Lighthouse_NA

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  1. If you want to check out some neat Supergroup bases, then visit the Victory server forum and a recent player organized base building contest.

    Also, don't forget the excellent Base Construction Forum to discuss all your base building or join the global channel, BaseBuildersInc.
  2. As you may be aware the Penny Arcade Expo is underway this weekend at the Seattle Convention Center.

    Tomorrow, Saturday August 30th, City of Heroes Dev Team member Joe "Hero 1" Morrissey will be doing a special presentation at the show where he will talk about Issue 13's Mission Architect feature. This presentation is to be held from 1 PM to 2 PM Pacific.

    Following the presentation, Hero 1 will log into the Training Room from the NCsoft Booth, starting no later than 2:30 PM Pacific Time and be available to talk about what was discussed in his presentation at PAX. We anticipate that Hero 1 will be on the Training Room for up to 1 hour.

    If you are not familiar with accessing the Training Room, please see this thread for instructions.

    To discuss this announcement, please join us on the Training Room Forums.
  3. Vol. 2, Issue 12
    August 29th, 2008

    The City Scoop a publication for Supers by Supers!


    Read the latest player made publication and then join in on the community discussion!<ul type="square">[*] If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.
    [*] If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe.
    [*] If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX
    [*] Finally if you have a Classified Ad or Recipe you would like included please contact: LadyK or MistressNoire[/list]
  4. Vol. 2, Issue 12
    August 29th, 2008

    The City Scoop a publication for Supers by Supers!


    Read the latest player made publication and then join in on the community discussion!
      [*] If you have concerns regarding the content of the Scoop please direct your comments via PM to Lighthouse or Ex Libris.
      [*] If you would like to do a feature article, have an event covered, or join "The City Scoop" team please PM Snow_Globe.
      [*] If you need some “Advice” contact Lady_Athyna or would like to “Ask The X” contact LiquidX
      [*] Finally if you have a Classified Ad or Recipe you would like included please contact: LadyK or MistressNoire[/list]











































































































  5. The City Scoop Staff







































































































  6. Classifieds






























    NOW HIRING


    Paragon Underground Radio is now hiring bouncers and
    bartenders. Please send an in-game e-mail to DJ Durango on the Virtue server
    for more information or an application.



    ARTIST WANTED


    Published author seeks superhero artist for politically
    progressive comic book project. Speculative: no money up front, any profits to
    be split 50/50. Character designs to start; full script pages will follow.
    Interested parties should PM DoctorJ through the forums or @DoctorJ on the
    game.



    SUPER LANES BOWLING ALLEY


    Laser Bowling - 8PM to 3AM Friday and Saturday nights!




    Lane bumpers for the kids!


    Power suppressors for the supers!

    BRING THE WHOLE FAMILY!



    WANTED


    Fan Artist to draw my character. I cannot offer much
    compensation other than any of the wares I would otherwise sell on the Auction
    House. If you are interested, please contact Hakuro de Killer on the Virtue
    Server.



    Want to be part of the VEAT Army? Yes we are an offshoot
    branch of the FUSION empire in the Protector dimension loyal only to Ghost
    Widow. We are destined for greatness.


    Ghost Widow has ordered my organization to form a new
    sect in support of special operations. I will recruit within our ranks as well
    as go outside of our known coalition. These chosen members will go to an
    academy for training as various Arachnos soldiers. While I do not like to be
    told how to run FUSION, Widow assures me that I will be rewarded for forming
    this group.


    My first order of business is to choose villains among
    my organization that display some of the following qualities: Mind control,
    knowledge of poisons, stealth, acrobatics, weapons fighting, and most
    importantly do not display fear and that would die if I ordered them to do
    such. I have at least 20 in mind from my 150 Villain organization that fit this
    criteria. Over the next few weeks I will begin listing them in preparation for
    training.


    This training will consist of a series of trials and
    strike forces ordered by Ghost Widow. More to follow soon.


    Want to know more?
    Please come to the Veat Army Project.



    Want your character to be interviewed by Scoop Man? Send
    a PM to HumanMiracle!



    Want your character to be interviewed by Patty-Sue
    Ivanova? Send a PM to Emperorsteele!



    Need to sell something? Post it in The City Scoop
    Classifieds. Send a PM to SpaceNut while LadyK is on Vacation.



    Introducing Two-for-Tuesday at El Super Mexicano! All
    regular quesadillas just 2 for $5 all day Tuesday!



    The Cooperative Story project is in need of authors. You
    can locate the current work
    here
    . Support, commentary and introductions are located
    here
    . The idea is simple: Find an author you know well and can work
    with, and write a story together. At present, all styles are welcome. We look
    forward to your contributions.



    ALL-YOU-CAN-EAT RIBS

    at InFront Steak house!

    Thursday night is all-you-can-eat rib night at InFront
    Steakhouse. Come in after 4 PM, mention this ad, and get endless plates of our
    mouthwatering baby back ribs for only $14.99!



    HELP WANTED



    Writers for The City Scoop. Please contact Snow_Globe or Marcian_Tobay for
    submission details.



    Do you have an event coming up? Are you going to attend
    an upcoming event? Do you want to see or even write an article for The City
    Scoop? Drop a line to an Editor-in-Chief a week in advance, and you too could
    be a guest writer for The City Scoop.
















  7. Base Showcase



    Q-Patrol





    Who is your base designer and who are your supergroup leaders?


    Q Patrol's founder is DJ blu, and I'm Astrolynx, our base architect and one the
    Qouncil members that manages the supergroup.



    What server is your base on?


    Our space station base is in orbit over Victory's atmosphere.



    When was your supergroup established?


    We were founded on December 6th, 2007.



    How many players are in your supergroup?


    We have 144 members currently registered on our Q forums, on our website at
    www.Q-Patrol.com
    .



    What is the approximate value of your base?


    Our base is worth about 21 million prestige.



    How much time do you spend working on your base? How much time have you
    invested so far?



    Well, I liked to take frequent breaks to give time for new ideas to pop in my
    head, and on top of that I thoroughly plan and measure a room before I start
    decorating it. So, all-in-all it took me about three months to finish (bear in
    mind the magic desk stacking took up A LOT of the time), and I worked on it for
    about 2-3 hours at a time.



    What is your favorite base item? Least favorite?


    My favorite base item would have to be the Mission Computer. While I wasn't able
    to experience the Cathedral of Pain Trial, I do think it has a lot of potential
    to make bases much more interactive and make a difference between being part of
    a supergroup and just having another friends list.



    And my least favorite would be a good portion of the Arcane options. There are
    just a lot of pieces that have no real use or are too big for convenience
    *glares at the "Large Head" item*



    What is your favorite thing about base editing? Least favorite?


    I'd have to say my favorite thing about base editing is the fact that you're
    creating a kind of home for your supergroup, and that it's somewhat of a
    representation of how much effort has gone into the supergroup.



    The thing I dislike most about editing is the lack of item choices. I mean,
    there are a lot of items, but once you pick a theme for the base or just a
    room, the choices for items gets nearly cut in half, let alone when you're
    trying to fit a certain idea for the room.



    What is the highest thing on your wish-list for new base items?


    The highest thing on my wish-list would be some kind of door option between
    rooms or a way for extra floors via elevator, stairwell, or even something like
    the portals they have in the Circle of Thorns maps.



