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It tracks status as a text item.
Putting in fully populated bases complete with the graphic load for them is potentially different.
Course the base doesn't get populated until entered assuming instancing but just one or two players hanging out in the base then loads in another 70 characters that would cause an impact on the servers.
Phosphorus -
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States, I hate to be rude, but if you seriously think that an electric blaster's drain can be helpful againest an AV, you obviously have never played one.
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Let's not put words in my mouth here...a SINGLE electric blaster DOES drain endurance from an AV. BUT definitely not enough to make an impact. All secondary effects against AV's are resisted...it takes several electric blasters to make an appreciable dent in an AV (just like it takes many heroes to bring one down).
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Ahhh so the way to use the END drain is Tank Def and Six Elec Blasters. Thats such a usefull Secondary effect.
Phosphorus -
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http://www.gamespy.com/articles/552/...html?fromint=1
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Its as good a guess as any.
Phosphorus -
In general I agree with Lord Recluse's break down on griefing.
The worry I see here is people saying "Villians are supposed to antagonize the hero."
Yes thats true and coming from an RP background in EQ I've had a lot of fun PvPing with people RPing bad guys.
The issue is that 90% of Dark Elf griefers who cry "RP" aren't they're just being foul mouthed jackasses (To use but one example.)
People on this forum are all leaning on "Roleplay" to say they should be allowed to do things that could be used to "grief". Saying that the bad apples need to be policed some other way.
The problem is guys if you give the bad apples an easy exploit they're going to use it.
Phosphorus -
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#4 Statesman also said that soloing for ALL classes will remain an option.
Yes, but I shudder to think about the xp I would get off -1 and even con mobs in order to solo from 35-40. Solo'ing as an option is not the same thing as soloing as a viable means of advancing in the game.
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It depends on what you see as vialble.
If leveling is the only thing to play for then your right but I play for more then just the "ding".
Phosphorus -
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When making a game a developer will soon realize their vision of a game might not always be in line with the will of the players. A good developer will realize that it may be neccessary to sacrifice parts of that vision to keep the game in line with what the players have decided their vision of the game is. Developers who do not follow this path are ultimately going to turn away their own players and damage the game for everyone, developer and gamer alike, with the changes that follow in their attempt to force people to play as they had originaly invisioned so long ago.
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Yeah like Sony did with Everquest when they came out with Luclin and gave the players what they wanted. They also started cycling their game into the toliet.
Thanks but no thanks.
Phosphorus -
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SMART developers makes games to make money. If it ain't broke, don't fix it. CoH's success says it's not broken... Gets more broken with each volley of nerfs that force us down 'the vision's' approach, though...
I've seen a number of games wane due to forced visions. We'll see if Cryptic wants to make money or force visions...
-- Xurbax
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But the game is broken. Smoke Grenades were fun for people who built that type. Until they got to a point where they all said "I'm bored this games not a challenge."
Cyrptic fixes Smoke so that it is working the way they wanted it to work from jump and every one crys Nerf. In some cases the same people who were saying the game is boring and not a challenge.
I play Tanks. Tanks have issues that need to be addressed. Part of those issues is the Disparity in level times. If player X can solo to 50 in 100 hours and player Y takes 500 hours thats a big spread.
Now its up to Cryptic as to how they want to address that disparity. In the case of the X/Dev builds the choice in part is to fix smoke and slow down that groups leveling. But the other part of it is to tweak down Tanker Melee end costs which shoudl hopefully cut the time to level for Tankers.
The Devs here seem to be taking a very balanced approch to doing this. Trimming some from the fast, and boasting up some on the slow.
If you want to insist that there is nothing broken when on my Blaster I can blow away Yellow Cons with a Single Shot, while it takes my non Fire Tank 90 seconds to drop the same level mob thats fine you can insist on that. But I play both and I say its broken, Blasters were and are over powered. The game needs more balance then it has.
Phosphorus