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As for it bringing out the worst in players... "Oh all attacks go against <insert player>. Those are the rules." These are crappy statements I heard from friends. Or how about the game spoons where fisticuffs were "OK".
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You have crappy friends then. Good sportsmanship is something that everyone should have the opportunity to learn. Some of us, albiet aparently not all of us, enjoy some friendly competition.
Also, thanks for pointing out that movies aren't real life. I haven't slept since I saw nightmare on elm street. I am starting to get very tired. -
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I hated PvP in these games. Never played Halo, a FPS, and never will, but the other two I enjoyed. PvP in Streetfighter/MK means the loss of game time for someone, the inability to see the end if you are losing, and dealing with someone who memorized the moves of every character and knows every counter.
I never cared for PvP in VIDEO games. I am all for co-op play. I am not the only one.
PvP is not great. Never has been, never will. Looking at most game releases over the past 10 years point to that.
By the way, please don't include sports games. Other than racing games, only Americans seem to like sports games, and a good number of those people are HAPPY with PvE. I should know, I speak with the (decides against an offensive word) individuals on a regular basis.
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Well, i think you and I are just going to have to disagree. I guess I never realized people were really against competitive activities.
I fully disagree with you. You may not be entirely alone in your opinion, but judging by the ubiquitous nature of player versus player games, I don't think you speak for as many as you think.
Did you even enjoy monopoly or was that to competitive for you?
Is chess only fun if it ends in a draw?
Also about your whole rant on sports bringing out the worst in you. Someone needs to find you, tie you down, and make you watch every american sports movie ever made including every rocky movie. -
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PvP IS all that and a bag of chips. Streetfighter? Mortal Combat? Sports games? Halo? Those are all examples of player vs. player games.
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...except that Streetfighter, MK, Madden, Halo, et. al. can also be played strictly PvE, and it is in fact impossible to "win" the game PvP-wise. Beat 1000 other players, and the game won't care a whit.
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Dude, what? I thought winning was defeating your opponent. I don't expect a chess board to get up and dance the when I win.
Do they not have sports in school anymore? Something about competition bringing out the best in people ect... -
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Looking at the populations in game and reading what the forums have to say, in most games PvP zones are underpopulated. That tells me most people do not want PvP.
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In most games, pvp sucks, so it is underpopulated. Not because people are against pvp.
Take board games, chess for example is a pvp game. Probably the best and most popular pvp game ever. Some mmos have found ways to successfully integrate pvp into their designs. WoW and guildwars have.
PvP IS all that and a bag of chips. Streetfighter? Mortal Combat? Sports games? Halo? Those are all examples of player vs. player games.
Somewhere along the way, people began to confuse pvp with griefing people weaker than yourself... PvP in and of itself is great. -
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PS before you shout carebear.
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I liked PS too, I really liked the air to air combat.
Here is a thought on calling people carebear. Back when shadowbane was released, and our zerg guild of three hundred from beta took over the server, and we tore down every city for the first 90 days, camped people for hours as they entered the game and their gear decayed until it was gone, and prevented people from training past level 40. We just called everyone carebear that complained.
PvP should be fun to play, not about carebear/hardcore. The most successfull games reflect that. People who really really want hardcore games probably wet the bed and like playing with fire if you know what i mean. -
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Cryptics, at least according to the fans of CoH across the Pacific, has chosen a different stance from other MMOGs
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hmm really? Lay it on me.
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they essentially structured this game into a form of very distinct system of "rock-paper-schissors".
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PvP does pay the bills, HOWEVER pvp does no good if its not easily accessable. In this game there is no semblance of balance what so ever. Now this doesn't bother people familiar with the system, but to most it is prohibative.
Is villian vs hero pvp balanced? No.
Is defense balanced for example? No.
Can I compete with a plant/energy dominator? Probably not.
If I go into SC right now will I be two shotted by a blaster I can't even see. Probably.
PvP needs to be built from the ground up. I think guildwars currently has the best pvp system hands down. Its relatively easy to jump in and get started but also has a great deal of depth.
I have played many games from EQ1, Shadowbane, DaoC, Guildwars, WoW, Planetside ect and I really don't think the pvp system here was well desinged. Sure, there is a certain beauty to playing a game where you can move 70 mph and two shot people... but whats the point in learning this system if you, like most, have access to other games.
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One more thing to add, WoW is a perfect example of the popularity of pvp. In fact, I would say the pvp in WoW among other things is the reason the game is more successfull. I haven't played WoW in quite some time, but before BGs came out the zone pvp was quite fun. I would take early WoW pvp over CoX pvp anyday (apparently if the market speaks for itself) so would the vast majority of people.
When I first started WoW, there wasn't anything to do at 50 just like this game. The pve end game content had nothing to do with its initial success.
Also shadowbane was by far the worst pvp I ever played. I played in its beta, and upon release I was in a large beta guild. We controlled the entire server until our guild leader went nuts. For 3 months, no one else on the server could train past level 40.
I remember logging in, being bored, and sitting at a Cities ToL where people spawned into the game waiting for people to log on so I could kill them a few times before the quit for the day.
Our server had the lowest population by ALOT... Now thats an example of a horrible PvP system.