Mad Grim

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  1. Seems like he's asking less for damage, more for something that LOOKS like it hit hard. Following that, I would suggest Energy Blast with Electric Manipulation. Why EM? Thunderstrike, that's why. It will look and feel like hitting all your enemies with brick walls and watching them fly away.
  2. While it is true that you could mail a GM all day and never get clarification that it is buffed, it is also true that you will never get clarification that it is WAI. You will never get a reply of any sort, one way or the other.
  3. Quote:
    Originally Posted by Reppu View Post
    Wait.

    ... Can I five slot it with procs?
    Go for it :]
  4. Quote:
    Originally Posted by Bosstone View Post
    On the topic of abuse:

    Ideally, we're given a toolbox of powers to use in our powersets. When the game gives us a nail, we have a hammer power. When the game gives us a screw, we have a screwdriver power. When the game gives us a plank of wood, we have a miter saw power and then a sandpaper power, followed by a varnish power to finish it off.

    However, when the hammer power is so strong that it does the job of a hammer and a saw and a screwdriver, that's a problem. One might call it abusable to use it in non-hammer situations, though probably not exploitative if you're just using the power as designed.

    That's Blaze, that's Rain of Arrows, that's Drain Psyche. Really, Fire Blast players should not be trying to get their recharge to where they can just spam Blaze; ideally there should be some kind of chain. Rain of Arrows should not be so good that it's worth using on a single enemy. Drain Psyche should not be so good that it can singlehandedly floor your enemy's regen and spike your own to where you could kill a GM with Brawl if you chose. Complex or difficult situations call for multiple tools, and being able to break it apart with just one is kind of OP.

    As a counter-example, the reason Traps is such a solid powerset isn't because of any one power. It's a lot of good but not singly OP powers that provide a varied toolbox allowing the character to dismantle challenges with the proper application of the tools. It's not simply "lolpoisontrap I win".
    Now I wanna see someone solo a GM with Brawl.
  5. Quote:
    Originally Posted by Darth_Khasei View Post
    I am not attacking you but end reduction in the summon does nothing for the end hog issue of the powers used by the pet.
    Uh, yes it does.
  6. Without actually buffing the Blaster AT itself (which I believe is the proper way to go about this), there would be no real reason to nerf Drain Psyche. However, if you do buff the AT in such a way that it performs at least average, then adding Drain Psyche into the mix migh be a bit too much. I am wavering on whether or not to nerf it now- a second look reveals that it actually isn't like a regen tank move. Yes, it can out-do their regen %, but Blasters have such a low amount of health in the first place that it only translates in Willpower tank levels of regen in the end (on an estimate, of course).

    And with Arcana's suggestion, stopping to use Drain Psyche puts a hole in your control, though a small one. Along that buff line, I believe it is a fair trade-off: Drain Psyche lets you regen your health and end incredibly fast, but in order to use it you must actually stop attacking and let the enemy attack you in much more force.
  7. Quote:
    Originally Posted by Oliin View Post
    I think the comment was more meaning that blasters 'generally' have only one control power in their primary as opposed to very few primaries having control powers. So only very few individual powers in the blaster primaries would benefit from overpower as opposed to most powers in the controller primaries.

    I don't agree with that exactly, since the ability to even occasionally control a boss in one shot could be very helpful. I just think that if you're shooting for a general 'across the board' blaster buff then it should be useful across all the powersets.
    Yes, that is what I meant. Blasters don't get enough controlling abilities to benefit that much from a controller inherent- They would benefit, yes, just not that much.
  8. Quote:
    Originally Posted by Miyabi View Post
    "This message is hidden because TwoHeadedBoy is on your ignore list."

    Now THERE'S a QoL change many of us could benefit from.
    He was calming down >.> rather uncalled for. Was turning into a quite nice conversation.
  9. Quote:
    Originally Posted by Berzerker_NA View Post
    I'm curious why nobody says to go Necro/Sonic? It's not a perfect pairing, but it's not bad. Is it just because few players like to play Necro to start with?
    The OP wasn't looking for 'not bad' combos, I believe. They were looking for good combos, which is what people have been posting.
  10. Quote:
    Originally Posted by MrLiberty View Post
    Well as I struggle to get WeGame to DL again, I can chime in here to say "No no, blaster really do suck."

