MrCaptainMan

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  1. [QUOTE=Xzero45;4007659]No gun holsters, duster jackets, cowboy hats, scruffy facial hair, or even a poncho? QUOTE]

    Yeah, this too is a failry obvious fault to the pack. Again, it baffles me how nobody in charge looked at it and said "Huh? No holsters, duster jackets, cowboy hats, scruffy facial hair, or even a poncho?"

    It's really weird. It's like there's a huge disconnect between the costume creators and the players.

    Eco
  2. They basically listen to and act on very little feedback in Beta, as far sa I can see nowadays. There was loads of costructive criticism and suggestions about this costume pack in the beta forums, and checking it out ingame, I can't see anything different to what was presented originally. The options for female toons are borderline porno. Don't get me wrong, I love a bustle on a woman, but limiting the female characters to saloon girls is disgraceful. The default male costum costume for gunslinger looks awful, too, I can't imagine how they think it will encourage people to buy the pack.

    I'm not getting this one. Shame

    Eco

    EDIT: Has there ever been any sort of official response on the pre-tinting issue? It baffles me too.
  3. Quote:
    Originally Posted by Arcanaville View Post
    NPC helpers can help to an extent, but they aren't a panacea and its different in the end game. In the standard content, helper NPCs can be very powerful because they are used sparingly. They can practically solo the content themselves, and that's fine because in the standard content that's not a big deal. But in the incarnate solo path, if the player isn't doing most or all of the heavy lifting, its a meaningless trajectory.

    The only way I can see making a meaningfully interesting (in terms of difficulty) solo path that is actually soloable is to make every mission have a quick and hard path, and a slow and easy path, and let the player decide how steeply uphill they wish to go. Sort of like farming for EoEs, you could make the incarnate solo path something where its extremely difficult, but there are ways to spend time gathering resources that will make it easier. If that gathering must be done by the soloer themselves and the work cannot in any way be transferred, everyone could solo at the pace they are capable of soloing at: more powerful characters quicker, less powerful characters slower. And separate from raw power, if a mission requires something you don't have, there should be ways to earn it with side tasks.

    In effect, rather than scaling the critters with gimmicks, you leave them at full strength and let the players scale themselves upward with gimmicks instead. Temp powers, special buffs, ultimate inspirations, there are lots of ways to allow players to temporarily build up enough power to take on a specific task solo.

    That takes a lot of load off of the game engine to try to scale content upward for teams. Instead it only has to scale content upward in simple ways, and the players scale themselves upward in more complex and optional ways, and the difficulty ramp meets in the middle.

    Unlocking NPC helpers could be one way for solo players to scale themselves upward to face harder tasks, but it can't be the only way or even the primary way in most cases, because it detracts too much from the player actually accomplishing anything.
    I wish they'd employ you, Arcanaville. This sounds perfect. It made me think of Safeguard missions. I'd be all over that style of approach, if the side mission equivalent was there to provide buffs or whatnot for a fight with an EB wandering around outside (or in a building or whatever).

    Eco
  4. Quote:
    Originally Posted by Myddie View Post
    This is what worries me, to be honest. My scrapper is only partially IO'd out. I had left the game before I finished and now don't even remember where I was going with the build now and she feels a bit broken and taking more damage and missing more than I remember.

    Honoree wiped the floor with her several times in the Ramiel arc until I just said Screw It and popped a bunch of purples and oranges and straight out dps'd him down. Even then, it was touch and go. And he was only EB level. =/
    I thought EBs were supposed to give solo toons a bit of a fight. And inspiration use isn't like something only reserved for Sunday best, is it? Your experience sounds perfectly normal, to me. Are you implying that EBs should be easy?

    Eco
  5. Quote:
    Originally Posted by Wavicle View Post
    No, the Avatar is a stats/awareness hybrid fight. You must have the stats, but even with the stats you can fail if people don't pay attention to the other indicators.

    If they make missions with fights that are situational awareness ONLY, or with Very minor stat requirements (that can be made up with Inspirations, or even some kind of buff that you receive unless you have a certain number of +levels perhaps), it will solve this problem.
    I duoed the third hero Sig arc yesterday, we quite liked the 'activate the consoles to fire missiles at the Flyer' bit. It was an interesting new way of fighting a bad guy. More of stuff like that, please.

    Eco
  6. Quote:
    Originally Posted by Kitsune9tails View Post
    Is that different from now?
    Well, 5x rewards every 20 hours would be, yes, wouldn't it?

    Eco
  7. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally that would drive me crazy, I find BAF the least interesting of the trials but to each their own.
    Remember, I'm one of the players whois only really doing the trials for the badges and to get incarnated. The BAF is the fastest and simplest.

    I haven't done a trial since I got my Incarnate toon (I only have one, and I'm happy with that) to where I'm happy with his build.

    Eco
  8. Quote:
    Originally Posted by Kitsune9tails View Post
    On the subject of grindiness...

    Isn't the entire point of the endgame system to give us stuff to do forever?

    Mental Exercise:
    What if each iTrial gave 5x the rewards they do now the first time you did them in a 20-hour period, and 1/5 the rewards the rest of the time. Would that make the Trials feel less grindy by encouraging you to cycle through them rather than rerun the same ones over and over?
    No, I'd just do the BAF once every day until I had what abilities I wanted, and do the rest once or twice for the badges.

    Eco
  9. Quote:
    Originally Posted by Kitsune9tails View Post
    That may be how it works, but I am reasonably certain that's not the intent.
    Intent is fail if the Playrrbase doesn't toe the party line. See AE.

