Lixxy

Citizen
  • Posts

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  1. Lixxy

    Illusion/Empath

    I've re-posted the build in first post again.
    I've reduced the slots in Phoenix and SI to cap out a few skills I felt
    (atm atleast) I really wanted. Recall Friend is something I've figured out
    I really want to keep. I use it all the time and don't think I want to part with it.

    As the build is now PA gets to 61.49s and I keep Fire Blast and Fire Ball
    for better dps. If noone strongly objects to it being totally crazy, I feel
    pretty happy with it.

    But as I stated earlier there is bound to be changes later.

    As for you contributors, thank you for your time and input. It has been
    very nice to get some insight from more experienced players.
  2. Lixxy

    Illusion/Empath

    Wow, that Ill/Rad guide of yours is doozy. Excellent work.

    Honestly I feel it's hard to choose among these APP sets. They all bring nice
    things. Dropping Consume for Fire Ball is a good idea, After MisterD's post, I
    was starting to question that choice myself.

    I want to be team oriented but would like to be able to do things solo at a
    reasonable pace, when needed. I do like the "healing" part of the build, but if
    I had to choose between them I'd have to go with Illusion, I just love it too much.
    Any who....

    For a single target attack, what if you'd go with APP Mace Mastery and take
    Poisonous Ray? It's a single target Dot with -RES (-18.75%) and -DEF
    (-15%). It deals moderate dmg and would benefit my pets and teams
    damage, right?

    I suppose the Fire Blast does more dmg than PRay, does the Debuff make up
    for that?
  3. Lixxy

    Illusion/Empath

    Now I'm getting conflicted again. Guess the only thing that can decide for me
    is my own experience. But it's gonna take a while to get there.

    I'm not sure how Consume really works, but if i read it right it has a duration
    for 120s. Not sure if that's for drain or fire dmg or both, for the entire
    duration. But with the recharge heavy slotting I have now it has cd of
    122s. Meaning I can keep it up almost constantly. If that is a good thing or
    not, you tell me.

    And as I level up there's bound to be changes. I might figure out there's a
    spell I absolutely hate and then need to redo the whole thing.


    Edit:
    Should also be mentioned that the build is something I'm aiming for to have
    at lvl 50 and to play in that lvl. On my current build I actually have Regen Aura
    but felt it was lacking a bit. But then at 50 it might be worth having?
    But as I understand it, Incarnate powers gives good heal/regen, so the regen
    from the aura might be redundant?
  4. Lixxy

    Illusion/Empath

    Heh, I did as you suggested with switching charged up to recharge and consume to afterburner and that actually puts PA under 60s (59.99 :P)

    But the chance for charge up on PA feels like keeper though. If I understand
    it correctly, it has a change to proc on every attack made by all 3 pets. And
    with a low CD on PA it should be going off fairly often.
    If I keep it as is atm, with the change to Recall Friend to a Zephyr, PA gets
    to 65s. Which I suppose is "good enough".

    Just to be curious though. If you changed the build however you wanted,
    how would you build it then?
  5. Lixxy

    Illusion/Empath

    I played around with it some more and updated my build in first post.
    More ideas are much appreciated.
  6. Lixxy

    Illusion/Empath

    I'm happy you pointed out Regen Aura, cause I've been hearing bad things
    about it, so dropping it is something I might do. As for attack chain, it's
    severely lacking. At the moment I usually weave Blind, Deceive and ST for
    the CC's, PA on Tough groups or bosses, while maintaining Fortitude on
    selected targets. Heals when needed and a SW now and then.

    Should be mentioned that I'm only lvl 37 atm and it's my highest leveled char.
    When it comes to Ancillary/Epic Pools I'm totally clueless. Have no idea whats
    good and not. From what I've read Primal's are the first choice for many
    supporters. Other than that I don't really know. Suppose something that
    deals Ranged AoE dmg would be nice. Fire Mastery? (Fire Ball, Phoenix and
    Consume perhaps)
  7. Lixxy

    Illusion/Empath

    Hi!

    I was wondering if I could get some input on this build.

    I enjoy playing support and have fallen in love with illusion control.
    I also like the empath power sets so this has become my favorite char of mine to play.

    One thing I wanted was to get as close to Perma PA as possible.


    If we disregard the question of price and only look to a good slotted
    build. Is this a good one and can it be made better?


    Re-posted build v4 - 07-21-2012

    Click this DataLink to open the build!

