LiquidX

Forum Cartel
  • Posts

    1471
  • Joined

  1. [ QUOTE ]
    Did you know that players in any of the CoH Betas (Beta, Pre-order waves) were able to reserve a character name on all the live servers?

    The character that was in the top slot at a designated time was reserved for that player on all the live servers for a period of time (a week or so IIRC). Of course you had to log into each server and create that character or you'd lose it after the time elapsed.

    I still have my Beta character on several of the live servers

    [/ QUOTE ]

    Well, the Beta Characters name. Not the actual character itself.

    ...And the whole thing was part of the infamous "Name Reservation Debacle".
  2. Did you know...

    That the confirmation box for Teleport was added after players complained because various idiots were using it for griefing purpouses?
  3. Did you know...

    That back in the Beta for CoH, Statesman once sent a monster after a group that tried to grief him (Not realizing who it was they were teaming with...)?

    That Ravenstorm is a fan of Naruto?

    That CuppaJo once killed a man for accidently serving her Decaf?
  4. Did you know...

    ...Back in the old days, you couldn't spend two minutes in Kings Row without someone asking you where the CoT were?
  5. [ QUOTE ]
    Did you know that the original animation for "Storm Kick" from the Martial Arts set was completely different? It used to throw up a leg and deliver several swift kicks in succession. But the animation time was very long and there were many complaints, so it was changed to the Storm Kick we have today. I still miss the original, since it made me feel really awesome... but it was a really long animation.

    [/ QUOTE ]

    Part of the reason Storm Kick had it's animation changed was due to animation time (In fact, most of MA's attacks had their animations shortened, except for Storm Kick's which was completly changed).

    The other reason was because of the way Storm Kick actually worked. Originally, Storm Kick was a 4-hit DoT. The problem was that the system couldn't be set to check ToHit's for each individual strike (Or "Kick"). So Storm Kick was either an all or nothing attack. You either did all four hits of damage, or you missed every single one.

    Suffice to say, being rooted in place for a two to three minute animation when you missed was NOT very fun. So they changed the animation AND the way Storm Kick itself worked. Other changes to MA's included removing the "Pose" from Crane Kick (Where you struck a Karate Kid-Style Pose before kicking), and shortened Dragons Kick and Eagles Claw.
  6. [ QUOTE ]
    The comic used to be free with the City of Heroes subscription, but that got too expensive.

    [/ QUOTE ]

    Actually, I don't think they changed to a digital distribution because of expenses, but rather because:

    A) There were problems making sure everyone was actually getting the comic,

    B) There were many requests for Digital Distribution (Especially from those in foreign Countries, including a certain loudmouth Aussie who I wont name, even though his name starts with R ends with k and has "ipperjac" in the middle)

    C) The original contract with Blue King Studios prevented them from doing Digital Distribution, but their new contract with Top Cow lets them do it.
  7. Did you know...

    That Striga was War Witch's zone, yet features Ravenstorm as the trainer, while Croatoa was Ravenstorms zone, while War Witch is the trainer?

    That the "Kill Skuls" badge is not misspelled, and is based on a joke here from the forums?

    That there was originally a bug that would cause you to be stuck with the Vahzilok Wasting Disease even if you completed the Arc?
  8. Did you know... That Cryptic cannot do anything with offending some portion of the playerbase?

    A list of various complaints include:

    Moving the patriot badge away from the american flag was unamerican,

    that the flag on City Hall should be lit and not doing so was unamerican,

    that they should use the metric system instead of the U.S. Customary Units (Or English Units),

    that the original Family badge was offensive to Italians,

    that both the Cabal and Coven were offensive to Witches,

    that the Croatoan witches were CALLED the Cabal, instead of the Coven like they were in the Halloween event,

    that not allowing Pre-I2 players to get the Isolator badge on their current characters was an offensive slap in the face,

    That the Hellions using the symbol of Baphomet (Or whatever it is called) is offensive to Satanists,

    That the fact that Tankers, Scrappers, and Blasters were all represented by Men and that the "weaker" Controllers and Defenders were represented by Women in the CoH Install screenw as offensive to women,

    That being able to attack Sally the Croatoan Lake Monster when she wasn't a visible threat was wrong, offensive, and unheroic,

    That the Fir Bolg and other Croatoan enemies were represented as twisted bastardizations was offensive to those of celtic decent,

    That replacing the 5th Column into the Council was modivated soley to appease the Europeans,

    And more!
  9. [ QUOTE ]
    [ QUOTE ]
    Actually, I believe it was positron that stated a character is not intended to have every badge. And just because it's not that way now doesen't mean they don't eventually plan to have it set up that way.

