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Posts
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Joined
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Thanks for the help guys. Like I said, I'm completely new to the slotting sets thing, since I usually just go for regular IOs, so I definitely don't take offense when you say I'm doing all wrong.
I picked the excess of purple sets mainly cause I wanted the recharge, figuring that would be good for getting the powers off as frequently as possible, as well as getting their other benefits. But I'll rework it to see about getting the Fire Defense up and see what I can do. -
So I really like my Spines/Fire scrapper but he's in major need of an enhancement overhaul. He works fine as-is with simple IOs, but seeing as he's an absolute beast and easily makes tons of money (farming, tfs, etc) I thought I'd treat him to a very expensive build so he can dominate even more. Here's what I was thinking so far:
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Sets Spines/Fire: Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Lunge- (A) Hecatomb - Damage
- (3) Hecatomb - Damage/Recharge
- (3) Hecatomb - Accuracy/Damage/Recharge
- (5) Hecatomb - Accuracy/Recharge
- (5) Hecatomb - Damage/Endurance
- (7) Hecatomb - Chance of Damage(Negative)
- (A) Gladiator's Armor - TP Protection +3% Def (All)
- (7) Gladiator's Armor - Resistance
- (9) Gladiator's Armor - End/Resist
- (9) Gladiator's Armor - Recharge/Resist
- (A) Fury of the Gladiator - Accuracy/Damage
- (37) Fury of the Gladiator - Damage/Recharge
- (37) Fury of the Gladiator - Damage/Endurance/Recharge
- (37) Fury of the Gladiator - Accuracy/Endurance/Recharge
- (40) Fury of the Gladiator - Accuracy/Damage/End/Rech
- (42) Fury of the Gladiator - Chance for Res Debuff
- (A) Doctored Wounds - Heal
- (11) Doctored Wounds - Recharge
- (11) Doctored Wounds - Heal/Recharge
- (13) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (15) Karma - Knockback Protection
- (A) Gravitational Anchor - Immobilize
- (17) Gravitational Anchor - Immobilize/Recharge
- (19) Gravitational Anchor - Immobilize/Endurance
- (19) Gravitational Anchor - Chance for Hold
- (21) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (21) Gravitational Anchor - Accuracy/Recharge
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (15) Scirocco's Dervish - Damage/Endurance
- (17) Scirocco's Dervish - Accuracy/Damage
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Steadfast Protection - Resistance/+Def 3%
- (25) Steadfast Protection - Knockback Protection
- (A) Aegis - Psionic/Status Resistance
- (25) Aegis - Resistance
- (27) Aegis - Resistance/Recharge
- (27) Aegis - Resistance/Endurance
- (A) Obliteration - Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Endurance/Recharge
- (43) Obliteration - Chance for Smashing Damage
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - EndMod/Recharge
- (29) Efficacy Adaptor - Accuracy/Recharge
- (A) Rectified Reticle - To Hit Buff
- (36) Rectified Reticle - To Hit Buff/Recharge
- (A) Damage Increase IO
- (A) Damage Increase IO
- (A) Resist Damage IO
- (A) Armageddon - Damage
- (31) Armageddon - Damage/Recharge
- (31) Armageddon - Accuracy/Damage/Recharge
- (31) Armageddon - Accuracy/Recharge
- (33) Armageddon - Damage/Endurance
- (33) Armageddon - Chance for Fire Damage
- (A) Ragnarok - Damage
- (33) Ragnarok - Damage/Recharge
- (34) Ragnarok - Accuracy/Damage/Recharge
- (34) Ragnarok - Accuracy/Recharge
- (34) Ragnarok - Damage/Endurance
- (36) Ragnarok - Chance for Knockdown
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (39) Absolute Amazement - Stun/Recharge
- (39) Absolute Amazement - Accuracy/Stun/Recharge
- (39) Absolute Amazement - Accuracy/Recharge
- (40) Absolute Amazement - Endurance/Stun
- (40) Absolute Amazement - Chance for ToHit Debuff
- (A) Luck of the Gambler - Recharge Speed
- (A) Gladiator's Net - Chance of Damage(Lethal)
- (45) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (45) Gladiator's Net - Endurance/Recharge/Hold
- (45) Gladiator's Net - Recharge/Hold
- (46) Gladiator's Net - Accuracy/Recharge
- (46) Gladiator's Net - Accuracy/Hold
- (A) Apocalypse - Damage
- (48) Apocalypse - Damage/Recharge
- (48) Apocalypse - Accuracy/Damage/Recharge
- (48) Apocalypse - Damage/Endurance
- (50) Apocalypse - Accuracy/Recharge
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Jumping IO
Level 0: Portal Jockey
Level 0: Elusive Mind
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Radial Boost
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Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty
Level 2: Swift- (A) Run Speed IO
- (A) Regenerative Tissue - +Regeneration
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (46) Performance Shifter - EndMod
- (50) Performance Shifter - EndMod/Recharge
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So what do you guys think? I'm fairly new to set-building so I went for as many purple sets as possible. I originally had Unbreakable Constraint in Char, but none of the bonuses worked because there were already 5 of them, so I went with the pvp one.
I finished the build and then realized Ripper had no slots, but considering its long activation time and that Impale and Throw Spines recharge quite quickly with this build I think I'll be fine without it. Of course, now it just feels like a wasted power. If you think I should put slots in it, where should I take them from?
This build is mostly for farming, to make money for future characters to get to splurge like this, as well as getting shards, etc. -
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Does this mean there's gonna be an Arctic-Sun_Fanboy now? Or is he still gonna stay Gilgamesh_Fanboy?............back to the op........welcome, Arctic!
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[ QUOTE ]
Statesman is an Incarnate, just like Lord Recluse. Statesman himself has said this. What an "Incarnate" is, is up to anyones guess.
[/ QUOTE ]
yeah, but that's a new AT, isn't it? if Statesman had said there would be a new origin coming out, and it would be Incarnate, it would mean that.
but i think with magic, natural, technology, science, and mutation, they pretty much have their bases covered, origin-wise, unless you're speaking of dual-origin heroes
i.e. someone could say the bulk of Wolverine (C) is dual, since he has good healing, but his bones are nearly unbreakable now, due to the adamantium, making him mutant/technology