    I decided to take my Non purpled, non pvp, non ATO IO'edout, non incarnated without even an alpha Fire/MM blaster to Monster Island. Here is what I found on my first, agonizing try. 4-5 seconds down time on drain psyche is too much. So I brought out a Kin to hit me with SB. I figure rather than transfering billions worth of IO's for a test or reinstalling the beta/test client why not take 10 seconds and dual log.

    25+ agonzing minutes later, using a chain of Blaze/Blast/Ball mix/mash up with no damage procs and no gaps, using a whopping 5 greens and 2 break free's the GM was dead. Okay to be fair I could have stopped at the 2/3rds mark and said "yeah I got this, let me go try to record it" but I saw it through until the thing dropped. It was sad to see how much ground the GM would make up during a Drain Psyche miss, even using it during Aim as far as my cycle went I think I had 4 misses during the fight.



    For giggles, I then took my purpled pvpIO'ed proced/incarnated out Fire/EM blaster out to PI, blasted the GM for a minute solid and watched the HP bar budge only to be filled back up at the next regen tic. Knowing full well what would happen, I then switched out to my IO'ed to the gills/incarnated out psi/em and did the same thing. Who would have guessed it, but my moderately IO'ed (no purples/pvp IO's) Energy/Energy and Ice/Fire blasters didn't fair any better.

    At this point I'm decently convinced if you can pack in enough recharge to perma drain psyche while keeping your S/L defense softcapped, most mental blasters could reproduce this feat if they have the patience (And there was a lot of patience involved). Maybe not an Elec/Mental or a AR/Mental, but It'd be interesting to see if things like Ice/ Beam/ Rad/ Energy/ could pull it off.

    At any rate, couldn't get the client to DL, if anyone has trouble believing this feat was so easily reproduced with a sub par build, I'm more than willing to go back and do it again to prove someone wrong on the internet, because I'm mature like that.
    I think Beam and Ice would specifically perform better. Ice because (if I recall) it is the most single target focused, and Beam for the resistance debuffs.
  11. Adding in Overpower at the moment would do next to nothing at all- perhaps in conjunction with Arcana's suggestion it would be useful. Overpower is useful for Controllers because almost every power they have can benefit from it, the exact opposite is true for Blasters.
  12. About the Phantasm- yes, he is stupid. Though I did find his Decoy supremely useful when PA was down. It is always up so long as it's 'anchor' isn't dead.

    And yes- in my opinion confusion effects certainly count for AoE damage. The problem with quantifying said damage is that you almost never use it to the same effect. Even on two different mobs in the same mission, they will still vary in enemies and in what attacks said enemies use. I believe on average it should certainly offset the loss of potential xp.
  13. Quote:
    Originally Posted by Berzerker_NA View Post
    I like the sound of their self heals. Also I think sometimes I could skip the tier 1 pet to make them more manageable (since 2 of the tier one's don't self heal.)


    While we're on this topic, I've been wondering: Does Fortify pack affect you the MM also, or just your pets?
    Just the pets.

    Dire Wolf's Will of the Wild is basically a Force of Nature on a 2 minute timer. It is up 45 seconds, if I recall. So about 40% of the time he is utterly unkillable.
  14. Quote:
    Originally Posted by TwoHeadedBoy View Post
    But that's not really a problem is it? Some powers in this game are just super awesome and I don't see why that's a bad thing. I don't think Eclipse or Light Form should be nerfed because the AT's have other limits in place and are balanced around those very strong powers. Same with Drain Psyche... Sure it's a great Dominator power, but other Dominator secondaries are very strong also. I believe /Fire is considered by many to be the strongest Dominator secondary. Different build strategies call for different things. Just because one power is good doesn't make it the only viable choice across all the powersets... Unfortunately the issue for Blasters is that really no sets besides /Dark offer any benefits worth not having Drain Psyche. The other sets need to be made more competitive. There are compelling reasons to make Dominators with non-Psi secondaries, Blasters need to have the same amount of viable options.
    While that is true, it would not solve the Blaster problem in and of itself. Even if all the secondaries were as powerful as /Mental, how many players would be able to pick one up and play it well? Blasters are the most often created characters, and the most often abandoned. They are created by new players mostly due to them being so obviously Comic Book-like.