    If you could give just one piece of advice to a new base editor, what would
    it be?



    For any new base editors out there, my advice is to fully plan out and maybe
    even measure a room before you work on it because that will help you get a feel
    for the room. There were countless times where I had changed my plans for the
    room with a new idea, but the measuring and planning helped figure out what
    things would work for the room as I filtered through the ideas.














  8. Spandex Spotlight



    Da Toasta





    Back home in the Virtue shard with my powers restored, I met my next overly
    willing victim, Da Toasta, behind City Hall. He’s a Fire/Fire/Fire blaster
    who’s name I found out was false advertising…


    Patty-Sue Ivanova: So, you're the Hero known as "Da Toasta".


    Da Toasta: Mmm hmm.


    PSI: First thing that springs to mind... do you make toast?


    Da Toasta: I can…


    PSI: Ooohh!


    Da Toasta: I just need a real toaster.


    PSI: Oh, pfft.


    Da Toasta: I don’t plug in, so I cant really cook it too
    well... I've tried, and it usually ends up as a burnt little crisp...


    PSI: Hmmm, yeah, you blasters really tend to over-do it with
    your powers. Ya need to learn finesse!


    Da Toasta: (Smiling) That's what they've said, and continue to
    say...


    PSI: Anyway, tell me a bit about yourself: origin, powers, etc…


    Da Toasta: Well, I was always interested in technology. I
    studied it whenever I could. I managed to make devices that would allow me
    "super powers".


    PSI: Ah, you're one of THOSE heroes...


    Da Toasta: (Seemed a bit offended by this) Do your powers
    really define whether or not you're a hero?


    PSI: Sorry, that came off a bit negative. I meant the whole
    "tinkerer/inventor" clique of heroes. And in my case, yes; but I know for a
    lot, it's about what they do with what they've got.


    Da Toasta: Ah ok, I gotcha; and yup, that's the point I was
    making.


    PSI: So, you liked technology... How does that play into "make
    a suit that shoots fire"?


    Da Toasta: Well, the suit doesn’t actually shoot the fire.
    You've heard of Benedict tech, with their implanted enhancements and such?


    PSI: Yeah?


    Da Toasta: That's sort of what I’m like, only, they don’t
    enhance me, they actually give me my powers.


    PSI: So it’s all nanotech?


    Da Toasta: Yes, that sums it up, basically.


    PSI: That's actually kinda... cool, if you'll forgive the pun
    reversal.


    Da Toasta: Heh, thanks.




    PSI: And you lead a supergroup, I hear? The... TRUE heroes of
    paragon? Hey, waitasec...


    Da Toasta: Heh, yeah that’s right.


    PSI: I'm from the "Heroes of Paragon City". You callin’ us
    fake?!


    Da Toasta: No, not one bit, most certainly no!


    PSI: (glaring at him) Okay... well, in that case.. So you lead
    a supergroup. How'd that happen? Did you form it, or were you promoted...?


    Da Toasta: Well, the last supergroup I was in, we were all
    friends so we all shared leadership. Then, we disbanded and two of them went to
    a different supergroup, while I decided to try my hand at making a new one. So,
    we've gone from just me, to a total of... 11 members so far. If any of the
    readers out there (on Virtue) are interested in joining our supergroup, the guy
    to talk to is @Da Toasta.


    PSI: Aah.. so, you're looking to recruit?


    Da Toasta: Indeed, always


    PSI: I'll make sure to get the word out. After all... it's the
    only way they can claim to be a TRUE hero... (raises eyebrow)


    Da Toasta: (laughs)


    PSI: Well, this has been informative... Is there anything else
    you wanted to add?


    Da Toasta: Keep an eye out on the VU2008 and Virtue LFG
    channels for my random Rikti ship Raids. I’m usually starting those up.


    PSI: All right then, that about wraps this up... as soon as you
    MAKE ME SOME TOAST! (tries jamming some bread into his helmet)


    Da Toasta: Help! Help! I’m being attacked by a reporter!!!


    Ed note: After this interview was conducted, Da Toasta formed a new SG, “Keepers
    of the Freedom Cross”. The THoPC is now defunct, and Da Toasta wanted to make
    sure everyone reading was aware of this change.












  9. The Arena



    Arena Etiquette





    Welcome to another segment about the Arenas peppering the landscape both
    heroside and villainside. Arriving at an Arena terminal for the first time can
    be a daunting event. Shown are a variety of tournaments and such, with numbers
    such as 0/64 listed next to them.



    How does a new player become acclimatized to the Arena setting? What are some of
    the standards of this PvP format? Read on and be informed!


    Pre-Match Concerns


    Icy Doomcakes (an Ice Armor/Energy Melee Tanker) and his friend Scrappy Doom (a
    Spines/Regeneration Scrapper) both arrive at an Arena terminal and wish to test
    their mettle.


    Prior to the match, agree to which powers are limited or unused. In high-level
    PvP, Vengeance is a no-no because it can be stacked using an exploit, which
    causes kill counts to skyrocket. If our friends don’t want to be jumping
    around, they can choose the following options:


    Upon arriving at a terminal choose Create Event.

    From the drop down menu to the left, choose Duel.

    Once this format is decided, choose a Match Length. 10 minutes is the gold
    standard and can lead to some quick and dirty play.

    Below that, choose your weight class. Assuming our friends are both level
    capped, they will choose Super Heavyweight (47-50).

    Since they don’t want movement in the match, they choose No Travel Powers from
    the right-hand selections.


    From there comes Inspiration usage, a hotly contested topic amongst various
    levels of PvPers. My advice? Use them both in the Arena and in zones. Even the
    best builds and archetypes sometimes get damaged, held or drained for various
    reasons. Having Accolades and inspirations will help offset this to a degree.


    Generally, Tier 1 Inspirations are the only ones used in the Arena. They are
    sold (along with a few temp powers) at the Arena stores dotting the Arena
    enclave. These are your normal, run of the mill Inspirations that dot your
    contacts. Anything above Tier 1 and Strength of Will inspirations are
    disallowed in most matches. If you’re feeling goofy with a friend, load up on
    Righteous Rage inspirations and see how much damage you can do.


    The Arena Stores will also sell powers that will affect you only inside the
    Arena enclave.

    Each of them costs 10,000 and has the following effects. These powers are
    allowed in most arena formats and have the following effects:


    Jaunt Initializer, Ranged (Location) Self Teleport: This
    five-use temporary power allows you to teleport yourself up to 300 yards during
    a match. Especially useful if you get trapped in Freezing Rain or another
    slow/movement-inhibiting field.


    Low-G Pack, Toggle (Self Long Jump) : This power will grant you
    two minutes worth of Super Leap ability, with ability to switch on and off as
    needed. Not especially useful since most PvPers have Super Jump as a travel
    power, but it does give you a second shot either way.


    Raptor Pack, Toggle (Self Fly) : This is in all ways similar to
    the Raptor Packs you get from Atlas Park mayhems and safeguards. Potential uses
    include staying out of range of melee attacks or simply escaping if you have a
    large lead toward the end of the match. It also lasts two minutes.


