Nice guide.
I had the misfortune to enter COH with a storm def, and the instincts of a 20-yr gamemaster to make one chr and stick to it. The storm's unique combo of agro / no-defense made for a very squishy squishy back in those days, tho either I fixed the chr or the devs did. Couple that with the fact that I was playing it to-concept, ie. "heals make no sense for weather powers" and I had a few problems. Nevertheless, playing it these days fairly effectively. Comments:
1. Tornado: Can't figure the behaviour either. It usually tops the bad guy near to me or that I aim it at, and after that, any other villains it happens to hit are gravy. I usually use this as a later attack chain if I'm truly out of all the good stuff, - snow storm, freezing rain, etc.etc.
2. Hurricane: Lord I wish they'd fix the graphic, it looks so stupid, but I have grudgingly begun to use it.
3. "God of Air": I have macro'd my boy so that he is in constant flight with the super air macros I found on the forums. I am in constant hover, with key combos that allow me to switch to flight easily and back again. The upshot is that, in all but the tighest caves I am constantly in flight. This is wonderful for the squishy storm in terms of defense, but also gives a great vantage point for a def to fire off debuffs heals and other things - I highly recommend that.
4. Thunderclap: I'm truly baffled what to do with this. It never seems to hit, it just looks cool. Could we siphon some cool off the thunderclap and give it to hurricane? I have one slot acc and one slot duration, but still no go.
5. Lightning Storm: Ya, that stationary cloud (I call him Fluffy) is cute, but it not following you is a killer for teams. Fine for soloing tho when you need a dose of extra firepower
6. Freezing Rain: I dunno if anybody mentioned this, but I call this my "mage smasher" power. Battle Cry: NO MORE MAGIC for you! The knockdown is great against shaman and COT because it prevents them casting all those nasty little spells of theirs. Love that.
7. Mist: Either I'm well slotted or something, but I don't notice any slowing in my movement rate. Mind you, as stated, I really can't tell any benefit from Mist, either. It's suppoesd to buff defense, so I keep it up for the team. Hope it works..
I really have to have one of the devs explain to me one day, tho, how mobs KNOW I'm the source of all their troubles? If a big tank punches them, ok, if I shoot a lightning bolt in their face, ok, but when rain comes down on their heads, how do they know to go pound the blue guy in the back -- and go round the angry tank to do it? The logic behind that I'll never figure out. Don't hit me! I'm only a thunder god! I'm squishy!