    Even giving all the sets powers like Drain Psyche doesn't fix the inherent problem of Blasters- That they are meant to have the highest damage, and yet do not. They gave up nearly all of their survivability, even in the case of /Mental, just so they could have a title that they no longer even possess. Giving them a tiny amount of utility and survivibility does not fix this problem- they still lack their title as Damage Kings.

    And as has been so oft poitned out, you cannot simply increase their damage until it makes up for it, at that point you fall dangerously into the territory of oneshotting entire mobs constantly.

    Rather, I am still like Arcana's suggestion of change Damage King to Offensive King, where each of their single target attacks has a small mez effect. In this way, they lose nothing, but gain the ability to hold down a small number of enemies- but only if they fire constantly, which is what Blasters are supposed to do anyhow.
  15. And about Drain Psyche- I do not doubt that it is not WAI, but how it works is a bit over the top. You must remember that it is not just a Blaster power, it is also a Dominator power. And you would be hard pressed to say that Drain Psyche on a Dominator is not even more useful than Drain Psyche on a Blaster in 98% of situations. The last 2% is GMs, as a Blaster will probably out-damage a Dominator against a single large target.

    DP is OP on a Dom for the following reason- they can lock down a fight. They can lock the entire fight down and then refill both bars in seconds. On a Dom it doesn't even need to be Perma- it is entirely effective right out of the box as a reset button. Then remember that you can pair it with something like Plant Control and you realize how absurd it really is. You cannot just nerf or remove it on one- that would cause an uproar. You must get rid of or nerf it on both to truly solve the problem.
  16. Quote:
    Originally Posted by Darth_Khasei View Post
    I totally disagree with your interpretation as I have made the exact same argument to a mod when he deleted my posts, but was told the rule did in fact mean "no nerf calls period".

    Like I said it does not surprise me as the mods here have shown no consistency when it comes to enforcing forum rules for all and since you are in the "in crowd" I am sure there will be no action as well.

    Do your thing mate as I don't want you to feel this is in any way personal against you, the mods are just not consistent and that is not your fault.
    That is both very odd and highly unlikely. To say that you cannot ask for a nerf on a power is equivilant to saying that you cannot ask for any changes at all- Because that would be questioning The Developers and the are Always Right.
  17. Quote:
    Originally Posted by Darth_Khasei View Post
    5. Non-Constructive posts are prohibited.

    Below is a non-exhaustive list of examples of non-constructive posts. As a rule, non-constructive posting is not permitted:

    "NERF X!" threads are removed for much the same reason as "I'm leaving" threads. They can turn into threads with little or no constructive information.

    Once again these rules are completely selectively enforced so have at it mate as you are one of the privileged people above the rest of us scrubs that get posts whacked for no reason whatsoever.
    I believe you are misunderstanding, my posts about it needing a nerf are entirely constructive and warranted. It is an overpowered power. It lets you never have end problems and gives you more regen than a regen tank. One power should not be able to do this.

    That is not saying that asking for a nerf is against the rules, that would be ridiculous. It is saying that asking for a nerf with no good reason is against the rules. Like, for instance-

    "A stalker killed me in PvP! You should nerf stalkers!"

    That would be against the rules for being stupid.
  18. Quote:
    Originally Posted by Berzerker_NA View Post
    Beasts would be my fourth choice of /Sonic. My first three would be Bots, Demons, or Undead. Not necessarily in that order.

