Mattmba2173

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  1. Mattmba2173

    Fire/fire info

    Here is my planned invention build.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Kinetic Combat - Knockdown Bonus: Level 35
    • (37) Kinetic Combat - Accuracy/Damage: Level 35
    • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (43) Kinetic Combat - Damage/Endurance: Level 35
    • (43) Touch of Death - Chance of Damage(Negative): Level 40
    Level 1: Fire Shield
    • (A) Impervium Armor - Resistance: Level 40
    • (3) Impervium Armor - Resistance/Endurance: Level 40
    • (3) Impervium Armor - Resistance/Recharge: Level 40
    • (15) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    Level 2: Blazing Aura
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (39) Obliteration - Damage/Recharge: Level 50
    • (39) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (40) Obliteration - Chance for Smashing Damage: Level 50
    Level 4: Healing Flames
    • (A) Panacea - Heal/Endurance: Level 50
    • (5) Panacea - Endurance/Recharge: Level 50
    • (5) Panacea - Hea/Recharge: Level 50
    • (7) Panacea - Heal/Endurance/Recharge: Level 50
    • (7) Panacea - Heal: Level 50
    • (9) Panacea - +Hit Points/Endurance: Level 50
    Level 6: Build Up
    • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (9) Adjusted Targeting - Recharge: Level 50
    • (40) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    Level 8: Boxing
    • (A) Accuracy
    Level 10: Incinerate
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (11) Crushing Impact - Damage/Endurance: Level 50
    • (11) Crushing Impact - Damage/Recharge: Level 50
    • (13) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (15) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 14: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (21) Recharge Reduction
    • (25) Recharge Reduction
    Level 16: Plasma Shield
    • (A) Impervium Armor - Resistance: Level 40
    • (17) Impervium Armor - Resistance/Endurance: Level 40
    • (17) Impervium Armor - Resistance/Recharge: Level 40
    • (19) Impervium Armor - Psionic Resistance: Level 40
    Level 18: Tough
    • (A) Impervium Armor - Psionic Resistance: Level 40
    • (19) Impervium Armor - Resistance: Level 40
    • (21) Impervium Armor - Resistance/Endurance: Level 40
    • (46) Impervium Armor - Resistance/Recharge: Level 40
    Level 20: Consume
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (25) Efficacy Adaptor - EndMod/Recharge: Level 50
    • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
    • (34) Efficacy Adaptor - Accuracy/Recharge: Level 50
    • (46) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod/Endurance: Level 50
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    • (42) Luck of the Gambler - Defense: Level 50
    • (43) Luck of the Gambler - Defense/Recharge: Level 50
    Level 24: Super Jump
    • (A) Jumping IO: Level 50
    Level 26: Fire Sword Circle
    • (A) Fury of the Gladiator - Accuracy/Damage: Level 50
    • (27) Fury of the Gladiator - Damage/Recharge: Level 50
    • (29) Fury of the Gladiator - Damage/Endurance/Recharge: Level 50
    • (29) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
    • (31) Fury of the Gladiator - Accuracy/Damage/End/Rech: Level 50
    • (31) Fury of the Gladiator - Chance for Res Debuff: Level 50
    Level 28: Burn
    • (A) Obliteration - Damage: Level 50
    • (31) Obliteration - Accuracy/Recharge: Level 50
    • (33) Obliteration - Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (33) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (50) Obliteration - Chance for Smashing Damage: Level 50
    Level 30: Acrobatics
    • (A) Endurance Reduction
    Level 32: Greater Fire Sword
    • (A) Crushing Impact - Accuracy/Damage: Level 50
    • (34) Crushing Impact - Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    • (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage/Endurance: Level 50
    • (37) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 35: Fiery Embrace
    • (A) Recharge Reduction
    • (36) Recharge Reduction
    • (36) Recharge Reduction
    Level 38: Char
    • (A) Accuracy
    Level 41: Rise of the Phoenix
    • (A) Disorient Duration
    Level 44: Fire Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (45) Decimation - Chance of Build Up: Level 40
    • (45) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 47: Fire Ball
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Maneuvers
    • (A) Endurance Reduction
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification
    • (23) Endurance Modification
    • (23) Endurance Modification
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 7.5% Defense(Smashing)
    • 7.5% Defense(Lethal)
    • 5.63% Defense(Psionic)
    • 9.38% Defense(Melee)
    • 9% Max End
    • 6% Enhancement(Heal)
    • 57% Enhancement(Accuracy)
    • 53.75% Enhancement(RechargeTime)
    • 129.3 HP (8.63%) HitPoints
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Immobilize) 9.9%
    • MezResist(Stun) 4.4%
    • 14% (0.23 End/sec) Recovery
    • 30% (1.87 HP/sec) Regeneration
    • 3.47% Resistance(Fire)
    • 3.47% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 4.7% Resistance(Toxic)
    • 12.58% Resistance(Psionic)
    ------------
    Set Bonuses:
    Kinetic Combat
    (Scorch)
    • MezResist(Immobilize) 2.75%
    • 22.49 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Impervium Armor
    (Fire Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Obliteration
    (Blazing Aura)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Panacea
    (Healing Flames)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Smashing,Lethal)
    • 10% (0.62 HP/sec) Regeneration
    • MezResist(Repel) 1000% (10% chance)
    • 22.49 HP (1.5%) HitPoints
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    Crushing Impact
    (Incinerate)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Plasma Shield)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Impervium Armor
    (Tough)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    • 3% Resistance(Psionic)
    Efficacy Adaptor
    (Consume)
    • 16.87 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.62 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Weave)
    • 10% (0.62 HP/sec) Regeneration
    • 16.87 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Fury of the Gladiator
    (Fire Sword Circle)
    • 1.89% Resistance(Fire,Cold)
    • 10% ResEffect(RunSpeed), 10% ResEffect(RechargeTime), 10% ResEffect(FlySpeed)
    • Knockback,Knockup protection (Mag 3)
    • MezResist(Repel) 1000% (8% chance)
    • 2.5% DamageBuff(All)
    Obliteration
    (Burn)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Greater Fire Sword)
    • MezResist(Immobilize) 2.2%
    • 16.87 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 2.5% Resistance(Psionic)
    Decimation
    (Fire Blast)
    • MezResist(Immobilize) 2.75%
    • 16.87 HP (1.13%) HitPoints
    • 2.25% Max End
    Positron's Blast
    (Fire Ball)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
  2. Mattmba2173

