Morik_NA

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  1. AS I approached a Crey Captive in a mission, it gave me an error-

    Crey Captive?: <ErRoR: CaNnOt FiNd DESPERATEPLEA73.TXT> *klick*

    After beating the Crey, it added the following-

    Crey Captive?: <ErRoR: CaNnOt FiNd PLATITUDESTRING6.TXT, AcCeSsInG NeXt StRiNg> Happy birthday Fire Hazzard!

    It was a lvl 31 mission called 'Free the Crey Captives!'
  2. Morik_NA

    SS/Inv

    Also, any Purples he should be saving for?
  3. Morik_NA

    SS/Inv

    OK, it's been a while now. HC has picked up Cardiac Boost (I think...the End Red one). His current build is (almost) this:

    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hulk Child i19: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Steadfast Protection - Resistance/+Def 3%
    Level 1: Jab
    • (A) Smashing Haymaker - Accuracy/Damage
    • (34) Smashing Haymaker - Damage/Endurance
    • (36) Smashing Haymaker - Damage/Recharge
    • (36) Smashing Haymaker - Damage/Endurance/Recharge
    • (36) Crushing Impact - Accuracy/Damage/Recharge
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Endurance/Recharge
    Level 4: Haymaker
    • (A) Smashing Haymaker - Accuracy/Damage
    • (11) Smashing Haymaker - Damage/Endurance
    • (11) Smashing Haymaker - Damage/Recharge
    • (29) Smashing Haymaker - Damage/Endurance/Recharge
    • (37) Crushing Impact - Accuracy/Damage/Recharge
    Level 6: Boxing
    • (A) Smashing Haymaker - Accuracy/Damage
    • (33) Smashing Haymaker - Damage/Endurance
    • (42) Smashing Haymaker - Damage/Recharge
    • (43) Smashing Haymaker - Damage/Endurance/Recharge
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (15) Reactive Armor - Resistance
    Level 10: Combat Jumping
    • (A) Defense Buff IO
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt
    • (13) Mocking Beratement - Taunt/Recharge
    • (13) Mocking Beratement - Taunt/Recharge/Range
    • (42) Mocking Beratement - Accuracy/Recharge
    • (43) Mocking Beratement - Recharge
    • (48) Mocking Beratement - Taunt/Range
    Level 14: Super Jump
    • (A) Unbounded Leap - +Stealth
    Level 16: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance
    Level 18: Invincibility
    • (A) Red Fortune - Defense/Endurance
    • (19) Red Fortune - Defense
    • (19) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Endurance
    Level 20: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    Level 22: Knockout Blow
    • (A) Smashing Haymaker - Accuracy/Damage
    • (34) Smashing Haymaker - Damage/Endurance
    • (40) Smashing Haymaker - Damage/Recharge
    • (42) Smashing Haymaker - Damage/Endurance/Recharge
    • (43) Crushing Impact - Accuracy/Damage/Recharge
    Level 24: Resist Elements
    • (A) Aegis - Resistance
    • (25) Aegis - Resistance/Endurance
    • (25) Aegis - Resistance/Recharge
    Level 26: Tough Hide
    • (A) Serendipity - Defense/Endurance
    • (27) Serendipity - Defense
    • (27) Serendipity - Defense/Recharge
    Level 28: Rage
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    Level 32: Unstoppable
    • (A) Resist Damage IO
    Level 35: Hurl
    • (A) Thunderstrike - Accuracy/Damage
    • (37) Thunderstrike - Damage/Endurance
    • (37) Thunderstrike - Accuracy/Damage/Recharge
    Level 38: Foot Stomp
    • (A) Eradication - Damage
    • (39) Eradication - Accuracy/Recharge
    • (39) Eradication - Damage/Recharge
    • (39) Eradication - Accuracy/Damage/Recharge
    • (40) Eradication - Accuracy/Damage/Endurance/Recharge
    • (40) Eradication - Chance for Energy Damage
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Laser Beam Eyes
    • (A) Thunderstrike - Accuracy/Damage
    • (45) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Healing IO
    Level 49: Weave
    • (A) Serendipity - Defense/Endurance
    • (50) Serendipity - Defense/Recharge
    • (50) Serendipity - Defense
    • (50) Serendipity - Endurance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (23) Endurance Modification IO
    • (31) Endurance Modification IO
    • (31) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 19.25% Defense(Smashing)
    • 19.25% Defense(Lethal)
    • 10.81% Defense(Fire)
    • 10.81% Defense(Cold)
    • 17.38% Defense(Energy)
    • 17.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.13% Defense(Melee)
    • 10.19% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 3.6% Max End
    • 12.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 3% Enhancement(Accuracy)
    • 5% FlySpeed
    • 154.61 HP (8.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 16.5%
    • MezResist(Terrorized) 2.2%
    • 4% (0.067 End/sec) Recovery
    • 20% (1.565 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 10% RunSpeed
    • 2% XPDebtProtection



    Anything he should change?
  4. Quote:
    Originally Posted by Vox Populi View Post
    I did the STF yesterday with zero support (six melee and two Blasters), and a fairly inexperienced team (including myself, I haven't done it in years). The Recluse fight was ugly but we pulled it off, and Unstoppable was a definite factor.