    Stealth Suit, Toggle (Self Stealth): This unheralded power
    gives you +3500.00% Stealth radius on self for a duration of up to two minutes.
    Remember that if your opponent lacks perception, they may not be able to see
    you until it’s too late…


    Stun Grenade (Targeted AoE) Disorient: This is by far one of
    the most popular powers from the Arena stores. It gives you a pack of six
    grenades, each of which can land a Magnitude 3 Stun on a target as well as a
    trivial amount of damage. Popular for knocking squishies off their feet to
    score an extra kill, or perhaps even to detoggle an opponent.


    Web Grenade (Ranged, Target Immobilize) - Recharge – Fly: Here
    is one of your most powerful allies outside your team. It lands a Magnitude 3
    Immobilize on your target, as well as giving them -62.50% Recharge, Fly and
    Run. Oh, there’s also a component of -50000% jump height, all lasting 15
    seconds. Great temp power. You receive six of these on purchase.


    Before moving onto etiquette for the match proper, I’d like to cover one of the
    most fun and easygoing formats in the Arena:





    Kickball!


    Kickball is a casual play format where two captains from a pool of Super
    Heavyweight players pick players one at a time. Teams are eventually formed and
    can lead to some truly goofy situations and at times outrageous kill counts.
    Why is this popular? Everyone can bring something. At our last Kickball on
    Champion Server, we had a Mind Dominator, a Robots Mastermind, a Corruptor, a
    Scrapper and a Stalker or two. Everyone had a great time as well.




    How to form a Kickball? Follow these simple steps:


    Upon arriving at a terminal choose Create Event.

    From the drop down menu to the left, choose Team Battle Royale.

    Once this format is decided, choose a Match Length. 10 minutes is the gold
    standard and can lead to some quick and dirty play.

    Below that, choose your weight class. Assuming our friends are both level
    capped, they will choose Super Heavyweight (47-50).


    Have all players join the “Green Team” at the bottom. Designate two captains to
    pick teams. Generally, Empathy Defenders are good captains since having one on
    each team leads to more balanced matches. Either way, a Stalker, Controller or
    any archetype can do this function.


    Once captains are chosen, they individually head to the Red and Blue team, then
    players are selected and assigned to each team one at a time. This can be a
    somewhat humorous process as some worry about being the proverbial ‘fat kid’
    (usually a Scrapper, Brute or Tanker) that’s left out. Don’t worry though,
    those people get invited to the subsequent match, or someone may drop to let
    them play.


    If you wish this to be a private kickball, list the match as Invite Only and use
    the /ai CharacterName command to invite your friends. Drop a line on your
    server’s Arena channel when you do kickballs, they are popular.


    After that, you load into the Arena enclave!




    Match Concerns:


    Upon loading into the map (and hoping it’s not a ‘reset’ such as Troll Caves,
    Office or Monkey Cage) players usually state “All in!” or “-1” “-2” to indicate
    a slower loading player (*cough* me *cough*) hasn’t arrived yet. Once the “All
    in!” is given the match starts!


    Depending on your map, you may wish to avoid using Recovery Aura, Regeneration
    Aura or similar rooting powers that may leave you exposed to an opposing team’s
    nuke.

    Use your judgment on these matters. If you feel you can spare the time, use
    them. Otherwise, kite them during gameplay.


    At this point, everybody should be fighting and running around like Chihuahuas
    on Jolt Cola. One bone of contention that occasionally comes up is that of
    spawn camping other players. I strongly recommend against this practice. It
    consists of putting a defeated foe on Follow and landing a toggle, status
    effect or simply defeating them over and over, causing them to be a farm
    target. While use of Phase Shift and escape powers is recommended, very few
    teams spawn camp these days. It’s especially unneeded when introducing new
    players to Arena formats, who may already be overwhelmed by the speed of the
    action.


    Disconnects happen. You’ll have a bad connection, there will be a lag spike or
    something else will occur to leave you short a player in a match. Generally,
    there is a time limit allowed for disconnects with no penalty to the
    short-handed team. After the time limit is over, a forfeit occurs, at least in
    serious play. Amongst friends, you may well ask for a reset or continue to
    fight short-handed.


    Verbal abuse and trashtalking are some of the largest complaints heard amongst
    newer PvPers, which may turn them away from this exciting portion of the game.
    Simply, keep the barbs between people you know or veterans. Telling a new
    player “You’re the noobsauce on my pancakes”, while humorous, may frustrate
    them more than drive them.


    All bets are off in the zones though! Since those areas are unregulated, turn
    off Broadcast or enemy tells if you're concerned about verbal barbs.




    As the match winds down to its last 30-40 seconds, players with Phase Shift or
    Hibernate usually elect to toggle these on to reduce potential kills. The last
    minute of a match is a great time to use up any excess inspirations or
    Accolades, such as Demonic or Eye of the Magus, which may be fresh at the time.
    In excessively close matches, a one or two defeat difference can make or break
    a match.


    At the end of a match, give a hearty “GG” or “Nice match” to your opponents,
    even if they’re not your favorite neighbors. Similarly, wish people “GL HF” in
    the mini-chat area where teams are formed prior to a match.


    Thanks to the PvPEC


    The PvPEC is a player-run organization dedicated to bringing you, the user,
    exciting events both in the Arena and the zones. The current iteration includes
    a Warburg “Zone War” concept which culminated in a free for all slugfest on
    Test Server in the Recluse’s Victory zone. Be sure to join the fun! The PvPEC
    helps promote PvP events such as TPvPL 2, as well as increasing awareness of
    PvP on your home servers. Check the server forums for your representative.












  10. Rogue Isles Legend



    New Haven





    Welcome back to Rogue Isles Legend, the article where I help you explore the
    neighborhoods of the Rogue Isles. Today we're going to take a closer look at
    the New Haven neighborhood of Cap Au Diable. Sprawling along the west side of
    Cap Au Diable, New Haven is a neighborhood you will find yourself moving
    through over and over again throughout your career in villainy. The
    neighborhood is built below the high rising Aeon City, at the base of the aptly
    named Vagabond Hills. It is a strange brew of information and high crime that
    mix in this suburban dystopia. Under the shadow of Aeon University and the
    Vangaurd DPO, the Black Market operates openly, and high tech criminals run the
    streets, robbing as they please. For villains of the rise to power, New Haven
    holds many opportunities.


    DANGERS OF NEW HAVEN


    The Luddites: You'll find these backwards fanatics standing around the street
    corners of New Haven, especially if you arrive from the streets of Aeon City
    above. An extremist group of technophobes, the Luddites claim that Doctor Aeon
    and Arachnos are in league with demons, and they don't hesitate to assume you
    are guilty of the same. While the Luddites mainly content themselves to stand
    around on street corners handing out flyers or holding demonstrations, if you
    draw too close, the fanatics turn hostile in a hurry. A run of the mill Luddite
    poses little threat to a super powered villain, attacking with antiquated
    weaponry such as crossbows, clubs, and swords. However, be aware of the Friar
    lieutenants, who have the ability to heal their injured followers. Most
    dangerous of all, however, are the Crusader bosses, who channel their faith
    into feats of power that could pose a serious danger to unwary criminals.



