Morgenstern

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  1. Morgenstern

    Feral Kitty WIP

    Looking good . I do see one proportion quirk - for the farther leg to have the knee so close in and a comparitively short thigh, it has to be pointed forward rather than out to produce foreshortening - all good there, but that means the foot under it should also be pointed more towards her forward direction rather than the sharply out direction it's pointing now. Not a big deal but you might want to look twice at it and see if it catches your eye.
  2. Still taking orders? I'd be interested in at least 4.
  3. Morgenstern

    November Art

    She seems a smidgeon asymetric. But definitely hot .
  4. Morgenstern

    November Art

    And now for my great anticipation .
  5. Morgenstern

    November Art

    Comming along nicely .
  6. Sent you a PM, Temporal Scout.
  7. Morgenstern

    November Art

    2 sheets of 7x3 seems like it would be reasonable. Might sort out the final placement at the end though. Things like putting supergroup folks with shared costumes together is nice, as is getting everything from a single customer on the same page .
  8. Morgenstern

    November Art

    That's "Mister President SK" to you .
  9. [ QUOTE ]
    I should make the lines thicker even if its going to be colored?

    [/ QUOTE ]

    Yes. The brain expects to see line weight in B&W and in color .
  10. One way you'll be able to immediately improve your technique is with a little use of line weight. Pick a direction as your light source. Then look for all the lines that face away from the light source and make them thicker (generally 150-200%). You'll be surprised how quickly it'll add a sense of realism when your brain sees the sort of depth effects it automatically hunts for when viewing an object .
  11. Morgenstern

    November Art

    Heh. I don't mind payng $40 (or more now that I've seen a little more of his work), but that sale was like wildfire - 25+ in three days, with 8 done already? That counts as 'going well' I hope .
  12. Morgenstern

    November Art

    Woohoo! Nike IX looks great. Well done sir .

    *looks at note with image* Oh. Hope it wasn't too rough . It came out really well - I look forward to seeing the growing line-up!
  13. Morgenstern

    November Art

    [ QUOTE ]
    #7 on the first one...*insert emote signifying extreme sexual attraction*

    [/ QUOTE ]

    I like female #10. That's an authority pose. The first couple are actually a little defensive (it's a cop body language thing).
  14. [ QUOTE ]
    Card Front

    Card Back

    Something I have been working on to go with my action figures. I have some templates created, but have not found a place to upload them yet. Still working in it.

    [/ QUOTE ]


    SQUEEEEEEE!

    The card idea is very cool.
  15. Morgenstern

    November Art

    Money and screenies sent. Looking forward to it .
  16. Why do the dragon wings come down to the ankles on male characters, but only barely to the knees on female toons? I was hoping for the great big flappy wings I was seeing on the male characters when I plunked down my 10,000,000 infamy...
  17. Morgenstern

    Cryptic coolness

    [ QUOTE ]
    You shrug off the praise of Faultline by citing hours.

    [/ QUOTE ]

    Its a better unit of measurement than qumquats .

    [ QUOTE ]
    It's true that the story can be completed in 4-5 hours. That's an "accomplishment" style of play: play it, beat it, forget it.

    [/ QUOTE ]

    Um, maybe my memmory just works too well - once I've played a mission (and carefully read every clue, breifing and review), I don't have a burning urge to do it again. Even with other powers, since at this point I have played through with every powerset that interests me. Now if there were a new powerset to explore, I'd be reasonably interested in running a fair swath of the game again. That was sort of my hope for inventions - that they would change my play experience. So far, not so much. The funniest thing being that I was starting over with a villian alt and took Burke. His very first mission, kill a very minor number of mobs but run around planting bugs made me really wish there were more missions out there where there are goals (even simple ones) other than fight, fight, fight.

    [ QUOTE ]
    There are still hours of explorer-ranged experiences...

    [/ QUOTE ]

    Did you skip travel powers? I had a decent feel of the zone shape and flavor in about 40 minutes. I have to admit, my new choice of MMOs has really spoiled me on how well done outdoor maps can be. By comparison, CoH (and to a lesser extent CoV, which shows a more expereienced hand) seems like a lot of empty space put there mostly to bog you down between instances. If the Cape mission were at a fixed location with a unique map that you could visit any time you wanted too, the world would feel a little more significant and substantial to me. I could longue around the Hero One museum for a few hours now and then and feel a connection to the world. You read web articles about an old newspaper building, but you really can only go and stare at it from the outside and notice that it's a mirror immage of 2 other buildings in the zone and about 8 across town as a whole.