    It's a nice power to have, even if you don't use it very often.
    You weren't Avok, by any chance, were you?
  5. Morik_NA

    SS/Inv

    Wow! Forgot how expensive the Steadfasts were

    20 mil a pop...ouch
  6. Morik_NA

    SS/Inv

    OK, I think we are much closer now. Here's what we have so far. Any suggestions on where to go from here?



    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hulk Child i19: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Reactive Armor - Resistance
    • (3) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance/Recharge
    • (15) Reactive Armor - Resistance/Endurance/Recharge
    • (31) Steadfast Protection - Resistance/+Def 3%
    Level 1: Jab
    • (A) Smashing Haymaker - Accuracy/Damage
    • (34) Smashing Haymaker - Damage/Endurance
    • (36) Smashing Haymaker - Damage/Recharge
    • (36) Smashing Haymaker - Damage/Endurance/Recharge
    Level 2: Dull Pain
    • (A) Doctored Wounds - Heal
    • (5) Doctored Wounds - Recharge
    • (5) Doctored Wounds - Heal/Recharge
    • (7) Doctored Wounds - Heal/Endurance
    • (7) Doctored Wounds - Endurance/Recharge
    Level 4: Haymaker
    • (A) Smashing Haymaker - Accuracy/Damage
    • (11) Smashing Haymaker - Damage/Endurance
    • (11) Smashing Haymaker - Damage/Recharge
    • (29) Smashing Haymaker - Damage/Endurance/Recharge
    • (37) Pounding Slugfest - Accuracy/Damage
    • (42) Pounding Slugfest - Damage/Recharge
    Level 6: Boxing
    • (A) Smashing Haymaker - Accuracy/Damage
    • (33) Smashing Haymaker - Damage/Endurance
    • (42) Smashing Haymaker - Damage/Recharge
    • (43) Smashing Haymaker - Damage/Endurance/Recharge
    Level 8: Unyielding
    • (A) Reactive Armor - Resistance/Endurance
    • (9) Reactive Armor - Resistance/Recharge
    • (9) Reactive Armor - Resistance/Endurance/Recharge
    • (15) Reactive Armor - Resistance
    Level 10: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt
    • (13) Mocking Beratement - Taunt/Recharge
    • (13) Mocking Beratement - Taunt/Recharge/Range
    • (43) Mocking Beratement - Recharge
    • (46) Mocking Beratement - Accuracy/Recharge
    • (48) Mocking Beratement - Taunt/Range
    Level 14: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (37) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Resist Physical Damage
    • (A) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Recharge
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    • (45) Reactive Armor - Resistance
    Level 18: Invincibility
    • (A) Red Fortune - Defense/Endurance
    • (19) Red Fortune - Defense
    • (19) Red Fortune - Defense/Endurance/Recharge
    • (34) Red Fortune - Endurance
    • (36) Taunt Duration IO
    Level 20: Resist Energies
    • (A) Reactive Armor - Resistance/Endurance
    • (21) Reactive Armor - Resistance/Recharge
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    Level 22: Knockout Blow
    • (A) Smashing Haymaker - Accuracy/Damage
    • (34) Smashing Haymaker - Damage/Endurance
    • (40) Smashing Haymaker - Damage/Recharge
    • (42) Smashing Haymaker - Damage/Endurance/Recharge
    • (43) Pounding Slugfest - Accuracy/Damage
    • (45) Pounding Slugfest - Damage/Recharge
    Level 24: Resist Elements
    • (A) Aegis - Resistance
    • (25) Aegis - Resistance/Endurance
    • (25) Aegis - Psionic/Status Resistance
    Level 26: Tough Hide
    • (A) Serendipity - Defense/Endurance
    • (27) Serendipity - Defense
    • (27) Defense Buff IO
    Level 28: Rage
    • (A) Recharge Reduction IO
    • (29) Recharge Reduction IO
    Level 30: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance/Recharge
    • (33) Reactive Armor - Resistance/Endurance/Recharge
    • (46) Reactive Armor - Resistance
    Level 32: Unstoppable
    • (A) Resist Damage IO
    Level 35: Hurl
    • (A) Taunt Duration IO
    Level 38: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Endurance
    • (39) Scirocco's Dervish - Damage/Recharge
    • (39) Scirocco's Dervish - Accuracy/Recharge
    • (40) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (40) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Laser Beam Eyes
    • (A) Range IO
    Level 47: Physical Perfection
    • (A) Performance Shifter - Chance for +End
    • (48) Performance Shifter - EndMod
    • (48) Healing IO
    Level 49: Weave
    • (A) Defense Buff IO
    • (50) Defense Buff IO
    • (50) Endurance Reduction IO
    • (50) Endurance Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (23) Numina's Convalescence - Heal
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (23) Performance Shifter - EndMod/Recharge
    • (31) Performance Shifter - EndMod/Accuracy
    • (31) Performance Shifter - Chance for +End
    • (45) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 19.25% Defense(Smashing)
    • 19.25% Defense(Lethal)
    • 10.81% Defense(Fire)
    • 10.81% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 6.125% Defense(Psionic)
    • 11.13% Defense(Melee)
    • 8.625% Defense(Ranged)
    • 9.25% Defense(AoE)
    • 1.8% Max End
    • 12.5% Enhancement(RechargeTime)
    • 4% Enhancement(Heal)
    • 9% Enhancement(Accuracy)
    • 10% FlySpeed
    • 119.47 HP (6.375%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 16.5%
    • MezResist(Terrorized) 2.2%
    • 2.5% (0.042 End/sec) Recovery
    • 42% (3.286 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.125% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 15% RunSpeed
  7. Morik_NA

