MegoSmash

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  1. The below post has to be the best post I've seen so far in how to solve the base "problem". I'm in a 3 person SG. We each have 1 Alt for a total of 6 "players" In real life, we actually see each other (we work together), eat lunch or dinner together, talk to each other, wow, just like real people. We want our own small base. We do NOT want to participate in PvP only PvE. We really don't want to invite other people (sorry, but we all bought the game to have fun together). We all have the Architect ability. I really like the idea of when choosing base creation, you are given the choice between PvP or PvE. This would then scale the cost of items for your group. The ability to sell salvage is also a great idea.


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    Right now a lot of posts have talked about the high Prestige cost of Base items - and that they're bringing in a ton of Salvage but can't really do anything about it.

    Bases, as they currently stand, really focus on mid and large sized groups earning Prestige - so the complaints have a good point. We're trying to work something out so that a smaller group can get something useful quickly - and also put Salvage to use! Can't promise a timeline, but we are working on it.

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    Yes, please!

    I would so welcome a way for those of us who never, ever plan to try to get any Items of Power or do any kind of SG PvP at all (and are really too small to, even if we actually wanted to) to still be able to build a nice functional Base.

    We have a very small SG (a dozen members or so), and we're all on at wildly different times so there are never really more than 2 or 3 of us on at any one time. We team up together quite a bit, but the groups are small (obviously) and any kind of Base Raiding is out of the question (if we wanted to, which we don't).

    So far, with all of us working our butts off to earn as much Prestige as possible, we have managed to create a Base with the following:

    An Entry Room (there by default)
    An Infirmary (non-functional)
    An Energy Room (empty)

    We are half way towards being able to afford to place a Control Room (100,000), but then we'll still be 250,000 Prestige away from having a Power Source, and then after that we'll need (if I understand it correctly), a Computer and a Database as well.

    We are building the smallest/cheapest versions of everything, and placing no decorative items at all at this point. All we're really trying to do at this point is get a minimal functioning Infirmary.

    We're getting lots of Salvage, but we can't do anything with it, and we're a very long way from being able to actually place a Workshop and Work Tables.

    I think I understand why (for Raid/PvP purposes) you've set the prices so high (to try to keep SG's from immediately being able to build Uber-Bases), but it's keeping us smaller SG's from being able to enjoy the new Base feature at all.

    Ideally, I'd like to be able to create our Base, up front, as either PvP or PvE-only, and have the prices be set accordingly (being dramatically lower for PvE-only).

    If the SG ever grew, and for whatever reason we actually decided that we wanted to do Raiding, we would need to sell everything back and then go back and recreate the Base as PvP.

    There shouldn't be any way for people to exploit this, since you sell back for the same price you buy for. So, while we would get all of our Prestige back (at PvE prices), when we made our PvP Base, we wouldn't have any unfair advantage over SG's that went PvP to start with.

    Maybe it would also be possible to sell Salvage for Prestige? That way when you're trying to get your Base started, like we are (and can't even think about doing Crafting yet), you could use all of that dropped Salvage to boost your Prestige and actually be able to build more of your Base.

    Just some thoughts. Thanks for listening, and looking into the problem!


    Silas Dark
    D.E.F.E.N.S.E. Incorporated

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