    [ QUOTE ]
    and even "puzzle" discoveries of appreciating the hidden references in character stories & NPC dialogue.

    [/ QUOTE ]

    *yawn* *smacks lips* I guess I'm just not hard core enough. Not one of the cool kids who gets all the in-jokes.

    [ QUOTE ]
    There's also the ability to street-hunt in a new area with new experiences.

    [/ QUOTE ]

    Ppphhhhhbbbbbttt! Fighting the Lost next to a new bulding doesn't constitute a "new experience" to me. Then again street hunting has always trenscended the pointless barrier for me. Its exactly the sort of thing I could be doing in ANY game, and ussually could feel is a more interesting tactical exercise in most.

    [ QUOTE ]
    The game also introduced safeguard missions the same issue, IIRC, and many of the "throw away" stories have their own little discoveries that can make them last much longer before seeming too "repetative."

    [/ QUOTE ]

    *Snort* I didn't include police missions, but since you brought it up, mix and matching 5 enemy types, 4 maps and 11 plots is still just 11 missions to me. Its not like I havent had to butcher Circle of Thorn guys in the 5-layer cave before, ad nauseum . The Dragoon balls and P.L.O.T. Devices were cute, in a sort of vaguely sterile, popcorn like non-significant plot sort of way. I appreciated the writing, but at the end of the day its just annother go there and kill job. It made me actively miss the handful of patrol misisons in the game.

    I did enjoy the Safeguards somewhat. Count that as another 8 or so missions worth of good clean fun. None of my friends cared, naturally, since they don't play heroside.

    [ QUOTE ]
    The greatest MMO's have never been about passively consuming someone else's story, but giving you a playground to create your own.

    [/ QUOTE ]

    Sounds awesome. Care to point one out that meets this criteria? I'll be over by the trainer clearly playing second fiddle to someone else's Mary Sue.

    [ QUOTE ]
    You choose not to- others get a great deal of value out of their $15 and would be disappointed had the devs taken your direction.

    [/ QUOTE ]

    *shrugs* Yup. That's the bet they are taking. Could be they won that bet overall, but my money says COX is on life support now and will be shut down in, lets say, 20 months. This estimate based not on spite, but apathy. Or I could be completely off base and the introduction of lewt has successfully lured in a whole new crop of players that will also get 1-2 years of enjoyment out of the body of content they have now. That's actually a testable hypothesis since apparently population numbers are sort of available from the corperate site. I should go see if I can check.

    Then again, maybe the whole "new threat" thing the seems to continuously hover in the "available within 1 year from now" range will really blow my socks off. That would be nice. Having that in our hands before year's end would be nice too, but the time frame really isn't pressing to me anymore. I'll re-up whenever its ready, assuming it looks cool.

    [ QUOTE ]
    Your contempt for the game is common...

    [/ QUOTE ]

    So you're thinking less than 20 months then? Common contempt is not a recipe for success .

    [ QUOTE ]
    but usually misplaced: $15 doesn't get you very much nowadays, as far as entertainment goes.

    [/ QUOTE ]

    Uh, if they put out an issue every month, I'd be tickled pink - and far more forgiving of the flailing they've displayed lately. Generously speaking they manage one every 4 months, and by that standard, Hell Yes, there are TONS of things out there that give me more pleasure than each of the last 3 issues have for $60 or less.

    [ QUOTE ]
    Your $15 won't even get you a 4 hours of entertainment at the movies... even excluding popcorn.

    [/ QUOTE ]

    Hmm, you tout all the secondary benefits of Faultline, but you don't talk about movies with your friends afterwards? Kinda a double standard. I can manage movie + an evening shooting the breeze about it for maybe a smidgeon over $15 - but then again I don't buy theater sodas .

    [ QUOTE ]
    Most $60 games are gearing for under 20 hours of playability- in fact, many game reviewers now cut on a game if the story drags on for too long.

    [/ QUOTE ]

    Most videogame reviewers strike me as idiots, and I've got a shelf full of RPGs telling me I can do 20+ hours of good story-based gaming for less than $60 casually. Usually with a new set of player tools (classes/powersets) to explore, as good or better a score, equal or better graphics, and stangely very little lag or crashing. Not bug free certainly, but plenty of folks on these boards will remind you, "what is?" I certainly got my time and fun out of God of War II as far as non-RPGs go. Next you are gonna tell me I'm missing out on all the combative bidding over at the auction house. A shame that :P.

    yes, I have meet some nice people on-line. Ive gotten loads of compliments for being a generally nice player to work with and praise for my costuumes and back story, so I know I've also contributed to the fun of others. I don't regret my time on CoX, I just think that the Devs are failing to serve long time players and are strategically trying to dress up old content to appeal to the churn. Your loyalty and entertainment dollar demands different things. Nothing wrong with that. I'm saying 20 months because I'm not particularly in the majority I think. If eveyone was like me the severs would go dark by year's end.

