-
Posts
3 -
Joined
-
I want to thank you all for your responses. However, due to my own shallow insecurities and just generally not wanting to expose what I'm sure is mediocre writing to a potentially vast and anonymous audience, I'm going to have to decline the request. The good news is that I did receive a fairly high mark for the paper; a 94%. Again thank you all.
-
I am doing a research paper on the relevance of comic book superheroes on modern society for an undergraduate class. I have gotten permission from the professor use responses to a questionnaire posted to any relevant on-line forums. To that end, I would like to ask you all to read the following questions and send me a response either private or public. No names, handles or real, will be collected as data for this research project. Please, if you choose to respond, be honest.
1. What is your age?
2. What is your gender?
3. What nation(s) are you a citizen of?
4. At what age did you first read comic books?
5. Do you presently read comic books?
6. Have you ever read an online superhero comic?
7. How have comic book heroes affected you personally?
8. Do you value the abilities/powers of a comic book superhero or the character/story development of the superhero?
9. Do you think superhero comic books have had a significant impact on society?
10. What value(s) do superhero comic books bring to modern society?
11. Do you think the value(s) superhero comic books provide has changed over the last 20, 30, 50 years?
12. What era or decade do you think superhero comic books had the greatest impact on society?
13. What have you thought about the movies in recent years that are based on comic book superheroes?
14. Do you think modern technologies (e.g. video games, MMOs) have affected the creativity of recent superhero comic book publications?
15. What, if any, new superhero publications have you seen in the last two years?
Optional Additional Comments:
Thank you all for your participation and/or consideration in this matter. -
Taking form the ideas I've seen here and my own personal use of build changing, here would be my colaberative suggestions. 1) Make switching on the fly a high level vet reward (72mnths?) without changing either time requirment or timer reset. In fact, I'm not at all in favor of removing the timer reset. I find it quite handy for the the hardlined 1 and 2 hour booster pack powers. 2) Barring, or even in conjunction with, suggestion one; rather than reducing/eliminating the time requirement, how about doubling it. This would remove the need to see the trainer but, retain the stratigic, as opposed to tactical, use of the switch. Half an hour is also the cooldown time of the vet team teleport. Setting the time interval to this would even eliminate that "tactical" use of build switching whilst still making the switch useful for cutting down the cooldowns for self destruction and mission transporter.
Being able to switch on the fly under these conditions would mean that if one was in a zone without a trainer (e.g. Perez Park) and the next mission, for whatever reason, was in Fire Base Zulu, and it had been about half an hour from the last use of mission transporter, one could switch build and teleport to the mission without having to zone to one of near by trainers.
Of course, all and all, I'm not unhappy enough with the way it currently is to press the issue myself.