    [/ QUOTE ]

    Well... The devs say a lot of things, don't they? (How are your skills studies going at the University of Paragon, BTW?)

    It is my hope that they never make any more badges that my main cannot get, or God forbid they create some that are mutually exclusive with others. I think they need to realize that while some of their customers are altaholics, some of us are collectors and completists. There's no good reason why they can't serve both populations.

    [/ QUOTE ]

    Personally, I hope they DO make badges that are mutually exclusive. It'd be an excellent way to "customize" your character, by showing what choices he or she has done over the years.

    And thanks to some corrospondance courses with the University of Paragon, I learned VCR repair!
  10. [ QUOTE ]
    [ QUOTE ]
    I don't recall them saying that about the badges. I do know they don't intend for one character to experience all the content...

    [/ QUOTE ]

    /agree

    The devs have stated that didn't intend for one character to experience all the content. They have never stated that one character can't get all the badges.

    Go Pro-Isolators!!

    [/ QUOTE ]

    Actually, I believe it was positron that stated a character is not intended to have every badge. And just because it's not that way now doesen't mean they don't eventually plan to have it set up that way.
  11. [ QUOTE ]
    Cuppa,

    Could we have a consolidated Isolator Thread? One arguement/idea per person, can only add a reply when a red name replys to the thread, etc..

    I'd even be willing to start it

    [/ QUOTE ]

    I don't think they are going to do those anymore, as people wouldn't follow the rules.
  12. [ QUOTE ]
    A post count doesnt define a person's intelligence.

    [/ QUOTE ]

    Seriously. I mean, just because I have a bunch of posts doesen't mean my opinions are suddendly more valid then a new poster.
  13. [ QUOTE ]
    [ QUOTE ]
    I was forced to go through tutorial when I created my hero, I know I defeated/arrested more then 100 contaminated when I was there in Outbreak, hell I may have defeated /arrested more then 200 because I was there with a team of 8 (which were my friends) when we all started this game.

    [/ QUOTE ]
    You're honestly trying to get us to believe that you and 7 other friends sat there in Outbreak for however long it took you to kill 100 or even 200 Infected in spawns of 2? For no gain or any other kind of reason whatsoever when you could have just gone on to the rest of the game after just killing 6 of them?!

    Heck, even after knowing about the badge and its requirements, it got really boring just after 40 or so. I'm sorry, but I find this claim almost impossible to believe.

    [/ QUOTE ]

    Well, considering I also defeated well over 100 contaminated when I was in Outbreak (Thinking their might be some kind of hidden reward or secret or something) it's reasonable to believe other people like Beef did it too.
  14. [ QUOTE ]
    Event badges have also been brought back. Lets see, can anyone say "Cold Warrior?" Is that badge now cheapened since it was not earned during the first winter event?

    [/ QUOTE ]

    That was only one badge out of several event badges. And considering that there WERE forum posters complaining about it being reused, then yes, I'd say it was cheapened for some.
  15. [ QUOTE ]
    [ QUOTE ]
    But I still stand by my statement that a “lot” of people would be happy to get Isolator on their pre-i2 characters. I can do that with great confidence, since after all the word “lot” is slippery and doesn’t have a pre-defined meaning, so no one can prove me wrong.

    [/ QUOTE ]

    Hah!! I *can* prove you wrong. I know a guy named Lot. I asked him what he thought a bout this, and do you know what he said??

    [ QUOTE ]
    A badge?? [censored] would I want a badge for!!! Now stop bothering me you jack[censored]. Can't you see I am a pillar of salt!!

    [/ QUOTE ]

    Hehehehe

    [/ QUOTE ]

    HAH!
  16. Quick! Before Cuppa can lock it!

    Babba Booey Babba Booey Howard Sterns P**is Babba Booey Babba Booey!

    *Gets dragged off*
  17. [ QUOTE ]
    [ QUOTE ]

    THat's because your not supposed to know where the badges are. They are ment as a reward for those willing to explore and search. The problem is, some people want the rewards without doing the actual work, and thus refer to cheat sheets like Badge Lists.

    [/ QUOTE ]

    Well, that goes against everything that I would expect a tutorial to be. I would expect a tutorial to provide you with information about the game and what to expect in it. I'm all for exploring and searching for badges, but putting them in a tutorial, where you should be learning about the game goes against the whole concept of a "Tutorial."

