Mad_Foole

Citizen
  • Posts

    2
  • Joined

  1. Several times in recent missions on both the CoH and CoV side, whether solo or in a group, I've had this occasional nagging problem with one enemy being "stuck" either in the ceiling or just behind a cave wall, where any attempts at attacking him gave a "target blocked" error, but he could target the players just fine.

    While it is possible to "fix" this by resetting a mission, that's not a choice option when it's a "clear all enemies" mission, and he's the last one you find, up in the ceiling of a 2-story warehouse. Nor is it a good option any time it happens three or four floors into a large, multi-level mission.

    Would it be possible to create a user command that would allow us to nudge these elusive targets into target-ability? Last time I got this, I was able to get a GM to release the stuck mob, but it's rather time consuming standing around waiting for a GM to shake the guy loose.

    Suggested command names:

    /mobstuck
    /targetstuck
    /nudgenpc

    Or something along those lines, to un-stick the stuck character you need to defeat.
  2. There's an issue with all the Mastermind characters in my set. When I exit a completed mission, all my minions come out with me... but some seem to "forget" that they're mine. They just follow me around, not admitting to being one of mine, not using the name I set for them, not obeying my commands, not able to be dismissed, and not able to be replaced by using the summon power again. They aren't listed in my pet window, either. This can be reset by zoning, but sometimes there's no good spot to zone when I get out of the mission.