LoopyWolf

Citizen
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  1. Nice guide.

    I had the misfortune to enter COH with a storm def, and the instincts of a 20-yr gamemaster to make one chr and stick to it. The storm's unique combo of agro / no-defense made for a very squishy squishy back in those days, tho either I fixed the chr or the devs did. Couple that with the fact that I was playing it to-concept, ie. "heals make no sense for weather powers" and I had a few problems. Nevertheless, playing it these days fairly effectively. Comments:

    1. Tornado: Can't figure the behaviour either. It usually tops the bad guy near to me or that I aim it at, and after that, any other villains it happens to hit are gravy. I usually use this as a later attack chain if I'm truly out of all the good stuff, - snow storm, freezing rain, etc.etc.

    2. Hurricane: Lord I wish they'd fix the graphic, it looks so stupid, but I have grudgingly begun to use it.

    3. "God of Air": I have macro'd my boy so that he is in constant flight with the super air macros I found on the forums. I am in constant hover, with key combos that allow me to switch to flight easily and back again. The upshot is that, in all but the tighest caves I am constantly in flight. This is wonderful for the squishy storm in terms of defense, but also gives a great vantage point for a def to fire off debuffs heals and other things - I highly recommend that.

    4. Thunderclap: I'm truly baffled what to do with this. It never seems to hit, it just looks cool. Could we siphon some cool off the thunderclap and give it to hurricane? I have one slot acc and one slot duration, but still no go.

    5. Lightning Storm: Ya, that stationary cloud (I call him Fluffy) is cute, but it not following you is a killer for teams. Fine for soloing tho when you need a dose of extra firepower

    6. Freezing Rain: I dunno if anybody mentioned this, but I call this my "mage smasher" power. Battle Cry: NO MORE MAGIC for you! The knockdown is great against shaman and COT because it prevents them casting all those nasty little spells of theirs. Love that.

    7. Mist: Either I'm well slotted or something, but I don't notice any slowing in my movement rate. Mind you, as stated, I really can't tell any benefit from Mist, either. It's suppoesd to buff defense, so I keep it up for the team. Hope it works..

    I really have to have one of the devs explain to me one day, tho, how mobs KNOW I'm the source of all their troubles? If a big tank punches them, ok, if I shoot a lightning bolt in their face, ok, but when rain comes down on their heads, how do they know to go pound the blue guy in the back -- and go round the angry tank to do it? The logic behind that I'll never figure out. Don't hit me! I'm only a thunder god! I'm squishy!
  2. LoopyWolf

    The Teleport FAQ

    I'm sorry, I had to send a rather pointless reply to say THANK YOU for this wonderful FAQ and guide. I had Teleport and it was virtually useless to me. I had sltoted it 3x DO for range and it was getting me nowhere. Now it's slotted 3x DO for end and I pop across maps like a mad idiot.

    The bind, in particular, was what saved my life. The bind lshift+lbutton works a charm. As someone on the thread said, set yourself to first-person (B) and you pop fast.

    A bit of info: It says "sometimes you have to release lshift" I haven't noticed this, BUT there is a minor "bug." I can hold lshift down BUT if you pick a bad teleport location (what would be a red reticle) you won't tp and you don't know why you're not going because you see no reticle, so a good wheeze is to simply click a second time in a different location, aim for clear sky, if that happens. With that little bit of tweaking in its use, it's marvellous. I now zap across maps like mad

    Teleport Taxi anyone? Yes, I'm one of those wierd folks who offer others quick rides to gates and across hollows just for nice.

    PS Gosh tho, wouldn't it be SWEET if there was a power in the Teleport pool where you could seelct from the overhead map and zap direct (ok for a huge end cost) - that would be awesome - that's why they're not going to do it