    [ QUOTE ]
    Many games that do claim more than that have gameplay that makes that "hunt for the last darn glowie" tedium seem rich in comparison.

    [/ QUOTE ]

    Wow. You have some really rose tinted goggles for playing CoX . Or don't know what the hell you're talking about. Or maybe just buy a lot of bad games. Not sure. Occam's razor doesn't immediately offer a solution on this one.

    [ QUOTE ]
    I know this won't convince you not to leave- you're not satisfied here... just don't be surprised if you're not satisfied elsewhere either.

    [/ QUOTE ]

    Your concern is noted, but so far I'm liking my new MMO reasonably well, and having paid once for a lifetime membership, I don't have to reassess it every couple of months to see if it's still a worthwhile transaction. I've sunk about $600 into CoX, and I don't regret it, but the last year has been a steadily declining level of enjoyment and growing irritation, and i9 finally cracked the floor. Its the first issue that not only added intolerably little, it also actively pissed me off. My biggest concern isn't where CoX is at, which I like less than I did a year ago, it's the direction it's going. Your forecast is clearly brighter.
  18. Morgenstern

    Cryptic coolness

    I already have and that's what I'm expecting to do in the future, if the issues appear to be promising based on their website presentation. Thats how several of my friends are interacting with the game now (one in seven of them chose to give i9 a hands on after quitting 7 months ago. two of themare not able to because of finacial concerns, the other four asked what there was in the way of new villian misison content and laughed it off when I told them).

    However, from that prespective, anything the issue blurbs say about "New inventable items" will not be going in the "I should sign on again" side of the balances, since I won't be on long enough to see the benefit. I'm too casual for the game I guess. If that means the costume system has become 94% stagnant for me (which has been the case in i9), that will increase the odds I'm not gonna bother. I realize that makes me a marginal customer that Cryptic is even less interested in serving. Its a negative reinforment loop for both parties (a.k.a. a death spiral) but that's where we're at.
  19. Morgenstern

    Cryptic coolness

    *Smirk* They thought (or at least acted like) Faultline was this great, tremendous thing, this grand accomplishment of mission content. It's like 4 hours tops. They could put out level 50 content at that scale once a month and it wouldn't be enough to feed our appetite for content. Or at least my appetite given that I was handing them $15 a month. It's simply become a better use of my entertainment dollars to buy a new Playstation game every three months than to pay their fees for the no-vission, least we can do, that's just not possible developement style that Positron is heading up.

    They can put all the "serious effort" into it they have - they know they're entirely incapable of keeping up. Thats why you see stuff like inventions - it's an attempt to leverage what they've got, to multiply the content rather than just add to it. Its was a failed attempt in my case, but I'm sure some folks like it. Power customization is the multiplier I would put money on, and I consider it a red herring to say "you can have missions OR power customization" when writing new missions isn't an art project.

    Personally the game has become something of a dry well - the amount of new mission writting going on is less than pitiful. Any new additions are being hidden behind hours or weeks of mindless repetition, and their "well, Inventions were supposed to be part of i8, so we'll try to get it out soon" is just annother example of practical consequences of the stagnating pool of talent being applied to Cryptic's second most important undertaking.

    But you keep hoping, K?
  20. Morgenstern

    Cryptic coolness

    Its as simple as make it happen and you can start having my money again.

    It outweighs my hatred of hunting for costume parts.
    It outweighs my disgust with the rate of new mission production.
    It is the one thing I can think of that would without question get me back on board (and keep me long enough for some of these pie in the sky plotline promises to actually materialize).
  21. 3 out of 4 of the new flight poses clip badly with the gladiator shoulders. Would it be possible to make flypose 2 a mirror image of it's current for so that the more lightly armored arm is the one thrust forwards? Thanks!
  22. Is there some reason to think we can't slot 2 of them into swift, 1 into recall ally, and the last on1 into combat jumping? I'm just not seeing it as being hard to do 4 with a character that isn't even particularly crippled by those selections. 2 always on, 1 on a toggle, and one on a click. Heck, you could get 2 [u]full sets[u] into Swift.

    I'm just looking forward to the antics of slotting the foot-speed ones into all my prestige sprints. 6, 8, or 10 bubbles to rack up 3-5 full set bonuses? Heh.