    SS/Inv

    Hmm... Anyone else recommend dropping Unstoppable? Sounds like an interesting idea.
  8. Morik_NA

    SS/Inv

    Awesome info. Thanx so much

    Anyone else care to chime in before I do a major revamp for him?
  9. Morik_NA

    SS/Inv

    OK, need some enhancement help with my son's build. All comments are welcome. He has to keep Laser Beam Eyes, Foot Stomp, and Hurl simply for the coolness factor (He's 11). He respec'd once after issue 19 and still has one token left. As of right now, he's still running mostly SO's but is starting a heck of a collection on IO's. Here's the plan so far:

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Hulk Child i19: Level 50 Mutation Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability
    • (A) Aegis - Resistance/Endurance
    • (3) Aegis - Resistance/Recharge
    • (3) Aegis - Endurance/Recharge
    • (15) Aegis - Resistance/Endurance/Recharge
    • (31) Aegis - Resistance
    • (36) Aegis - Psionic/Status Resistance
    Level 1: Jab
    • (A) Rope A Dope - Accuracy/Stun
    • (43) Rope A Dope - Accuracy/Stun/Recharge
    • (45) Rope A Dope - Accuracy/Recharge
    Level 2: Dull Pain
    • (A) Numina's Convalescence - Heal/Recharge
    • (5) Numina's Convalescence - Heal/Endurance
    • (5) Numina's Convalescence - Heal
    • (7) Numina's Convalescence - Heal/Endurance/Recharge
    • (7) Numina's Convalescence - Endurance/Recharge
    • (11) Doctored Wounds - Endurance/Recharge
    Level 4: Haymaker
    • (A) Mako's Bite - Accuracy/Damage
    • (11) Mako's Bite - Damage/Recharge
    • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    Level 6: Boxing
    • (A) Razzle Dazzle - Chance of Immobilize
    Level 8: Unyielding
    • (A) Titanium Coating - Resistance/Endurance
    • (9) Titanium Coating - Resistance/Recharge
    • (9) Titanium Coating - Endurance/Recharge
    • (15) Titanium Coating - Resistance/Endurance/Recharge
    • (34) Titanium Coating - Resistance
    • (36) Titanium Coating - Endurance
    Level 10: Combat Jumping
    • (A) Red Fortune - Defense/Endurance
    Level 12: Taunt
    • (A) Perfect Zinger - Taunt
    • (13) Perfect Zinger - Taunt/Recharge
    • (13) Perfect Zinger - Taunt/Recharge/Range
    • (46) Perfect Zinger - Accuracy/Recharge
    • (48) Perfect Zinger - Taunt/Range
    • (50) Perfect Zinger - Chance for Psi Damage
    Level 14: Super Jump
    • (A) Unbounded Leap - +Stealth
    Level 16: Resist Physical Damage
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (17) Steadfast Protection - Knockback Protection
    • (17) Impervious Skin - Status Resistance
    • (45) Impervium Armor - Psionic Resistance
    • (46) Impervium Armor - Resistance
    • (46) Titanium Coating - Resistance
    Level 18: Invincibility
    • (A) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Recharge
    • (19) Luck of the Gambler - Endurance/Recharge
    • (34) Luck of the Gambler - Defense/Endurance/Recharge
    • (36) Luck of the Gambler - Defense
    • (37) Luck of the Gambler - Recharge Speed
    Level 20: Resist Energies
    • (A) Impervious Skin - Status Resistance
    • (21) Impervious Skin - Resistance/Endurance
    • (21) Titanium Coating - Resistance
    Level 22: Knockout Blow
    • (A) Lockdown - Chance for +2 Mag Hold
    • (34) Mako's Bite - Accuracy/Damage
    • (43) Mako's Bite - Damage/Recharge
    Level 24: Resist Elements
    • (A) Impervium Armor - Psionic Resistance
    • (25) Impervium Armor - Resistance
    • (25) Titanium Coating - Resistance
    Level 26: Tough Hide
    • (A) Karma - Knockback Protection
    • (27) Luck of the Gambler - Defense
    • (27) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Recharge
    Level 28: Rage
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (40) Adjusted Targeting - To Hit Buff/Endurance
    • (42) Adjusted Targeting - Endurance/Recharge
    • (42) Adjusted Targeting - To Hit Buff/Recharge
    Level 30: Tough
    • (A) Resist Damage IO
    Level 32: Unstoppable
    • (A) Titanium Coating - Resistance/Endurance
    • (33) Titanium Coating - Resistance/Recharge
    • (33) Titanium Coating - Endurance/Recharge
    • (33) Impervium Armor - Resistance/Endurance
    • (37) Impervium Armor - Resistance/Recharge
    • (37) Impervium Armor - Endurance/Recharge
    Level 35: Hurl
    • (A) Taunt Duration IO
    Level 38: Foot Stomp
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (39) Scirocco's Dervish - Damage/Recharge
    • (39) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Perfect Zinger - Accuracy/Recharge
    • (40) Perfect Zinger - Taunt/Recharge
    • (40) Perfect Zinger - Taunt
    Level 41: Conserve Power
    • (A) Recharge Reduction IO
    Level 44: Laser Beam Eyes
    • (A) Range IO
    Level 47: Physical Perfection
    • (A) Endurance Modification IO
    • (48) Healing IO
    • (48) Healing IO
    Level 49: Weave
    • (A) Serendipity - Defense
    • (50) Serendipity - Endurance
    • (50) Defense Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (23) Miracle - Heal
    • (31) Miracle - Heal/Endurance
    • (45) Numina's Convalescence - +Regeneration/+Recovery
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (23) Efficacy Adaptor - EndMod/Recharge
    • (31) Endurance Modification IO
    ------------
    Set Bonus Totals:
    • 4.5% DamageBuff(Smashing)
    • 4.5% DamageBuff(Lethal)
    • 4.5% DamageBuff(Fire)
    • 4.5% DamageBuff(Cold)
    • 4.5% DamageBuff(Energy)
    • 4.5% DamageBuff(Negative)
    • 4.5% DamageBuff(Toxic)
    • 4.5% DamageBuff(Psionic)
    • 7.375% Defense(Smashing)
    • 7.375% Defense(Lethal)
    • 7.688% Defense(Fire)
    • 7.688% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 4.875% Defense(Psionic)
    • 7.063% Defense(Melee)
    • 3% Defense(Ranged)
    • 7.688% Defense(AoE)
    • 12.5% Enhancement(RechargeTime)
    • 9% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 5% FlySpeed
    • 217.86 HP (11.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 15%
    • MezResist(Held) 23.8%
    • MezResist(Immobilize) 21.6%
    • MezResist(Sleep) 21.6%
    • MezResist(Stun) 17.2%
    • MezResist(Terrorized) 20.5%
    • 11.5% (0.192 End/sec) Recovery
    • 84% (6.572 HP/sec) Regeneration
    • 0.945% Resistance(Fire)
    • 0.945% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 4.385% Resistance(Negative)
    • 3.125% Resistance(Toxic)
    • 12.13% Resistance(Psionic)
    • 10% RunSpeed
    • 2.5% XPDebtProtection
  10. Morik_NA

