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Posts
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Joined
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Haha yeah I got scared, started spamming the crap out of my F keys for all the greens I had in them lol. Other than that, great run and awesome job leading Ariel'!
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So.... when are the devs really going to fix this? I haven't noticed any difference on any of my ranged MM's and it really gets annoying. What were they even referring to in the patch notes that said they fixed it?
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Here's what I'm currently trying to finish up with on my MA/Shield. No leadership but still soft capped and relatively easy on the wallet. Could use more recharge but 42.5% isn't too bad.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(13)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(15), Aegis-ResDam(17), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(42)
Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(40), RedFtn-EndRdx/Rchg(42)
Level 4: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(23), Numna-Heal/Rchg(34), S'fstPrt-ResDam/Def+(37)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 8: Crane Kick -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(42)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/EndRdx/Rchg(21), T'Death-Dam%(23)
Level 20: Hurdle -- Jump-I(A)
Level 22: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(50)
Level 24: Stamina -- P'Shift-EndMod(A), P'Shift-End%(25), EndMod-I(25)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 30: Boxing -- Empty(A)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), Mako-Acc/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39), Aegis-EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), P'Shift-EndMod/Rchg(45), RgnTis-Regen+(45)
Level 47: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(48), RedFtn-Def/EndRdx/Rchg(48), RedFtn-EndRdx(50), RedFtn-EndRdx/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 2: Ninja Run
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Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 9.88% Defense(Smashing)
- 9.88% Defense(Lethal)
- 14.6% Defense(Fire)
- 14.6% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 16.8% Defense(Melee)
- 15.5% Defense(Ranged)
- 16.8% Defense(AoE)
- 25% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 165.7 HP (12.4%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 8.8%
- MezResist(Immobilize) 15.4%
- MezResist(Stun) 2.2%
- 2.5% (0.04 End/sec) Recovery
- 32% (1.79 HP/sec) Regeneration
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 3.13% Resistance(Negative)
- 25% RunSpeed
- 2.5% XPDebtProtection
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I've recently started playing my Mercs/Poison a lot more and decided to give him some sets. So far I've taken out a bunch of AV's but these days lots of people can do that so I decided to try my hand at some GM's.
http://s985.photobucket.com/albums/a...0and%20GM%201/ -
Yeah I know all that. Just wondering what the average time it takes for most of you, particularly the Bots/Traps people that do it. I use Mercs/Poison so I don't have a good poison trap or other -regen through the assault bot and want to know how much of a difference all that really makes. So like for the one's I have done so far what would something like a bots/traps do it in?
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Sweet, while I'm no pro at it I got the Deathsurge in about 7, Scrapyard in about 15 and a Thorn DE monster in about 15 as well on my Mercs/Poison. Wish I could do in just eleventeen. Not hours, just minutes lol. Was just meaning what the average time it should take down just one of them.
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What's a decent time taken for soloing giant monsters?