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Great googly eyes, I can't believe how much of a difference the basic Cardiac enhancement has made. I knew my clicks were the problem (only three toggles, Maneuvers, CJ and OG), but I didn't have any idea just how drastically this boost would change things.
My SOP is to run at +0/x5 or +0/x6. If I used OSA and Disruption on a +1 spawn, I would typically be below 25% endurance by the time I finished, which forced me to wait up to 30s before engaging the next spawn. A +0 spawn, using the same powers, would leave me with less than 50% endurance. Bosses and EBs typically meant I had to keep blues handy. I have plenty of +Recovery, just under 170%, but it wasn't keeping me going at the pace I prefer.
I'm rarely seeing my endurance bar drop below 75% now, and that's after I tested with Sprint (which has a Stealth IO slotted) running during combat.
O_O <-- my eyes!
Not even going to bother trying to test the other enhancements, just going to save up shards to upgrade to the second tier Cardiac and salivate over the third and fourth tiers until I can get my hands on them. Mmm, level shift... *drool* -
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Quote:Residual neural activity, or "spillover" from the virus' electrical activity spreading slightly along the existing neural paths. Probably strong at death, gradually diminishing as the brain dries out or decays.Here's something to think about/possible plothole:
Dr. J says the zombie "virus" only controls the brain stem and what makes "you, you" is never activated. So how do we explain Morgan's wife returning to the house and trying the door knob in the pilot and Amy's slight (though maybe just coincidental) recognition of Andrea when she reanimated? -
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Quote:I thought that's when a rogue comet collided with a passing meteor, dumping exotic particles all over the planet, which interacted with the LHC and created a micro black hole, in turn triggering global seismic and volcanic activity, resulting in glacial melting, thereby creating a snowball earth scenario with the additional water and clouds reflecting more sunlight back into space and ultimately freezing us all to death.BWAHAHAHA! There are times that I love knowing spoilers...this is one of them!
Don't worry, zombie apocalypse is scheduled to start Dec. 21, 2012.
Or something like that. All of the best and most respected doomsayers are in agreement. I asked one of those fellows with a sandwich board and pamphlets, he said Nostradamus and Cayce visited him in his sleep and told him that's how the world was going to end, and he verified it with ancient Mayan prophecies and alien texts left behind thousands of years ago.
So it can't be zombies. If it were zombies, I would've heard something on the moving picture box by now, right?
...
*twitch*
On a more serious note, I'm still convinced that we've grown too enamored with apocalypse, and some day, when yet another predicted "end of the world" has passed and nothing happens, civilization is going to go completely bonkers and tear itself apart, viciously and eagerly. -
*shrug* Bad writing.
You're in a rocket ship, traveling at 99% of the speed of light. Time, for you, is moving normally, but outside of the rocket ship, time is moving at an accelerated rate.
If you tried to do the same thing to a planet, it'd shoot straight out of orbit, out of its solar system, out of its galaxy and slingshot across the universe. There wouldn't be any fancy graphics, no sun zooming across the sky, none of that malarkey. You couldn't even accomplish it by accelerating the entire solar system, then you'd have that system catapulting out of its galaxy. Nor would it work for the entire galaxy, due to the proximity of other galaxies in the local galactic cluster. The less localized the effect, the greater the magnitude of failure. You can do it with a person, or a rocket ship, or a small area (using comic book logic), but not a planet.
So, bad writing. Not the first example of bad writing in Co*, and judging by the horrendous garbage that's passed for "writing" in the last couple of issues, won't be the last. Seriously, some of the tips and new arcs look like they were written by kindergartners. I'm half expecting to wake up one day and see the UI revamped in crayon, and story arcs about eating paste and coloring between the lines. -
Quote:Because you're in that dimension. Your perception of time in that dimension is the same as everyone else's perception of time in that dimension. If the mission text stated that you were encapsulated in some sort of temporal bubble, then it would make sense to expect a visible indication of increased passage of time. As it stands, though, when you step through the portal and set foot on that world, you also enter that dimension's temporal status.I don't know if this has been gone over already or not, but something just struck me. I finally retried the new Tina arc, and I'm sitting the world where time has been sped up significantly, with one recurring thought in my head - why doesn't time look sped-up here?