    Ice/Ice critique

    OK, I understand that a large percentage of my Incarnate slot is affected by ED. If I'm slotted for damage in my Islot, then I can remove a damage enhancement from my powers with little to no loss of damage....right?

    What about Set bonuses? If I have +90% Accuracy due to set bonuses, is that on top of ED caps or are Set bonuses not affected?
  11. Morik_NA

    Ice/Ice critique

    Also, I'd like to add that his Incarnate Slot is setup for damage. I have not taken this into account with the rest of his slotting yet.
  12. Morik_NA

    Ice/Ice critique

    OK, been playing Bitterfreeze for 5 or 6 years now. Have gone through many builds and want a critique of the current one. This is a "cheap" build and is only temporary (aren't they all?). I have a few purples that I'm waiting to slot. I also have a few more Devastations that will help boost the damage up to +25%.

    Anyway, I will post the "expensive" build later. Here is where he stands currently.

    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Bitterfreeze i19: Level 50 Mutation Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Ice Manipulation
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Teleportation
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Ice Bolt
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Recharge
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (25) Thunderstrike - Accuracy/Damage/Endurance
    • (31) Range IO
    • (39) Devastation - Chance of Hold
    Level 1: Chilblain
    • (A) Trap of the Hunter - Accuracy/Recharge
    • (7) Trap of the Hunter - Accuracy/Endurance
    • (36) Trap of the Hunter - Immobilize/Accuracy
    • (40) Trap of the Hunter - Chance of Damage(Lethal)
    Level 2: Ice Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (3) Thunderstrike - Damage/Endurance
    • (5) Thunderstrike - Accuracy/Damage/Recharge
    • (29) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Tempered Readiness - Endurance/Recharge/Slow
    • (39) Tempered Readiness - Accuracy/Slow
    Level 4: Ice Sword
    • (A) Mako's Bite - Accuracy/Damage
    • (7) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (36) Mako's Bite - Damage/Endurance
    • (42) Mako's Bite - Damage/Recharge
    Level 6: Hover
    • (A) Kismet - Accuracy +6%
    Level 8: Freeze Ray
    • (A) Essence of Curare - Accuracy/Recharge
    • (9) Essence of Curare - Endurance/Hold
    • (9) Essence of Curare - Accuracy/Endurance
    • (11) Essence of Curare - Accuracy/Hold
    • (11) Essence of Curare - Accuracy/Hold/Recharge
    • (15) Lockdown - Chance for +2 Mag Hold
    Level 10: Aim
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (15) Adjusted Targeting - Recharge
    • (23) Recharge Reduction IO
    Level 12: Ice Storm
    • (A) Tempered Readiness - Accuracy/Slow
    • (13) Tempered Readiness - Damage/Slow
    • (13) Tempered Readiness - Accuracy/Endurance
    • (37) Tempered Readiness - Endurance/Recharge/Slow
    • (37) Tempered Readiness - Accuracy/Damage/Slow
    • (37) Damage Increase IO
    Level 14: Fly
    • (A) Freebird - +Stealth
    Level 16: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge
    • (23) Adjusted Targeting - Recharge
    • (25) Recharge Reduction IO
    Level 18: Bitter Ice Blast
    • (A) Thunderstrike - Damage/Endurance
    • (19) Thunderstrike - Damage/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Endurance
    • (29) Thunderstrike - Damage/Endurance/Recharge
    • (36) Dampened Spirits - To Hit Debuff/Recharge
    • (39) Dampened Spirits - Recharge
    Level 20: Hasten
    • (A) Recharge Reduction IO
    Level 22: Ice Patch