    [/ QUOTE ]

    Except that the badges are intended as "easter eggs" in the tutorial. Your not SUPPOSED to know about them.
  18. Also, Number 4 of the 15 Myths of Buisness

    [ QUOTE ]

    The customer is always right. No. No they're not. And sometimes you have to tell them so. In fact, sometimes they are so wrong that you will actually have to tell them you don't want them as a customer any more. It's a tough thing to do if you only have a couple of customers, but sometimes they cost you more money than you make from them.

    [/ QUOTE ]
  19. [ QUOTE ]
    Agree or disagree all you want.

    The developers should have never put in a reward that could not be earned by all with their current characters. Asking someone to sacrifice the time the put into a character and start over is unreasonable and unacceptable. I bet if a poll was taken on whether or not a pre-I2 character should have the opportunity to get the badge, the majority would agree to allow those characters that opportunity.

    I don't like how they put Jailbird in the CoV tutorial. There is nothing in the tutorial that teaches players about exploration badges, nor do the contacts give out hints. The same goes for CoH, there is nothing in the tutorial that teaches players about arrest badges, nor do any of the contacts give out hints of a badge.

    [/ QUOTE ]

    THat's because your not supposed to know where the badges are. They are ment as a reward for those willing to explore and search. The problem is, some people want the rewards without doing the actual work, and thus refer to cheat sheets like Badge Lists.
  20. [ QUOTE ]
    I would love to see the reactions of the many anti-isolator players out there that are badge collectors, if they made all new content including badges that are in lower zones to be made available to all low level heroes or villains. And prevent the higher level hero and or villain from getting these new badges and or content on the next patch.

    I bet all of the anti-isolator badge collectors out there would think a little different then what they are thinking now. Because they too would think the choice of the dev team was unacceptable as we do now.

    I would love to be given the chance to tell people to deleted all their hard work and start over again and again and again...lol

    [/ QUOTE ]

    Actually, no. No I wouldn't. Especially since my stance also means *I* don't get Isolator either.
  21. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    (1) CUSTOMER SERVICE
    A large number of people do want this badge on their pre-i2 characters. Allowing us to get this badge will make us happy. Happy customers are loyal customers and more likely to remain customers in the future. The quick growth of threads like this one shows that there is a large demand for the badge.

    [/ QUOTE ]

    The devs doing something because the customers want it is *not* a valid reason to do something.

    [/ QUOTE ]

    A restaurant that had such an attitude would not stay in business long. Making customers happy is the first, last and always the most important part of any business model.

    [/ QUOTE ]

    However, sometimes you have to do things the customers may not like in order to provide better service or to attract new customers. What good are the "loyal customers" if your not making enough money to keep your buisness running? Sometimes as a buisness, you HAVE to say no, even if the customer may not like it.
  22. [ QUOTE ]
    [ QUOTE ]
    A couple of weeks ago (before this thread started) I PMed Statesman about whether or not we were supposed to be able to experience all the content on one character. Here is his reply:

    [ QUOTE ]
    Ask your friend if there's any other MMP in existence where one can experience "all" the content.

    [/ QUOTE ]

    Now to me that is quite clear that he doesn't think that one character can experience all the content as well.

    [/ QUOTE ]
    Yeah, that's a fine statement if he had put in vastly more content than a single character could take in like most of those "other MMP"'s have. But that's not the case, yet.

    Currently the only content that a new CoH character cannot experience in one pass is the Kheld arcs (if not a Kheld), past seasonal events, and removed content (e.g. Calvin Scott TF).

    [/ QUOTE ]

    True, but that doesen't mean there are not plans for more "exclusive" style content in the future. In fact, I'd be thrilled if they eventually put in badges that would reflect moral choices made during Story Arcs and Missions, thus showing the "evolution" of your character.
  23. [ QUOTE ]
    [ QUOTE ]
    Well, lets look at the different solutions possible and the downsides:

    1) Datamine for those who actually defeated 100 contaminated before Issue 2.

    Downside: Requires lots of work for very little payoff, as very few of us actually bothered to smack around that many contaminated.

    2) Retroactively grant Isolator to anyone who was here before Issue 2.

    Downside: To quote a term thrown around in this discussion, this would be very unfair to those who actually DID the work before the badge was put into outbreak, those who were actually willing to delete their high level characters to get the badge when Issue 2 was released, and to those who have actually done the work to earn it now.

    3) Create a new mission that would allow people to earn the badge, or simply toss a bunch of contaminated into a zone.

    Disadvantages: This would require resources better used elsewhere for little payoff, and/or would completly nullify the badge and its description.