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Quote:I'm hoping that it was the location of a cache of food or weapons, or a safe place, but it was more likely the revelation that everyone is host to the virus/microbe/fungus that turns people into zombies.So what did Jenner whisper to Rick?
My guess is it was <spoiler from comic book>.
We'll find out next year.
If I have to wait a whole year, I'm starting my own zombie apocalypse. *twitch* -
Oh my, that was intense. I'm hyperventilating, and with this bad lung, taking deep breaths isn't easy. Makes my scars and chest hurt, too. Maybe I should stop watching this show...
I KNEW that grenade would be showing up again, but it caught me by surprise.
I seriously started panicking when Andrea said she was staying. I think I amused my roommate with my shrieks and stomping. >.<
I so can't wait for the second season. -
Okay, for about four minutes, I was hoping Dr. Jenner would escape with them.
Now, I just want to see his brain escape the confines of his skull. -
Facility-wide decontamination... and they just spent almost all of time prior to this getting drunk and sleeping, instead of grabbing everything they could and getting out.
Oh sh- moment? I do believe this qualifies. We got some questions answered, though, so let's see where this goes.
Back! -
Damn it, Shane! Just when I started to feel some sympathy for the character, he goes and does that.
On the positive side, what appeared to be Andrea suffering from infection in the promo isn't looking like that now. This is very good, because I really like this character. Her, Dale and Daryl are strong, they need to stick around for as long as possible.
No more chit chat, zombie time! -
ONE HOUR!
*rings bell* Bring out your dead! Bring out your dead! -
Less than two hours! Warm up your chair and hide the remote control!
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Hm... watching the second episode, Guts, something that someone said came into focus. After last week's episode, someone mentioned that people turn seconds or minutes after death, whereas in the show, it happens after hours.
It makes more sense for it to take several hours. Meat doesn't stink immediately after a healthy animal, or human, has died, it takes a minimum of several hours. So a freshly turned zombie would still smell like a living human, prompting all of the other zombies to attack and eat it. The end result would be a much, much slower expansion of the zombie population. Essentially, only lone stragglers and outliers would remain intact, the rest would devour each other or inflict sufficient damage to neutralize any immediate threat.
Good deviation from the comic. More logical and consistent. -
Three hours and thirty minutes to the season finale!
If you have to go to the store, go now! Hurry back, the zombies are coming! -
Haven't decided yet. My TA/Dark/Dark is already at perma-Hasten, and I haven't respeced to take advantage of inherent Fitness yet... endurance management is still a bit rough, have to rely on inspirations in extended combat, so Cardiac would be a relatively good way to go.
Musculature would improve nearly every power I have, giving me more damage mitigation, more damage output, some improvement in Recovery to offset the endurance issue and even a bit more Run speed (which is always nice since i don't have a travel power)...
But Spiritual means even faster recharge times on the cones, more -Speed for Glue and OSA, longer duration on Dark Pit and OG and more Jump speed... and if there's one thing I can never have enough of, it's +Jump.
Eh. None of the bonuses will be available below 45. I think I'll just keep my current build the way it is for the time being, make all three and test them to see which I like best. Not like I'm losing anything, and nothing else to do with shards or components right now. -
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Quote:And as I mentioned, there are government reports of canned foods still being edible after decades. There are many factors which determine shelf life for canned goods. As you noted, the type of container used. Temperature. Exposure to moisture. Preservation technique used to prepare the food (salting/pickling, de-oxygenation, precooking, sun-drying/jerking, dehydration, etc.). Cleanliness of the container. Even the food itself, the stage of growth or what form it's in (pasta noodles, bread and some cereals, for instance, are all made with wheat flour, but they have different shelf lives and spoilage factors).Sorry Lumi, but I have home-canned food from about 5-6 years ago that is still good.