    Fire/fire info

    Here is what I am coming up with as my new SO build that I will respec into.

    I will plan an invention based build once I get to lvl 50 but this will work well until then I think.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Accuracy
    • (37) Endurance Reduction
    • (42) Recharge Reduction
    • (43) Damage Increase
    • (43) Endurance Reduction
    Level 1: Fire Shield
    • (A) Resist Damage
    • (3) Resist Damage
    • (3) Resist Damage
    • (15) Endurance Reduction
    Level 2: Blazing Aura
    • (A) Accuracy
    • (39) Damage Increase
    • (39) Damage Increase
    • (39) Damage Increase
    • (40) Endurance Reduction
    • (40) Endurance Reduction
    Level 4: Healing Flames
    • (A) Healing
    • (5) Healing
    • (5) Healing
    • (7) Recharge Reduction
    • (7) Recharge Reduction
    • (9) Recharge Reduction
    Level 6: Build Up
    • (A) Recharge Reduction
    • (9) Recharge Reduction
    • (40) Recharge Reduction
    Level 8: Boxing
    • (A) Accuracy
    Level 10: Incinerate
    • (A) Accuracy
    • (11) Endurance Reduction
    • (11) Damage Increase
    • (13) Damage Increase
    • (13) Damage Increase
    • (15) Recharge Reduction
    Level 12: Combat Jumping
    • (A) Defense Buff
    Level 14: Hasten
    • (A) Recharge Reduction
    • (21) Recharge Reduction
    • (25) Recharge Reduction
    Level 16: Plasma Shield
    • (A) Resist Damage
    • (17) Resist Damage
    • (17) Resist Damage
    • (19) Endurance Reduction
    Level 18: Tough
    • (A) Resist Damage
    • (19) Resist Damage
    • (21) Endurance Reduction
    • (46) Resist Damage
    Level 20: Consume
    • (A) Endurance Modification
    • (25) Endurance Modification
    • (27) Recharge Reduction
    • (46) Recharge Reduction
    • (46) Accuracy
    • (50) Recharge Reduction
    Level 22: Weave
    • (A) Defense Buff
    • (42) Defense Buff
    • (42) Defense Buff
    • (43) Endurance Reduction
    Level 24: Super Jump
    • (A) Jumping
    Level 26: Fire Sword Circle
    • (A) Accuracy
    • (27) Damage Increase
    • (29) Damage Increase
    • (29) Endurance Reduction
    • (31) Damage Increase
    • (31) Recharge Reduction
    Level 28: Burn
    • (A) Accuracy
    • (31) Damage Increase
    • (33) Damage Increase
    • (33) Damage Increase
    • (33) Recharge Reduction
    • (34) Recharge Reduction
    Level 30: Acrobatics
    • (A) Endurance Reduction
    Level 32: Greater Fire Sword
    • (A) Accuracy
    • (34) Endurance Reduction
    • (34) Damage Increase
    • (36) Damage Increase
    • (37) Damage Increase
    • (37) Recharge Reduction
    Level 35: Fiery Embrace
    • (A) Recharge Reduction
    • (36) Recharge Reduction
    • (36) Recharge Reduction
    Level 38: Char
    • (A) Accuracy
    Level 41: Rise of the Phoenix
    • (A) Disorient Duration
    Level 44: Fire Blast
    • (A) Accuracy
    • (45) Damage Increase
    • (45) Damage Increase
    • (45) Damage Increase
    Level 47: Fire Ball
    • (A) Accuracy
    • (48) Damage Increase
    • (48) Damage Increase
    • (48) Damage Increase
    • (50) Endurance Reduction
    • (50) Recharge Reduction
    Level 49: Maneuvers
    • (A) Endurance Reduction
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification
    • (23) Endurance Modification
    • (23) Endurance Modification
    Level 1: Brawl
    • (A) Empty
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:------------
    Set Bonuses:
  3. I am a premium player that uses only SO. With this build I am burning through endurance very quickly at 50. Suggestions to improve endurance?

