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Here is my planned invention build.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch- (A) Kinetic Combat - Knockdown Bonus: Level 35
- (37) Kinetic Combat - Accuracy/Damage: Level 35
- (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
- (43) Kinetic Combat - Damage/Endurance: Level 35
- (43) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Impervium Armor - Resistance: Level 40
- (3) Impervium Armor - Resistance/Endurance: Level 40
- (3) Impervium Armor - Resistance/Recharge: Level 40
- (15) Impervium Armor - Resistance/Endurance/Recharge: Level 40
- (A) Obliteration - Damage: Level 50
- (39) Obliteration - Accuracy/Recharge: Level 50
- (39) Obliteration - Damage/Recharge: Level 50
- (39) Obliteration - Accuracy/Damage/Recharge: Level 50
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (40) Obliteration - Chance for Smashing Damage: Level 50
- (A) Panacea - Heal/Endurance: Level 50
- (5) Panacea - Endurance/Recharge: Level 50
- (5) Panacea - Hea/Recharge: Level 50
- (7) Panacea - Heal/Endurance/Recharge: Level 50
- (7) Panacea - Heal: Level 50
- (9) Panacea - +Hit Points/Endurance: Level 50
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
- (9) Adjusted Targeting - Recharge: Level 50
- (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (A) Accuracy
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (11) Crushing Impact - Damage/Endurance: Level 50
- (11) Crushing Impact - Damage/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Recharge Reduction IO: Level 50
- (21) Recharge Reduction
- (25) Recharge Reduction
- (A) Impervium Armor - Resistance: Level 40
- (17) Impervium Armor - Resistance/Endurance: Level 40
- (17) Impervium Armor - Resistance/Recharge: Level 40
- (19) Impervium Armor - Psionic Resistance: Level 40
- (A) Impervium Armor - Psionic Resistance: Level 40
- (19) Impervium Armor - Resistance: Level 40
- (21) Impervium Armor - Resistance/Endurance: Level 40
- (46) Impervium Armor - Resistance/Recharge: Level 40
- (A) Efficacy Adaptor - EndMod: Level 50
- (25) Efficacy Adaptor - EndMod/Recharge: Level 50
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
- (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
- (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
- (46) Efficacy Adaptor - EndMod/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Endurance: Level 50
- (42) Luck of the Gambler - Defense: Level 50
- (43) Luck of the Gambler - Defense/Recharge: Level 50
- (A) Jumping IO: Level 50
- (A) Fury of the Gladiator - Accuracy/Damage: Level 50
- (27) Fury of the Gladiator - Damage/Recharge: Level 50
- (29) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
- (29) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
- (31) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
- (31) Fury of the Gladiator - Chance for Res Debuff: Level 50
- (A) Obliteration - Damage: Level 50
- (31) Obliteration - Accuracy/Recharge: Level 50
- (33) Obliteration - Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Recharge: Level 50
- (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (50) Obliteration - Chance for Smashing Damage: Level 50
- (A) Endurance Reduction
- (A) Crushing Impact - Accuracy/Damage: Level 50
- (34) Crushing Impact - Damage/Endurance: Level 50
- (34) Crushing Impact - Damage/Recharge: Level 50
- (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
- (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
- (A) Recharge Reduction
- (36) Recharge Reduction
- (36) Recharge Reduction
- (A) Accuracy
- (A) Disorient Duration
- (A) Decimation - Accuracy/Damage: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (45) Decimation - Chance of Build Up: Level 40
- (45) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (48) Positron's Blast - Damage/Range: Level 50
- (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
- (A) Endurance Reduction
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification
- (23) Endurance Modification
- (23) Endurance Modification
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 7.5% Defense(Smashing)
- 7.5% Defense(Lethal)
- 5.63% Defense(Psionic)
- 9.38% Defense(Melee)
- 9% Max End
- 6% Enhancement(Heal)
- 57% Enhancement(Accuracy)
- 53.75% Enhancement(RechargeTime)
- 129.3 HP (8.63%) HitPoints
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Immobilize) 9.9%
- MezResist(Stun) 4.4%
