Lunch_Boxx

Recruit
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  1. With respect, the accuracy of archery really doesnt matter. For that matter, neither does the accuracy in Assault Rifle.

    Time has proven that once SO enhancments are available, everyone can achieve satisfactory accuracy regardless of powerset.

    The reason AR and Archery are sub par in my opinion, is that they deal in the most commonly resisted damage types and have a "draw" animation which slows attack chains.

    Lastly, from a realism point of view, it is ridiculous that Archery would be more accurate than firearms, let alone energy blasts that travel in a non deviant straight line fired from my hands.

    I understand the developers desire to differentiate the powersets for asthetic reasons etc etc etc. However, time has proven that the secondary effects of some sets are simply less useful than others. If i may be so bold, Ill rank them in order of overall effectiveness by secondary effect.

    1. Ice- slow
    2. Fire DoT
    3. Tied, Elec -end Energy Knock Back
    4. Archery Accuracy buff
    5. Assault Rifle not as good Accuracy buff

    In summation, to defend archery as on par with the other powersets based on accuracy is foolish, based on the play experience of the community.
  2. I am a blaster who likes to PvP. I feel that stealth is the ONLY reliable defense for blasters. Not because of the defense %, but because of the -perception effects.

    Considering the fact that many powersets have +perception abilities, and anyone who wishes to can purchase the Tactics ability from the leadership pool, I think that stealth suppression is on its face unfair. Add to that the fact that anyone can choose to purchase and carry Insight inspirations and it really becomes ridiculous.

    As a blaster, I am forced to carry breakfree inspirations into the arena because of the proliferation of status effects. By the same reasoning, I don't consider it to be unfair to force other characters to carry insights into the arena.

    I have never relied on stealth for defense %. in fact, it would not bother me in the least if you removed ALL the +defense from the power, but for the love of all that is holy remove the suppression of the -perception aspect.

    While were on the topic of stealth, lets talk about the paradigm of primary power>secondary power>pool power.

    The difference between stealth (lvl 6) and cloaking device (lvl 20) is negligable. In the case of Invisibity, (lvl14) the -perception is in fact better than cloaking device. The jump in effectiveness to Sup Invis is HUGE! The point is, even with the devices secondary, I feel it neccesary to purchase the concealment pool for invisibility because cloaking device just isnt good enough.

    Based on the precedent set by Superior Invisibility for illusion controllers I believe that Cloaking Device should offer the same -perception as Invisibilty (which is 50 feet less than Sup Invis and 50 feet more than stealth) and retain the ability to attack. If this means the endurance costs are increased so be it. Id rather slot the power i have in my secondary for end red and recharge than have to buy a redundant power pool as i do now.

    Thankyou

    PS. This is off topic but since I have your ear, please add +perception to targeting drone. Devices blasters have toggle dropping powers they really can't use reliably. Throw us a bone! I would happily give up the toggle drop abiltiy of my mines in exchange for +perception in my targeting drone.
  3. I feel that defiance will most likely help low lvl blasters, but thats never where we needed the help. In the high lvl game, we are ussually killed pretty instantly.

    Also, defiance doesnt kick in till we are pretty low on health, and any blaster who wasn't killed outright and who has half a brain will run.

    Additionally, I don't like anything that encourages defenders not to use their healing powers. This point takes defiance from a "I feel neutral about it" power to an "Id rather not have it" one.

    PS: I HATE TRAVEL SUPRESSION!!!!