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Posts
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Joined
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The problem I had was trying to search for this post.
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Woah there, WillyW. Easy on the coffee.
A lot of people are posting that they ARE trying the new rage on the test server and dislike it. They don't have to read this thread, as they're experiencing it first hand.
I don't care what happens to rage personally. My only beef is base dmg being low and end consumption being too high.
--malign -
Very good points, Steel. That's the huge problem. SS blows do too little damage whilst costing a metric buttload of end. Arg!
A tank smasher is what happened to me last time. And this is a perfect example. I'm a lvl 29 Inv/SS tanker. I was fighting a Tank smasher ("Capn Free For All" was his name). He was red to me. I engaged him in battle. His health wasn't dropping much at all so I activated rage in an effort to drop him faster.
Well 2 minutes went by and he still had near 20% health and when I dizzied out my temp invul went off. And keep in mind his hits didn't do much to me at all with temp invul active. He hit me with it off, and I kid you not, 1 blow from him nearly took me to approx 60% health from 100% health. "What the heck?" I thought as I stumbled drunkedly away. I ran back to the mission exit after rage wore off and said screw this. Luckily his next hit missed. That might have ended me. 2 hits death to an Invul tanker? I don't like relying on toggles.
Roll it back!
--malign -
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we are frequently forced to resort to the pathetic Jab-Punch-Jab-Haymaker attack combination in order to conserve endurance.
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You hit the nail on the head, Blackstar. I have stamina 6x slotted with all six slots filled with stamina recharge SOs.
Not really a blippin help. With me, I found it's more Jab, Punch, Brawl, repeat. It's the only way my power is conserved to the point where my end level is positive and not going in the hole.
Whether it's a simple stamina conservation change or a slight dmg increase I would be extremely happy with my tanker.
--malign -
Increase dmg please!
OR, give them 50 more points of end. (They're hulking powerhouses, cmon! The Hulk is tireless folks.)
OR, decrease end cost for powers.
OR a mix of the lot. Devs please. This archetype could be so much better than it is. I beg of you.
The players have spoken! -
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I was finding myself instead feeling as if I had the combat prowess of Jimmy Olsen.
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Rofl.
Let's face it, the comic-book world was unbalanced.
Pit Apocalypse against Toad. It's a given. Or Juggernaut vs. Jean Grey.
The dmg is just too low and end cost too high.
I'm actually embarassed to fight in teams because here I have this HUGE tanker, supposed super strength. But my girly hits take about 12 dmg a pop. I wouldn't want my teammates to say, "haha look at that girl." or "What's the hold up? That guy should have been laid out minutes ago."
But like you said Bouncin, I'm finding myself in far too many battles where I'm beating on the same guy for too long with no end left. And keep in mind my stamina is 6 slotted.
Unimpressive.
Give me Super Strength por favor! -
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Yeah if states is going to muck with SS, he might as well re-do the entire power set all together. And really make it what it should be
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Hear hear, Metalo! -
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Without it SS drops in effectiveness significantly.
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Good point, Moonlighter.
SS is supposed to be SUPER STRENGTH. I mean cmon, I'm fighting GREEN mafia men and it takes me 45 seconds to level one. It should take one punch. Bam, you're out buddy.
Super Strength should be called love taps or something.
When under the effect of rage, that is where dmg lvl should be I suppose for a super strength super hero.
But I guess this game isn't really about realism but "balance".
In that case, maybe City of Communists should be the name of the game, folks.
--malign -
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One key issue remains toggle dependency on a lot of Tanker builds. If some of the passives were more effective that dependency might be less of an issue...
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Excellent point Lothar. I'm an Inv/SS tanker. I rely heavily on temp invul. It's like the only thing that makes me feel impervious to dmg. After rage subsides, it gets turned off. And I seem to take 50x more dmg without temp invul.
All I know is, without temp invul, my health drops very fast from an orange or red. And I mean fast in certain instances. I've died a few times because of this. Couldn't walk away fast enough because of stupid disorient.
Which brings up what Mira222 said:
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I can understand a bit of an endurance drain at the end. A complete endurance drain seems extreme. This power is not in the same league as something like Nova.
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Rage doesn't take out a whole gang of thugs immediately. You still have to take 1 guy out at a time. Work them down. And since SS doesn't have ANY AoE until you get stomp (clap doesn't do dmg) it's not like it's a devastating power or anything. Maybe slower end regen for a limited time?
It makes sense. You go spastic then you're tired afterwards.
--malign