    The Goldbrickers: King Midas' gold painted army of high tech master thieves
    rule the streets of New Haven and the skies above them almost unquestioned. The
    gang's base of operations is the nearby Goldbrick Candy Bar factory. This is
    their home turf, so Goldbrickers here are quick to blast a villain who seems
    too eager to listen in on their conversations. Rocketman minions patrol the
    skies, with high tech jetpacks and powerful sonic blasters. Leading these lower
    ranked members are the Bombardier lieutenants, who have even more powerful
    sonic blasts, as well as a potent sonic powered melee attack they can employ
    against foes who get close enough for melee. Boomer bosses are found here far
    more often than anywhere else in Cap Au Diable, and these elite Gold Brickers
    have powerful sonic melee abilities, as well as a unique sonic blaster. While
    most sonic attacks tenderize a victim, lowering damage resistance and
    increasing your vulnerability to further the blasts, those employed by the
    Boomers are instead designed to weaken your offense, lowering the damage of
    your retaliatory attacks. With their superior mobility and potent debuffing
    ranged attacks, the Goldbrickers can make short work of an overconfident
    villain, so tread the streets and the skies with care.



    Arachnos: For the most part, you won't find many Arachnos patrols heading into
    New Haven. However, on occasion you will find a small platoon questioning a
    group of Goldbrickers, or, far more likely, chasing another villain from Aeon
    City. Arachnos operatives tend to shoot first and ask questions later, so if
    they can draw a bead on you, be prepared for a fight.



    Deathsurge: Far and away the single greatest danger to be found within New
    Haven is Deathsurge. A towering demon with a body of blazing red electricity,
    Deathsurge seems to tear itself free from within the PTS with alarming
    regularity. Deathsurge is a Giant Monster, the first one most villains will
    likely encounter. Deathsurge moves quickly and uses powerful ranged bolts of
    lightning to destroy everything in his path. The demon is also amazingly agile,
    leaping and skittering between and on top of buildings as it battles. If you
    intend to defeat Deathsurge, you should gather at least one full team, and be
    prepared to do battle on the move. Defeating the electricity demon earns a
    player the Surging badge. Deathsurge is nearly always active in New Haven,
    unless it has recently been defeated. However, if you wish to spawn the Giant
    Monster yourself, simply follow the orange pipes of the PTS across Cap Au
    Diable, and defeat the leaping Gremlins you find there. After a hundred have
    been destroyed, Deathsurge will tear itself free of the pipes and prowl about
    the streets of New Haven, not far from the contact Golden Roller. Be aware of
    this as you move through the city. You don't want to absentmindedly blunder
    into the demon's path!


    CONTACTS


    There are three contacts of note within New Haven, as well as the Inventions
    Tutorial within Aeon University. One is a scholar of the arcane, in need of
    powerful individuals to follow a mystery as old as super powers. One is a
    thief, in need of nothing but cold hard cash, and willing to do whatever he
    must to get it. And one is an agent of terror, waging war on Paragon City in
    the name of Arachnos. All three want to work with your villain to see these
    goals realized. Which of them, if any, you choose to work with, is up to you.





    Operative Wellman: Operative Wellman is a dirty ex-cop with a grudge against
    anyone who reminds him of the costumed busy bodies who put him out of business.
    Bitter and vengeful, he found a new purpose with Arachnos, waging a secret war
    against the City of Heroes! If revenge and mayhem are your cup of tea, Wellman
    would like to retain your services. In addition to fun filled forays to break
    fellow super villains out of the Zig, and other covert attacks on Paragon City,
    Wellman has one other unique feature to offer interested players. The last
    mission of his second arc, yet another attack on Paragon City, features the
    ONLY mission in all of CoV to have Outcast spawns. Avid badge hunters who want
    the Weatherman badge will therefore find themselves farming this mission over
    and over.


    The Golden Roller: The troubleshooter and go-to-guy of the Goldbrickers never
    leaves his gold plated Caddy. You can find him parked in a dark alley in the
    shadow of the Gold Brick candy factory. He has a lot of work for interested
    freelancers, but don't expect him to ever warm up to you. He never so much as
    rolls the window down when he speaks to you. However, the pay is good, and he
    has a lot of work for an enterprising villain on the rise. Just don't expect
    the Goldbrickers to remember the favors you did for him. It's all strictly
    business.


    Ashley McKnight: A member of the Midnight Squad, Ashley McKnight has the
    unenviable task of operating the mostly heroic group's activities in the Rogue
    Isles. However, while the Midnight Squad might once have been the premier
    organization of heroic magic users in the world, the Rikti Invasion left them a
    devastated shell, with barely a handful of survivors. Now, in their darkest
    hour, the Midnighters are willing to turn to anyone who can aid them, even your
    very villainous self. McKnight has two arcs to offer, one that must be run
    between levels 14 and 19, and one for characters of level 30 and higher. The
    first is a fact finding mission, which leads to the Origin of Power badge. The
    latter is a more traditional story arc, with an escalating conflict between the
    Circle of Thorns and the Rikti. Help Ashley discover the mystery of this
    conflict, and she will grant you access to a time in the distant past, to a
    place called Cimerora, where great things are afoot...


    BADGES


    There are three Exploration badges to be found in New Haven, as well as a plaque
    for both the Lorekeeper and Technofreak History badges. The Lorekeeper badge is
    needed for the Demonic Aura accolade, while Technofreak is essential for High
    Pain Threshold. The plaque for Technofreak is right outside the door to Aeon
    University. You can't miss it. The one for Lorekeeper is somewhat more
    difficult but you'll find it in front of the wall that separates New Haven from
    Mount Diable, 300 yards northwest of the Mount Diable neighborhood marker. The
    first exploration badge, Egghead, is located on the roof of Aeon University,
    right above the front doors. The next, Media Junky, an important piece of the
    Headline Stealer accolade, is also on top of a building, but a little trickier.
    The WSPDR building towers over New Haven, and its gigantic red call letters can
    be seen from most anywhere in the neighborhood. It is at the top of this
    building that you will find the Media Junky badge. If you happen to be
    empowered with flight or super jumping, this badge is fairly easy to get. Less
    vertically capable villains may struggle to reach it, though. However, getting
    on top of the building is actually not as hard as it might seem. The lobby of
    the WSPDR building can be entered, and inside there are elevators that can take
    you topside, where your badge awaits. Finally, there is the Sweet Tooth badge.
    This one is on the ground. You'll find it at the Gold Brick candy factory, just
    a bit north of the New Haven neighborhood marker on your map. It may be
    difficult to see however. The badge is on the ground between a closed garage
    door, and a parked yellow truck.


    That concludes this edition of Rogue Isles Legend. I hope this information is
    helpful to all you budding young ne'er do wells out there. Join me next time,
    when I once again explain the map.














  11. Under the Hood



    Intro to Damage Resistance





    This is the first article in a series about game mechanics. I'll be going over
    things like Damage Resistance, Hitting and Missing, Endurance, Attack Chains,
    etc. These articles are written for people who want to know more than the
    basics, those who want to get a little insight into how to build better
    characters or teams.


    Damage Resistance is exactly what is says, resistance to damage. It does not
    reduce the chance you will get hit; it only reduces the damage you take.
    Without any Damage Resistance, you will take 100% of all damage. If you have
    30% Resistance to a certain type of damage, subtract that from the 100% base,
    and that means you will only take 70% of the damage when you get hit. An attack
    that normally does 100 damage will only do 70 damage. This is great for
    reducing burst damage, and it gives a team more time to react (heal, run away,
    taunt, etc.).