- 14% (0.23 End/sec) Recovery
- 30% (1.87 HP/sec) Regeneration
- 3.47% Resistance(Fire)
- 3.47% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 4.7% Resistance(Toxic)
- 12.58% Resistance(Psionic)
Set Bonuses:
Kinetic Combat
(Scorch)- MezResist(Immobilize) 2.75%
- 22.49 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Fire Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
(Blazing Aura)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Healing Flames)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.62 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
- 22.49 HP (1.5%) HitPoints
(Build Up)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
(Incinerate)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Plasma Shield)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Tough)- 2.5% (0.04 End/sec) Recovery
- 1.88% Defense(Psionic)
- 2.25% Max End
- 3% Resistance(Psionic)
(Consume)- 16.87 HP (1.13%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.62 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Weave)- 10% (0.62 HP/sec) Regeneration
- 16.87 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Fire Sword Circle)- 1.89% Resistance(Fire,Cold)
- 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
- Knockback,Knockup protection (Mag 3)
- MezResist(Repel) 1000% (8% chance)
- 2.5% DamageBuff(All)
(Burn)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Greater Fire Sword)- MezResist(Immobilize) 2.2%
- 16.87 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 2.5% Resistance(Psionic)
(Fire Blast)- MezResist(Immobilize) 2.75%
- 16.87 HP (1.13%) HitPoints
- 2.25% Max End
(Fire Ball)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
- 3.13% Resistance(Toxic)
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Here is what I am coming up with as my new SO build that I will respec into.
I will plan an invention based build once I get to lvl 50 but this will work well until then I think.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch- (A) Accuracy
- (37) Endurance Reduction
- (42) Recharge Reduction
- (43) Damage Increase
- (43) Endurance Reduction
- (A) Resist Damage
- (3) Resist Damage
- (3) Resist Damage
- (15) Endurance Reduction
- (A) Accuracy
- (39) Damage Increase
- (39) Damage Increase
- (39) Damage Increase
- (40) Endurance Reduction
- (40) Endurance Reduction
- (A) Healing
- (5) Healing
- (5) Healing
- (7) Recharge Reduction
- (7) Recharge Reduction
- (9) Recharge Reduction
- (A) Recharge Reduction
- (9) Recharge Reduction
- (40) Recharge Reduction
- (A) Accuracy
- (A) Accuracy
- (11) Endurance Reduction
- (11) Damage Increase
- (13) Damage Increase
- (13) Damage Increase
- (15) Recharge Reduction
- (A) Defense Buff
- (A) Recharge Reduction
- (21) Recharge Reduction
- (25) Recharge Reduction
- (A) Resist Damage
- (17) Resist Damage
- (17) Resist Damage
- (19) Endurance Reduction
- (A) Resist Damage
- (19) Resist Damage
- (21) Endurance Reduction
- (46) Resist Damage
- (A) Endurance Modification
- (25) Endurance Modification
- (27) Recharge Reduction
- (46) Recharge Reduction
- (46) Accuracy
- (50) Recharge Reduction
- (A) Defense Buff
- (42) Defense Buff
- (42) Defense Buff
- (43) Endurance Reduction
- (A) Jumping
- (A) Accuracy
- (27) Damage Increase
- (29) Damage Increase
- (29) Endurance Reduction
- (31) Damage Increase
- (31) Recharge Reduction
- (A) Accuracy
- (31) Damage Increase
- (33) Damage Increase
- (33) Damage Increase
- (33) Recharge Reduction
- (34) Recharge Reduction
- (A) Endurance Reduction
- (A) Accuracy
- (34) Endurance Reduction
- (34) Damage Increase
- (36) Damage Increase
- (37) Damage Increase
- (37) Recharge Reduction
- (A) Recharge Reduction
- (36) Recharge Reduction
- (36) Recharge Reduction
- (A) Accuracy
- (A) Disorient Duration
- (A) Accuracy
- (45) Damage Increase
- (45) Damage Increase
- (45) Damage Increase
- (A) Accuracy
- (48) Damage Increase
- (48) Damage Increase
- (48) Damage Increase
- (50) Endurance Reduction
- (50) Recharge Reduction
- (A) Endurance Reduction
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification
- (23) Endurance Modification
- (23) Endurance Modification
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
------------
Set Bonus Totals:------------
Set Bonuses: -
I am a premium player that uses only SO. With this build I am burning through endurance very quickly at 50. Suggestions to improve endurance?
