Morbo

Informant
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  1. Hee, what about a sadistic mission designed to aggrovate players. Snatch one of the team upon entering the map and put them in a cell (or a room by themselves where'd they could pass time shooting, say, Ritki monkies or something). If the rest of the team didn't rescue their team mate in an allocated length of time, the individual would die, and to reflect their failure, the rest of the team would lose influence (as the city would be looking down on them, lol). To make it fair to the imprisioned person though, the debt incurred wouldn't be as severe as a normal death, but it would still be felt.

    I don't expect anyone to agree with my idea, but I felt the need to give a totally unique one, practicality and fun be damned. At least there'd be real consequences.

    I'd love to have a way to delete contacts, or at least, organize them better. I currently only have one active one (who's not poiting me to anyone new), since by the time I got around to visiting the loads I had, I'd already out lvl'd their missions.

    Now it's confusing figuring out who's active and who's not, and who I can continue to ignore. I'd love to have a 'Old Partners' tab to move them to once I was done with them.

    I really like the idea of a journal too
  2. Finally! I've been wondering for months where that came from, and no one could/would tell me.