    Lixx: Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Empathy
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Teleportation
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Blind
    • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
    • (3) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
    • (3) Superior Will of the Controller - Endurance/Recharge
    • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
    • (5) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
    • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage
    Level 1: Healing Aura
    • (A) Panacea - Heal
    • (7) Panacea - Endurance/Recharge
    • (9) Panacea - Hea/Recharge
    • (9) Panacea - Heal/Endurance/Recharge
    • (11) Panacea - +Hit Points/Endurance
    Level 2: Heal Other
    • (A) Doctored Wounds - Heal/Endurance
    • (11) Doctored Wounds - Endurance/Recharge
    • (13) Doctored Wounds - Heal/Recharge
    • (13) Doctored Wounds - Heal/Endurance/Recharge
    • (15) Doctored Wounds - Heal
    Level 4: Deceive
    • (A) Coercive Persuasion - Confused
    • (15) Coercive Persuasion - Confused/Recharge
    • (17) Coercive Persuasion - Accuracy/Confused/Recharge
    • (17) Coercive Persuasion - Accuracy/Recharge
    • (19) Coercive Persuasion - Confused/Endurance
    • (50) Coercive Persuasion - Contagious Confusion
    Level 6: Spectral Wounds
    • (A) Apocalypse - Damage
    • (19) Apocalypse - Damage/Recharge
    • (21) Apocalypse - Accuracy/Damage/Recharge
    • (21) Apocalypse - Accuracy/Recharge
    • (23) Apocalypse - Damage/Endurance
    • (50) Apocalypse - Chance of Damage(Negative)
    Level 8: Absorb Pain
    • (A) Doctored Wounds - Heal/Endurance
    • (23) Doctored Wounds - Endurance/Recharge
    • (25) Doctored Wounds - Heal/Recharge
    • (25) Doctored Wounds - Heal/Endurance/Recharge
    • (27) Doctored Wounds - Heal
    Level 10: Superior Invisibility
    • (A) Luck of the Gambler - Defense
    • (27) Endurance Reduction IO
    • (29) Endurance Reduction IO
    Level 12: Hover
    • (A) Luck of the Gambler - Recharge Speed
    Level 14: Fly
    • (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
    Level 16: Clear Mind
    • (A) Range IO
    Level 18: Resurrect
    • (A) Recharge Reduction IO
    Level 20: Phantom Army
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (29) Expedient Reinforcement - Accuracy/Recharge
    • (31) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (31) Expedient Reinforcement - Endurance/Damage/Recharge
    • (31) Soulbound Allegiance - Chance for Build Up
    • (33) Soulbound Allegiance - Damage/Recharge
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 24: Fortitude
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense/Recharge
    • (34) Luck of the Gambler - Endurance/Recharge
    • (34) Luck of the Gambler - Defense
    Level 26: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 28: Recovery Aura
    • (A) Efficacy Adaptor - EndMod
    • (34) Efficacy Adaptor - EndMod/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (36) Efficacy Adaptor - Accuracy/Recharge
    • (36) Efficacy Adaptor - EndMod/Accuracy
    • (37) Efficacy Adaptor - EndMod/Endurance
    Level 30: Spectral Terror
    • (A) Glimpse of the Abyss - Accuracy/Recharge
    • (37) Glimpse of the Abyss - Endurance/Fear
    • (37) Glimpse of the Abyss - Accuracy/Endurance
    • (39) Glimpse of the Abyss - Fear/Range
    • (39) Glimpse of the Abyss - Accuracy/Fear/Recharge
    Level 32: Phantasm
    • (A) Expedient Reinforcement - Accuracy/Damage
    • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
    • (40) Expedient Reinforcement - Accuracy/Recharge
    • (40) Expedient Reinforcement - Damage/Endurance
    Level 35: Recall Friend
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 38: Adrenalin Boost
    • (A) Doctored Wounds - Heal/Endurance
    • (40) Doctored Wounds - Endurance/Recharge
    • (42) Doctored Wounds - Heal/Recharge
    • (42) Doctored Wounds - Heal/Endurance/Recharge
    • (42) Doctored Wounds - Heal
    Level 41: Flash
    • (A) Unbreakable Constraint - Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (43) Unbreakable Constraint - Accuracy/Recharge
    • (43) Unbreakable Constraint - Endurance/Hold
    • (46) Unbreakable Constraint - Chance for Smashing Damage
    Level 44: Fire Blast
    • (A) Decimation - Accuracy/Damage
    • (45) Decimation - Damage/Endurance
    • (45) Decimation - Damage/Recharge
    • (45) Decimation - Accuracy/Endurance/Recharge
    • (46) Decimation - Accuracy/Damage/Recharge
    Level 47: Fire Ball
    • (A) Ragnarok - Damage
    • (48) Ragnarok - Accuracy/Damage/Recharge
    • (48) Ragnarok - Damage/Recharge
    • (48) Ragnarok - Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 49: Rise of the Phoenix
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    Level 1: Brawl
    • (A) Accuracy IO
    Level 1: Containment
    Level 1: Prestige Power Dash
    • (A) Empty
    Level 1: Prestige Power Slide
    • (A) Empty
    Level 1: Prestige Power Quick
    • (A) Empty
    Level 1: Prestige Power Rush
    • (A) Empty
    Level 1: Prestige Power Surge
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 4: Ninja Run
    Level 2: Swift
    • (A) HamiO:Microfilament Exposure
    Level 2: Health
    • (A) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Stamina
    • (A) Performance Shifter - EndMod
    • (46) Performance Shifter - EndMod/Recharge
    ------------
    ------------
    Set Bonus Totals:
    • 20.5% DamageBuff(Smashing)
    • 20.5% DamageBuff(Lethal)
    • 20.5% DamageBuff(Fire)
    • 20.5% DamageBuff(Cold)
    • 20.5% DamageBuff(Energy)
    • 20.5% DamageBuff(Negative)
    • 20.5% DamageBuff(Toxic)
    • 20.5% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 5% Defense(Psionic)
    • 10% Defense(Ranged)
    • 2.25% Max End
    • 4% Enhancement(Held)
    • 8% Enhancement(Immobilized)
    • 12% Enhancement(Heal)
    • 4% Enhancement(Stunned)
    • 7.15% Enhancement(Terrorized)
    • 8% Enhancement(Sleep)
    • 8% Enhancement(Confused)
    • 63% Enhancement(Accuracy)
    • 125% Enhancement(RechargeTime)
    • 5% SpeedFlying
    • 99.19 HP (9.75%) HitPoints
    • 5% JumpHeight
    • 5% SpeedJumping
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilized) 7.75%
    • MezResist(Sleep) 5%
    • MezResist(Stunned) 5%
    • MezResist(Terrorized) 11.6%
    • 16% (0.27 End/sec) Recovery
    • 62% (2.63 HP/sec) Regeneration
    • 8.82% Resistance(Fire)
    • 8.82% Resistance(Cold)
    • 5% SpeedRunning




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