http://www.cohplanner.com/mids/downl...89FF027CB0AE12
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Burst -- Dmg(A), Dmg(3), Dmg(3), Acc(5), EndRdx(5), RechRdx(46)
Level 1: Web Grenade -- Immob(A)
Level 2: Slug -- Dmg(A), Dmg(7), Dmg(7), Acc(9), EndRdx(9), RechRdx(45)
Level 4: Caltrops -- Slow(A)
Level 6: Buckshot -- Dmg(A), Dmg(11), Dmg(11), Acc(13), EndRdx(13), RechRdx(46)
Level 8: M30 Grenade -- Dmg(A), Dmg(15), Dmg(15), Acc(17), EndRdx(17)
Level 10: Beanbag -- Dsrnt(A), Dsrnt(40), Dsrnt(40)
Level 12: Targeting Drone -- ToHit(A), ToHit(19), ToHit(19)
Level 14: Hover -- Flight(A)
Level 16: Fly -- Flight(A)
Level 18: Sniper Rifle -- Dmg(A), Dmg(21), Dmg(21), Acc(23), EndRdx(23)
Level 20: Flamethrower -- Dmg(A), Dmg(25), Dmg(25), Acc(27), EndRdx(27), RechRdx(43)
Level 22: Smoke Grenade -- ToHitDeb(A), ToHitDeb(42), ToHitDeb(43)
Level 24: Hasten -- RechRdx(A), RechRdx(29), RechRdx(29)
Level 26: Ignite -- Dmg(A), Dmg(31), Dmg(33), Acc(33), EndRdx(36)
Level 28: Combat Jumping -- DefBuff(A), DefBuff(36), DefBuff(36)
Level 30: Assault -- RechRdx(A), RechRdx(37)
Level 32: Full Auto -- Dmg(A), Dmg(33), Dmg(34), Acc(34), EndRdx(34), RechRdx(43)
Level 35: Maneuvers -- DefBuff(A), DefBuff(37), DefBuff(37)
Level 38: Gun Drone -- Dmg(A), Dmg(39), Dmg(39), Acc(39), EndRdx(40), RechRdx(46)
Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
Level 44: Surveillance -- DefDeb(A), DefDeb(45), DefDeb(45)
Level 47: LRM Rocket -- Dmg(A), Dmg(48), Dmg(48), Acc(48), EndRdx(50)
Level 49: Tactics -- ToHit(A), ToHit(50), ToHit(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(31), EndMod(31)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run -
I have played my fire/fire brute to lvl 34 and am having alot of fun with him.
However, I must admit that I strayed from this build some and have very much underslotted endurance.
I am considering a respec now to get back to this but wonder if two endurance reductions would be better in the attacks.
I also feel kinda squishy but then again I am running +3 +4 missions. I die once or twice but in the right team I can more than hold my own.
Can I move up tough and could I skip a travel power and acrobatics.
Long term I would like to get to 50 and start my invention build with a focus on recharge and endurance recovery.