    Damage is usually typed, and you need the corresponding type of Damage
    Resistance to resist it. Damage can be Smashing, Lethal, Energy, Negative
    Energy, Fire, Cold, Psionic, Toxic, or Untyped. A gun does Lethal damage, so
    only Lethal Damage Resistance will help against it. VERY few mobs in the game
    use Untyped damage, mainly the Hamidon and his Mitos. Smashing and Lethal are
    the most common types of damage in the game.


    It's also possible for parts of attacks to be flagged Non-Resistable, though
    this is mainly for PvP. Scrapper Criticals, most of the damage from a Stalker's
    Assassin Strike, Corruptor Scourge damage, Controller Containment damage, and
    10% of all Blaster damage is marked Non-Resistable in PvP.


    Many melee characters get Damage Resistance powers. These are Primary power sets
    for Tankers, and Secondary Power Sets for Scrappers, Brutes, Stalkers, and all
    Epic Archetypes. Some sets rely heavily on Damage Resistance, while others rely
    more on Defense or Regeneration. Anyone can take the Tough power in the
    Fighting Power Pool for some Smashing and Lethal Resistance. Non-Melee
    characters can usually get a Damage Resistance power for at least Smashing and
    Lethal damage in their Epic or Patron Power Pool, which is available at level
    41. Certain support classes also get Damage Resistance buffs they can use on
    other chars, like Sonic Resonance and Thermal Radiation. Many IO set bonuses
    include small Damage Resistance buffs. You can always use a base Empowerment
    Station to get an additional 5% Damage Resistance to any type of damage.
    Finally, there are the Archmage and Demonic Accolades that give you a very long
    Recharge but short duration Damage Resistance and Defense power.






    There are also Damage Resistance Debuffs that make something take MORE damage.
    These are commonly Sonic, Acid, and occasionally Radiation based powers.
    Debuffs are typed, but they usually apply to every damage type. These add to
    the base of 100% damage taken, in the same way that Damage Resistance buffs
    subtract from the 100%. Damage Resistance powers and buffs help to resist
    Damage Resistance debuffs. A squishy with no Damage Resistance hit by a 30%
    Debuff will start taking 130% of all damage. A Scrapper with 67% Smashing &
    Lethal Resistance only takes 33% of the Smashing and Lethal damage they're hit
    with, and 33% of the Debuffs. They would resist 20% of a 30% Resistance debuff,
    and only be affected by the remaining 10%. They would end up taking 43% of the
    Smashing and Lethal damage or Debuffs that they're hit with.


    Damage Resistance has a cap, and any Resistance above the cap is ignored.
    Tankers and Brutes have a 90% Resistance cap, meaning they'll always take at
    least 10% of the incoming damage. Epic Archetypes have an 85% cap, so they'll
    take a little bit more even if massively buffed. Everyone else has a 75% Damage
    Resistance cap, which means they'll always take at least 25% of incoming
    damage. A little bit of Damage Resistance when you're near the cap can make a
    big difference. A Tanker with 80% Smashing and Lethal Resistance takes 20% of
    incoming damage. They can cut that in half (down to 10%) if they can get 10%
    more Damage Resistance. On the other hand, a squishy going from 0% to 10%
    Damage Resistance will hardly notice it. The debuff cap is 300%, and when this
    is added to the base 100%, a character at the debuff cap will take 400% (or 4
    times) normal damage.


    How can this help you build better characters? Take a look at
    City of Data
    or the Combat Attributes or Detailed Power Info available
    in game to see what your Damage Resistance powers do. Grab
    Mid's Hero Designer or SuckerPunch's Online Planner
    to try to build a
    character with more Damage Resistance. Invulnerability Tankers who take and
    slot their Damage Resistance powers can get about 66% Resistance to Smashing
    and Lethal damage, but they can hit 90% if they add Tough. Tough is a waste for
    Stone Tankers who have well slotted Granite Armor and Stone Skin, as they're
    already above the Smashing and Lethal cap. A Sonic Resonance Controller or
    Defender can hit the Smashing and Lethal resistance cap with Sonic Dispersion,
    Tough, and a toggle from their Epic Power Pool. That makes for one tough
    squishy!


    How can this help you build a better team? It depends on what you're facing.
    Having trouble with Psi, Energy, or Negative Energy dealing mobs? Invite some
    Dark Miasma chars to the team, as Shadow Fall is a nice PBAoE that gives
    resistance to those types of damage. Fire, Cold, or Energy damage getting you
    down? Invite some Stormies for Steamy Mist, another PBAoE resistance toggle.
    Want to do the Cap Au Diable Strike Force? Try and find a Fiery Aura Brute to
    keep Infernal and Bat'Zul busy in the final mission. Going up against mobs with
    sonic power or an AV? Recruit several characters with Damage Resistance or
    Defense buffs, so you can partially resist or avoid all of their Sonic attacks.
    Trying for the Master of Statesman Task Force or Lord Recluse Strike Force
    badge? Take several Sonic or Thermal Radiation users and make sure they keep up
    buffs on the entire team.












  12. Community



    Writer’s Block





    Well hello again writers and literary fans alike. It’s time for another stunning
    addition of Writer’s Block! Last time we talked about your characters and how
    to give them a more human feel. Remember that method acting comment I made? If
    you read it, you would. If not, well then go back and check it out. This week
    we do not have an author - shocking I know - but it is not for lack of finding
    good ones. There have been several exceptional pieces of fiction out there on
    the forums as of late, and I suggest you hit up the forums after a while just
    to check them out. This week there is no author because I decided to talk about
    something that is more personal than some authors would like to talk about -
    handling criticism. Now I know you’re asking, “Everyone gets criticism. How is
    this too personal for an author?” If you’re not asking that then I don’t know
    what you’re asking and I’m going to go ahead. My response would be, there are
    so many different types of criticism, some authors do not like to talk about
    all of them because the methods authors use may vary and I would like to talk
    about some general ones instead of delving into an author’s psyche about how
    they handle criticism. Alright, here we go!


    Let’s get an example shall we? We all know that when you write a piece of
    fiction the first thing you do the next day is check and see if someone has
    commented. Eager as a beaver you check, but no one’s said anything. Your first
    thought? It could be something like, “Oh man it sucks!” Or it could be along
    the lines of, “Maybe no one has read it yet, better ‘bump’ it.” Whatever your
    reaction, remember this: Calm down. Not every reader checks the forums every
    day. Most of the time, they wait for their favorite author to write something,
    read that, then shop around and see what’s up. I would suggest giving it at
    least two weeks before someone says anything. Now, I know this isn’t under the
    category of well known “criticism,” but trust me I have a point. This is what I
    like to call “silent criticism.” There could be many things that could be going
    on here. Not every reader leaves a comment, and not all people want to leave
    something if they don’t like it. So don’t fret about the silence. Sometimes
    people are just waiting for you to finish if you’ve chosen to make an episodic
    piece. Another handy tip to see if people have been reading it at all is to
    check the number of views. If you have a good number by the fifth or sixth day,
    somewhere in the double digits, you’re likely to have some comments headed your
    way. If you haven’t gotten many views, like I said, wait a while. In the case
    of hearing nothing, which I know some of you are thinking of, my advice would
    again be to follow the Hitchhiker’s Guide to the Galaxy and don’t panic! They
    can’t all be jams right? Now I’m not saying that your work isn’t good. I’m
    simply saying there are millions of reasons why you may not be getting views
    and comments, so don’t take it personally.