Your average off-the-shelf, found-in-any-modern-grocery-or-convenience-store cans of food, those are typically given an expiration time of 1-3 years. They may last 10 or 15, they may be inedible despite having 2 years left on their shelf life, but a good average to expect is 18 months. That gives you a few months after the 1 year products' expiration dates, when it may still be edible (meaning, free of bacteria) and gets the 2+ year products out of the way before they expire.
And while it may be edible, there's still no guarantee that it will be nutritious. Regardless of how well food is preserved, it loses nutritive value over time (more quickly outside of carefully monitored and maintained environments). At some point, even if it eases hunger, it won't give the body the sustenance it requires.
That's what Rick and Co. can expect. They'll be able to get viable food from supermarkets for a while, but not forever. Not even 5-6 years, absolutely not 50 years. Those cans and jars will be sitting in heat and water in the summer, freezing in the winter, and very quickly losing their nutritive value even if the seals remain intact. If they haven't all but exhausted pre-existing food supplies within 18 months of power loss, well... I'll make a lot of frowny faces and grumble about bad writing (unless there's a scene showing them throwing away most of the cans and keeping a select few presumably good ones).
Dehydrated foods last longer than factory canned foods, and I would expect the CDC to have stores of that rather than cans, so they may simply write away the food situation by having the group stock up on CDC supplies and ignore it thereafter. -
As long as there's a hotel nearby. >.>
Quote:But can they survive in the wild where there is a constant unknown threat lurking? Zombies aren't like bears. You can't spot their lairs, you can't scare them off or play dead and you have to constantly be on the look out for them. More importantly, can survivalists like Survivorman stay in those conditions for a variable amount of time? They may have to keep moving, which in of itself, is a tiring experience.
In the short term, either type of survivalist will suffice to keep a small group of people alive, regardless of enemy presence. Survivalists with military training will be more suitable for bunkering down and creating a defensible base, or getting that group out of a hot zone with minimal risk of detection and capture. Survivalists like Stroud and Lundin would better serve in safer areas or long-term habitation of a relatively safe location (even if it's in occupied territory, depending on the intelligence of the enemy. in the case of zombies, Stroud or Lundin would be fine, as they have sufficient skill to build small traps, warning devices and other security measures to warn, deter and kill when necessary).
In the end, though, continued survival is going to come down to the group's ability to replenish their supplies regularly, and the most reliable and certain way to accomplish that is through farming. Even a solitary survivor, regardless of expertise, will eventually deplete the resources in a region, forcing him/her to pack up and move on or start growing crops and husbanding livestock. That's when the survivalists like Stroud or Mears will be most beneficial, because they know what plants grow where, when they're in season, etc. You'll have no assurance of being able to get corn, wheat or other typical crop seed, so you'd be taking what's already growing and transplanting it to a managed location. They could also help secure wild game without killing it, allowing you to try to domesticate it, or at least keep it alive and relatively healthy for use later.
Long-term survival depends primarily on your location. In the show, the group is scavenging supplies from Atlanta. This gives them approximately 18 months of available food, minus however long they were there before Rick joined them. That's the average shelf life of canned food, 18 months. Some is only good for a year, some is good for 3-5, and there have been examples of canned food still being edible and bacteria-free for as long as 46 years, but a good average is 18 months. After that, they'll start to run out of readily available food and have to resort to what the land provides, even if they've been supplementing their canned food with fish, game and edible plants.
Ideally, under similar circumstances, you'd want to move on to a location near a river or a river-fed lake, where you would be least likely to exhaust the supply of fish and have access to fertile soil and fresh water. You'll have to start growing crops and domesticating animals (deer and wild fowl) or recapturing domesticated animals (cattle and chickens) sooner or later, though, because fishing, hunting and gathering is much more difficult during winter months, especially if you're feeding several people. Fresh fish, plants and whatever game you could catch should sustain the group through the first year, and hopefully the winter, but after that, you'd better have your fields sown and livestock reproducing, or you're going to risk depleting the local game and flora before you reach a point of self-sustainability. Could always move on, of course, but if you've managed to make an area safe, it's more efficient to finish what you started with the farm than to keep relocating.