    http://www.cohplanner.com/mids/downl...89FF027CB0AE12

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Blaster
    Primary Power Set: Assault Rifle
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Munitions Mastery

    Hero Profile:
    Level 1: Burst -- Dmg(A), Dmg(3), Dmg(3), Acc(5), EndRdx(5), RechRdx(46)
    Level 1: Web Grenade -- Immob(A)
    Level 2: Slug -- Dmg(A), Dmg(7), Dmg(7), Acc(9), EndRdx(9), RechRdx(45)
    Level 4: Caltrops -- Slow(A)
    Level 6: Buckshot -- Dmg(A), Dmg(11), Dmg(11), Acc(13), EndRdx(13), RechRdx(46)
    Level 8: M30 Grenade -- Dmg(A), Dmg(15), Dmg(15), Acc(17), EndRdx(17)
    Level 10: Beanbag -- Dsrnt(A), Dsrnt(40), Dsrnt(40)
    Level 12: Targeting Drone -- ToHit(A), ToHit(19), ToHit(19)
    Level 14: Hover -- Flight(A)
    Level 16: Fly -- Flight(A)
    Level 18: Sniper Rifle -- Dmg(A), Dmg(21), Dmg(21), Acc(23), EndRdx(23)
    Level 20: Flamethrower -- Dmg(A), Dmg(25), Dmg(25), Acc(27), EndRdx(27), RechRdx(43)
    Level 22: Smoke Grenade -- ToHitDeb(A), ToHitDeb(42), ToHitDeb(43)
    Level 24: Hasten -- RechRdx(A), RechRdx(29), RechRdx(29)
    Level 26: Ignite -- Dmg(A), Dmg(31), Dmg(33), Acc(33), EndRdx(36)
    Level 28: Combat Jumping -- DefBuff(A), DefBuff(36), DefBuff(36)
    Level 30: Assault -- RechRdx(A), RechRdx(37)
    Level 32: Full Auto -- Dmg(A), Dmg(33), Dmg(34), Acc(34), EndRdx(34), RechRdx(43)
    Level 35: Maneuvers -- DefBuff(A), DefBuff(37), DefBuff(37)
    Level 38: Gun Drone -- Dmg(A), Dmg(39), Dmg(39), Acc(39), EndRdx(40), RechRdx(46)
    Level 41: Body Armor -- ResDam(A), ResDam(42), ResDam(42)
    Level 44: Surveillance -- DefDeb(A), DefDeb(45), DefDeb(45)
    Level 47: LRM Rocket -- Dmg(A), Dmg(48), Dmg(48), Acc(48), EndRdx(50)
    Level 49: Tactics -- ToHit(A), ToHit(50), ToHit(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(31), EndMod(31)
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
  4. Mattmba2173

    Fire/fire info

    I have played my fire/fire brute to lvl 34 and am having alot of fun with him.

