MightyForge

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  1. [ QUOTE ]
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    A question though: is Midnight Grasp really that good? I took it and was thoroughly unimpressed. So much so that I burned a freespec, and replaced it with Shadow Maul, because it seemed to help me more - mostly in that I was really feeling the lack of an AOE.

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    Depends on your teams and preferred style, I supposed. Shadow Maul is not much of an AoE. If you have Sands of Mu, you know how it works; that's the same power. You can get a second mob in its effect every once in a while if you corner pull. In the chaos of typical team situations it is hardly an AoE - if you want to hit more than one mob, Dark Consumption works better, and so do several patron powers.

    Midnight Grasp is more of a control thing than anything else. It allows you to leave the Champion Smasher to go chase down the Juicer Chief, for instance. The DoT works best if you can leave one mob to work on another. Situational, but I find it useful.

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    Regarding this, does DM play significantly differently on a brute than a scrapper? On my DM Regen I get the most benefit out of Smite->MidGrasp->Smite->Sipon Life. It's the highest DPS chain we have to date!

    I'd be interested in hearing the results.
  2. Everyone,

    Thanks for the great stuff!

    Umbral,

    I'm definitely working on the IOs in the attacks as I get the influence. I'll also work towards the QR and DC slotting you mentioned. I think that will be very helpful.

    Werner,

    I agree with your siphon life remarks. I'll get some damage IO in that ASAP (i should have long before now, its been on my to-do list since i got him to 50). As far as the two travel powers. They're exactly for blessings (i picked up the KB proc last night for jump) I'll pull blessing into ss next. The build is going slowly for now as I can only buy the IOs as I get inf.

    Again. This has been super helpful. So far I'm really pleased with how the toon is developing, but until I get my wishlist of IOs slotted there's a TON of room to make him better.

    I appreciate you guys taking the time to look over this. It's great to get advice from the experts!

    Thanks again.
  3. Umbral,

    Your build was certainly one i found intriguing and this build is largely based on that particular example with a few tweaks. I like touch of fear (and the benefits of Glimpse of the Abyss you can slot it with). I've pretty much run out of influence for now, but will keep adding sets as I can obtain them.

    I'm sitting pretty well on damage enhancement right now but need to work in some more recovery (four toggles running after all) and some regeneration would be good as well. Any thoughts on which sets would set me up best for that and where to slot them?

    Thanks.
  4. I posted this build in the "Is Regen good anymore post", but figured it might be better placed in it's own thread.

    Igot this toon up to level 50 over the winter and have touched it since. I had a brief...er extended bout of altitis (ice/energy blaster if you wondered..read as blapper).

    I respecced yesterday into the build that is posted below. I'd like to get some of the pro's advice on where to go from here (Werner, Umbral, etc.) I played it for a bit last night with some success. Groups of elite bosses in MA. I couldnt solo Infernal last night though

    Thanks in advance all!



    [ QUOTE ]
    As I mentioned earlier I was going to place my current build in the forum. Any advice you folks could provide would be greatly appreciated. Here's the build:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Mighty Forge: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed

    Hero Profile:
    Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 1: Fast Healing <ul type="square">[*] (A) Healing[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Damage Increase[*] (7) Damage Increase[*] (9) Damage Increase[*] (9) Accuracy[*] (11) Accuracy[/list]Level 4: Reconstruction <ul type="square">[*] (A) Recharge Reduction[*] (7) Recharge Reduction[*] (11) Recharge Reduction[*] (13) Resist Damage[*] (13) Resist Damage[/list]Level 6: Quick Recovery <ul type="square">[*] (A) Endurance Modification[*] (15) Endurance Modification[*] (15) Endurance Modification[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Damage/Recharge[*] (33) Accuracy[*] (33) Accuracy[*] (34) Recharge Reduction[*] (34) Recharge Reduction[*] (34) Healing[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Defense Buff[/list]Level 12: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Endurance/Recharge[*] (17) Doctored Wounds - Heal/Recharge[*] (17) Doctored Wounds - Heal/Endurance/Recharge[*] (23) Doctored Wounds - Heal[*] (25) Doctored Wounds - Recharge[/list]Level 14: Super Jump <ul type="square">[*] (A) Jumping[*] (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (31) Numina's Convalescence - Endurance/Recharge[*] (33) Healing[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (19) Efficacy Adaptor - EndMod/Recharge[*] (19) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (21) Efficacy Adaptor - EndMod/Accuracy[*] (21) Accuracy[*] (23) Recharge Reduction[/list]Level 20: Boxing <ul type="square">[*] (A) Accuracy[*] (37) Recharge Reduction[*] (37) Recharge Reduction[*] (39) Empty[*] (39) Empty[/list]Level 22: Tough <ul type="square">[*] (A) Endurance Reduction[*] (39) Endurance Reduction[*] (40) Resist Damage[*] (40) Resist Damage[*] (40) Resist Damage[/list]Level 24: Weave <ul type="square">[*] (A) Endurance Reduction[*] (42) Endurance Reduction[/list]Level 26: Soul Drain <ul type="square">[*] (A) Damage Increase[*] (27) Damage Increase[*] (27) Accuracy[*] (29) Accuracy[*] (29) Recharge Reduction[*] (31) Recharge Reduction[/list]Level 28: Instant Healing <ul type="square">[*] (A) Recharge Reduction[*] (42) Recharge Reduction[*] (42) Recharge Reduction[*] (43) Healing[*] (43) Healing[/list]Level 30: Hasten <ul type="square">[*] (A) Empty[*] (50) Empty[*] (50) Empty[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (36) Mako's Bite - Damage/Endurance[*] (36) Mako's Bite - Damage/Recharge[*] (36) Mako's Bite - Accuracy/Endurance/Recharge[*] (37) Immobilisation Duration[/list]Level 35: Touch of Fear <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge[*] (45) Glimpse of the Abyss - Endurance/Fear[*] (46) Glimpse of the Abyss - Accuracy/Endurance[*] (46) Glimpse of the Abyss - Chance of Damage(Psionic)[/list]Level 38: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense/Recharge[*] (45) Luck of the Gambler - Endurance/Recharge[*] (45) Recharge Reduction[/list]Level 41: Shadow Punch <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (46) Crushing Impact - Damage/Endurance[*] (48) Crushing Impact - Accuracy/Damage/Endurance[*] (48) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 44: Resilience <ul type="square">[*] (A) Resist Damage[/list]Level 47: Super Speed <ul type="square">[*] (A) Empty[*] (48) Empty[*] (50) Empty[/list]Level 49: Revive <ul type="square">[*] (A) Endurance Modification[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit

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