    Now, in the instance of the dreaded NEGATIVE criticism, we have to remember to
    not take it personally as well. The only time you should take it personally is
    when the commenter says something derogatory about you, your family, or
    something blatantly off color. The chances of that happening are slim so don’t
    think about that. What you should be thinking about is what the person is
    trying to say. If it is something like, “Check your grammar,” then do so next
    time. If the post is long, then pay attention to what they say. Keep in mind
    that you don’t HAVE to take their advice. It’s your writing so you do what you
    want to do. However, if you like something they suggest then by all means take
    it into account. Input and criticism help you improve and recognize where your
    strengths are and what your style is.


    Positive criticism - the nectar of the gods for writers. How we love it, eh?
    Positive criticism can range from gushing about how amazing your work is or
    someone saying, “Your style is great, but can I make a few suggestions?” You
    can handle this type of criticism any way you see fit. Talk to the person and
    listen to them rave about you, or go to that one gal that said something more
    technical and ask more about her opinion and what else she likes. Asking what
    people like about your work is a good way to see your strengths and weaknesses.
    This way, you can knock off the aspects of your work that you want people to
    recognize, like your style or characters, or even your dialogue. Any nice thing
    that someone says is good, but too much of a good thing - as we know - is bad.
    Don’t get addicted to positive criticism; there are bad things behind those
    rose-colored shades. If you seem to attract happy stars and rainbows don’t be
    surprised if someone says they don’t like your writing or they say your writing
    is only par for the course. Thank them for it and remember - there are people
    who like you. They’ve told you. Now you know what some people DON’T like about
    you. Don’t, however, change your writing to win over EVERYONE. You’ll
    eventually forget who you are writing for and your writing will reflect your
    confusion.


    Now, I know that this wasn’t the most organized Writer’s Block, nor is it at all
    a simple topic. All I can say for myself is, tell me what I can improve on!
    That is the biggest piece of advice I can give: ask for input and criticism.
    Before you start your epic tale, put in an author’s note, “Any comments,
    criticism, or otherwise are greatly appreciated. Be honest please, and thank
    you!” If you show you are open to criticism, people will most likely give you
    some brownie points for it and take a lighter perspective to your writing.
    Criticism is a double edged sword, and comes with a “Handle with Care” label.
    Absorb what you can and use it to help yourself.

    Fan
    Fiction Spotlight









    I,
    Crom



    Season of Hope



    Ascendant's Phone Calls



    By Ascendant


    (Seriously, if you've been here for long enough to be interested in this section
    of the Scoop, you should know who this guy is!)


    Ascendant: Hello, is this the offices of Saul Rubenstien, Agent to Paragon's
    Elite?

    Ascendant: Great. Can I speak to him? I'm a client.

    Ascendant: Ascendant.

    Ascendant: No, with an 'A'. D-A-N-T.

    Ascendant: Ok, I'll hold.

    Hold Music: --lor said 'Brandy, you're a fine girl, what a good wife you would
    be, but my life, my love and m--

    Ascendant: Hello, Saul, it's Ascendant.

    Ascendant: No, the one with an 'A'.

    Ascendant: I'm glad you asked. I've been going over these products you've sent
    me---

    Ascendant: Right, for the merchandizing campaign...

    Ascendant: Well, no, they aren't. That's why I'm calling, actually.

    Ascendant: I'm not really happy with them.

    Ascendant: Well, for starters, there's the breakfast cereal.

    Ascendant: Right, Ascendant-O's.

    Ascendant: Ok, it says here on the box 'Includes Xenonite, the Secret Source of
    Ascendant's Power'.

    Ascendant: Well, for one thing, Xenonite is NOT the secret source of my powers.

    Ascendant: No, Saul... No, it isn't. Trust me on this.

    Ascendant: Saul, Xenonite TAKES AWAY my powers.

    Ascendant: Yeah, it does. In fact, if I'm exposed to it too long, it could kill
    me.

    Ascendant: I dunno. It's got something to do with radioactivity, I think.






    We know and love his work. Any time you're on your way through a Tram Station,
    you stand the chance of overhearing a certain phrase...


    "Ascendant? No. I think you have the wrong number."


    Sometimes they reference "Saul."


    These are shout-outs to some of the most interesting, best-written stories on
    the Forums. Now, they're relegated to the bowels of the Fan Fiction section of
    the Forums, regurgitated whenever somebody (like me) decides to go looking for
    them and winds up posting something in it ("necroing it" to use the current
    vernacular).


    Now, I didn't do that here, but thanks to the handy links above, there's a quick
    shortcut, right here in the City Scoop, to the three sets of Ascendant's most
    memorable fiction.


    It's hard to say why the stories work. The writing is largely simple, adhering
    strongly to the "George Orwell" method (which largely revolved around telling
    the story simply), and the general themes are similar to much of what you'd
    find elsewhere. However, there is a heart to all of it ("Saul... Stop crying,
    Saul...") that just digs hooks into the reader's heart and refuses to let go.


    If anything, Ascendant is truly the master of "the Moment." Each story has
    memorable phrases or events that cause the reader to take a moment to sit back,
    stare at the screen, and think "Did the forum really allow that much awesome
    to come across my screen?" From the exasperated Ascendant trying to negotiate
    with his agent, to his desperate attempts to save his mother, to the
    calculated, methodical destruction leveled by Lazarus Crom, each story is full
    of memorable scenes and situations that leave the reader breathless, startled,
    or laughing uncontrollably. These stories are simply the bar most of us Fan
    Fiction writers for City of Heroes and City of Villains aspire to, and they
    cannot be recommended enough.



    Regrets, I've Had A Few




    Hey faithful readers, Hostile_V here. Apparently the cops frown on blocking up
    all of the sewers in Galaxy City, and I have to lay low for a while. Getting
    chased by cops and zombies doesn't give me much time to write, but I'll be back
    soon! In the meantime, continue to give me hate-mail or *shudder* fan-mail.


    Your psychotic, problematic rambler,


    ~Hostile_V











  13. Go. Hunt. Get Badge.






    City of Heroes and Villains offers many different badges throughout game play.
    Badges range from exploration of Paragon City and the Rogue Isles to defeating
    many of the various enemy factions found within the game.


    Matt Miller (aka Positron) developed the idea and implementation of the badge
    system for Issue 2. The City Scoop will revisit the various badges offered
    throughout the game and how to achieve them. This week, the focus will be on
    one of the more sought after badges. The Atlas Medallion. The information
    presented here will give a straightforward method including exploration badges
    and plaque locations needed for achieving the Atlas Medallion.


    The Atlas Medallion[/color]

    Through the might of Atlas, one of the greatest heroes of Paragon City's
    history, you have gained +5 to your maximum Endurance total.



    As you can see, it provides a gain to your endurance total, and any gain is a
    good thing in City of Heroes/Villains. Now, onto the requirements to attain
    this badge. After all, the game is just not going to give you the badge. An
    investment of time is required on your part.