    However, I must admit that I strayed from this build some and have very much underslotted endurance.

    I am considering a respec now to get back to this but wonder if two endurance reductions would be better in the attacks.

    I also feel kinda squishy but then again I am running +3 +4 missions. I die once or twice but in the right team I can more than hold my own.

    Can I move up tough and could I skip a travel power and acrobatics.

    Long term I would like to get to 50 and start my invention build with a focus on recharge and endurance recovery.

    Thanks ahead of time for any feedback,

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch
    • (A) Accuracy
    • (11) Endurance Reduction
    • (11) Damage Increase
    • (25) Damage Increase
    Level 1: Fire Shield
    • (A) Endurance Reduction
    • (13) Resist Damage
    • (13) Resist Damage
    • (37) Resist Damage
    Level 2: Cremate
    • (A) Accuracy
    • (3) Damage Increase
    • (3) Damage Increase
    • (9) Endurance Reduction
    • (17) Damage Increase
    Level 4: Healing Flames
    • (A) Recharge Reduction
    • (5) Recharge Reduction
    • (5) Recharge Reduction
    • (31) Healing
    • (39) Healing
    • (46) Healing
    Level 6: Build Up
    • (A) Recharge Reduction
    • (7) Recharge Reduction
    • (7) Recharge Reduction
    Level 8: Incinerate
    • (A) Accuracy
    • (9) Endurance Reduction
    • (15) Damage Increase
    • (19) Damage Increase
    • (19) Damage Increase
    Level 10: Blazing Aura
    • (A) Accuracy
    • (15) Endurance Reduction
    • (31) Damage Increase
    • (39) Damage Increase
    • (40) Damage Increase
    Level 12: Super Jump
    • (A) Jumping
    Level 14: Combat Jumping
    • (A) Defense Buff IO
    Level 16: Plasma Shield
    • (A) Endurance Reduction
    • (17) Resist Damage
    • (33) Resist Damage
    • (37) Resist Damage
    Level 18: Acrobatics
    • (A) Endurance Reduction
    • (34) Knockback Distance IO
    • (43) Knockback Distance IO
    Level 20: Consume
    • (A) Accuracy
    • (21) Recharge Reduction
    • (21) Recharge Reduction
    • (25) Endurance Modification
    • (27) Endurance Modification
    • (37) Recharge Reduction
    Level 22: Hasten
    • (A) Recharge Reduction
    • (34) Recharge Reduction
    • (46) Recharge Reduction
    Level 24: Boxing
    • (A) Accuracy IO
    Level 26: Fire Sword Circle
    • (A) Accuracy
    • (27) Endurance Reduction
    • (31) Damage Increase
    • (39) Damage Increase
    • (40) Damage Increase
    • (50) Recharge Reduction
    Level 28: Burn
    • (A) Accuracy
    • (29) Recharge Reduction
    • (29) Damage Increase
    • (34) Damage Increase
    • (40) Damage Increase
    • (43) Recharge Reduction
    Level 30: Temperature Protection
    • (A) Resist Damage IO
    Level 32: Greater Fire Sword
    • (A) Accuracy
    • (33) Damage Increase
    • (33) Damage Increase
    • (36) Endurance Reduction
    • (43) Damage Increase
    • (50) Recharge Reduction
    Level 35: Fiery Embrace
    • (A) Recharge Reduction
    • (36) Recharge Reduction
    • (36) Recharge Reduction
    Level 38: Char
    • (A) Accuracy
    Level 41: Fire Blast
    • (A) Accuracy
    • (42) Damage Increase
    • (42) Damage Increase
    • (42) Damage Increase
    Level 44: Fire Ball
    • (A) Accuracy
    • (45) Endurance Reduction
    • (45) Damage Increase
    • (45) Damage Increase
    • (46) Damage Increase
    • (50) Recharge Reduction
    Level 47: Tough
    • (A) Endurance Reduction
    • (48) Resist Damage
    • (48) Resist Damage
    • (48) Resist Damage
    Level 49: Weave
    • (A) Defense Buff IO
    ------------
    Level 2: Swift
    • (A) Run Speed
    Level 2: Health
    • (A) Healing
    Level 2: Hurdle
    • (A) Jumping
    Level 2: Stamina
    • (A) Endurance Modification
    • (23) Endurance Modification
    • (23) Endurance Modification
    Level 1: Brawl
    • (A) Accuracy
    Level 1: Fury
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Recharge Reduction
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:------------
    Set Bonuses:
  5. Mattmba2173

    Fire/fire info

    Here is my revised build where I took out melt and grabbed fire blast instead.

