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Posts
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Joined
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Everyone versus Masque in the arena. Who will win? Ready, go!
Happy Birthday! -
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That's how I convinced him to join Isos! I said "there's this, guy, Voodoo, who will be happy to PL you for free. He's always polite and has plenty of friendly constructive criticism."
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So... you hate your brother?
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Hmm? I have no idea what you mean by that? -
That's how I convinced him to join Isos! I said "there's this, guy, Voodoo, who will be happy to PL you for free. He's always polite and has plenty of friendly constructive criticism."
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One of my brothers wants to join as well. He hasn't decided what he's bringing yet.
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Spider. Planning to dual build between Bane and Crab so I can alternate weeks to mix it up.
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Two other issues that a fire tanker is susceptible to with LR is knockback and end drains. The 8pts of KB protection (2 KB IO's) my fire tanker has was not enough to keep from getting knocked back. And once he does knock you back he'll start using his ranged attacks, one of which has a pretty major end drain - resulting in your toggles dropping and not being able to spam healing flames.
I don't know what the mag is on his KB attack, but if you don't have enough protection, you'll want blues in addition to the purples, greens and oranges you should have. Tier 3 inspirations if at all possible. -
I didn't really think that ITF was bad at all. Sure, there were lots of deaths, but, who cares? We still moved through spawns pretty quickly. And I think, just a couple team wipes?
We did quite a number on the AV's too. -
I for the most part enjoyed the event. I only have one character that's my badge collector, and, even on that one I will skip badges if they seem tedious. I wasn't able to do the missions last year (I had a 1 month old at home) so all the missions were new to me.
By chance I ran most of the missions as a level 12 villain. I happened to be logged in with him when there were some requests on a global channel for help in Pocket D. I teamed with a couple of heroes. We got tons of XP and enjoyed using the special buffs you can buy from the bartender.
In summary, it was fun because it was something new. I have dozens of alts. There is no way I would bother running the missions on all of them. It was the same for me for the winter event. I ran it on a couple of characters and then moved on. I do agree the winter event was much better. It's obvious the devs spent more time setting up the winter event. -
I haven't read through the whole thread, but with safeguard and mayhem missions, heroes and villains can get the jet pack (equivalent to Fly) at level 5 (or 6) and the jump pack (equivalent to SuperJump) at level 10. These will easily tide you over until level 14 when you can get a "real" travel power.