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Posts
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Joined
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Bot/Storm is great for it, getting 20+ bosses stuck in a corner with freezing rain's -resist, hurricane to keep them there, and the stacked fire patches is pretty insane.
(the assault bot's incendiary missiles create a fire patch per enemy hit, so the more enemies there are the more each one takes, making it easier to kill 10 things than a few sometimes, with each boss is being hit with several fire patches at a time)
In order to get them all grouped up I usually have them all hop a fence so the automatically put themselves into a corner. -
Another theory is I'm so good I count as 2 ppl >_>...
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Well we did take down Recluse without any deaths in the end, I think we could do MoSTF if we tried (Would be really hard when he has all his towers up, but I think we might have taken out the first tower without deaths?).
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Just going to put here about the Chest emblems doing some kind of weird Anti-aliased outline effect when used with some upper body costume parts. This gives a "jaggy" outlines like they were poorly cropped in PhotoShop. With this effect I have noticed a sort of transparency when used with Buckled Leather. In these edges you will be able to see through your character.
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I have this problem with Buckled Leather while using the Buckled Leather design. When i use those any chest detail gets a transparent outline, some worse than others, but it only appears as a black outline in the costume editor. Ihaven't tried it with Transparency powers like someone said, but it has problems without it.
Theres a picture here
http://img113.imageshack.us/my.php?i...tdetailgi7.jpg