    I also three slotted health since I think you just missed that.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch -- Acc(A), EndRdx(11), Dmg(11), Dmg(36)
    Level 1: Fire Shield -- EndRdx(A), ResDam(13), ResDam(13), ResDam(37)
    Level 2: Cremate -- Acc(A), Dmg(3), Dmg(3), EndRdx(9), Dmg(17)
    Level 4: Healing Flames -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(31), Heal(39), Heal(46)
    Level 6: Build Up -- RechRdx(A), RechRdx(7), RechRdx(7)
    Level 8: Incinerate -- Acc(A), EndRdx(9), Dmg(15), Dmg(34), Dmg(43)
    Level 10: Blazing Aura -- Acc(A), EndRdx(15), Dmg(31), Dmg(39), Dmg(40)
    Level 12: Combat Jumping -- DefBuff(A)
    Level 14: Super Jump -- Jump(A)
    Level 16: Plasma Shield -- EndRdx(A), ResDam(17), ResDam(33), ResDam(37)
    Level 18: Acrobatics -- EndRdx(A), KBDist(19), KBDist(19)
    Level 20: Consume -- Acc(A), RechRdx(21), RechRdx(21), EndMod(27), RechRdx(37)
    Level 22: Hasten -- RechRdx(A), RechRdx(34), RechRdx(46)
    Level 24: Temperature Protection -- ResDam(A)
    Level 26: Fire Sword Circle -- Acc(A), EndRdx(27), Dmg(31), Dmg(39), Dmg(40), RechRdx(50)
    Level 28: Burn -- Acc(A), RechRdx(29), Dmg(29), Dmg(34), Dmg(40), RechRdx(43)
    Level 30: Boxing -- Acc(A)
    Level 32: Greater Fire Sword -- Acc(A), Dmg(33), Dmg(33), Dmg(43), RechRdx(50)
    Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
    Level 38: Char -- Acc(A)
    Level 41: Fire Blast -- Acc(A), Dmg(42), Dmg(42), Dmg(42)
    Level 44: Fire Ball -- Acc(A), EndRdx(45), Dmg(45), Dmg(45), Dmg(46), RechRdx(50)
    Level 47: Tough -- EndRdx(A), ResDam(48), ResDam(48), ResDam(48)
    Level 49: Rise of the Phoenix -- Dsrnt(A)
    ------------
    Level 2: Swift -- Run(A)
    Level 2: Health -- Heal(A), Heal(25), Heal(25)
    Level 2: Hurdle -- Jump(A)
    Level 2: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 1: Brawl -- Acc(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- RechRdx(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
  6. Mattmba2173

    Fire/fire info

    Thx,

    It looks good and definately gives me about as much defense and as long as I don't need all the extra END reductions that I originally had I like the more standard damage slotting.

    My only question is why Incinerate instead of Breath of Fire. I liked Breath of Fire because it gives a small cone similar to my Ice Breath power on my Ice/Ice tank. I assume Incinerate will help build fury since it is single target though.

    And why only 1 slot in Health? Did you just miss three slotting it?

    Thx again for your useful input.

    Much appreciated
  7. Mattmba2173

    Fire/fire info

    Here is what I came up with for my build. I want to be able to keep going without endurance crashing my toggles.

    I do worry that I have too many toggles to be effective and that perhaps I need to slot some more damage earlier in my build.

    Right now White Novaman is only level 5 and after playing an earth/storm controller (Stormcloud) up to lvl 46 so far and an Ice/Ice tank (DA Icecloud) up to lvl 32 this brute seems to be hitting hard already in comparision.

