Mercator

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  1. One of the things about City of Heroes I fell in love with was the team flexibility. There's no screaming need for a healer, or a tank or a blaster. None of that balance bs you find in other games <cough>WoW<cough>.

    It's what you bring to the table. There's opportunity for everyone. So you're a scrapper in a team of scrappers? Sucks for the bad guys.

    Pack of Tanks? Well, it won't be quick, but nobody's getting ganked.

    And on every AT as a replier noted, there's something to annoy someone else. KB doesn't bother me, it just tells me when I do and do not use my 'nuke'.

    Archer's and Assault spec's have it easy, imho. Their nuke doesn't drain, doesn't reduce you to ornamental status while you wait for recovery. Having played an Ice/Ice blaster to 50 I can see advantages and disadvantages in some of the other primary sets.

    I actually rather like having variety in my team. KB means I have to rethink my normal button mash paradigm.

    And that's something we should all do. Get out of the macro box and accept some flexibility.
  2. I was just thinking last night, "Gee, it'd be nice if one of these sites had a map to the contacts who had badges missions like that pesky Spelunker."

    And the heavens parted, the seas became like wine. Poof, here it is.