    • (A) Endurance Reduction IO
    Level 24: Recall Friend
    • (A) Interrupt Reduction IO
    Level 26: Bitter Freeze Ray
    • (A) Lockdown - Recharge/Hold
    • (27) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (27) Lockdown - Accuracy/Hold
    • (40) Entropic Chaos - Damage/Endurance
    • (48) Entropic Chaos - Chance of Heal Self
    • (48) Lockdown - Accuracy/Recharge
    Level 28: Shiver
    • (A) Tempered Readiness - Accuracy/Slow
    Level 30: Assault
    • (A) Endurance Reduction IO
    • (31) Endurance Reduction IO
    • (31) Endurance Reduction IO
    Level 32: Blizzard
    • (A) Positron's Blast - Accuracy/Damage
    • (33) Positron's Blast - Accuracy/Damage/Endurance
    • (33) Positron's Blast - Damage/Recharge
    • (33) Positron's Blast - Damage/Range
    • (34) Recharge Reduction IO
    • (34) Recharge Reduction IO
    Level 35: Tactics
    • (A) Endurance Reduction IO
    • (40) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 38: Freezing Touch
    • (A) Lockdown - Accuracy/Hold
    Level 41: Flash Freeze
    • (A) Call of the Sandman - Sleep/Range
    • (42) Call of the Sandman - Accuracy/Endurance
    • (42) Induced Coma - Chance of -Recharge
    • (43) Induced Coma - Accuracy/Endurance
    • (43) Call of the Sandman - Accuracy/Sleep/Recharge
    • (48) Sleep Duration IO
    Level 44: Snow Storm
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (45) Pacing of the Turtle - Range/Slow
    • (45) Pacing of the Turtle - Endurance/Recharge/Slow
    • (46) Pacing of the Turtle - Accuracy/Endurance
    Level 47: Hibernate
    • (A) Recharge Reduction IO
    Level 49: Frozen Armor
    • (A) Impervium Armor - Resistance
    • (50) Impervium Armor - Resistance/Endurance
    • (50) Titanium Coating - Resistance
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Defiance
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (17) Numina's Convalescence - Heal
    • (17) Miracle - Heal
    • (50) Miracle - Heal/Endurance
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod
    • (21) Efficacy Adaptor - EndMod/Recharge
    • (21) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (43) Efficacy Adaptor - Accuracy/Recharge
    • (45) Efficacy Adaptor - EndMod/Accuracy
    • (46) Efficacy Adaptor - EndMod/Endurance
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 3.75% Defense(Ranged)
    • 0.9% Max End
    • 4% Enhancement(Held)
    • 4% Enhancement(JumpSpeed)
    • 11% Enhancement(Sleep)
    • 8.75% Enhancement(RechargeTime)
    • 4% Enhancement(JumpHeight)
    • 5% Enhancement(Immobilize)
    • 4% Enhancement(FlySpeed)
    • 48% Enhancement(Accuracy)
    • 4% Enhancement(RunSpeed)
    • 76.8 HP (6.374%) HitPoints
    • MezResist(Confused) 1.65%
    • MezResist(Held) 2.2%
    • MezResist(Immobilize) 3.3%
    • MezResist(Sleep) 2.75%
    • MezResist(Stun) 1.65%
    • MezResist(Terrorized) 1.65%
    • 18% (0.301 End/sec) Recovery
    • 32% (1.61 HP/sec) Regeneration
    • 1.575% Resistance(Fire)
    • 1.575% Resistance(Cold)
  13. I love my ice/ice. Never really worried about melee though. With all the slows and holds, you don't need more than 1 melee attack. One shot from Ice Sword usually drops the only bad guy that ever gets too close (arch villains and elite bosses aside, of course).
  14. If I am a winner, I permit NC Interactive, Inc. and NCsoft Europe Limited to use my name, likeness, photograph, hometown, and any comments that I may make about myself or this contest that I provide for advertising and promotional activities. I also certify that I am at least 13 years of age and am eligible to participate in this contest.