Thanks ahead of time for any feedback,
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch- (A) Accuracy
- (11) Endurance Reduction
- (11) Damage Increase
- (25) Damage Increase
- (A) Endurance Reduction
- (13) Resist Damage
- (13) Resist Damage
- (37) Resist Damage
- (A) Accuracy
- (3) Damage Increase
- (3) Damage Increase
- (9) Endurance Reduction
- (17) Damage Increase
- (A) Recharge Reduction
- (5) Recharge Reduction
- (5) Recharge Reduction
- (31) Healing
- (39) Healing
- (46) Healing
- (A) Recharge Reduction
- (7) Recharge Reduction
- (7) Recharge Reduction
- (A) Accuracy
- (9) Endurance Reduction
- (15) Damage Increase
- (19) Damage Increase
- (19) Damage Increase
- (A) Accuracy
- (15) Endurance Reduction
- (31) Damage Increase
- (39) Damage Increase
- (40) Damage Increase
- (A) Jumping
- (A) Defense Buff IO
- (A) Endurance Reduction
- (17) Resist Damage
- (33) Resist Damage
- (37) Resist Damage
- (A) Endurance Reduction
- (34) Knockback Distance IO
- (43) Knockback Distance IO
- (A) Accuracy
- (21) Recharge Reduction
- (21) Recharge Reduction
- (25) Endurance Modification
- (27) Endurance Modification
- (37) Recharge Reduction
- (A) Recharge Reduction
- (34) Recharge Reduction
- (46) Recharge Reduction
- (A) Accuracy IO
- (A) Accuracy
- (27) Endurance Reduction
- (31) Damage Increase
- (39) Damage Increase
- (40) Damage Increase
- (50) Recharge Reduction
- (A) Accuracy
- (29) Recharge Reduction
- (29) Damage Increase
- (34) Damage Increase
- (40) Damage Increase
- (43) Recharge Reduction
- (A) Resist Damage IO
- (A) Accuracy
- (33) Damage Increase
- (33) Damage Increase
- (36) Endurance Reduction
- (43) Damage Increase
- (50) Recharge Reduction
- (A) Recharge Reduction
- (36) Recharge Reduction
- (36) Recharge Reduction
- (A) Accuracy
- (A) Accuracy
- (42) Damage Increase
- (42) Damage Increase
- (42) Damage Increase
- (A) Accuracy
- (45) Endurance Reduction
- (45) Damage Increase
- (45) Damage Increase
- (46) Damage Increase
- (50) Recharge Reduction
- (A) Endurance Reduction
- (48) Resist Damage
- (48) Resist Damage
- (48) Resist Damage
- (A) Defense Buff IO
Level 2: Swift- (A) Run Speed
- (A) Healing
- (A) Jumping
- (A) Endurance Modification
- (23) Endurance Modification
- (23) Endurance Modification
- (A) Accuracy
Level 1: Sprint- (A) Empty
- (A) Recharge Reduction
------------
Set Bonus Totals:------------
Set Bonuses: -
Here is my revised build where I took out melt and grabbed fire blast instead.
I also three slotted health since I think you just missed that.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch -- Acc(A), EndRdx(11), Dmg(11), Dmg(36)
Level 1: Fire Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(37)
Level 2: Cremate -- Acc(A), Dmg(3), Dmg(3), EndRdx(9), Dmg(17)
Level 4: Healing Flames -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(31), Heal(39), Heal(46)
Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(7)
Level 8: Incinerate -- Acc(A), EndRdx(9), Dmg(15), Dmg(34), Dmg(43)
Level 10: Blazing Aura -- Acc(A), EndRdx(15), Dmg(31), Dmg(39), Dmg(40)
Level 12: Combat Jumping -- DefBuff(A)
Level 14: Super Jump -- Jump(A)
Level 16: Plasma Shield -- EndRdx(A), ResDam(17), ResDam(33), ResDam(37)
Level 18: Acrobatics -- EndRdx(A), KBDist(19), KBDist(19)
Level 20: Consume -- Acc(A), RechRdx(21), RechRdx(21), EndMod(27), RechRdx(37)
Level 22: Hasten -- RechRdx(A), RechRdx(34), RechRdx(46)
Level 24: Temperature Protection -- ResDam(A)
Level 26: Fire Sword Circle -- Acc(A), EndRdx(27), Dmg(31), Dmg(39), Dmg(40), RechRdx(50)
Level 28: Burn -- Acc(A), RechRdx(29), Dmg(29), Dmg(34), Dmg(40), RechRdx(43)
Level 30: Boxing -- Acc(A)
Level 32: Greater Fire Sword -- Acc(A), Dmg(33), Dmg(33), Dmg(43), RechRdx(50)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Char -- Acc(A)
Level 41: Fire Blast -- Acc(A), Dmg(42), Dmg(42), Dmg(42)
Level 44: Fire Ball -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), RechRdx(50)
Level 47: Tough -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
Level 49: Rise of the Phoenix -- Dsrnt(A)
------------
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(25), Heal(25)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(23)
Level 1: Brawl -- Acc(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
------------
Set Bonus Totals: -
Thx,
It looks good and definately gives me about as much defense and as long as I don't need all the extra END reductions that I originally had I like the more standard damage slotting.