    Exploration Badge:


    •Top Dog

    Getting on top of the Atlas Globe in Atlas Park will award you this exploration
    badge. If you lack the vertical travel power to get on top of the globe
    yourself, grab one of the temporary travel powers from a low level Safeguard
    mission, or ask someone to teleport you up or use group fly to fly you up to
    the top of the globe.


    History Plaque:



    •Pupil

    Reading the following plaques at these locations will award you this badge.

    (Plaque 1) - Atlas Park 511, 5, -1151

    (Plaque 2) - Galaxy City -752, 5, -1550

    (Plaque 3) - Kings Row -170, -34, -1467

    (Plaque 4) - Kings Row -400, 4, 1760

    (Plaque 5) - Perez Park -1174, -29, 2252


    Mission Completion:


    •Spelunker

    – This is achieved by “Find the missing Fortune Teller”. Hugo Redding, Dr.
    Trevor Seaborn or Hayley Phillips will give this mission. They are in the level
    10 to 15 range. If you have outleveled the mission, you can use the Flashback
    system and get the badge through Ouroboros.


    Enemies Defeated Badges:


    •The Silver Bullet

    - Defeating 200 Council Warwolves, Nightwolves, and/or Darkwolves will award
    you this enemies defeated badge.

    - You can find these located in missions against the Council. However, located
    in “The Bog” on Striga Isle, you can find War wolves and Night wolves aplenty
    in the open zone.


    •The Slayer

    - Defeating 200 of the darkest of Vampyri will award you this badge.

    - Once again, you can find these enemies within missions against the Council.

    - Better results will be found in “The Bog” area on Striga Isle.

    - In Striga, they will spawn at night, during the night cycle you find plenty
    in the water near the woods.

    - During the Halloween event, the permanent night makes Vampyri easy to find.


    For progress on both Silver Bullet and Slayer consider:

    - Running a Moonfire TF.

    - Assembling a team to run Maxwell Christopher's
    Stop Nemesis/Council battle
    mission.

    - Street hunting in Founder's Falls

    - Teaming with Kheldians and focusing on their story arcs.




    A Message From Positron




    I wanted to be the first to let you all know that the primary
    feature list for Issue 13: Architect
    is now live! That said, I’d like
    to take this opportunity to talk to you about some of the new features, more in
    depth.



    First off is the issue name, Architect. I liked the correlation that the name
    has between some of the improvements we are making to bases (in the way new
    things are purchased for them) and to our Mission Architect feature. Players
    can now be architects of their own story arcs that other players can play. When
    I first mentioned this system in the 4th Anniversary post, I had no idea how
    wildly popular that single concept would be. The thread that followed that post
    had a plethora of ideas of how such a system could, and should work from a
    player’s perspective.



    With virtually no information to go on, some people very much underestimated
    what would be possible with the Mission Architect. Some got it spot on, and
    some people wanted features that were simply impossible to get into the system
    at launch. Even so, we are very proud of the system as it stands. Players can
    make their own story arcs using a customized version of the tool used by our
    mission writers, in some cases rivaling our own internal tools in ease-of-use.
    I am really looking forward to playing the stories you all create with this
    amazing tool!



    I should probably take this moment to talk about what the Mission Architect is
    not meant for. It is not meant for “easy leveling” or “badging” or “farming”.
    Those are things that we specifically wanted the Mission Architect NOT to do.
    This may be a disappointment to some, I know. The goal was to give creative
    minds an outlet to tell the stories they have in their heads. We didn’t want
    the system clogged with Farm missions, so actually finding someone’s story that
    they lovingly crafted became more a chore than it was worth.


    To that end, the Rewards in the Mission Architect are something we, ahem, discussed
    with raised voices
    time and time again. How much was too much? How
    little was too little? What limits needed to be put into place to stop farming?
    Should we even have such limits? Etc. In the end, we have a system that we
    believe is the best suited for what Mission Architect was made for, and is not
    abusable. Time and testing will tell if that is really the case though. Like
    the Invention System, there will be many iterations on the Mission Architect to
    make sure we get it right before it goes to the Live servers.



    Next I want to talk about Day Jobs. This started out as a kind of “secret
    identity” system, but we wanted to save the term Secret Identity for a system
    that fit that name better. Day Jobs works well because it is “what your
    character is doing when not being a Hero or a Villain”. It’s their “day job”. A
    character who logs out in the Hospital is assumed to be working in a medicinal
    capacity, and they will receive a themed bonus when they log back in, that sort
    of thing. We even made it possible to have your character’s Day Job to be “On
    Patrol” or “Committing Crimes”, just in case you couldn’t envision your
    character having a “normal life” while you were not actively playing them.



    There are plenty of other features in Issue 13: Architect as well, like the new
    powersets, including the much requested “Villainous Version of Empathy”
    called Pain Domination. We’re also adding some great new missions to Issue 12’s
    Roman Zone “Cimerora,” as well as a brand new reward system that will hopefully
    see the end of “necessary” Task Force farming trying to get that one specific
    Recipe you have been dying to get. The
    Issue 13 Feature List
    explains more about that. We’ll be announcing
    more specifics of each of these features between now and the beta testing for
    Issue 13.


    Finally, I want to tell you about two “Booster Packs” that will be available in
    a month or so. Many players have requested the ability to buy the 30 day
    temporary jetpack that comes with the new City of Heroes Game Cards. Once the
    retailer exclusive period ends next month, we are making the same jetpack
    available for purchase for $4.99 (which is the cost difference between the one
    month game time and the $20 Game Card price). We are also excited to launch our
    Super Booster I: Cyborg Pack for $9.99. This pack has an awesome set of costume
    pieces, emotes, auras and a power. We’ll be sharing all of the details shortly.


    So thank you players for the enthusiastic support and I can’t wait to get these
    new features into your hands and to answer your questions about Issue 13 over
    the coming months and at Hero-Con in October.




    Happy hunting!



    Matt “Positron” Miller

    Lead Designer, City of Heroes/Villains













  14. The City Scoop



    "Get Your Freak On"






    Scoop Readers, want your villains and heroes to have Freakshow costumes of their
    very own? Well, now's the chance! Dreck, Emperor of Desolation, is recruiting
    for the Freakshow - but you have to audition for it. So let the games begin!


    Prize:


    A Pin Code for the limited edition permanent power: Freakshow Boss Costume! This
    power switches your character's appearance to that a Freakshow boss. Great for
    conversation starters, infiltration missions, and framing enemy villain groups
    for heists!


    How to Enter:


    Lord Dreck requests that you "Show him your inner Freak". However you want to do
    to this is up to you. Do something that shows your inner Freak, and then
    document it. Send it to thecityscoop@gmail.com.
    The Scoop team will judge all submissions. Winners will have their entry
    displayed in the Scoop and their costume delivered post haste!


    What do you mean "It's up to you?"


    We really mean it. Any way that you can prove that you have an inner Freak
    worthy of the Freakshow is good, as long as you can document it. Here are some
    ideas:


    1) Take a photo of yourself in a Freakshow Costume.

    2) Record yourself going into a PvP zone and giving some upstart Villain/Hero
    the freakish beating they deserve.