    "No no no! I already explained to the ladies at the door that I left my ID at home! Can't I just bring it next time? Please???"
  15. Morik_NA

    dm/sd

    I do plan on using Inventions. I'm just not that far along in the planning process yet

    Thanx for the links. My Search-Fu stinks.
  16. Morik_NA

    dm/sd

    OK, here's my initial thoughts. Pay no attention to the slotting. I was just looking at some numbers.

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Dark Thornn: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Smite
    • (A) Accuracy IO
    • (5) Accuracy IO
    • (15) To Hit Debuff IO
    Level 1: Deflection
    • (A) Defense Buff IO
    • (3) Defense Buff IO
    • (3) Defense Buff IO
    • (9) Resist Damage IO
    • (9) Resist Damage IO
    • (11) Resist Damage IO
    Level 2: Shadow Maul
    • (A) Accuracy IO
    • (5) Damage Increase IO
    • (45) Damage Increase IO
    Level 4: Battle Agility
    • (A) Defense Buff IO
    • (7) Defense Buff IO
    • (7) Endurance Reduction IO
    • (46) Endurance Reduction IO
    Level 6: True Grit
    • (A) Resist Damage IO
    • (11) Resist Damage IO
    • (13) Healing IO
    • (13) Healing IO
    Level 8: Siphon Life
    • (A) Accuracy IO
    • (15) Accuracy IO
    • (43) Healing IO
    • (43) Healing IO
    • (45) Recharge Reduction IO
    • (45) Recharge Reduction IO
    Level 10: Combat Jumping
    • (A) Defense Buff IO
    Level 12: Hurdle
    • (A) Jumping IO
    Level 14: Super Jump
    • (A) Jumping IO
    Level 16: Health
    • (A) Healing IO
    • (17) Healing IO
    • (17) Healing IO
    • (43) Empty
    Level 18: Dark Consumption
    • (A) Accuracy IO
    • (19) Accuracy IO
    • (19) Endurance Modification IO
    • (25) Endurance Modification IO
    • (25) Recharge Reduction IO
    • (40) Recharge Reduction IO
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    • (48) Empty
    Level 22: Active Defense
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    • (23) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Soul Drain
    • (A) Accuracy IO
    • (27) Accuracy IO
    • (27) Damage Increase IO
    • (31) Damage Increase IO
    • (34) Recharge Reduction IO
    • (37) Recharge Reduction IO
    Level 28: Against All Odds
    • (A) Endurance Reduction IO
    • (29) Endurance Reduction IO
    • (29) Recharge Reduction IO
    • (46) Recharge Reduction IO
    Level 30: Phalanx Fighting
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (31) Defense Buff IO
    Level 32: Midnight Grasp
    • (A) Damage Increase IO
    • (33) Damage Increase IO
    • (33) Damage Increase IO
    • (33) Accuracy IO
    • (34) Accuracy IO
    • (34) Recharge Reduction IO
    Level 35: Tough
    • (A) Resist Damage IO
    • (36) Resist Damage IO
    • (36) Resist Damage IO
    • (36) Endurance Reduction IO
    • (37) Endurance Reduction IO
    • (37) Endurance Reduction IO
    Level 38: Shield Charge
    • (A) Damage Increase IO
    • (39) Damage Increase IO
    • (39) Damage Increase IO
    • (39) Accuracy IO
    • (40) Accuracy IO
    • (40) Knockback Distance IO
    Level 41: Weave
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Endurance Reduction IO
    • (42) Endurance Reduction IO
    Level 44: Grant Cover
    • (A) Defense Buff IO
    Level 47: Hasten
    • (A) Empty
    • (48) Empty
    • (48) Empty
    Level 49: One with the Shield
    • (A) Empty
    • (50) Empty
    • (50) Empty
    • (50) Empty
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Critical Hit
    Level 6: Ninja Run
  17. Morik_NA

    dm/sd

    OK, after 5 years, I'm finally working a scrapper! He's a baby so far (level 6). Would like some build ideas.