My only question is why Incinerate instead of Breath of Fire. I liked Breath of Fire because it gives a small cone similar to my Ice Breath power on my Ice/Ice tank. I assume Incinerate will help build fury since it is single target though.
And why only 1 slot in Health? Did you just miss three slotting it?
Thx again for your useful input.
Much appreciated -
Here is what I came up with for my build. I want to be able to keep going without endurance crashing my toggles.
I do worry that I have too many toggles to be effective and that perhaps I need to slot some more damage earlier in my build.
Right now White Novaman is only level 5 and after playing an earth/storm controller (Stormcloud) up to lvl 46 so far and an Ice/Ice tank (DA Icecloud) up to lvl 32 this brute seems to be hitting hard already in comparision.
Here is my 1st attempt at a build for my FM/FA brute:
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
White Novaman: Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Villain Profile:
Level 1: Scorch -- Acc(A), EndRdx(31), EndRdx(46), Dmg(46)
Level 1: Fire Shield -- EndRdx(A), ResDam(15), ResDam(17), EndRdx(31)
Level 2: Cremate -- Acc(A), EndRdx(3), EndRdx(46)
Level 4: Healing Flames -- Heal(A), Heal(5), RechRdx(5), RechRdx(7), EndRdx(7)
Level 6: Build Up -- RechRdx(A), RechRdx(13), RechRdx(34)
Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(13)
Level 10: Super Jump -- Jump(A)
Level 12: Combat Jumping -- DefBuff(A), DefBuff(43)
Level 14: Blazing Aura -- EndRdx(A), EndRdx(15), EndRdx(17)
Level 16: Plasma Shield -- EndRdx(A), ResDam(31), ResDam(36), EndRdx(37)
Level 18: Breath of Fire -- EndRdx(A), Acc(19), EndRdx(19), RechRdx(25)
Level 20: Consume -- Acc(A), Acc(21), RechRdx(21), RechRdx(23), EndMod(23), EndMod(25)
Level 22: Boxing -- Acc(A), Acc(43)
Level 24: Acrobatics -- EndRdx(A)
Level 26: Fire Sword Circle -- Acc(A), EndRdx(27), EndRdx(27), Dmg(40), RechRdx(40), RechRdx(42)
Level 28: Burn -- Acc(A), RechRdx(29), RechRdx(29), Dmg(42), Dmg(42)
Level 30: Tough -- EndRdx(A), EndRdx(37), ResDam(37), ResDam(39)
Level 32: Greater Fire Sword -- Acc(A), EndRdx(33), EndRdx(33), Dmg(33), RechRdx(34), Dmg(34)
Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
Level 38: Weave -- EndRdx(A), EndRdx(39), DefBuff(39), DefBuff(40)
Level 41: Temperature Protection -- ResDam(A), ResDam(43)
Level 44: Char -- Acc(A), RechRdx(45), RechRdx(45), EndRdx(45)
Level 47: Melt Armor -- Acc(A), RechRdx(48), RechRdx(48), EndRdx(48)
Level 49: Fire Ball -- Acc(A), RechRdx(50), RechRdx(50), EndRdx(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal(A), Heal(11), Heal(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(9)
Level 1: Brawl -- Acc(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
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I started another alt fire/fire brute.
My goals are to team with an assault/devices friend and do missions.
I am looking for build advice and wondering if I will have enough end to run tough and weave along with normal defenses. -
I just slot 3 damage inventions and let him do his thing. I agree he needs to tank but that he also hits harder than anything else I have as an earth/storm.