    Here is my 1st attempt at a build for my FM/FA brute:

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    White Novaman: Level 50 Magic Brute
    Primary Power Set: Fiery Melee
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Villain Profile:
    Level 1: Scorch -- Acc(A), EndRdx(31), EndRdx(46), Dmg(46)
    Level 1: Fire Shield -- EndRdx(A), ResDam(15), ResDam(17), EndRdx(31)
    Level 2: Cremate -- Acc(A), EndRdx(3), EndRdx(46)
    Level 4: Healing Flames -- Heal(A), Heal(5), RechRdx(5), RechRdx(7), EndRdx(7)
    Level 6: Build Up -- RechRdx(A), RechRdx(13), RechRdx(34)
    Level 8: Hasten -- RechRdx(A), RechRdx(9), RechRdx(13)
    Level 10: Super Jump -- Jump(A)
    Level 12: Combat Jumping -- DefBuff(A), DefBuff(43)
    Level 14: Blazing Aura -- EndRdx(A), EndRdx(15), EndRdx(17)
    Level 16: Plasma Shield -- EndRdx(A), ResDam(31), ResDam(36), EndRdx(37)
    Level 18: Breath of Fire -- EndRdx(A), Acc(19), EndRdx(19), RechRdx(25)
    Level 20: Consume -- Acc(A), Acc(21), RechRdx(21), RechRdx(23), EndMod(23), EndMod(25)
    Level 22: Boxing -- Acc(A), Acc(43)
    Level 24: Acrobatics -- EndRdx(A)
    Level 26: Fire Sword Circle -- Acc(A), EndRdx(27), EndRdx(27), Dmg(40), RechRdx(40), RechRdx(42)
    Level 28: Burn -- Acc(A), RechRdx(29), RechRdx(29), Dmg(42), Dmg(42)
    Level 30: Tough -- EndRdx(A), EndRdx(37), ResDam(37), ResDam(39)
    Level 32: Greater Fire Sword -- Acc(A), EndRdx(33), EndRdx(33), Dmg(33), RechRdx(34), Dmg(34)
    Level 35: Fiery Embrace -- RechRdx(A), RechRdx(36), RechRdx(36)
    Level 38: Weave -- EndRdx(A), EndRdx(39), DefBuff(39), DefBuff(40)
    Level 41: Temperature Protection -- ResDam(A), ResDam(43)
    Level 44: Char -- Acc(A), RechRdx(45), RechRdx(45), EndRdx(45)
    Level 47: Melt Armor -- Acc(A), RechRdx(48), RechRdx(48), EndRdx(48)
    Level 49: Fire Ball -- Acc(A), RechRdx(50), RechRdx(50), EndRdx(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal(A), Heal(11), Heal(11)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod(A), EndMod(3), EndMod(9)
    Level 1: Brawl -- Acc(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1455;570;1140;HEX;|
    |78DA6594CB6ED34014866762BB6E6E6D9C9238A5F7B469DA144C2AD823A00421355|
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    |5C6182B3E1F7881D83E1BBF765FB92393143B729C77C55008A7E309FF4A7ED7A47E|
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    |263C26B4C584D72643567A5876496A55D2F252E3795D6A2DF0C36C3391B3A8D60E9|
    |6C0CFF37A86DA32B44DD46517DC835E219F85BA5B6A6DA85319ED1AE6FA85B01255|
    |333456E0B9A1084F557101B120A75C15ACA982981658A33E1B35B03166958659959|
    |AB10ADF4D33CE26CE4313631E825F096BD8CF35C4AE5B711E6A716A94730335DB30|
    |E335DA43CDF6419B7C5B98DB16F26F9B096AF1B3B083F637421DFB5747DF6E823AE|
    |568602E0DE4DB57C43968829F0807D2CB0F30BF16F89DC63CC2DE1E619EB7AC0491|
    |F76F8131075E07DE3B5682F0FEA0BC6D78DBF01E5B09C2FB93FE232EE7C778480FF|
    |BFD5FC970FC65B9047FA5A2FE5C8FC299CA808BE0BA3EBF4398BA435AD7B528533B|
    |A51CA794BB29E55E4AE9E8F35B283C4DF5F6F4F9BD8315644BF35B26FC070EECACA|
    |5|
    |-------------------------------------------------------------------|
    Thanks for any input you can give.
  8. Mattmba2173

    Fire/fire info

    I started another alt fire/fire brute.
    My goals are to team with an assault/devices friend and do missions.

    I am looking for build advice and wondering if I will have enough end to run tough and weave along with normal defenses.
  9. I just slot 3 damage inventions and let him do his thing. I agree he needs to tank but that he also hits harder than anything else I have as an earth/storm.