I just started playing this game and i dont really know what i am doing.
Someone advised me to get the character planner, and i did, and i still dont really know what i am doing only less so
Here is how things look at the moment
I dont know if it is smart to pick reduce inertia, super speed and super jump ? Is there a maximum to how high you can jump or fast you can run ? (i find it quite fun to jump really high and run very fast!)
Should i instead pick from the Fitness skills ? Do they work in combat ?
What about slots ? Is there a maximum of usefulness of 1 type of thing to put in a slot ? I assumed 100% bonus would be the maximum so when i filled my slots so i put 2 of the same type in each (for about 85% bonus)
Hero Plan by Mids' Hero Designer 1,91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Defender
Primary Power Set: Kinetics
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Siphon Power -- Acc-I(A)
, RechRdx-I(3)
, RechRdx-I(3)
, RechRdx-I(5)
Level 1: Dark Blast -- Acc-I(A)
, Dmg-I(7)
, Dmg-I(9)
, ToHitDeb-I(9)
, RechRdx-I(11)
, RechRdx-I(11)
Level 2: Gloom -- Acc-I(A)
, Dmg-I(13)
, Dmg-I(13)
, ToHitDeb-I(15)
, RechRdx-I(15)
, RechRdx-I(17)
Level 4: Transfusion -- Acc-I(A)
, Heal-I(17)
, Heal-I(19)
, EndMod-I(19)
, RechRdx-I(21)
, RechRdx-I(21)
Level 6: Siphon Speed -- Acc-I(A)
, RechRdx-I(7)
, RechRdx-I(23)
, RechRdx-I(23)
Level 8: Assault -- EndRdx-I(A)
Level 10: Maneuvers -- EndRdx-I(A)
Level 12: Speed Boost -- EndMod-I(A)
, EndMod-I(25)
, EndMod-I(25)
Level 14: Tactics -- ToHit-I(A)
, ToHit-I(27)
, ToHit-I(27)
Level 16: Tenebrous Tentacles -- Acc-I(A)
, Dmg-I(29)
, Dmg-I(29)
, ToHitDeb-I(31)
, RechRdx-I(31)
, RechRdx-I(31)
Level 18: Inertial Reduction -- Jump-I(A)
, Jump-I(33)
, Jump-I(33)
, RechRdx-I(33)
Level 20: Night Fall -- Acc-I(A)
, Dmg-I(34)
, Dmg-I(34)
, ToHitDeb-I(34)
, RechRdx-I(36)
, RechRdx-I(36)
Level 22: Hasten -- RechRdx-I(A)
, RechRdx-I(36)
, RechRdx-I(37)
Level 24: Super Speed -- Run-I(A)
Level 26: Transference -- Acc-I(A)
, EndMod-I(37)
, EndMod-I(37)
, RechRdx-I(39)
, RechRdx-I(39)
, RechRdx-I(39)
Level 28: Combat Jumping -- DefBuff-I(A)
Level 30: Super Jump -- Jump-I(A)
Level 32: Fulcrum Shift -- Acc-I(A)
, RechRdx-I(40)
, RechRdx-I(40)
, RechRdx-I(40)
Level 35: Life Drain -- Acc-I(A)
, Dmg-I(42)
, Dmg-I(43)
, Heal-I(43)
, RechRdx-I(43)
, RechRdx-I(45)
Level 38: Blackstar -- Acc-I(A)
, Dmg-I(45)
, Dmg-I(45)
, ToHitDeb-I(46)
, RechRdx-I(46)
, RechRdx-I(46)
Level 41: Dark Consumption -- Acc-I(A)
, EndMod-I(42)
, EndMod-I(42)
, RechRdx-I(48)
, RechRdx-I(48)
, Dmg-I(48)
Level 44: Dark Embrace -- EndRdx-I(A)
, ResDam-I(50)
, ResDam-I(50)
, ResDam-I(50)
Level 47: Soul Transfer -- EndMod-I(A)
Level 49: Soul Drain -- Acc-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A)
, EndMod-I(5)