    3) Get a particularly great Freakshow related screenshot.

    4) Create a Freakshow inspired piece of music, upload it, and send us a link.

    5) Anything else.


    Just get creative, and then follow through. We're rewarding creativity and
    quality equally, so really challenge yourself to have the most outstanding
    entry.


    Due Date


    Dreck has declared that all entries be submitted by 11:59 PM, Pacific Time,
    September 15th, 2008.


    Any limits?


    - Only one winner per account.

    - Also, only one entry per account. Dreck doesn't want to fool around with
    twenty different Manticore/Mako fan fictions from the same person. Just the one
    will do.

    - Please, no Manticore/Mako fan fictions.

    - If you already have a permanent Freakshow costume on your account, you are
    still allowed to enter just for the fun of it. Your entry can still be
    displayed in the Scoop. Out of respect for other entrants, however, we ask that
    you label your entry with the phrase "NO CODE". This will help us to keep our
    limited prize cache going to as many people as possible.

    - This game is still rated T for Teen, and The City Scoop, while a fan
    publication strives to respect that, no matter how many times Dreck says
    "Pretty Please". Entries are encouraged to be bizarre and daring, but please
    note that any entry deemed inappropriate by City Scoop staff will be
    ineligible, as we would not be able to display proof of your work in the Scoop.
    (For full details on this, please refer to the fine print at the bottom.)

    - Members of the City Scoop will be ineligible.

    - You must have an active City of Heroes/Villains account at the time of entry.


    How many winners are going to be chosen?


    11 Winners will be posted! 3 winners in the first week of announcements, and
    then 2 more each week after that. After we have given out all prizes, your
    entry may still receive honorary mention. If this is the case, your entry will
    be posted in the Scoop, but no prize will be distributed.



    How are Dreck's minions deciding the winners?


    Entries will be shown to all members of the City Scoop. Members of the City
    Scoop will determine winners based on the following criteria:

    * Uniqueness

    * Quality

    * Creativity


    These decisions are made by the City Scoop staff with final approval of each
    decision made by the current Editor in Chief(s). Players will receive the code
    via PM within 7 days of their entry being displayed in the City Scoop. For an
    added element of surprise, entrants will not be notified of their victory prior
    to printing of their entry.


    Any fine print?


    Some.


    - Ownership: All work submitted must belong to the person who submitted it. All
    entries must be original and unique! Any copyrighted material not being
    submitted by its creator or legal owner will be automatically disqualified! You
    must make sure your entry doesn't infringe on any patent, copyright, trademark
    or other intellectual property right, or any privacy, publicity or publishing
    rights of any third party, or is libelous, obscene or otherwise contrary to
    law.

    -Publication Permission: By submitting an entry, you are giving permission to
    both The City Scoop and NCSoft to use these entries at their discretion.

    - Inappropriate Content: Use of obscenities, racist, sexist, hateful or other
    material or depictions that, in Sponsor's judgment, are inappropriate or
    offensive, will disqualify an entry.


    Any final thoughts?


    Get freaky, and good luck.





    This Issue:





    Community





    Under the Hood




    Rogue Isles Legend




    Arena




    Spandex Spotlight:

    Da Toasta




    Base Showcase:

    Q-Patrol




    Classifieds




    Comic




    Upcoming Events:



    August 30th




    September 2nd




    September 6th




    September 12th









  15. The regularly scheduled server maintenance for Monday, September 1st and been moved to Tuesday, September 2nd to better accommodate the US Labor Day Holiday.

    All North American City of Heroes / City of Villains game servers will come down for maintenance from 6 AM to 8 AM Pacific / 9 AM to 11 AM Eastern on Tuesday, Sept. 2nd.

    While we reserve this two-hour period for maintenance updates, it may not necessarily require the entire two hours.
  16. [ QUOTE ]
    First veats now empathy for vills......sigh....I sure hope u got something big for heroes coming.

    [/ QUOTE ]

    But...but... I thought the Dev Team hated Villains?
  17. [ QUOTE ]
    Miralenwan wrote:
    I am seriously displeased...

    [ QUOTE ]
    A new game system that allows players to earn tokens by completing Trials, Task Forces, Strike Forces, Raids, etc. The most challenging and time consuming tasks grant the most reward tokens, which can be redeemed throughout Hero and Villain zones for recipes, enhancements, salvage, costume pieces, badges, inspirations and other game items.

    [/ QUOTE ]

    Thank you for putting in reason number 1 why I quit World of Warcraft two years ago and sold my account.

    I suppose the only redeeming quality is that PvP in City of Heroes is stupid pointless, and it's not like the invention sets go so far out of the way to make things lopsided.

    But honestly, things like this are a slap in the face to casual gamers who don't have time to go doing TF's and whatnot every night.

    [/ QUOTE ]

    I think you might not be understanding what the introduction of reward tokens is about. Allow me to elaborate. As things stand currently in the live version of City of Heroes, if you want a particular recipe you have to run Task Forces (or Strike Forces if playing red side) and you can only hope that what your are trying to get will drop. Though the twists of fate it may never drop for you (random numbers being what they are).

    Now, under the new system, you can know exactly what you need to do to get what you want. In my mind this is a much more friendly system for any player - hardcore or casual. We'll have all the details of the token system in a future feature update on Issue 13.
  18. [ QUOTE ]
    Looks good!!!! It makes being at work bearable.

    There was one little teaser in Positrons letter about the love for bases that are coming, but no major mention of it in the features list. Is that an oversight?


    [/ QUOTE ]

    There are so many details to Issue 13, we couldn't possibly fit all in to an overview. Expect to see those details come out between now and the public open beta testing for Issue 13.

    Also, if you needed more reason to come and see the CoH Team at the PAX show in Seattle this coming weekend, now you've got it!
  19. Please use this thread to discuss the below announcement

    NCsoft NorCal is pleased to announce the thirteenth free expansion to come to City of Heroes® since it's launch: Issue 13: Architect! Issue 13 introduces astounding new systems, content, challenges and features!

    To read the announcement, click here.

    Be sure to read Positron's Letter to the Players about Issue 13 and more!


  20. NCsoft NorCal is pleased to announce the thirteenth free expansion to come to City of Heroes® since it's launch: Issue 13: Architect! Issue 13 introduces astounding new systems, content, challenges and features!

    To read the announcement, click here.

    Be sure to read Positron's Letter to the Players about Issue 13 and more!

    To discuss this announcement, join your fellow players here.
  21. Thanks everyone for the submissions. We'll see what we can put together for upcoming issues of the City Scoop.

    If anyone else wants to submit, we'd sure like to see more Villain submissions (with the Villain newspaper).

  22. Ahh, thanks but I already moved em to photobucket, but yeah that makes sense.
  23. Hmm, probably because I'm on the NCsoft network and you aren't. Let me move them outside the web server and see if that works. Thanks for the head's up!
  24. Hello Screenshot and Art Forum!

    We'd love to have people take some screenshots in the game of their character holding a newspaper that we could use for the Game's Updater. To give you an idea of what we're looking for, here are some previous images you might have seen on the Updater linking to the City Scoop:

    </a>


    </a>


    </a>


    </a>


    </a>

    Please send your screenshots to us by following the instructions from the Community Fan Submissions webpage.

    We're looking forward to it!