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Not sure wether to laugh or cry here, I'm a fire/ice blaster and for the last few days in more and more of my mission i'm finding multiple boss and these are missions i'm trying solo. It can get even worse in missions I part of a group. An example I was teamed up with a pair of tankers and the entier enemy group consisted of 11 Freakshow tanks all seperate thank god and 12 freakshow minions and 2 freak show lt's.
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Last night a full group of 8 lvl 39-42 tried to take on an outdoor train nemesis mission. We had a nice balance (2-3 blasters, 2 controllers, 2 scrappers (or 1 scrapper and 1 tank), and a defender). I've grouped with most of these guys multiple times before and they're all decent players and none of them are idiots.
We get on the map, and there are approximately 4 snipers, 10-20 lancers or whatever they are, 10-20 of the little quadripedal machines, 2 Fake Nemesis in each mob. Sometimes a hulk or void hunter, thrown in for good measure. It was so much that my graphics slowed down just from the things moving.
That part wasn't the difficult part. The difficult part was the fact that the mobs were extremely close together. We'd almost finish taking out one mob when the other mob would start aggroing because it was 5 feet away from the other mob. The minions weren't ever really a problem, another blaster and I would alternate inferno to take most of those out. The problem came from the multiple aggros and the fact that the bosses are so gd hard to kill now. One or two are doable, but start adding in anymore and the potential for the team to get completely toasted is dramatically higher. And that's just what happened. We started out trying to clear the mission, but got so frustrated after the nth massacre that we just stealthed (as much as we could with snipers) and rescued the hostages.
This is a pretty typical example that I've seen the past couple of weeks since I3 came out. I didn't throw my hat in with the people (mainly blasters) complaining early on about the new difficulty of the bosses. I tried new tactics, reworked how I initiated attacks, kept stocked up on inspirations, slotted up some of my (few) defenses when I hit 42. Still, I'm a nice, soft squishy target that's supposed to be a damage dealer that is instead becoming a damage b****.
I now concede defeat: the bosses are too tough to make the game enjoyable. They _were_ pretty easy before and teams used to PLOW through them, so I can understand the toughening up, but I think it was a bit too much.
So I add my voice to the chorus.