[ QUOTE ]
Currently the Weight Classes are as such:
Strawweight-(Level 1 to 4)
Flyweight-(5 to 9)
Bantamweight-(10 to 14)
Featherweight-(15 to 19)
Lightweight-(20 to 24)
Welterweight-(25 to 29)
Middleweight-(30 to 34)
Cruiserweight-(35 to 39)
Heavyweight-(40 to 44)
Super Heavyweight-(45 to 50)
[/ QUOTE ]
Call meh crazy but I think this might be a little better spread although a new weight class would have to be invented:
1-5 = Strawweight
(Newbie Cup, I imagine this title will be like the contaminated badge meaning everyone can and will win this class but with scrappers and blasters having a stronger showing. Also fun to watch)
6-9 = Flyweight
(starts at 6 since you have access to power pools)
10-13 = Bantamweight
(pre-travel power class)
14-17 = Featherweight
(does anyone else think this class should start at 14 since we get travel powers then?)
18-21 = ?????weight
(a new weight class would have to be created for the pre-SO division)
22-25 = Lightweight
(SO division)
26-29 = Welterweight
(the minors)
30-34 = Middleweight
(the big leagues and the slots start pouring in)
35-39 = Cruiserweight
(we see how a pure built AT performs against another in this division and witness how Rock/Paper/Scissors the ATs truly are)
40-44 = Heavyweight
(epic powers begin to narrow the field)
45-50 = Super Heavyweight
(SUPERBRAWL XXVIII = maxxed out Hammi enhancers will rule us all!!!)
So (with the exception of the Strawweight class) we have a nice 4 level spread among the beginning classes until middleweight when it becomes 5 levels per class. We don't really have to worry about anyone having too great an advantage except for maybe the 10-13 Bantamweight class when level 12 & 13s get DOs but getting from 10 to 12 is much faster than getting from 20 to 22 so if a 10 is having problems he could just do mishies and street hunt till he gets to 12.