    Or well, they would have been, but I don't want Disruption Field to go to waste in Single Player so Bots is out. The main trouble I see with beasts is they only have 3 damage resistance types (except the Dire Wolf, which has 4).
    Their three are Smashing, Lethal, and Cold. That covers 90% of the game.
  19. Quote:
    Originally Posted by Darth_Khasei View Post
    My mistake I forgot some people here are allowed to openly break the rules. No worries carry on.
    So calling for nerfs is now breaking the rules?
  20. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Seriously? This is so nitpicky and irrelevant. If I use your logic it means that no powers with a cooldown can be used, so no attacking allowed. You have to draw a line somewhere, and for this experiment that line was drawn at no pets, no Judgement, no outside damage buffs, and no temporary powers. If you don't draw that line, you end up with silly stupid stuff like people pulling out their lore pets and counting it as a solo achievement- And if that makes people happy and they have fun doing it, that's totally cool with me... It's just not something that I considered fair for my purposes, I would personally never feel proud of a character that had to rely on what I consider to be outside sources to accomplish something. Don't get me wrong, I'm not saying Scrappers aren't awesome, because everyone knows they are... In this situation though, they just don't have the tools to compete.

    I had to work on my Blaster's build to get it to be able to do the things it does. It took planning, time, and a fair amount of cleverness in order to reach the goals I set for this build. For me, if I considered things like lore pets and --regen temporary powers in my character builds, I would miss out on all the fun and challenge of building characters that can accomplish stuff without the need for things like that. When it stops being fun for me, there's no point in doing it, so I just don't take those things into account. Anyone else is obviously welcome to for their personal experiments if that's what they find enjoyable, but it wouldn't be fair for them to compare what they do to what I do.
    Actually, that was't my logic. That was your logic. If you are gonna count IOs you should count temp powers as well. That is my logic.
  21. Quote:
    Originally Posted by TwoHeadedBoy View Post
    You're getting silly now and I think you know it.

    Re, this:



    I agree that IO's can't always be considered when gauging the overall performance of an AT. That's why I'm doing this. I also don't agree that they can never be taken into account, but when they are taken into account for comparison purposes you need to do it fairly and set the same restrictions for everything. With access to an unlimited budget for the best IO's for both a Scrapper and a Blaster, but no +damage inspirations, no temporary powers, and no pets, Scrappers cannot solo GM's and Blasters can. You can't lump things together like this, temporary powers are not comparable to IO's if you are allowing for a high end build but no outside assistance on all counts. This is the route I took on my Blaster for this achievement so I expect any comparisons to follow the same standard.
    "Scrappers cannot solo GMs and Blasters can" is inherently false. Truthfully- "Scrappers cannot solo GMs and Mental Blasters can". The only reason Scrappers can't solo is because they don't have a -regen power. And neither, I might add, do all but one Blaster secondary.
  22. Defining an 'outside help' as whether or not it expires is rather dim. You know what else expires? Drain Psyche!

    So therefore you cannot use it.
  23. Quote:
    Originally Posted by Hatred666 View Post
    Brutes/Scrappers/Tanks/Controllers etc. who also are soloing AV's/GM's aren't doing so either without IO's. I'm not suggesting that Blasters don't need help, because they do. But, if your going to dismiss his achievement because of IO use, then you must also dismiss every other AT that has soloed an AV or GM because of IO's as well.
    I am not discounting his accomplishment due to IOs, I am discounting its relevancy to how Blasters are currently performing.
  24. Quote:
    Originally Posted by Darth_Khasei View Post
    It just comes off as yet another passive aggressive veiled call for a nerf.
    Veiled? How the hell is it veiled? I've openly called for nerfs several times. It is in no way passive agressive or veiled.
  25. Thermal does NOT do everything Sonic does. Sonic offers more resistance (therm doesn't have the big bubble buff), and Liquefy is simply epic.

    Oh and beasts actually have close to 25% resist, not 15%. You can get them up to 80% with Sonic, so long as you have the resist unique. With thermal, I suspect around 62%. Beasts have their own heal built in, and Fortify Pack helps them regenerate what health they do lose.