    [/ QUOTE ]
    You left mine off:

    4) Go-Bad TF for level 50 heroes which sends you to the zig to Breakout as a level 1 villain. You lose everything except your badges and souviners (XP, inf, enhancements, contacts, powers, and security level all go away). Gives long time heroes an instant 50 levels of new content and lots more badges to hunt. Similarly a Go-Good TF for level 50 villains where you are granted level 1 security clearance and sent to Outbreak.



    [/ QUOTE ]

    Well, I'll be honest. It didn't occur to me until you mentioned it just now, (Damn sinus infections...) and even then were not really guaranteed that's how the "turncoat" stuff will work.

    ...But if they DID do it that way, I could live with that.
  24. [ QUOTE ]


    OK, got it now.

    I was only speaking to LiquidX, not you or anyone else. Also, the “any number of other badges” is not true, as this discussion is only about Isolator.

    LiquidX has indeed flat out stated that he does not think that any one toon should be allowed to experience all the game content. That position is what I was responding to when I posted my story about my old neighbor and the blue house. My point there was that if he feels that way, then he is free to have his toons experience as much or as little content as he may want. But it is not reasonable to say that the way he wants to play his toons should extend to mine as well.

    Since then, he is now saying that as long as the badge text is changed, he would accept it.

    [/ QUOTE ]

    I was saying it before that post, also. In fact, if you'll read the previous Isolator thread you'll note I specifically stated HERE that it would be an acceptable compromise.

    And my comment about not being able to experience all the content was when you asked why I did not like the idea of *FLASHBACK*. When you *asked* me for my opinions on it.
  25. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I read that last phrase as you saying that LiquidX, myself and some others want to keep you from getting Isolator plus any number of other badges.

    [/ QUOTE ]
    Well, in the case of LiquidX, this is probably true.

    [/ QUOTE ]

    I don't mean to speak for LiquidX, but from my reading of his posts, his main problem is the fact that the badge starts off with "You started your Career..." and if you get it after that it doesn't work. IIRC, he would have no problem with another badge for killing X contaminated, but only having the isolator badge available if you killed them in the tutorial.

    [/ QUOTE ]

    That pretty much hit the nail on the head right there. As mentioned here and in the last Isolator thread, what I would be willing to compromise with (And, just so no one else gets snotty about it and accusing me of having some kind of Peter Molyneux god complex over it, when I say I'm willing to compromise about it I mean I wouldn't complain if they did it) was Puretones suggestion of allowing you to earn it later with altered text IF you didn't get it in Outbreak.

    So, in essence, there would be "two" badges, but named Isolator and with different texts. THIS, I feel, would be a fine compromise between the desires of the two "groups".

    [ QUOTE ]
    [ QUOTE ]
    People who deserve the badge didn't get it, and it's impossible to determine who those deserving people even are. I'm not at all suggesting Isolator just be handed out to every I1 character, mind you. A pain in the butt second chance sounds plenty appropriate, as it's only the dedicated badge collectors who would spend all that time fighting 100 Contaminated in the first place.

    [/ QUOTE ]

    Like I mentioned before, this is a method that, IMO, would take a lot of effort and time from the devs. Making a misssion like that would not be the trivial task that some people might think.

    [/ QUOTE ]

    Well, lets look at the different solutions possible and the downsides:

    1) Datamine for those who actually defeated 100 contaminated before Issue 2.

    Downside: Requires lots of work for very little payoff, as very few of us actually bothered to smack around that many contaminated.

    2) Retroactively grant Isolator to anyone who was here before Issue 2.

    Downside: To quote a term thrown around in this discussion, this would be very unfair to those who actually DID the work before the badge was put into outbreak, those who were actually willing to delete their high level characters to get the badge when Issue 2 was released, and to those who have actually done the work to earn it now.

    3) Create a new mission that would allow people to earn the badge, or simply toss a bunch of contaminated into a zone.

    Disadvantages: This would require resources better used elsewhere for little payoff, and/or would completly nullify the badge and its description.

    And despite what a certain Irkin alligned poster (X's Note: This isn't meant to be a [censored] comment. This is just because I can't remember how to spell his name, but DO remember his avatar that shows he has good tastes.) thinks, this is how allowing other people to get Isolator *does* affect me, and other players too. Just about any solution done by the Dev's require some form of Resources (Like manpower) which could be used (In my opinion, anyways) for more important things. Such as getting Wings in, getting the "newspaper" tech into CoH, creating new costume options, and so on.