    I'm probably going to skip Touch of Fear and Confront. I'll most likely take the entire Shield set (maybe not One with Shield). Pools will probably be Super Jump (travel), Fitness, Speed (hasten only), and probably Fighting(Weave).

    Thinking of taking Shadow Punch to fill in the gaps (not sure about this). Siphon Life and Soul Drain seem pretty important for this build. Undecided on Epic pool, but want something Thematic (Magic, Dark, etc...)

    I want him to be solid for solo or group play. Once I hit 50, he probably won't see much use unless he's just too much fun NOT to play, so the build shouldn't be overly pricey.

    Any thoughts?
  18. Just a note on the purples here.

    I actually have 2 'final builds' for all of my characters. A cheap build and an expensive build. I generally finish up the cheap build while slowly working towards the expensive build. With the Incarnate system coming up, I'll probably be playing my higher level guys more. that should help me with the cash towards some of my pricier builds.

    OK, another note I actually have several 'final builds' for all of my characters. I build them in stages. These stages are:
    1 - 12
    13 - 24
    25 - 35
    36 - 45
    Cheap Final
    Expensive Final

    I am a MAJOR altoholic. Building them this way allows me to play each to a 'stopping point' and then switch to another for a while. This is also the reason that after 5 years, I only have 1 lvl 50! lol
  19. Excellent. And thank you again, sir

    I wasn't sure how often Air Sup would actually come up. I had it slotted as more of a filler than anything else. I will certainly make these changes.

    LR-Again, I like this one, but I'm really not sure about the slotting.

    My choices from 35 up are admittedly, 'weak'. But, most of them are there to fill gaps in or to compliment the powers of groups that I regularly team with. I pushed most of them off to the 'end' to make sure that I could fit the 'core powers' into my build.

    I'm trying to keep my 'optimization' within certain parameters. I already have a 50, so it's not a leveling race to the end. Speaking of which, it's time to respec my 50. Anyone know anything about ice/ice blasters? lol
  20. OK after much tweaking and thought, here's my new build. Pretty happy with this so far, but still want to hear thoughts and ideas. Thanx sooo much to all who have helped so far.

    Just fyi-I am a LR fan (Hazzard like AV missions). Not sure how the slotting should work on it though. What do you think Windenergy? You seem to be the LR guy.

    Hasten-I had completely forgotten this in my old build. I never use it on my blaster anymore, but it really seems to work with this build. Hasten Slotting? Will this get me closer to Perma?

    Fire Blast-I'm a Blaster at heart. Can't help it. I had to have my 'push button, unleash hell' blast. Will this cover that?

    Helth, Stamina, and Consume slotting?

    Choking Cloud slotting felt strange at first, but I really like it now. It accomplishes its goal very well.

