MechaTon

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  1. MechaTon

    XP and I5

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    I was thinking the same thing All travel powers should be available earlier if you waant players to do missions in low-level hazard zones without raising the "debt-free" cap.

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    Good idea. it would even solve another problem, which is not being able to start a power pool at 4 (and if you want a travel power at 6, you'd need to get the pre-req at 4)
    /agree

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    Exactly my thought. I know that the first few levels just getting your basic attack and defense powers is critical, but honestly I'd been avoiding doing missions in Hollows for six levels before I finally got a travel power at 14 because I get so bored running around the long way and hate dying to Purple spawns in Grendel's Gulch.

    Starting at six or eight, the travel time between the contact and the mission (and the trainer, if you're in a hazard zone) starts really grating. I'm currently trying to come up with a reasonable way to get Swift at 6th in a couple of builds and probably 3-slot both Swift and Sprint to avoid that particular pain. Arrgh.

    As an aside, if the travel could be automated so I (the player, not my toon) could run get a pop or something while running to the next mission sans travel power, that'd be way less annoying.