MastaJake

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  1. Thanks for the help guys. Like I said, I'm completely new to the slotting sets thing, since I usually just go for regular IOs, so I definitely don't take offense when you say I'm doing all wrong.

    I picked the excess of purple sets mainly cause I wanted the recharge, figuring that would be good for getting the powers off as frequently as possible, as well as getting their other benefits. But I'll rework it to see about getting the Fire Defense up and see what I can do.
  2. So I really like my Spines/Fire scrapper but he's in major need of an enhancement overhaul. He works fine as-is with simple IOs, but seeing as he's an absolute beast and easily makes tons of money (farming, tfs, etc) I thought I'd treat him to a very expensive build so he can dominate even more. Here's what I was thinking so far:


    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sets Spines/Fire: Level 50 Mutation Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Fiery Aura
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Lunge
    • (A) Hecatomb - Damage
    • (3) Hecatomb - Damage/Recharge
    • (3) Hecatomb - Accuracy/Damage/Recharge
    • (5) Hecatomb - Accuracy/Recharge
    • (5) Hecatomb - Damage/Endurance
    • (7) Hecatomb - Chance of Damage(Negative)
    Level 1: Fire Shield
    • (A) Gladiator's Armor - TP Protection +3% Def (All)
    • (7) Gladiator's Armor - Resistance
    • (9) Gladiator's Armor - End/Resist
    • (9) Gladiator's Armor - Recharge/Resist
    Level 2: Spine Burst
    • (A) Fury of the Gladiator - Accuracy/Damage
    • (37) Fury of the Gladiator - Damage/Recharge
    • (37) Fury of the Gladiator - Damage/Endurance/Recharge
    • (37) Fury of the Gladiator - Accuracy/Endurance/Recharge
    • (40) Fury of the Gladiator - Accuracy/Damage/End/Rech
    • (42) Fury of the Gladiator - Chance for Res Debuff
    Level 4: Healing Flames
    • (A) Doctored Wounds - Heal
    • (11) Doctored Wounds - Recharge
    • (11) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (15) Karma - Knockback Protection
    Level 8: Impale
    • (A) Gravitational Anchor - Immobilize
    • (17) Gravitational Anchor - Immobilize/Recharge
    • (19) Gravitational Anchor - Immobilize/Endurance
    • (19) Gravitational Anchor - Chance for Hold
    • (21) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (21) Gravitational Anchor - Accuracy/Recharge
    Level 10: Blazing Aura
    • (A) Scirocco's Dervish - Chance of Damage(Lethal)
    • (15) Scirocco's Dervish - Damage/Endurance
    • (17) Scirocco's Dervish - Accuracy/Damage
    Level 12: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 14: Temperature Protection
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (25) Steadfast Protection - Knockback Protection
    Level 16: Plasma Shield
    • (A) Aegis - Psionic/Status Resistance
    • (25) Aegis - Resistance
    • (27) Aegis - Resistance/Recharge
    • (27) Aegis - Resistance/Endurance
    Level 18: Quills
    • (A) Obliteration - Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (43) Obliteration - Chance for Smashing Damage
    Level 20: Consume
    • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (29) Efficacy Adaptor - EndMod/Recharge
    • (29) Efficacy Adaptor - Accuracy/Recharge
    Level 22: Build Up
    • (A) Rectified Reticle - To Hit Buff
    • (36) Rectified Reticle - To Hit Buff/Recharge
    Level 24: Kick
    • (A) Damage Increase IO
    Level 26: Ripper
    • (A) Damage Increase IO
    Level 28: Tough
    • (A) Resist Damage IO
    Level 30: Burn
    • (A) Armageddon - Damage
    • (31) Armageddon - Damage/Recharge
    • (31) Armageddon - Accuracy/Damage/Recharge
    • (31) Armageddon - Accuracy/Recharge
    • (33) Armageddon - Damage/Endurance
    • (33) Armageddon - Chance for Fire Damage
    Level 32: Throw Spines
    • (A) Ragnarok - Damage
    • (33) Ragnarok - Damage/Recharge
    • (34) Ragnarok - Accuracy/Damage/Recharge
    • (34) Ragnarok - Accuracy/Recharge
    • (34) Ragnarok - Damage/Endurance
    • (36) Ragnarok - Chance for Knockdown
    Level 35: Fiery Embrace
    • (A) Recharge Reduction IO
    • (36) Recharge Reduction IO
    Level 38: Rise of the Phoenix
    • (A) Absolute Amazement - Stun
    • (39) Absolute Amazement - Stun/Recharge
    • (39) Absolute Amazement - Accuracy/Stun/Recharge
    • (39) Absolute Amazement - Accuracy/Recharge
    • (40) Absolute Amazement - Endurance/Stun
    • (40) Absolute Amazement - Chance for ToHit Debuff
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 44: Char
    • (A) Gladiator's Net - Chance of Damage(Lethal)
    • (45) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
    • (45) Gladiator's Net - Endurance/Recharge/Hold
    • (45) Gladiator's Net - Recharge/Hold
    • (46) Gladiator's Net - Accuracy/Recharge
    • (46) Gladiator's Net - Accuracy/Hold
    Level 47: Fire Blast
    • (A) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (48) Apocalypse - Damage/Endurance
    • (50) Apocalypse - Accuracy/Recharge
    • (50) Apocalypse - Chance of Damage(Negative)
    Level 49: Super Jump
    • (A) Jumping IO
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Elusive Mind
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Nerve Radial Boost
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (46) Performance Shifter - EndMod
    • (50) Performance Shifter - EndMod/Recharge


    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |659B55F69D2A7BA39D2A28FB2F0176E964|
    |-------------------------------------------------------------------|

    So what do you guys think? I'm fairly new to set-building so I went for as many purple sets as possible. I originally had Unbreakable Constraint in Char, but none of the bonuses worked because there were already 5 of them, so I went with the pvp one.

    I finished the build and then realized Ripper had no slots, but considering its long activation time and that Impale and Throw Spines recharge quite quickly with this build I think I'll be fine without it. Of course, now it just feels like a wasted power. If you think I should put slots in it, where should I take them from?

    This build is mostly for farming, to make money for future characters to get to splurge like this, as well as getting shards, etc.
  3. Quote:
    Originally Posted by OneFrigidWitch View Post
    What Mental said... Maybe someone should set up a STF as well? (thought this was STF actually... my bad)
    I'll join an STF with my WP/SS tank.
  4. MastaJake

    Introducing...

    Does this mean there's gonna be an Arctic-Sun_Fanboy now? Or is he still gonna stay Gilgamesh_Fanboy?............back to the op........welcome, Arctic!
  5. [ QUOTE ]
    Statesman is an Incarnate, just like Lord Recluse. Statesman himself has said this. What an "Incarnate" is, is up to anyones guess.


    [/ QUOTE ]
    yeah, but that's a new AT, isn't it? if Statesman had said there would be a new origin coming out, and it would be Incarnate, it would mean that.
    but i think with magic, natural, technology, science, and mutation, they pretty much have their bases covered, origin-wise, unless you're speaking of dual-origin heroes
    i.e. someone could say the bulk of Wolverine (C) is dual, since he has good healing, but his bones are nearly unbreakable now, due to the adamantium, making him mutant/technology