't.
  24. Quote:
    Originally Posted by Texas Justice View Post
    *pops a bag of popcorn*

    *props feet up on the couch*

    *sits back to enjoy the show*
    -snicker-
  25. Quote:
    Originally Posted by Arcanaville View Post
    I can't imagine why this would be remotely a good idea. And I know other games do it. But I'll be 100% frank here: our idea of "balance" in City of Heroes would be laughable bordering on embarrassing everywhere else in the industry. We allow performance ranges that would get people fired and games terminated, because we feel its the price to pay to have the levels of power we want to be able to represent in a superhero game.

    Allowing people to earn the functional equivalent of money in this game for doing content would mean, no question, no option, and no discussion, levels of game rebalancing that would be draconian to players familiar with this game. As far as I'm concerned, debating this point is like debating the color of the sky.
    I'm sorry I fail to see how this makes sense at all. Giving them 5 points for completing the ITF would wreck the game in what way exactly that you couldn't perhaps say AE already did. What does performance ranges in game have to do with say, buying the Posi TF from the Paragon store with points you earned in game?