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Posts
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CoH now has the feature to right click inspirations in your bar and, if you have three of the same kind, change them to one of a different kind. This gives you the ability to constantly tweak you inspiration tray to get greens and blues. This will give ypu a constant trickle of green inspirations.
As much of a pain as it is, visit your contacts often to refill on inspirations.
Although you might respec out of it later, I suggest picking up Air Superiority from the Flight pool at level 6. You don't have redraw. Not only does this attack recharge fairly quickly to fill your attack chain, but the mitigation from the constant knockdown is really really good until your defenses mature later on.
Avoid any mission that involves Vahz.
One thing I find useful and go to Atlas and visit Architect Entertainment. When searching through the missions search on the keyword Hellions and look for some decent low level mission arcs. You can level to 10 pretty well and it's faster mostly because you have no travel time.
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This actually brings up another question. Is it worthwhile to do AE missions at low levels? I've been avoiding them, figuring that I could use the influence from invention salvage to be able to afford DO's and SO's. Since AE missions don't drop those (just tickets), is it worth it to do them? Or should I just stick to contact-generated missions instead?
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I tend to actually go with Focused Fighting and Agile instead of FS because the end usage is so bad and Agile is free. FS has better defense, but my defense is irrelevant when the detoggle sound from lack of endurance hits.
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I shall give this a try, then, as well as focus more on attacks instead of defense. Thanks :0) -
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Are you having this trouble in regular contact-generated missions, or Architect custom missions?
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Contact-generated. My thinking was to stick to those so I could get invention salvage drops and make some influence for higher levels. That way I could actually afford enhancements. -
I realize that the official version is that with the advent of invention enhancements, enemies are not stronger, nor are archetypes weaker. However, since I've come back after a two year hiatus, it seems that this is not right. When I was playing before, I could solo up through level 12 or 15 with my Scrapper without dying more than maybe once or twice. It was challenging, but it was still relatively easy. Also, I could avoid slotting until reaching 12th at least.
Since returning, I've rolled a new Scrapper, and even at level 8, I'm finding pinks and yellows in all my missions, and they are hitting way more often than they should, in my opinion. I'm using an MA/SR Scrapper with Focused Fighting, Focused Senses and Combat Jumping. All three of these powers claim that they reduce your chances of being hit, and all three are slotted with Defense Buffs. And yet, it seems to me that my opponents are either not missing at all, or only missing every fourth or fifth time. Also, groups seem to be larger, even in Kings Row.
Am I missing something? I freely admit that I may need a better strategy, as it has been a couple years, but I'm surprised that even by level 8, I've needed to slot everything, and I've still died 4 times by this point. Can someone give me some advice? -
Hi, it's been awhile since I played (about 2 years). I was initially thinking of just hopping back in with my old character (fire/energy) at about lvl 20, but I'm betting there have been so many changes since then that it would be better to just start over from the beginning.
I'm primarily a solo-er due to time constraints, as well as not really being able to sit at the computer for the (at times) several hours that grouping involves. Also, due to small children, I tend to have to jump up at random intervals to take care of them.
At any rate, I'm wondering if there are any good updated guides to playing a solo blaster. I've seen some people say fire/ice, or what have you, but no actual builds-most seem to be focused for teaming. Are there any? Or does anyone have any advice on a good solo build?