    Also, as a PBAoE type of guy, Teleport Foe just kinda felt neat

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Fire Hazzard: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (3) Basilisk's Gaze - Accuracy/Recharge
    • (7) Basilisk's Gaze - Recharge/Hold
    • (17) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (48) Thunderstrike - Accuracy/Damage
    • (48) Thunderstrike - Accuracy/Damage/Endurance
    Level 1: Radiant Aura
    • (A) Doctored Wounds - Heal/Endurance
    • (5) Doctored Wounds - Endurance/Recharge
    • (11) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (46) Doctored Wounds - Heal
    • (46) Doctored Wounds - Recharge
    Level 2: Fire Cages
    • (A) Trap of the Hunter - Accuracy/Endurance
    • (3) Enfeebled Operation - Accuracy/Endurance
    • (7) Rooting Grasp - Accuracy/Endurance
    • (17) Gravitational Anchor - Chance for Hold
    • (43) Trap of the Hunter - Chance of Damage(Lethal)
    • (46) Positron's Blast - Chance of Damage(Energy)
    Level 4: Accelerate Metabolism
    • (A) Efficacy Adaptor - EndMod
    • (5) Efficacy Adaptor - EndMod/Recharge
    • (11) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (25) Efficacy Adaptor - Accuracy/Recharge
    • (43) Efficacy Adaptor - EndMod/Accuracy
    • (43) Recharge Reduction IO
    Level 6: Radiation Infection
    • (A) HamiO:Enzyme Exposure
    • (15) HamiO:Enzyme Exposure
    • (15) HamiO:Enzyme Exposure
    • (45) Achilles' Heel - Chance for Res Debuff
    Level 8: Hot Feet
    • (A) HamiO:Nucleolus Exposure
    • (9) Scirocco's Dervish - Damage/Endurance
    • (9) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (40) Tempered Readiness - Damage/Slow
    • (40) Tempered Readiness - Endurance/Recharge/Slow
    • (42) Endurance Reduction IO
    Level 10: Air Superiority
    • (A) Endurance Reduction IO
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun
    • (13) Absolute Amazement - Stun/Recharge
    • (13) Absolute Amazement - Accuracy/Stun/Recharge
    • (19) Absolute Amazement - Accuracy/Recharge
    • (39) Absolute Amazement - Endurance/Stun
    • (40) Recharge Reduction IO
    Level 14: Fly
    • (A) Freebird - +Stealth
    • (39) Freebird - FlySpeed
    • (39) Freebird - Endurance
    Level 16: Swift
    • (A) Flight Speed IO
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (19) Healing IO
    • (27) Numina's Convalescence - Heal
    • (48) Miracle - +Recovery
    Level 20: Stamina
    • (A) Endurance Modification IO
    • (21) Endurance Modification IO
    • (21) Endurance Modification IO
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Enervating Field
    • (A) Endurance Reduction IO
    • (27) Endurance Reduction IO
    Level 26: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow
    • (36) Tempered Readiness - Accuracy/Endurance
    • (36) Tempered Readiness - Range/Slow
    • (42) Tempered Readiness - Endurance/Recharge/Slow
    • (42) Tempered Readiness - Accuracy/Damage/Slow
    Level 28: Choking Cloud
    • (A) Neuronic Shutdown - Endurance/Hold
    • (29) Essence of Curare - Endurance/Hold
    • (29) Ghost Widow's Embrace - Endurance/Hold
    • (31) Lockdown - Chance for +2 Mag Hold
    • (31) Endurance Reduction IO
    • (31) Hold Duration IO
    Level 30: Cinders
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (34) Basilisk's Gaze - Accuracy/Recharge
    • (36) Basilisk's Gaze - Recharge/Hold
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
    • (37) Lockdown - Recharge/Hold
    • (37) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 32: Fire Imps
    • (A) Expedient Reinforcement - Accuracy/Recharge
    • (33) Expedient Reinforcement - Accuracy/Damage
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge
    • (34) Soulbound Allegiance - Damage/Recharge
    • (34) Soulbound Allegiance - Chance for Build Up
    Level 35: Recall Friend
    • (A) Recharge Reduction IO
    Level 38: Mutation
    • (A) Recharge Reduction IO
    Level 41: Teleport Foe
    • (A) Recharge Reduction IO
    Level 44: Fire Blast
    • (A) Apocalypse - Damage
    • (45) Apocalypse - Accuracy/Recharge
    • (45) HamiO:Nucleolus Exposure
    Level 47: Rise of the Phoenix
    • (A) Recharge Reduction IO
    Level 49: Consume
    • (A) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Recharge
    • (50) Performance Shifter - EndMod/Accuracy/Recharge
    • (50) Performance Shifter - Accuracy/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 6: Ninja Run
  21. Awesome info Time to play around with it. Thank you very much
  22. OK, folks here's the Fire/Rad controller that I'm working on. Some quick notes: I kinda need rez due to one of the groups I run with regularly (My kids). All of the slots in Recall Friend aren't really there. I just have them there since I don't know where they will wind up. This character is currently only lvl 23.

    With those points in mind, please make recommendations

    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    50 Fire Hazzard: Level 50 Science Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Char -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(15)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(17), Dct'dW-Heal(23)
    Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(11), GravAnch-Immob/EndRdx(17), GravAnch-Hold%(23)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(5), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(15), Efficacy-EndMod/Acc(25), RechRdx-I(31)
    Level 6: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(34), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitDeb/EndRdx(37)
    Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(9), TmpRdns-Dmg/Slow(19), TmpRdns-EndRdx/Rchg/Slow(37), RechRdx-I(37)
    Level 10: Hover -- EndRdx-I(A)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(19), Stpfy-Acc/Stun/Rchg(39), RechRdx-I(40)
    Level 14: Fly -- Frbd-Stlth(A), Frbd-Fly(45), Frbd-EndRdx(45)
    Level 16: Swift -- Flight-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(40), Heal-I(40)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Mutation -- RechRdx-I(A)
    Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(25)
    Level 26: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(42), EoCur-Acc/Hold/Rchg(43)
    Level 28: Choking Cloud -- NrncSD-EndRdx/Hold(A), EoCur-EndRdx/Hold(29), G'Wdw-EndRdx/Hold(29), Lock-%Hold(43), EndRdx-I(43), Hold-I(45)
    Level 30: Lingering Radiation -- Acc-I(A), Acc-I(31), RechRdx-I(31)
    Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), S'bndAl-Dmg/Rchg(34), S'bndAl-Build%(34)
    Level 35: Assault -- EndRdx-I(A), EndRdx-I(36), EndRdx-I(36)
    Level 38: Recall Friend -- RechRdx-I(A), Empty(39), Empty(39), Empty(46), Empty(46), Empty(46)
    Level 41: EM Pulse -- Empty(A), Empty(42), Empty(42)
    Level 44: Fire Blast -- Empty(A), Empty(48), Empty(48), Empty(48)
    Level 47: Rise of the Phoenix -- Empty(A)
    Level 49: Consume -- Empty(A), Empty(50), Empty(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
  23. Awesome guide Thanx for all the info.

    Bitterfreeze