    Eco
  10. Quote:
    Originally Posted by Kitsune9tails View Post
    It's not the point for every character on every Trial to have every ability. But each trial will be built around the idea that certain abilities will be available to the League, and that if nobody has those abilities on a particular run, the League fails, then reslots abilities based on why and how they failed and tries again.

    "I guess we need Clarion for that. Who all has Clarion? Nobody? Well then, let's do this other trial so we can get it. Who is closest?"

    Except that's not how it works past a week or so after a trial goes live. Then it's "who has Clarion? You, me and you? Ok, lemme just voot everyone else and we'll lfm and specify they have to have Clarion!"

    Eco
  11. Quote:
    Originally Posted by Kierthos View Post
    What if you were grinding it for the costume parts, the costume change emotes, etc? I mean, by the time you earn enough Empyrean Merits to get all of the costume parts, you've probably got tons of Incarnate components to make... well, damn near any Incarnate ability you'd want or need.

    Hell, there are people who probably have all of that stuff and are just banking anything else for the remaining five Incarnate levels.
    I'm not grinding any trial content for costume parts or emotes. I think gating those behind trials is a dickmove. I might 'grind' the DA arcs for them if they're as much fun as Faultline or Striga and not as annoying as FW.

    Eco
  12. CAn anyone tell me if this is good enough to play CoH?

    Eco
  13. Quote:
    Originally Posted by Kitsune9tails View Post
    But when writing content for 24 Incarnates, you can assume they are at all of the buff caps, side step all that with irresistable abilities, and assume that they have access to all of the Incarnate Abilities of the appropriate tier.
    There's no way I am going to grind those awful raids until I've got every ability for every tier. That's madness.

    Eco
  14. This Clarion thing - I just thought that maybe I'm doing the Incarnate thing wrong. I'm 'done' for the time bring with my Incarnate toon as he's got a tier 3 or 4 in all of his slots. I'm happy with what he can now do. I don't have Clarion, tjough, and I was thinking 'pff, they want everyone to ignore everything and get Clarion?' but then I remembered that you can craft multiple abilities and swap them round in your slots. So I guess I could grind to get Clarion and just use it for the UG.

    Is that what the devs want us to do? Get more than one ability for slots? Are we suuposed to be collecting ALL the incarnate abilities?

    If they continue adding a new required ability to their trials, that will blow.

    Eco
  15. I guess this shows how diverse the Playerbase's preferences are. Personally, I loved the look of FW and the concept behind its arcs, but hated pretty much all of the actual arc content. Too many walls o text, irritating zone runarounds, ambush mania and not enough use of the bits of the zone I thought were the coolest.

    That said, I'm happy that you were very pleased. CoH is best when there's something for all

    I'm hoping that the new DA isn't mechanically like FW.

    Eco
  16. Hm. I can't get BadgeReporrterExtended to work following the same method as for the others, and Andsoitallbegins isn't accepting private messages. Anyone have any advice on how to activate it?

    Eco
  17. Quote:
    Originally Posted by Snow Globe View Post
    As far as I know, the extended one doesn't crash. Lately I've been testing some massive popmenus, but a properly formed popmenu will not crash the game.
    Awesome Cheers.

    Eco
  18. Trials are difficult? Not in my admittedly limited expwrience of the BAF and LAM.

    Eco
  19. I'd only accept purchasable badges if it was a super-badge pack that gave all badges for a very high cost like $100, so only really rich players or the most commited badge-hunters would be able to buy them.

    Even then, I think there'd be some objection to it

    Eco
  20. Ah! Penny drops! I'm a bit thick when it comes to stuff like this. It's all working great now.

    Does the extrnded version of the BadgeReporter csise crashes as mentioned, or is it stable now? I quite fancy the idea of the badges giving me tips on what to do for them in game.

    Eco
  21. I thought steps 5 and 6 were needed as the doodad only loads the PopMenu files at startup?

    Eco
  22. Quote:
    Originally Posted by Snow Globe View Post
    I recently downloaded the AccoladePowerCollector and it seems to be working fine.
    Hm, I must be doing something wrong. I did this:

    1. Downloaded the AccoladePowerCollector zip to the same folder as the other two.
    2. Unzipped it to the same folder.
    3. Started up CoH.
    4. Typed this into chat /bind i "AccoladePowerCollectorReporter"
    5. Quit to desktop.
    6. Started up CoH again.
    7. Selected my toon, and hit i.

    Nothing happened. The othert two work.

    I'm hoping i've missed something stupidly obvious. Any ideas?

    Eco

    EDIT: I see what I've done now. I managed to make not one, but TWO stupidly obvious mistakes! Missing out the 'PopMenu' bit AND adding 'Reporter' needlessly! Doh.
  23. I just found this, and i have to add my sincere thanks for this amazing tool. Your hard work is very much appreciated. You rock, dude.

    Badging just got a zillion times more fun

    Eco

    EDIT: I can't get the AccoladePowerCollector to work, however. I did exactly the same thing as i did for BadgeReporter and GiantMonsterReporter, and I getno error messages, but my bind key doesn't produce the menu.
  24. At least now it's become ok for people to discuss farm arcs in the forums. Brining the farmers into the AE community can only benefit the game. After a dialogue has been achieved, both sides can maybe collaborate on the best way to segregate farmers and their work from the arcs and players the AE was intended for.

    Eco
  25. If the LFG tool will work in missions, then the overall apparent pace of trial progress will increase due to a lessening of perceived 'wasted' time trying to form leagues. Therefore, the rate of solo i-progress shouldn't be based on a comParison of league progress as it is now, but on the increased rate of leagie progress under a sustem where the LFG tool works properly.

    Eco