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Posts
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Joined
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I guess if they were twitchy about including such a symbol they could just omit it and put the others in :O)
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Would be cool. I'd be careful about putting that Algiz sign in though. Isn't it associated with hate organizations in some way? Possibly the inverted version.
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The main problem you're currently going to encounter is that what has worked in the past very probably won't be true for the new generation of PvP from issue 13 onwards.
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Indeed. Since making my 1st post I've tried playing my trapper on test and found it very disappointing. I might try leveling a poison instead so I can be disappointed again next year when they nerf MM's even more. -
If this turns out to be true, do we have to worship you?
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Tried spawning Caleb again (solo this time) to see if killing him caused a spawn. Didn't manage to get him to appear but I tried killing ghosts during the night just incase the instructions I got for Caleb were wrong. Not sure how many I killed during the night but a zombie invasion started up in Nerva before day time.
Could be coincidence of course, but I didn't see any zone alert (other people must have cos the zone soon filled up) and the mobs in thorn isle didn't disappear the way they are meant to during a zombie invasion. -
ps. meant to say thanks for turning up and having a go at this
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Had a go in the afternoon.
3 attempts with a team of about 5 to 8 people at different times. We must have killed well over 100 between us on each attempt and still no Caleb :S
Any word on whether this might be bugged? -
I'm actually free all day anyway. Just picked 7.00 as I thought that might be a good time for everyone. If you want to try an earlier time I can attempt to cobble a team together at about 2.00.
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I've made a post on the union villains board about a caleb hunt tonight if anyone wants to join in.
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To test whether defeating caleb triggers a zombie invasion I'm going to try spawning and pwning him tonight if anyone wants to join in, doubt I can do this myself! Probably at 7.00 but if enough people can't make that we can arrange a slightly later time.
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1. With all your all your robots and other toys you won't be quite so reliant on trip mine for kills, so no need to plant a million of them per kill.
2. With all the perception hero side, your pets and FF generator will likely be lit up like Christmas tree's to many players and will grass up your position every chance they get. Personally I think the concealment pool would be a waste for this toon but if you try it post back here and let me know how it works.
3. Seekers and detonator are the only iffy traps powers. I quite like seekers anyway and the stun might be more useful in I13 than it is now. I know triage beacon looks a bit rubbish but its not bad once slotted.
4. Pools, I would take: TP, fitness, leadership and medicine. Hasten is useful but I feel these 4 are too good to leave out.
5. I don't know robots that well so I can't advise you there. -
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I do hope the Villain trigger is defeating Caleb.
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I'm game if you want to test this. -
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Apparently the US site is being overhauled and looks pretty good. http://www.cityofheroes.com/about_th...s_overiew.html
Are we getting something like it over here too?
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I'll do it for a tenner. (I'm skint) -
Happy Birthday. Try not to get too blootered :P
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Stuff like:
Map 4 teh lolz! Kil stuff!
Isn't going to get a thumbs up!
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Some people enjoy that sort of thing, I'm not going to try and stop them. -
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I completely understand and im not trying to be confrontational, but that is YOUR choice not to do that, i suppose what im trying to get at is that everyone is on the same playing field when they start to play this game, the people that excell in different areas of the game do so because they put in the time and effort, be it rolling certain power sets earning the relevant IO's needed and creating multiple characters for that one scenario.
Im just trying to make people understand why some of the PvP'ers are reacting the way they do, as would many PvE'ers would if there area of expertease was suddenly drastically changed. which we know for a fact it will be based of the PvP list castle posted.
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Oh I understand. I'd be annoyed if I'd spent ages leveling the ultimate stud muffin as well. I've always just thought I shouldn't have to, having to grind in a game is normally a sign that something is wrong somewhere.
I hope they tweak the movement suppression though, I like the dogfighting feel I get from pvp in this game, even though I always take SJ. -
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Thugs/Pain MM....
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You too?
Seems everyone and their granny will be playing these when I13 hits. -
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The thing is you DO have a chance with the current mechanics, you just need to put in the time and effort to learn the system and to earn your PvP build
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Trouble is some people don't like playing sets which are good or easy to play in pvp. When I was pvping a lot (zones only) and seeing the same people all the time I was always getting playfully slagged off for bringing "gimped" toons, and encouraged to a roll a nice FOTM instead.
Also, just one pvp toon in your account wont always be enough anyway, since people will sometimes switch to your nemesis and then your pretty much screwed. I'm pretty sure I don't want to spend years leveling toons for ALL seasons. -
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Thats all well good and nice, except not all AT's were ever supposed to stand toe to toe and "duke it out".
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^ this
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They will be this November*
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Aren't they toning down AS damage anyway?
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And the fact pvp zones arent getting any attention till post i13 doesnt help.
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I hope MM's get something juicy. -
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5. There have been many, many suggestions on the US threads about how to balance this movement suppression mechanic
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I wouldn't mind seeing different suppression strengths for each AT, also lets them fiddle with the balance later on as well. -
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And please dont tell me about popping oranges or bringing a kin along.
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I pvp with a MM more so I wouldn't say that.
I was going to say if your moving when you get teleported you might get away before the stalker hits you. I can see your point now though, I had thought of trying something this on a brute when I13 comes along.