Mortos72

Informant
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  1. It depends entirely on how you play regularly, for the most part. My Demon/Pain MM hit 41 last night, so this is based on my experience. I almost always play with my SG, so I'm basically never playing solo, which is something to consider.

    I've skipped the three attack powers (Corruption, Lash, Crack Whip) but taken every Pain Dom power as soon as they become available; I'm obviously the healer of the group! This helps a lot with keeping both your team and your demons alive, which is a big boost because, as you said, they are pretty squishy. Leaving out the attacks also means I've been able to skip stamina. Multiple extended fights will still drain my endurance eventually, but I've not had any major problems for not taking it, and not having the attacks frees up both time and endurance for spamming the AoE heal when not doing anything else - this helps keep the demons nicely topped up, which is obviously a good thing. I am quite heavily slotted for End Red in the more costly powers, so that definitely helps too.

    Power Pool wise, I've taken Assault and Tactics to boost the destructive power of my demons. You could take Maneuvers too, but I've found that the abundance of healing in Pain Dom is more than sufficient to counter any deficit in defenses under most situations.
    I also took Hasten to help keep the tasty buffs and debuffs in Pain Dom up as often as possible, which works out very well for me.

    I've started into Chill Mastery for my Ancillary, with a mind to take Hoarfrost, Frozen Armour and Hibernate to cover the obvious holes in the survivability of the character itself, but obviously this choice is much more weighted by your play style than most. So far this has worked out very nicely for me. My demons die only very rarely and are putting out some very nice damage, and the team certainly appreciates the nice buffs and massive amounts of healing I can put out.

    Some notes:
    My current build is pretty flexible - I actually have two travel powers (Super Speed and Super Jump - go go City Traveller!), but one could easily be dropped for another pool (Maneuvers, should I find that I want it) or an attack. If you're the kind of MM who likes to take all the available attacks, that's obviously a good option!
    If you find yourself soloing most of the time, you can also get away with skipping Conduit of Pain and Enforced Morale in lieu of attacks or some more defensive powers like Combat Jumping.

    So, that has been my experience with Demons/Pain Dom! Ultimately any choices you make will come down to your own personally play style, so feel free to use or discard this information as you will!
  2. Just wanted to thank everyone who played my arc and left feedback. It was all very useful, and I've made a number of changes (ran all my text through a spellchecker to fix all the typos, added descriptions to the destructable objects, gave some of the Clockwork different descriptions and added quite a few more clues).

    I did get one comment that I wanted to run by people - someone mentioned that the HTML tags don't work in the Arc description, but they seem to be working just fine for me in the mission listing screen. I just wanted to know if anyone else was seeing the tags work correctly or not before I make that change.

    Anyway, thanks again to everyone who played it. I've played and rated arcs for everyone that requested I do so!
  3. So I've finished my new arc and would like some feedback from people!
    The arc is mostly Clockwork, and is level 10-20. It should be easy enough to solo, with the possible exception of the final boss which is an AV.

    Anyway, I'd appreciate some feedback on the arc! If anyone wants me to play one of their arcs in return, just let me know!

    Thanks

    The Little Clockwork Who Could - Arc ID #408169
  4. Total Focus also hits extremely hard, I've found (hard enough to almost one-shot a Tanker), so that's a good one to avoid. A lot of the Nova-style Blaster tier 9 attacks can be pretty devestating too - one AE arc I played had an AV using one, and it killed 2 members of the team outright and reduced the rest to almost nothing right at the begining of the fight.

    I personally enjoy Mastermind AVs, and AVs with a self rez power can be interesting if not over-done, as long as you consider the fact that they aren't very well supported in MA (on-death text will be repeated, mission objectives involving them will complete after the first death, even if they rez etc).
  5. It's specific to the hostage you've chosen. In that case, the business man probably just doens't have any animations assigned to him. It's a fairly odd problem since I originally assumed that all animations were part of their generic human skeleton, but apparently that isn't the case.

    Anyway, selecting a different hostage should let you pick animatons.
  6. Hi guys.

    So I've just finished work on my 2-part arc, called In the Shadow of the Light. It was my first time using the MA, so it was probably a little ambitious, but I'm very happy with how it turned out, and now I'm looking for some feedback!

    Part 1 - Arc Id #404836
    Part 2 - Arc Id #406051

    It's a long arc (10 missions total across both parts), and it's designed to be pretty challenging (especially part 2), so anyone trying it will probably want to do so in a team - there are quite a few EBs and AVs. Basically all the enemies in the missions will give 100% XP, for those that are concerned about that.

    So, if anyone decides to give it a try, I'd appreciate any feedback you have, either on here or with the comments thing in-game.

    Thanks!
  7. Yeah, Ive found one of the unique maps which works just fine for what I want, and the map itself is a better fit too, so I guess it all worked out in the end.
    Thanks!
  8. Sorry for the double post, but this seems like a pretty similar problem;

    I'm trying to spawn 2 allies at the start of a map (one of the Oranbega maps, specifically), but nothing I do seems to work. If I select front, they spawn at the back, if I select back they spawn in the back, and if I select middle they spawn in the middle. Is there any way to actually get allies to spawn at the start of the oranbega maps?

    Thanks
  9. Ah, excellent, that worked nicely. Thanks for the info!
  10. I recently started using the MA, but I'm having trouble with the Collect an Object objective. I have a cave map, and a single glowie that needs to be collected, but instead of appearing in the back where I've told it to, it just shows up in random corridors, sometimes very close to the start of the mission.

    Am I doing something wrong here? Is there a way to get my glowie to reliably appear in the back of the cave?
  11. I'll be there! I'll be sure to come along and say hi!