Several times in recent missions on both the CoH and CoV side, whether solo or in a group, I've had this occasional nagging problem with one enemy being "stuck" either in the ceiling or just behind a cave wall, where any attempts at attacking him gave a "target blocked" error, but he could target the players just fine.
While it is possible to "fix" this by resetting a mission, that's not a choice option when it's a "clear all enemies" mission, and he's the last one you find, up in the ceiling of a 2-story warehouse. Nor is it a good option any time it happens three or four floors into a large, multi-level mission.
Would it be possible to create a user command that would allow us to nudge these elusive targets into target-ability? Last time I got this, I was able to get a GM to release the stuck mob, but it's rather time consuming standing around waiting for a GM to shake the guy loose.
Suggested command names:
/mobstuck
/targetstuck
/nudgenpc
Or something along those lines, to un-stick the stuck character you need to defeat.