Quote:In the end, an apocalypse survivor is going to need other people. For that extra meal, extra level of defense, for that shelter. -
Quote:ROFLMFAO!!!!! I'm sorry, didnt know we had such a survival expert on the forums. maybe you should call up discovery tv and try n get your own show. After you wake up from that dream of yours that is.Quote:You make the best argument yet. I respect your reply cuz its not a bunch of BS claiming you know it all or pretending your some kind of survival expert.
I'm not an expert. I would never refer to myself as an expert. I'm functionally incapable of thinking of myself as an expert, in any aspect of my life. I certainly didn't give any indication that I would call myself an expert, or want anyone to address me as such. Nor have I implied that I know everything. More than you? Yes, based on your own admissions and unintentional revelations when you were posturing, but everything? Quite the opposite, in fact, I stated that no-one, not even experts, know everything or can prepare for everything, thus the need for companions.
But I am capable. I had to learn survival skills to take care of myself, and if I weren't at least moderately competent, I'd already be dead several times over, from exposure, starvation, injuries.
Quote:I know I would never make it alone but if I had to choose between being alone or being with some idiot pretending to know everything when chances are they never even leave their mom's basement I'd choose to die alone and spare myself the tourture. -
Quote:My primary system is SHODAN. System Shock 2.So my question is do you name your hard drives/system and if you do after what?
My backup system is Alice. American McGee's.
My laptop is SPC-43983. System Shock 2 again.
Mp3 box, Dorothy One. Big O.
Computer at a former friend's house is Konoko. Oni.
Mac Plus project (building a mini-PC inside a Mac Plus case), R. Dorothy Wayneright. Big O again.
Rayne (Bloodrayne) was disassembled so I could use some of the parts in a computer for someone else. Trinity (Matrix) was going to be my DVR, and Mina (LXG) my television viewer, but the wiring in the house won't support running more than two computers at once on the second floor, so I set both of them aside, incomplete. Selene (Underworld) would have been a file server, but I reconsidered that plan after the hurricane flooded the basement a few years ago. And I'd started collecting parts for another Alice (Resident Evil), but I honestly couldn't think of anything I needed another computer for, so I never finished it. -
Quote:Not a chance.
All I'm saying is maybe I will survive doing things my way. Maybe I wont
Quote:I donno I've never actually been in a situation where I am fighting for survival but neither have you.
Quote:I can say if I were anywhere around someone like you when it happend I'd survive longer just for the fact I'd take out their knee caps and use em as bait when I'm running from the zombies. Now a person with *humanity* could never do this so by default I still win
Survival is a matter of using your brain, not your balls. Shooting random strangers to distract zombies will accomplish nothing useful or positive. You drive away anyone who might be willing to help you, you attract zombies and people who are like you, who will just as readily shoot you as you would them, and you "win" nothing except a greater chance of dying sooner.
Daryl's smart, or at least smart enough to survive. He knows when to shut his mouth, put it back in his pants and follow the leader. He chooses to stick with the group and take orders, because he knows his own limitations. You're no Daryl. You're Ed. And you'll end up like Ed. -
Quote:I thought he made it into the decon room in time. Did I miss something? I didn't see any shots of wounds on his hand or fingers. Gloves contaminated and dissolving, but no scratches, cuts or burns on the skin. The automated system also appeared to be capable of detecting contamination almost immediately, so if he were infected, it should have warned him or killed him before he left the shower.Okay so did EVERYONE miss the fact that the CDC doctor now has an open wound that was exposed to the "virus"??
I don't think it really matters, in the long run. He was alive and lucid when he needed to be, to open the doors for the survivors, so if he turns now, it's one zombie. Rick and company are still safer in there with him than they ever were outside, and they've got access to what has to be a decent stockpile of supplies (CDC Man was drinking wine, he's probably not starving either). They can handle one zombie easily.