UberGuy-
I believe you are trying to be the devils advocate here, because some of your arguments sound quite crazy.
[ QUOTE ]
Do you realize that FA is not the only way to get toHit buffs? One Corruptor or MM on your team with 3-slotted Tactics is the equivalent of unslotted FA for everyone on the team. Two such characters is better than fully slotted FA.
[/ QUOTE ]
[ QUOTE ]
In their EPPs, neither do the heroes. Not in a team setting. PvP is about teaming. Period. All comments that relate to one-on-one are automatically null. Everything among the ATs and powersets is rock-paper-scissors.
[/ QUOTE ]
What exactly are you trying to point out here? That holes can be filled by other classes? Boy did you pick the wrong subject to argue.
Yea... having a corruptor along would help... of course, what if the hero's team has a defender? (Even teams correct? can't just add another person to the equation without balancing it out) Oh my! We are back to where we started (actually a little behind because on the hero's side they have stronger buffs) and the hero still has that extra acc because (doot de dooo!!!) villians can't do it for themselves.
[ QUOTE ]
In a number of these sets you find Conserve Power. This is a fantastic but conditional power.
In both Scrapper and Tanker sets you also find Focused Accuracy. It should be noted that for everyone but /Regen Scrappers, this is effectively a conditional power. It is among the most expensive toggles in the game, clocking in at almost 5 times the cost of a standard armor toggle.
[/ QUOTE ]
I notice you keep stating about these being conditional powers. Please understand that conditional powers are the powers that make or break PvP.
Since it is your choice when and where you want to fight, you can always make sure the *conditional* power is under the correct *conditions* insuring a win. (barring stupidity or an act of god)
[ QUOTE ]
However, if you can evade or otherwise survive most of these powers for 10 or 20 seconds, they expire.
[/ QUOTE ]
Have you ever PvP'd before? Most battles are over in under 20 seconds, and certainly in group battles you can not simply run away when someone hits build up. (that would be hilarious to watch though, a group of villains scatter when 1 hero uses his *conditional* power) because *someone* in the opposing group will always have it ready to go.
[ QUOTE ]
Imagine a blaster, he takes aid self. He's fighting, things go south, he pops PFF, hits aid self, then turns it off.
--------------------------------------------------------------------------------
You can do the same thing with Phase Shift.
[/ QUOTE ]
Uhm... Yea, in the same extent that you can do the same thing with slash as you can do with headsplitter. (They both do damage but one is vastly superior to the other)