Master-Jinn

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  1. Haha yeah I got scared, started spamming the crap out of my F keys for all the greens I had in them lol. Other than that, great run and awesome job leading Ariel'!
  2. Master-Jinn

    Pet AI

    So.... when are the devs really going to fix this? I haven't noticed any difference on any of my ranged MM's and it really gets annoying. What were they even referring to in the patch notes that said they fixed it?
  3. Here's what I'm currently trying to finish up with on my MA/Shield. No leadership but still soft capped and relatively easy on the wallet. Could use more recharge but 42.5% isn't too bad.


    Hero Plan by Mids' Hero Designer 1.704
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Scrapper
    Primary Power Set: Martial Arts
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(13)
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15), Aegis-ResDam(17), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(42)
    Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(42)
    Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(34), S'fstPrt-ResDam/Def+(37)
    Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
    Level 10: Active Defense -- HO:Membr(A), HO:Membr(46)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(42)
    Level 16: Against All Odds -- EndRdx-I(A)
    Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
    Level 20: Hurdle -- Jump-I(A)
    Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
    Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), EndMod-I(25)
    Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
    Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 30: Boxing -- Empty(A)
    Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Acc/EndRdx/Rchg(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), P'Shift-EndMod/Rchg(45), RgnTis-Regen+(45)
    Level 47: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50), RedFtn-EndRdx/Rchg(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 17.5% DamageBuff(Smashing)
    • 17.5% DamageBuff(Lethal)
    • 17.5% DamageBuff(Fire)
    • 17.5% DamageBuff(Cold)
    • 17.5% DamageBuff(Energy)
    • 17.5% DamageBuff(Negative)
    • 17.5% DamageBuff(Toxic)
    • 17.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 14.6% Defense(Fire)
    • 14.6% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 15.5% Defense(Ranged)
    • 16.8% Defense(AoE)
    • 25% Enhancement(Accuracy)
    • 42.5% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 165.7 HP (12.4%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 15.4%
    • MezResist(Stun) 2.2%
    • 2.5% (0.04 End/sec) Recovery
    • 32% (1.79 HP/sec) Regeneration
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 25% RunSpeed
    • 2.5% XPDebtProtection





  4. Master-Jinn

    Mercs/Poison

    I've recently started playing my Mercs/Poison a lot more and decided to give him some sets. So far I've taken out a bunch of AV's but these days lots of people can do that so I decided to try my hand at some GM's.

    http://s985.photobucket.com/albums/a...0and%20GM%201/
  5. Master-Jinn

    Giant Monsters

    Yeah I know all that. Just wondering what the average time it takes for most of you, particularly the Bots/Traps people that do it. I use Mercs/Poison so I don't have a good poison trap or other -regen through the assault bot and want to know how much of a difference all that really makes. So like for the one's I have done so far what would something like a bots/traps do it in?
  6. Master-Jinn

    Giant Monsters

    Sweet, while I'm no pro at it I got the Deathsurge in about 7, Scrapyard in about 15 and a Thorn DE monster in about 15 as well on my Mercs/Poison. Wish I could do in just eleventeen. Not hours, just minutes lol. Was just meaning what the average time it should take down just one of them.
  7. Master-Jinn

    Giant Monsters

    What's a decent time taken for soloing giant monsters?